Quote from janskydunbird»
Whoa. You just blew my mind. I also have an annoying distant void island spawn for my end gateway. I just bridged over to the mainland and proceeded as usual from there, but now I'm gonna do that thing you did setting up a designated block to spawn on. Using that end gateway in its current state always makes me anxious!
I really need to learn how to do that dragon egg bedrock removal thing too...
To remove bedrock with a dragon egg, you need to drop the egg onto the bedrock in a lazy chunk. Lazy chunks are chunks just beyond your render distance. Most tutorials on how to do this put the egg on top of the extended end of a powered piston and run a long redstone+repeater line out to just beyond render distance with a switch at the end.
Personally, I have found that method unreliable, so I built a lazy chunk machine that will automatically activate when it is in a lazy chunk. Then I can just move away until it is well out of sight and return. The machine looks like this:
You'll need 2 redstone torches, 2 repeaters, 5 redstone dust, 1 sand, 2 normal and 1 sticky piston and some building blocks. To activate the machine, place the sand against the sticky piston head and it will start bouncing back and forth between the pistons. When the machine enters a lazy chunk the sand will drop and activate the redstone output in front of the machine.
Add an inverter and a piston to the output (1 more redstone torch and piston, oh, and the dragon egg) and you are ready to break bedrock. Note: reduce your render distance to 2 so you don't have to go far to activate the machine.
When the machine enters a lazy chunk, the piston will retract and drop the egg onto the bedrock, and the egg will replace the bedrock block below it.
If you are doing this to bedrock over the void your egg will fall and be lost. This isn't a problem for the top block of the gateway, but I have had the egg drop through both side blocks at once, so do build a platform underneath to catch the egg. You could also duplicate the dragon egg before proceeding so that you have backup eggs (or you could just backup your world save so you can restore it if something goes wrong).
So how do you duplicate the dragon egg?
You'll need to remove the lava pool under your stronghold end portal and add a fencepost under the back-center portal block (well I suppose you don't have to remove the lava, but it makes it easier).
I did this with a couple of cobblestone walls attached to the back of the portal frame, but you could just stack two up from the floor, and any kind of fencepost should work.
Next you'll need to dig up into the ceiling a bit because you'll need to drop the egg from six blocks above the portal, directly over the fencepost.
I add a stair and slab above the portal frame to make it easier to reach.
Obviously the portal needs to be active for this to work, and when you drop the egg and then hop through the portal you will find a loose egg entity you can pick up, and another egg placed in the center of the obsidian platform. You'll need a piston to push the placed egg so that you can pick it up, and then you'll have TWO dragon eggs! Need more? Return to the overworld and drop both dragon eggs through portal in the same way, and when you hop through you will find 3 loose egg entities to pick up and a fourth placed egg (repeat as many times as you like, doubling your egg count each time).
Here's what it looks like in my survival world.
I just place the falling block I want to duplicate against the Jack-O'Lantern (which is 6 blocks above the portal) and let it drop. Note that this can duplicate any block affected by gravity, sand, gravel, anvils, armor frames, and of course, the dragon egg.
And yes, it still works in 1.11.2...
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Who built the strongholds?
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The Q on my home keyboard auto-presses in some programs. I've noticed it a lot more in GTA, where the radio suddenly comes on for no definable reason, but it's also happened in Minecraft so I remapped it elsewhere.
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Then make something up. Seriously, do you have an ounce of creativity at all?
You haven't explained. You've dismissed. If you could actually give a proper explanation of exactly why you don't need to improve your thumbnails, adjust your mic so it's not catching your keystrokes, concatenate your videos so you don't have as much dead space in them with you doing little of obvious value, or follow any of the dozens of suggestions you've provided so far, then we can move on from that, but you haven't done that.
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http://www.minecraftforum.net/forums/show-your-creation/video-series-help/technical-help/2745821-how-can-i-improve-my-channel
Nope, this is you.
You are in no position to make such a distinction. The people trying to help you are critiquing your current channel state.
You could take these suggestions. You just haven't. In fact, you haven't even taken any of the suggestions from the last of these threads I saw from you, such as CLEAN UP YOUR THUMBNAILS. Talk about rainbow vomit-y.
Still you; see link above.
On top of the link I posted above, you're showing that attitude in this exact thread. You'll be hard-pressed to prove to me that I have you confused with you.
No, you really do. You're fully impervious to any form of constructive criticism, and you talk down to anyone who tries to help you.
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You've asked this question before, and received advice before, and you dismissed it as being irrelevant the exact same way you're doing now. In fact, you received much of the same criticism as Sir Salmon offered. The reason your channel is suffering is because you refuse to change, and seal yourself up to criticism. That attitude will get you nowhere on YouTube.
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To fix those pictures, you need to specify the actual image link, not the Imgur wrapper page. If you add .jpg to the end of a single image page, or right-click the image and open it in a new tab, you can get the link for them. For the first one, the album, you'll just have to post them individually.
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I'll still be inclined to agree that the outer islands are a bit barren. More end cities would be a terrible idea, simply because it would get too crowded and make elytra too easy to find, but at least a little bit more variation in terrain generation would be nice. Maybe some random bridges of end stone stretching between islands, or even patches of end brick in vaguely structural patterns. Just something to break the feeling of "yet another chorus grove" and mix things up a bit.
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Generalize much?
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There's a lot here to address, so I'm gonna have to go through all of OP's posts.
They're... really not. Also, merging games is like a Venn diagram. When you put together two fan bases, you don't end up with a collective fanbase of all people that like either game; you only get the group that like both games and want the games combined. This would actually totally kill the fanbases of both games, and probably prove unrecoverable to both companies.
I've spent, collectively, probably about a month actual time making my Minecraft skins, and I am very happy with them. "Doing away with" all of that effort would drive me away entirely.
*pfft* HAHAHAHAHAHA
*ahem*
Do you know anything about programming? This is fundamentally ridiculous! There's a reason why Minecraft isn't in C++ or some other more modder-friendly language yet, and that's that reprogramming an entire game is hard!
sunperp addressed this pretty well; moving on.
Ironic that you say that, because 1) Minecraft isn't dying, and 2) this would put the nails in its coffin. The only players that would be left after a merge this insane are those that like the major components and play styles of both Minecraft and Roblox, and want those components together in a single game. There may be a few edge cases of players that join after the merge, sure, but overall this would drop the total playerbase to nil. I think it's pretty obvious at this point, but just for the record, NO SUPPORT.
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Oh dear. Somehow after dealing with so many idiots online, I've grown calloused to those scant few who actually know what they're talking about. I'd completely glossed over the part about slow fall being a corruption effect. My apologies.
After properly reading the post, I'm going to have to say no support in its current state. If the potion were changed to a slow fall potion, I could see it being balanced enough to implement, but even then it would be a mostly pointless addition.