You remember when MinecraftForum was about Minecraft?
- CheeriOSPlays
- Registered Member
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Member for 11 years and 14 days
Last active Mon, Feb, 10 2020 01:03:38
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- 302 Total Posts
- 65 Thanks
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Jan 13, 2017CheeriOSPlays posted a message on Community Creations: Futon Speed Parkour RebuiltPosted in: News
Two star rating already?
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Aug 17, 2016CheeriOSPlays posted a message on Snapshot 16w33a Ready For Testing!Posted in: NewsQuote from Worldsshrugged»
It feels like every new update now is adding finishing touches to the game or a much needed overhaul. Is the game complete?
Yes; that's the beauty of it. -
Aug 17, 2016CheeriOSPlays posted a message on Snapshot 16w33a Ready For Testing!Posted in: News
I did basically that, only with a fence instead of a gate. I haven't seen any fishing farms made with fences before, but I'm sure there's someone out there who's done that. -
Aug 17, 2016CheeriOSPlays posted a message on Snapshot 16w33a Ready For Testing!Posted in: NewsQuote from AdminGamer101»
Why did they add that? Whats your fix?
This is half of what makes fishing farms work; the other half is that tripwires sense fishing bobbers. I figured out a solution that uses a piston/fence combo, and I'll post it in the "What have you done" chat next time I get a decent internet connection.
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Aug 17, 2016CheeriOSPlays posted a message on Snapshot 16w33a Ready For Testing!Posted in: News
So, I'm happy for new features and all, but all I care about is that they broke fishing farms. Oh well, already worked out a fix.
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Jul 7, 2016CheeriOSPlays posted a message on Community Creations: Automated Tunnel Bore Machine (Vanilla)Posted in: News
So you can do other things, and come back to a giant tunnel. Or, just so you can say you did.
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Jul 6, 2016CheeriOSPlays posted a message on Community Creations: Automated Tunnel Bore Machine (Vanilla)Posted in: News
Dude, this isn't even half of some of the survival-built stuff I've seen. It's totally feasible; it just takes time.
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Oct 4, 2013CheeriOSPlays posted a message on Saturday with Sach: My First NightFirst night, let me think... The first day I can remember, after learning how to break blocks (I was on Xbox at the time), I found a nice tree and decided to build a treehouse. I'd already watched dozens of HatFilms videos about it, and I roughly understood the mechanics of the game. Which also meant that I knew about creepers, so the little green monsters didn't get me on the first night. However, I did spend the night barricaded up in my tiny treehouse, which wasn't fun at all.Posted in: News
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The best enchantment is bedrock.
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Okay, that needs clarification. I built up a stock of, if memory serves, 8 nether stars on the last server I played on, and I did so without any fancy enchantments or arenas; in fact, all I used was the Nether ceiling. Find a section of the ceiling hat has a solid 3x3 square of bedrock blocks, and build the Wither two blocks below the middle (you'll have to build it on its side). When the Wither spawns its head will be stuck inside the bedrock, and it will slowly suffocate to death without being able to damage anything.
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It seems to me that your only real reason for banning him is that he's nagging for resources. While this is irritating, it's not exactly a bannable offense on most public servers (YMMV for private ones). Beyond that, he has done nothing to justify a ban, or any form of retaliatory action; if you were to act on your suspicions now, you would be treating one of your friends (by your own words) incredibly poorly, and could potentially ruin the friendship. Your most rational course of action right now is to continue playing and see what happens; or, as Jairusx123 succinctly put it, "grow up."
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Neat! Couple of points:
If your collection space is larger than one block, or the spiders cluster into corners, the limit doesn't kick in; it only applies when there are more than 24 in a single block.
Golems, to my knowledge, are only aggressive if you attack villagers, and really don't care if you hit them directly. Kinda strange for a mob that's meant to fight, but that's how it is.
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That doesn't mean you've analyzed the differences between caves in different versions. MasterCaver has, and has put up images of the scant differences between cave structures; the fact that you're still flatly denying his proof in favor of your own circumstantial evidence is astonishing.
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QlyoPhil, you're seriously off-topic, but I'll answer the question anyway: That appears to be the map generator for a game such as Age of Empires.
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This requires changes to the zombies' AI, but it's still mostly feasible.
This isn't an issue with villages, or technically with monsters either; it's actually a hitbox issue, and it's not easy to fix.
A few torches would not be amiss; this I can mostly support.
This would also be easy to add.
And this one might also work.
This is mostly possible, but it falls short when it comes to the definition of a house. More on that later, though. (Also, minor nitpick, they're actually Iron Golems.)
It's less expensive to simply light up the village with torches, and you can spread the light out further than the village proper.
Now this is a pretty easy fix, and quite sensible too.
More metadata, exactly what we need.
This would require a total, ground-up overhaul of villagers, and would be damaged or completely negated by fake houses; not to mention the excessive tax on their processing requirements to facilitate this.
The well is not the center of the village; the center is the average position of the doors that count as houses.
Or, players that want to build farms would totally ignore this, or exploit it to lure villagers of a certain profession elsewhere.
This would nearly double the amount of processing time that villagers need to plan their paths, if not more. For that matter, the same goes for Iron Golems earlier in the post.
Overall, you've put a lot of thought into this, but there are just too many issues for it to be viable. This would take an extreme amount of time to implement, and put a significant tax on the CPU and RAM requirements, all for a set of features that will be ignored almost entirely by a significant portion of the playerbase. While some of the smaller changes, such as fences and better lighting, would make for a much better village, the other suggestions are just too much work for too little payout. Minimal support.
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At this point, your best bet is simply to file a bug report.
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It's about 100 blocks to my girlfriend's base from the near end of mine, and if I use the Elytra tower on the far end of mine, it takes about ten seconds to get there. And the majority of that time is spent redirecting in midair to keep from flying into the side too fast. It's seriously not remotely worth it to use a plane in that case.
Now, 2000 blocks might make more sense, but there's a mushroom island more than a map's span away from my base, and it takes about 20 seconds to get there, too. It's simply not worth it; any distance that could conceivably require a plane can be covered with elytra. Even beyond the effective distance for a straight glide, the sine wave glide can be used with a Punch II bow to go far beyond any reasonable distance; indeed, that alone got me going so fast I was running into loading issues that froze me in midair. And the benefit of gliding is that, instead of using some hard-to-find fuel like oil that would still necessitate refinement procedures of some sort, my fuel is only the food I need to recover health from shooting my own feet and the minimal XP to repair my bow engine. I don't need a plane; I am become plane.
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I still don't get why you need a specialized vehicle designed only for flight, when we already have elytra and, in 1.11, observer block flying machines. This whole suggestion, on top of being overly convoluted and requiring a total restructuring of the game code, is completely unnecessary, because there are already solutions that accomplish this in the current game.
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Ah. If I remember correctly, this was in the general discussion board when I first saw it, which is what caused the confusion.
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What is a "behaviour pack"?
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This would be literally useless for anyone who isn't intentionally trying to deceive other players. No Support.
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Out of curiosity, and an urge not to run into this myself, why does this cause lag spikes?
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I tend to make a bucket every time I need one, so I've ended up with several stacks in storage.
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Now to make them stronger against bows...