Weapon(s) of choice? If it's a Hunter/Huntress trick weapon explain it:
Flamberge
The blade would stand two meters tall resembling a zweihander. However blade’s wavy pattern would be allow it greater surface area when striking and cleaving providing a dangerous combination of cutting surface area and weight for crushing blows and bludgeoning damage.
However, the weapons transformed mode of operation would adjust the blades basket hilt, allowing the operator access to a hidden trigger, a projector would deploy down the length of the blade and allow the wielder to eject a stream of viscous and sticky fuel that is promptly ignited via a depression of the trigger at the weapons hilt, essentially turning the weapon into a heavy flamethrower. The weapon whilst in this mode essentially is gripped via the shielded basket hilt and the foregrip, just beyond the crossguard. Due to the chemical composition of the fuel, the flames burn with a bright emerald light.
Race:
Android
Why are they coming to the wild, dangerous town of Lerwick from the safe, civilized city of Vale (if not born there)?:
Hailing from the city’s cloistered labs and depths of the capital of Vale, the android herself is merely following her prescribed instructions from her mentor whom via some unsavory business was forced to ship away their pet project as the local leadership was displeased of unauthorized production of an android serial designed for the purpose of engaging Grimms in pitched combat.
The scientist in question would have been more than eager to deploy their creation to the fledgling town as a trial run under the supervision of an astute Researcher Mal whom will be overseeing the androids field work and making adjustments as necessary to ensure and refine the android and her capability as a possible hope to find a means to remove humans from harm and replace them in front-line situations against the ever dangerous tide of Grimm.
RP Test:
-Wandering around the partially ruined (spawn) town of Lerwick, you spot a local Hunter fighting a large werewolf looking Grimm by himself just down the hill from where the town sits. He's struggling with yellow Aura levels. You can see a person in the distance walking down the same road you're on. What do you do?
Shiva would move along the roadway quietly in her own introspection, before the din of combat would assail her senses, drawing her from her inner revere to the waking world about her. With a sharp glance towards the engaged hunter and the Grimm, she would not rush forth into combat, instead holding back several moments, analyzing the patterns and movements of the two combatants, recording the information as she rapidly begins to devise a countermeasure to the Grimm’s fighting style.
Shiva: *raises her hand sharply to alert the approaching figure* “Alert! You are advised to vacate the area, you are entering an active combat zone, turn back and return to your domicile”
Road-Man: *pauses and comes to a halt and blinks in confusion* “What? What do you mean what's go- Oh just my luck! A GRIMM! Anyone gonna do something about it!”
Shiva: *would shift, moving to unsheath the heavy flamberge from her back, shouldering the sizable blade, before charging down towards the embattled figures, raising her blade in a angled thrust attempting to graze the Grimm and draw it's attention from the bedraggled Hunter.
Hunter: *would stagger under another blow from the creature, before glancing off at the swiftly moving newcomer, gritting his teeth as he attempts to throw off the breasts weight upon him* “Bout time another person showed up, thought I was gonna have to handle this one myself!”
Grimm: *would shift not expecting the sudden rush of strength from it's Hunter prey, it hisses sharply only to have it's unnatural hide split across from an unexpected thrust from the newly arrived Huntress, it's hiss resolves into a keen wail as it reels back, readying itself once more.*
Shiva: *would come to rest blade upward in the ready position and en guard, between her and the beast, moving to stand at the side of the Hunter, she spares him a swift glance, eyes flashing over their frame before quipping concisely.* “You appear uninjured, I recommend advancing upon the target: Overwhelming force and a hailstorm of blows will overload it's defense possibly, let me force and opening”
Hunter: *provides a sharp grin, eagerly looking back to the reeling Grimm with a flash of their weapon* “Open the door and I’ll greet the beastie with my blade, after you lass!”
-After investigating the recent robbery of the town's scarce food supply, a Hunter with sparse evidence accuses another Huntress of doing it. As he threatens to kill her on the spot during these desperate times, a crowd of town members appear around them. You're in this crowd. What do you do?
Shiva: *would have been casually moving along the road having collected food for her Professor, only to spy the commotion rumbling up nearby, with a bite of curiosity she would approach the circle and watch the scene unfold quietly with an analytical tilt of her head. Waiting and watching.*
Hunter: “Liar! You're a thief and a two bit curr! I know you're responsible for this! No one else was in the area at the time the shipment went missing! I ought to cut you down where you stand!” *He shifts and readies his weapon, signaling his intent to cut the Huntress down where she stands.
Huntress: *shifts readying her weapon, nervously thumbing her weapon, clearly out matched in this conflict as she glances fearfully to and fro, rising ire in her voice* “I am telling you! I wasn’t near the area! I take a walk at that time anyway! How could I or why would I steal the food! The townsfolk need it more then I!”
Shiva: *would shift forward, politely asking for pardons as if this was a crowd at the local deli, before moving to the rings center, speaking up with an attempt at a defusing tone* “Hunter: This is an illogical method of interrogation, whilst this technically falls within the legal scope of judicial law on the frontier, I recommend a review of the evidence to ensure clarity of mind in this tense situation. We cannot rush to rash or illogical conclusions no matter how convenient at the moment they may seem.”
The Hunter *scowls and throws a glance towards Shiva and shifts his weapon towards her in warning, his tone irate and angry*. “Yeah tin can? What would you know? Your coming forth to defend her against my evidence, how do I not know your in on this too huh? Yeah it makes sense don’t it, she has an accomplice to keep watch and throw up an alibi! Both of you are thieves!”
Huntress: *would shift towards Shiva and keep her weapon drawn but slightly lowers it, aiming it towards the ground, as she speaks up harshly* “Aren’t you hearing yourself? You're accusing a fellow Hunter of petty theft? I put my life on the line for this town only to steal from it? Not to mention there isn’t any reason for me to be at the food storage!”
Shiva: *would raise her hands, servos clicking faintly as she nods quietly, attempting to assuage the fears of the Hunter, gently indicating for him to lower his weapon* “We can settle this without the need for bloodshed, the Grimm are more than content to pick our city apart one citizen and one brick at a time, we must stand united, if we falter and succumb to doubt, we are only making ourselves easy pickings for the Grimm. This are hard times, but I implore you to lower your weapon, let us discuss these accusations in private… where we can make a decision from there.”
Seems like an interesting concept to say the least, the owner is competent and the story I expect them to weave will keep one on the edge of their seats.
All in all, I'd say for folks to give it a shot, it seems like a different breed of server inspired by eastern animation.
In brief, I am the co-owner of an up and coming roleplay server, with carefully developed lore and style. Our venture will boast a blend of more conventional tabletop systems used in many RPG's and our own proprietary system to handle character stats. However we are currently snared in our server development as we lack one of the most vital building blocks for a properly designed map and builds... The texture work!
We are currently seeking a talented individual or group that are willing to take paid commission to craft the textures we will be using for our upcoming map and server. The position is paid and the rates are negotiable and flexible but entirely dependent on the quality of work produced. The aim and style of the pack is either x16 or x32, we are seeking to speak and elaborate on the style and ability of our artist to allow us to decide which of these scales would best work with the nature of our theme.
Briefly, a few points in which we are looking for.
1) The style are somewhat gritty more akin to a dark fantasy, the source of inspiration would be akin to the game Bloodborne or possibly even Darkest Dungeon in style choice and color palette we are holding firm to see what the artists can offer before we fully select a style moving forward.
2) Some items will not be matching their MC counterparts as we will be altering the crafting system in many ways to allow and facilitate a custom system that better suits our tabletop style and design. As such pieces such as minecraft armor are to be left transparent as they are unused in our system. We will provide a comprehensive list of what is used and what needs to be textured.
3) Concerning updates to minecraft and the requirement of updates to the pack itself, we will happily discuss commissions to update the pack should some large update come forth that requires radical rework to the pack itself.
Our final note, is we happily encourage the artist in question to release the pack to the public, as we are not interested in privatizing our pack or textures ect. We hope to hear back from any talent that still may be lurking these forums and we thank you for your time!
In brief, I am the co-owner of an up and coming roleplay server, with carefully developed lore and style. Our venture will boast a blend of more conventional tabletop systems used in many RPG's and our own proprietary system to handle character stats. However we are currently snared in our server development as we lack one of the most vital building blocks for a properly designed map and builds... The texture work!
We are currently seeking a talented individual or group that are willing to take paid commission to craft the textures we will be using for our upcoming map and server. The position is paid and the rates are negotiable and flexible but entirely dependent on the quality of work produced. The aim and style of the pack is either x16 or x32, we are seeking to speak and elaborate on the style and ability of our artist to allow us to decide which of these scales would best work with the nature of our theme.
Briefly, a few points in which we are looking for.
1) The style are somewhat gritty more akin to a dark fantasy, the source of inspiration would be akin to the game Bloodborne or possibly even Darkest Dungeon in style choice and color palette we are holding firm to see what the artists can offer before we fully select a style moving forward.
2) Some items will not be matching their MC counterparts as we will be altering the crafting system in many ways to allow and facilitate a custom system that better suits our tabletop style and design. As such pieces such as minecraft armor are to be left transparent as they are unused in our system. We will provide a comprehensive list of what is used and what needs to be textured.
3) Concerning updates to minecraft and the requirement of updates to the pack itself, we will happily discuss commissions to update the pack should some large update come forth that requires radical rework to the pack itself.
Our final note, is we happily encourage the artist in question to release the pack to the public, as we are not interested in privatizing our pack or textures ect. We hope to hear back from any talent that still may be lurking these forums and we thank you for your time!
Why are you interested? -
Started roleplaying off way back when on old school systems such as D&D 2, 3.5, and 5 in addition to Rogue Trader (Both the Classic and Fantasy Flight Games Version). Moved on from such after a few years and as the new editions came out, I myself settled in for the past few years with Call of Cthulhu, adamantly in love with the game and the genre, really is one of a kind. Otherwise I've had some experience on various chatroom organized roleplay and a few sessions on places like roll20, with larger groups along with the classic games run in gameshops. I do heartily relish trying new things, thus why I am here!
-- In Character Stuff --
Name
Amelia Magister
"Amelia the Harried" Source: Stemming from the nature of her work on some regions of the world, she was in some cases, overburdened in her duty and quests. Whilst originally a taunting name by some town guard that saw her as a threat to the public peace, she adopted the name on the virtue that her deeds were received well by the common folk she aided.
Gender
Female
Age
29
Description
A human with lithe and well maintained frame eternally veiled, bears upon it a plethora of nicks and scars hailing from countless measures of blood expiation within her home's vale. She stands in with a willowy figure at roughly 5'11, her limbs lankly and taut with dense coiled muscle from ridged training and near constant workload. Her face is well framed, a bit gaunt without her proper facial wrappings, a pair of dull jade eyes, keen and sharp permit her watch the world about her, however it is noted that her right eye is somewhat faded and milky in appearance, betraying the presence of an old wound that nearly robbed her of her vision in said eye.
Profession
Hunter, however where many would track the natural beasts of the world for substanance, Amelia instead hunts greater quaries of the world, her goal and aim to bedevil objects and artifacts and users of darker origins, lest the horror that befell the lands sieze hold of them once more.
History
Drifting steadily from the folds of distant lands, Amelia's dour sense of humor and duty, bear from the estranged childhood and youth she did poses nearly three decades ago within a tiny cloistered vale, hidden away in a mountainous region of the world. In this estranged region it was almost ritual that the elder child of a apostates couple would bear brunt of the practice of attempting to obtain redemption for their parents and themselves. Being such the local abbey, requires that their first born be offered up as a expiation for their parents slights against the local sect. As such, being their first born, Amelia was offered up as blood payment for their transgressions, the tiny infant brought from her cradle unto the undercrofts of the abby, as she was raised in a sterile and detached climate within the church.
Drilled daily upon her platitudes and catechism, as she was brought up within the indoctrinating regime within the folds of the abbey and the parish. Lashes were earned for her failings, as the developing young lass mind bend and folded, warping to suit the military needs of the abbey itself. As proverbs say, the slave learns to love the lash, as it guides them forth, so too did Amelia. Whilst among the monks and zealots of her parish, she was trained rigorously in a myriad of arts and crafts, aiming to leave her well rounded and adjust to the life of a beast hunter and delver of darker places. Her natural wit and clout aiding her rapid ascension into the upper echelons of the cloistered coven, she however is eternally illusive when it comes to questions pertaining to her training or her coven.
As months turned over unto years and then to decades, her training only intensified as time marched onward, the young female, now firmly within her early thirties, having undergone rigorous trials and tribulations, was christened and sent forth in an attempt to bolster the defenders of the realm, acting as tribute from her estranged home parish to assist the the myriad of heros upon their quests. Being so, she set off for the wall and the region that lays beyond. Her task was closer to that of a relic hunter or crusader in the hunt for a sacred object. As her creaking cart drew her closer and closer towards her goal, she would grin in titillation, knowing soon her greatest trial lay before her in her quest to see to the future of the realm she swore to protect....
Items and Gear
Whilst on her road towards our present destination, she has attempted to move incognito thusly has garbed herself in thick traveling leathers and bound her scarred face with a heavy scarf. Atop her head rests a feathered and elongated tricorne from her native vale. The black stains leathers and cloaks she travel with are merely to connotate her as a roving pilgrim, much akin to a apostate in mourning. In addition to bearing her traveling attire, she does bear with her a tome of catechism and various rites.
Weapons
Her normal equipment choices would be hardy and well designed estoc and similar thrusting swords. Whilst she is trained to use other weapons, the focus and intent of her training was built upon the estoc as her primary thrusting sword, with a parrying dagger or some sort of handbow as her off-hand weapon.
Positive Traits
She was given rigorous and constant physical training to shape and hone her body to the peak of its physical conditioning within the confines of her own human mortality and frailty. Each training session leaving a new host of scars and scalding upon her flesh to steel her mind against what the sect feared as a coming storm. Whilst lacking in the ability and talent of the arcane, her instructors ensured that her physical flesh would be at its zenith, in the hope to counter act the potent power of the arcane.
In hand with her physical training, many of the local regions finer instructors came forth to assist in her training and to augment the knowledge of the local parish. As such she was brought up with a blade within her palm and drilled harshly to ensure that was as progressing in her trade as swiftly as one physically could. For nearly three decades she trained both in the field and off such, routinely plundering elaborate dungeons designed by the remote parish for testing of mettle, her talent with a bladecraft, made her a rising star within the covens ranks, eager to go forth to pursue her Hunt of the fouler things of this world.
Negative Traits
Like many that come from yonder distant vale, she bears many of the inbuilt dislikes and prejudices that come from folks that live their insular lives away from the greater whole of humanity . As such due to the oddity of her youth and its alienating facet, she in many ways functions extremely poorly within traditional or conventional society, thusly being her interactions with many common folk are clipped and precise, as she sorely lacks many of the more common social graces. As such she is more often then naught to be found either drinking heavily within a pub her social mask present, or within the cloistered inner areas of the local church fervently stooped in her rites and prayers.
In addition, her frame whilst well honed and highly specialized in the tasks she was raised and born to venture forth unto, she routinely can fall into overuse and strain of her body. Being such and due to the presence of old wounds that dot upon her frame, she is prone to re-injuring and over-straining her body when in hazardous situations.
Other
I do have skype, however I don't give it out on public channels, feel free to PM me here for my name.
Welcome aboard, always good to have another player, my only suggestion is that you might want to tone down the Lovecraft a bit and stick to layman's terms. Had to pull in an interpreter for some of those parts but all in all a fantastic app and an interesting character.
My thanks for the accept!~ Do pardon the Lovecraftian tones, I am a huge sucker for his writings and concepts~I do look forward to moving onward and checking the server out!
However I seem to be having some Mojang related issues with my Hong_Meiling Account, would it be possible to request my alt, Minamitsu_Murasa , Be whitelisted instead? It would greatly hasten my arrival on server! Thanks again!
What’s the most important rule?:
"Respect everyone and behave intelligently"
"... I've seen it! The thing that watches between the boards of the floor! Such a horrid creature, inky as the moonless night and rancid as the carrion in the mortuary! Don't you see it too?! Its there!! At the edge of the candles light!..."
- Except from the Diary of Olmund Shaw, The Mad Hermit of Buskow
Character Name:
Zyr'Ithal
Purpose for coming to the lands of Bide:
... Bore at midnight upon the weary and mucky roads of the forests hold, a swaying and buckling four horse carriage did bestride the dreary roads unto Bide. The pitted and aged wood stage coach buckled along with its four horse team as it bore its passenger along to their destination, the chartered locale was that of this unbridled land, a land wrapped in the enigma of its own devise.
The somber duo of passengers that occupied this twilight carriage, sat unmoving across from one another, the first garbed in robes deep and yawning in their veil, their frame tall and poorly suited fro the ergonomics of the bench seat within the rattling carriage. The fellow passenger , an uneasey Doctor from parts unknown would shift uncomfortably, a steady state of unease at the somber silence the co-occupant possessed. As a steady rain roiled up from the mountains east, the uneasy silence was broken by a staggered and parched movement of the Doctor's throat as it gestures towards the figure present "... Strange weather this time of year, aye? I... didn't quite get your name when we boarded... You are?"
The swaying of the cart cast the flickering lanterns light to and fro within the cloistered interior of the cart, the spatter of mud upon the creaking door, gave pause as the cloaked figure appeared to be collecting their thoughts, arranging them for proper utilization... "Thisssss one did not provide their name.... It hasss no name, my good Doctor..." The Doctor, shifts idly dabbing his brow with a handkerchief as he nods along with the wheezing and raspy tone of the cloaked figures voice, "Well... Have you a destination then my good man?"
The figure gives pause, its head tilting to and fro as it peers outside of the mud spattered window of the cart, as the gnarled trees pass outside in a building blur, the bulbous and far too wide head of the cloaked figure would turn itself back to the doctor and tilt slightly, movement within the shadows of the facial region of the hood, gave the doctor pause.... "Thisss one venturesss unto the realm to find that which wasssss losssst to itsss massssster.... countlesss cyclesss of the lunar body ago....Ssstolen it most unfortunately wasss the tome of itssss Massster, Thisssss one musssst now find it among the ancient placessss of thisss world...." The Doctor gives a weary chuckle, a few beads of sweat running down his brow... "How long will you be staying then?" The figure turns slightly, leaning back as it reclines, watching the Doctor with two wide set and unnaturally set orbs of auburn. Its voice wheezes one last time as it settles back for the duration of the trip, ambivilant of the Doctors continued presence and unease....
.
"As long assss thissss one needssss Doctor.... The grimoire will be returned unto itssss massster'sss hand..."
Race:
An eldritch entity from the nebulous void between planes of existence, purpose formed by the chaotic whims of the Great Old Ones - It is classified as a "Star Spawned"
Character Abilities:
Physically dwells within realms unknown, projects its will and astral self onto the physical world in the form of a skulking cephalopodic entity, thereby preventing it from permanent death on the physical plane as it will merely begin the task of reforming its physical frame. Unerringly potent arcane wielder, specializes in the eldritch and extra-planar magics. Is formed with the singular task of seeking out the unknowable in a inter-planar quest for knowledge, as such it is extremely knowledgeable in a variety of disciplines and circles of information. Holds unbridled desire for knowledge of the physical realm.
Weaknesses:
Feeble physical frame, Is tethered to the physical via powerful eldritch charms, as such well trained practitioners of the arcane are particularly dangerous and potent in severing and banishing this entity. Whilst in the flesh, the entity is entirely mortal and of the plane it exists upon, I.E. Its physical body suffers from poisons, physical damage the same as any other mortal being. As such if the physical body of the entity is destroyed, it must begin the laborious process of rebinding its astral self to a new physical body, formed by the altering of the planes prima materia. Such process is indeed tedious and can take some volumes of time to accomplish.
Being an entity removed from the physical plane, the physical features and body structure of the creature, further cast it in an odd light as its chosen form is that of a bipedal and stooped humanoid entity, However the various cephalopodic features that comprise the entity's body further drive home the point. In place of forward hinged legs, the entity bears thin stalk like limbs that swing on the back hinge beneath its lengthily robes. The flesh of the creature is not unlike that of an octopus sans the ability to warp its color. The face of the creature is bulbous and unnatural, bearing wide eyes not unlike that of a squid, with an array of tentacles affixed to the location in which a human jaw would be present.... As such, even garbed in heavy cloaks and looming shadows, the entity provides a palpable air of its inhumanity, making integration with human society, laborious in the least and impossible at best.
With its nature extending from beyond the physical plane, the entity is ponderous in many ways, it is not uncommon to find it waiting unnatural lengths of mortal time before it preforms some clandestine action for purposes known only to itself , as the entity bears a warped perception of "time", its not uncommon for it to lack the urgency or comprehension of passing time beings of this reality possess. Thereby in someways making it horribly ineffective and dreadful when dealing with physical social expectations and or time sensitive events. Being such the entity speaks in what many consider, in an archaic and bizarre fashions, routinely using terms and verbiage from ages past, limiting its ability to blend into the physical world. It flesh and blood body it bears is something innately xeno to this entity, for example sometimes can forget to breath, as its physical body is simply so unnatural to it.
-A woman is in the middle of constructing a wall for the town she resides in. You see two other men doing the same in the distance. She spots you and is immediately hostile towards you, the wandering stranger. First, diffuse the situation and then take it from there.
Zyr'Ithal : *would shift and draw up close upon inspection of the wall, its haggard and stooped frame swaying slightly under its heavy cloak, its thin four fingered hand gestures towards the wall and the cautious human* "Human.... Thisssss one hassst come from the folds of the foressst wide, it sssseeksss ssshelter from the elementssss.."
Women: *blinks and drops down from her perch atop the wall and shifts wearily forward, taking each step cautiously, eying the unnaturally tall and gaunt figure in their robes as the raises a hand* "Yeah? Sure you do mate, who are you and what are you doing about skulking in the woods at this hour, ain't you aware that its a bit late for someone like yourself to be wandering..."
Zyr'Ithal: *Shifts and its bulbous hooded head turns slowly watching the movements of the female as it shifts, its stalk legs covering a patch of ground swiftly as it moves, attempting to walk towards and within the city, failing to acknowledge the womens inquiry* "Thissss one will broke no quarrel with your kind nor sssshall it sssseek confrontation, it merely requiresss food and resst for itsss frame... It asssuresss you it will caussse no trouble..."
Women: *Shifts and blinks surprised at the figures disregard for interaction, and furrows her brow, moving forth swiftly waving a fist sharply as she barks at it* "Hold! Hold! You dolt! I don't think your ears are working you fool! I said halt and identify yourself!"
Zyr'Ithal: *Would come to a proper halt and incline its head turning round about to face her as it leans down to her level, stooping low as it wheezes, its gutteral voice sputtering as it lifts free a small bag of coin from the folds of its robes* "Thissss will ssssuffice assss collateral if one issss found breaking itssss word...Thissss one hasss broached no societal law, ssssave for moving about at a time humans consider unresspectable.... " *It nods slowly and waits idly for her reply*
Women: *Shifts and moves to take the coins, inspecting them idly as she turns them over in her palm* "Collateral, eh? Yeah I suppose then.... I don't trust you shady lot.... but I ain't sure I got any reason to suspect ya, when you put it like that... Fine, get ya'self gone.. I didn't see you.." *She nods curtly and moves to return building her wall, idly toiling about*
Zyr'Ithal: *Bows low and gracioiusly as it moves to vanish unto the bowls of the city in an effort to find lodging and proper locale for rest.*
-A player who is RP’ing as an inventor is working on a prototype engine in his open air workshop located in town. Another player who plays a notorious street thug starts harassing the inventor for money and machine parts. Interact with them.
Zyr'Ithal: *shifts and skulks along the inner streets nearing the inventors workshop, the stooped and hunched figure idly coming to a halt by the entrance of the inventors workshop, pausing as they glance inward to attempt to gauge the situation, taking notice of the two figures within the shop*
Thug: *attempts to prod at the inventor and snarls slightly as he motions over to a pile of components upon the inventors table* "... Cough it up ya useless git, I know your holding out on me, Your two weeks overdue on a loan that you owe me and I won't be so generous this time you lousy two bit hack..."
Inventor: *Shirks back, hands raised as the thug seems to push the tension up sharply* "L-Listen I swear to you... I-I will have the money, I just need a few more days, I've got this machine here.... I-Its gonna revolutionize travel, I can SWEAR I'll have what I borrowed and more!"
Zyr'Ithal: *shifts and opts to intervene and shuffles forth within the inventors lab silently, as it moves to try and tower over the human thug with its unnatural height, its voice wheezing slowly as it speaks up* "Thisssss one notes your frivolity in pursssssuit of mundane physical trinkets and pointless ores from the womb of the earth below.... Your actionsss interfer with the progress of knowledge..."
Thug: *Shifts and turns, staring at the cloaked chest of Zyr, as he cranes his head upward and stares defiantly at the cloaked figures face, sneering sharply as he moves, gesturing sharply at the newcomers chest vehemently* "Yeah? And your a rat that doesn't know when to keep his nose out of other folks business! So scram ya freak, I ain't got no time for you!"
Inventor: *Shifts back wearily, moving to distance themselves from the Thug and the cloaked figure, weary of what the duo were doing here within his lab, all too unsettled by the tension radiating from his lab.*
Zyr'Ithal: *remains stoic in the face of the thug, and shifts, raising a quad-fingered hand as it points towards the doorway, its cloaked an hooded face idly turning and nodding* "Human, your apparent lack of inssssight hasss lead thissss one to realize you may fear your mortal coil isss trapped.... fear not, thissss one hasss located an entrance for you.... It advisssesss you withdraw... the time isss nearly noon, a trio of Guardsss make their roundsss in this locale at thissss time..."
Thug: *flinches sharply at the mention of the time, and shifts checking his pocket watch, he mutters a muted swear and shifts attempting to move away from the cloaked figure, gesturing back towards the inventor* "Bloody.... Aight you get this one mate, Don't think yourself lucky next time! I'll be back tomorow! You hear?!" *With that he jogs off briskly to avoid the guards patrol...
Inventor: *releases a pent up breath in relief and nods towards the cloaked figure as he shifts forward wearily* "A-Aye my thanks for that.... that man ain't been nothing but trouble fer me since I used his services.... My thanks Mr...?"
Zyr'Ithal: *Shifts and stoops down lower as its hood sways heavily* "Ssseeker... You make call thissss one Sssseeker.... Thisss one hasss need for the mind within the confines of your mortal coil, It sssseeksss that which it cannot find, you will asssisst thisss one on itsss tasssk.... " *It nods abruptly moving to try and inspect the inventors work*
Inventor:*Blinks slowly confused, before glancing over as he wipes his hands on his apron* "I-I.... you need what? S-Sure friend? I suppose I could give you some help.... what do you need?" *He nods moving over to ensure the figure wasn't tampering with his prized invention.*
-Skype name (Optional, for server chat):
I don't use skype, sorry!
-Do you have any prior roleplay-related experience, if so could you give an example?
I've been a Owner, Developer and Lore manger going on 10 years now... through my decade of experience I've penned lore for various servers and story arcs ranging from simple fetch quests, to entire complex socio-politcal systems for nations with thousands of years of history.... I've got experience in player/consumer engagement and how best bring a community forward and keep them hungry for more content...
As a personal note, I was on the launch team of Fallout: Sins of our Fathers, back when it launched originally, I headed up the administration team and the Brotherhood of Steel during launch and for several months onward, only reason i stopped was due to the mind numbing pain of schooling, and familial medical issues but being so I'd love to help out in any capacity! Whilst under myself and my Co-Admin's care and guidance our server witnessed a 30% growth in the servers population with easily 70% retention rates among new and old players alike, our income and revenue, via donations, grew easily 45% due to an active playerbase and their fond love and generous charity to give back to our server owner for creating such a wonderful place to play and engage in the story of Fallout!
I've got the drive and motivation to provide quality lore, characters and ample time to engage in universe building... I've been round Minecraft since Indef... I've played it too and fro, unique concepts for stories are eternally engaging! I do hope to be considered! Outside of Minecraft, I've played dozens of characters, from various table top games, ranging from Call of Cthulhu (Personal fav!), to Only War, and the Rogue Trader series of games... I've Game Mastered many of my own campaigns and I love to engage my audience and write interactive and living stories that broach into topics pertinent to the modern day and age! I've penned a few poetic pieces that have won regional and national competitions back when I was in school, I currently am penning a novella myself, So let there be no fear pertaining to my love of writing!
My experience of roleplay and the craft extends far beyond the realm of simple minecraft roleplay. I've been an avid D&D GM and player at various gameshops and in some local conventions since the advent of 3e, I've run countless campaigns and ventured trek-less distances with players from all walks of life and from dozens of different cultures and life styles. I routinely review my works diligently to ensure player feed back is optimal and satisfactory, because at the end of the day, we are all here just playing a game! We outta have fun whilst we do it!
-Define Power-gaming in your own words:
Power Gaming includes the forcing of actions upon another player without giving them a proper chance to respond or retort, and in addition it includes over engineering a character to be far too imbalanced within the confines of roleplay. E.G; Mary Sues/Gary Sues, Superman... Individuals like that with unbelievable powers.
-Define Meta-gaming in your own words:
The use of ill-gotten information whilst out of character, to provide some substantial boost to your character or position, this can include ore-meditating or abusing weaknesses listed on someones character sheet, or tidbits about their past that haven't come to be public knowledge via the course of roleplay.
----IC Info----
-Character Rame:
Thyra "Grim Hammer" Stonefang
-Character Race:
Dwarf
-Character Age:
97
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!):
Served as a miner for the earliest portion of her life, roughly from her youth up until her 45th year, before following her father and eldest brother into the anvil of war. There after she served as a warrior up until the present day. As such she is a able miner, and equally dour warrior.
-Character description(At least one to two paragraphs describing your character’s visual appearance.):
Standing at a stocky 4'8 with heavy musculiture from her duties and time upon the fields of strife and within the endless tinkering within the earth, Thyra is a durable and stoically built female for her race. Upon her head rests a thick and mangled mane of auburn locks that rest braided with heavy bands upon her back. Upon her countenance and frame be dozens of grizzled scars and nicks from countless close calls in her time upon the fields.
Her frame is usually clad with thick traveling leathers and few faded trinkets from the ancestral home of the Dwarves. She possesses two azure eyes, one faded and milky and failing due in part to a crude pikes strike to her old helms visor. She bears upon her frame thick trails of tattooed blue ink upon her body, worked into her flesh to designate her kin's marking, indicating she was a daughter of the Stonefang clan.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Dour and possessing a dry wit, there is little of Thyra that one does not see upon first meeting with this weary and scarred dwarven maiden. She is stoic and firm when it comes to task she must handle herself, she is known to be curt and short of temper when agitated or goaded. She is found drunken many a day, as she many a times refuses to function in her daily life without several pints of ale in her gullet, whilst many chuckle at this presuming such is common of Dwarves, it is clear that with each pint of ale Thyra consumes, she buries some guilt deeper within her weary soul.
She is not vain nor conceited, but does demand equal respect to that which she provides. It is worth noting though, she does bear unhealthy and some would say obsessive hatred and loathing of the Pact and their kin, there is no sooner or swifter way to ignite her tar pitch flames of hatred then to bring forth mention of them or the mountains of Thonduhm.
-Character biography (At least three paragraphs describing your character's history and experiences):
Once long ago now it seems, this a free spirited and rapturous dwarven maiden from the bustling halls of Thonduhm, was bright eyed and eager to engage the world and its unknown wonders beyond the stone halls of the dwarven hold. But now all that remains is a wiry and dour husk of the once excitable and energetic lass from ages long past. Thyra was born 25 years before the war's outbreak, unto the line of Baldur Stonefang, an extended and hearty and staunchly traditional family from deep within the mountain hold of Thonduhm. Her father served as a foremen for a region of the mine dubbed by the workers as the Deeping Hold, as such he was a mirthful and jolly fellow as any and the heart and soul of the Stonefang clan. Thyra was the second youngest to be born to her mother and father, she indeed infact claims to have had two brothers, one many years her senior and a younger brother many her junior.
Being the middle child to the expansive and extended Stonefang line, Thyra was routinely overshadowed by her myriad of cousins and her own siblings. As such she shirked the routine and expected courses that a maiden of the family would hold, and instead spent her days toiling endlessly within the Deeping Hold with her father and eldest brother, eternally intent to prove her worth to the family and esteem herself within the eyes of dwarvish culture. Whilst in the depths of the mines expanses, she learned of the nearly endless dangers that poised themselves to take the miners lives, she being a swift learner was taught a myriad of lessons beneath the unforgiving stone of the earth, these years shaped her and ground her spirit and body, hardening her like the stone she worked with for so long.
It was upon her 45th year, many years into the opening days of the Pact's driving wave into the verdant lands of the Alliance, that her father and his kin, were summoned up from the depths of the Deeping Hold, and pressed forth into the standing army that ride forth in perpetual waves to break the coming tide of the Pact's forces. The Stonefang family, being staunch proponents of tradition, answered the calling by sending forth their first born and those of able body into the fray. Being the head of the family clan, Baldur rallied his kin and joined with the marching forces of the Alliance. Whilst strongly dissuaded from joining the march, Thyra refused to leave her father Baldur's side and with them along she marched.
For the next few decades, Thyra spent her time marching with the forces of the Dwarven Hold and members of the Alliance, it was said she could be found alongside her brother and Father, heavy warhammer grasped firmly between her armored hands, fighting with zeal unmatched in the defense of her kin. Each battle drew more and more flesh and blood from the dwarven host, the brutal summer heat and the freezing caress of winters bite, steadily wore heavily upon the once high spirited band of dwarven warriors. After a brutal encirclement within a forlorn vale who's name time had forgotten, Thyra's eldest brother was smote down by the crushing club within the grasp of a trolls hand along with many of their own blood and kin before they could be pulled and extracted from this hellish encirclement by friendly forces. Disheartened and weary from the fighting, the now forty yeared bloodied veterans of Stonefang's clan, were pulled from the fray and given time to mourn their costly dead. Though their rest would not be found, as Thyra mourned her lost brother and fallen cousins, word reached the Dwarven hold that the Pact had shattered the last few bulwarks between themselves and the city of Thonduhm.
Whilst it is said the mighty bastion of the Dwarves held forth the longest against the damnable and streaming tides of the Pact and their relentless attempts to batter down the monolithic gates and hold of the Dwarves, the day did come when even the might of stone can be washed away by the power of the waters stream. With the once glorious gates of Thonduhm in ruin, with foes streaming forth into the Dwarven hold, not once did Thyra nor the Stonefang clan falter in their duty. The Stonefang Clan, tasked with defending the Deeping Hold, and one of the rumored causeway that would permit the civilians of Thonduhm to flee their city in dire times, established themselves in the narrow causeway at the throat of the hastily converted mining tunnel. Numbering nearly one hundred able bodied warriors, the hammers and axes of the Clan met with the brutal iron and leather of the combined Pact forces, as they swept through the now panicked city.
Whilst many other clan's and regiments fought their battles within the monolithic cities blazing ruins, the Stonefangs made their stand within the Deeping's Holds yawning maw, buying time for innocents to flee the onslaught and chaos of the invaders. For nearly 12 hours, the Warriors of the veteran warband, stood four abreast, hammers and axes and pikes driving back each thrust of the Pact's forces, each wave leaving more and more of the warband slain and fallen as they were steadily driven back, boot-step by boot-step.
Upon the 12'th hour, Baldur Stonefang was smote by a great and terrible orc and was hauled down, his head removed and placed upon a pike, further breaking the failing morale of the now heavily diminished warband. With less then twenty seven bedraggled warriors, Thyra took her father's charge, and drove against the endless tide of the Pact, maddened by the loss of her father and her kin, the warband drove on frenzied in grief, as they managed to detonate makeshift explosives set days prior in the event the forces found themselves unable to hold. The titanic detonation brought down the mouth of the tunnel upon both the dwarves and the Pact's forces within this specific area of the mines. With the heaving sigh, the earth gave way, as Thyra welcomed her death at the hands of the unyielding stone, instead of upon the end of an orc's cleaver. It seemed such a fate would not come to the grief stricken dwarven shield breaker, she found herself trapped at the edge of the tunnels, the few remaining dwarven warriors of her band digging her free and hauling her away as she wailed in protest to be buried with her kin.
With her armor rent and hammer shattered, she was taken through the mining tunnels by her few surviving kin, the band numbering no more then six, joined with the few fleeing refugees from the cities fall, as they made their way, westward towards the bastion of Barkamsted. It was said that fewer then 85% of the dwarven folk that dwelled within the towering halls of Thonduhm survived, it is said that Thyra considers herself unlucky for failing to join her kin and father in the cold tomb of earth within the Deeping Hold. Though, in the 2 years since the close of the war, and the uneasy peace that followed, Thyra has served as a mercenary and sellsword, having been given the nick name of "Grim Hammer" due to her hollowed and straight forth approach to situations and problems, it is clear the maiden of Stonefang seeks but one thing, and that is absolution for the death of her father and to draw blood from the Pact till the sea of blood that proverbially drowns the city of Thonduhm, is repaid in full....
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Thyra would have tied her belt tightly about her waist, as she shifts heavily, shouldering her way through the thick crowd on the route towards her haven, she growls and grimices at the constant influx at this hour, casting disdainful glances up towards humans or taller folk that fail to move aside quickly enough for her liking. She sighs and smacks a hand onto her face as she waits for a pair of humans to end their conversation and move. She bristles sharply as she feels her coin purse move, her honed reflexes snatch at her now empty belt, she growls and spots the child darting away, she shifts and bellows sharply "T'o Harvin' Runt! Get yee back 'ere wth my gold! Thief! Swine! Guards!!" She would attempt to shove her way through the crowd in heated and glowing pursuit of the child, veins in her neck swelling in rage, None make fools of Stonefangs she swears, None.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Thyra would trudge through the thicket, rearing up and swatting away a petulent shrub that refuses to budge, as she makes her way back towards the city. She exhales tiredly, the murky haze of her ale had slowly been ebbing from her, she groans as she makes her way down a crest, mind consumed with thoughts of booze. Till her ears catch sound of said whining from nearby, she would pause and make her way over yonder. Coming across the afore stated scene. She would pause and stare solumnly at the ensnared wolf, her eyes wearily snapping shut, as she shakes her head. She would make her way over towards the entrapped wolves and its pups, and growl sharply as a bear towards them "Oi! Oi! Stop ya squirmin, ya gonna tear ya goddamned leg off.... 'Ere Easy lass, easy... Lemme open it fer ya..." She would shift forward, and attempt to free the wolves foot from the trap as she exhales "Sod the farmers, this ain't how you supposed to fight a foe, ain't no honor killin 'im from miles away.... Bloody farmin gits..."
The use of ill-gotten information whilst out of character, to provide some substantial boost to your character or position, this can include ore-meditating or abusing weaknesses listed on someones character sheet, or tidbits about their past that haven't come to be public knowledge via the course of roleplay.
Definition of power gaming:
Power Gaming includes the forcing of actions upon another player without giving them a proper chance to respond or retort, and in addition it includes over engineering a character to be far too imbalanced within the confines of roleplay. E.G; Mary Sues/Gary Sues, Superman... Individuals like that with unbelievable powers.
What is your past experience in RP, Fallout or otherwise?:
I've been a Owner, Developer and Lore manger going on 10 years now... through my decade of experience I've penned lore for various servers and story arcs ranging from simple fetch quests, to entire complex socio-politcal systems for nations with thousands of years of history.... I've got experience in player/consumer engagement and how best bring a community forward and keep them hungry for more content... As a personal note, I was on the launch team of Fallout: Sins of our Fathers, back when it launched originally, I headed up the administration team and the Brotherhood of Steel during launch and for several months onward, only reason i stopped was due to the mind numbing pain of schooling, and familial medical issues but being so I'd love to help out in any capacity!
I've got the drive and motivation to provide quality lore, characters and ample time to engage in universe building... I've been round minecraft since Indef... I've played it too and fro, unique concepts for stories are eternally engaging! I do hope to be considered! Outside of Minecraft, I've played dozens of characters, from various table top games, ranging from Call of Cthulhu, to Only War, and the Rogue Trader series of games... I've Game Mastered many of my own campaigns and I love to engage my audience and write interactive and living stories that broach into topics pertinent to the modern day and age! I've penned a few poetic pieces that have won regional and national competitions back when I was in school, I currently am penning a novella myself, So let there be no fear pertaining to my love of writing!
IC:
Name:
Anna Locklear
Gender:
Female
Age:
41
Appearance:
Anna is a gruff and snarky figure, clearly one of wiry persuasion and effective appearance. Anna keeps her garb simple and effective whilst that does seem to contrast her fairly aristocratic facial features, her long jet black hair is usually tied up to keep it from falling in her face whilst she works, she posses a few nicks and scars on her face and neck, disfiguring her in some capacity, the right side of her face was destroyed by a Death Claw's rending talons, leaving said side of her face to be reconstructed with artificial flesh, thus being, she is unable to effectively control the right side of her face, leaving her with a half scowl perpetually. She posses one jade eye, whilst her other eye, is a milky green due to damage sustained whilst in combat. Routinely she wraps her face and head with a heavy cowl to protect and veil her damaged facial features from the brutality of the wasteland sun and wind.
Personality:
Being that her profession is engineering, she may look perpetually displeased, calculating and overly serious, she ironically possesses a strong sense of humor, though some may find her befuddling and be unsettled by her otherwise dark humor. She is reliable and steadfast, though can be fickle if she fears her life in danger, in which she would contently do what she must to ensure her survival. Having traveled across the US in many capacities over her lifetime, she is a very world savvy person, always hungry for lost knowledge.... though she can be cloistered to those of her Chapter for many a folk in the waste may come from disreputable backgrounds.
Traits:
Anna is incredibly talented with machines and equipment, her life was built around the upkeep of machines and parts even before she was recruited into the Brotherhood, strangely enough, she is intimately familiar with Enclave technology and its function, she is able to upgrade and maintain complex machinery and execute repairs whilst in the fray of combat.
Though she may possess extreme proficiency in machinery and combat engineering, her smaller frame and pre-existing injuries leave her il disposed for direct combat in melee, but as such, she does have a nack of plasma weapons and a fond love for their raw power. With that said, she is able to hold her own in a fight, though she is more suited for combat engineering rather then a front-line grunt.
Backstory:
Anna was conceived in a gestation tank in the ruins of Vancouver to a hidden detachment of the North-Western Enclave, after the fall of the Posidon Oil Rig. She was raised to function as a general front-line grunt in the planned Enclave push onto the mainland, but with the collapse of the Command structure after the fall of Posidon, the Vancouver detachment drifted wearily across the country, seeking cover and other elements of their kin. During these days whilst in the depths of the Black Mountains, it was here that Anna suffered her iconic scar and injury whilst investigating strange signals from the mountains depths, leaving her slack jawed and ever-scowling.
The Rallying cry of President Eden drew in the remaining detachment into the bastion of Raven Rock. For the duration of the Capital Wasteland conflict, Anna served as a member of the Sigma Engineering Branch of the Enclaves militant arm. But following the crushing defeats suffered at the hands of Brotherhood and many within the Wastes, along with the destruction of both the Citadel and the loss of Ravenrock, the Enclave gave the order to go to ground and lie low till suitable command and control could be re-established.
As she fled with a bedraggled detachment from the ruins of Raven Rock and the hastily abandoned Adams Base, the contingent fled into the radioactive swamp lands of the South East, the humid heat and brutal wild life, took a toll on the withdrawing scientists and soldiers. As the groups numbers dwindled, they found themselves horrifically set upon by the South Eastern Brotherhood Chapter, in which their numbers where decimated, and the large majority of their contingent was captured. Whilst wounded in one of several skirmishes, she was allowed to recover and in a short time span, was drafted into the Chapter as an engineering specialist.
Whilst the word drifted among the reclusive Southern Chapter of the Brotherhood, that a proverbial technological Eden existed within the northern reaches of the former state of New York, Many within the Chapter found it less then appealing to risk resources after the rumored withdraw of the local Chapter aiming to set up residence within the shattered ruins of the Big Apple. Opting for a more subtle approach to review the potential viability of the ruins of Manhattan, Locklear was sent with the expressed task of recovering information of what befell the Chapter tasked with establishing itself upon the ruins of the Big Apple, and uncovering if the rumors of lost technology was indeed just the musings of old men or some darker truth yet unfound.
I find it disingenuous and a bit insulting to anyone that actually strives to place a application into this place, that you simply are accepting anyone that posts a half-baked application.... Hell why waste time with the apps if your just going to accept everyone with a pulse?
I've read over your posts on the website on why you left and what occurred, I find it grossly irresponsible from a server owner to abandon a project so swiftly due to a poor choice of a co-owner. I find it tedious that this server has cropped up once again under the prior ownership which demonstrated a gross lack of oversight when hot-swapping between this and another fantasy project (Which I do believe was abandoned as well).
If your serious about this project I highly advise either grading applications on the grounds of quality or meritorious work and effort put forth into reviewing them, rather then flipping the proverbial bird to all the folks that applied prior and actually put effort into their applications, by mass accepting anyone that puts some words to a post.
I'll watch this.... hopefully you can figure out what sort of server your running here, if its an dedicated RP server or some horrible anathma of RPG/RP/SURVIVAL/FPS .... something.....
Oh baby the hype is building.... You have my Russian frogman!
Can't wait to see this unique tale unfold before us come appointed day! Excellent work to the groups involved on the builds! You guys and the staff have made this awesome server come to fruition.... Awesome work Guys!
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OOC:
IGN:
Luna_Luprical
What’s the most important rule?:
“...Respect everyone and behave intelligently…”
IC:
Name:
Shiva Anu
Profession?:
Huntress
Weapon(s) of choice? If it's a Hunter/Huntress trick weapon explain it:
Flamberge
The blade would stand two meters tall resembling a zweihander. However blade’s wavy pattern would be allow it greater surface area when striking and cleaving providing a dangerous combination of cutting surface area and weight for crushing blows and bludgeoning damage.
However, the weapons transformed mode of operation would adjust the blades basket hilt, allowing the operator access to a hidden trigger, a projector would deploy down the length of the blade and allow the wielder to eject a stream of viscous and sticky fuel that is promptly ignited via a depression of the trigger at the weapons hilt, essentially turning the weapon into a heavy flamethrower. The weapon whilst in this mode essentially is gripped via the shielded basket hilt and the foregrip, just beyond the crossguard. Due to the chemical composition of the fuel, the flames burn with a bright emerald light.
Race:
Android
Why are they coming to the wild, dangerous town of Lerwick from the safe, civilized city of Vale (if not born there)?:
Hailing from the city’s cloistered labs and depths of the capital of Vale, the android herself is merely following her prescribed instructions from her mentor whom via some unsavory business was forced to ship away their pet project as the local leadership was displeased of unauthorized production of an android serial designed for the purpose of engaging Grimms in pitched combat.
The scientist in question would have been more than eager to deploy their creation to the fledgling town as a trial run under the supervision of an astute Researcher Mal whom will be overseeing the androids field work and making adjustments as necessary to ensure and refine the android and her capability as a possible hope to find a means to remove humans from harm and replace them in front-line situations against the ever dangerous tide of Grimm.
RP Test:
-Wandering around the partially ruined (spawn) town of Lerwick, you spot a local Hunter fighting a large werewolf looking Grimm by himself just down the hill from where the town sits. He's struggling with yellow Aura levels. You can see a person in the distance walking down the same road you're on. What do you do?
Shiva would move along the roadway quietly in her own introspection, before the din of combat would assail her senses, drawing her from her inner revere to the waking world about her. With a sharp glance towards the engaged hunter and the Grimm, she would not rush forth into combat, instead holding back several moments, analyzing the patterns and movements of the two combatants, recording the information as she rapidly begins to devise a countermeasure to the Grimm’s fighting style.
Shiva: *raises her hand sharply to alert the approaching figure* “Alert! You are advised to vacate the area, you are entering an active combat zone, turn back and return to your domicile”
Road-Man: *pauses and comes to a halt and blinks in confusion* “What? What do you mean what's go- Oh just my luck! A GRIMM! Anyone gonna do something about it!”
Shiva: *would shift, moving to unsheath the heavy flamberge from her back, shouldering the sizable blade, before charging down towards the embattled figures, raising her blade in a angled thrust attempting to graze the Grimm and draw it's attention from the bedraggled Hunter.
Hunter: *would stagger under another blow from the creature, before glancing off at the swiftly moving newcomer, gritting his teeth as he attempts to throw off the breasts weight upon him* “Bout time another person showed up, thought I was gonna have to handle this one myself!”
Grimm: *would shift not expecting the sudden rush of strength from it's Hunter prey, it hisses sharply only to have it's unnatural hide split across from an unexpected thrust from the newly arrived Huntress, it's hiss resolves into a keen wail as it reels back, readying itself once more.*
Shiva: *would come to rest blade upward in the ready position and en guard, between her and the beast, moving to stand at the side of the Hunter, she spares him a swift glance, eyes flashing over their frame before quipping concisely.* “You appear uninjured, I recommend advancing upon the target: Overwhelming force and a hailstorm of blows will overload it's defense possibly, let me force and opening”
Hunter: *provides a sharp grin, eagerly looking back to the reeling Grimm with a flash of their weapon* “Open the door and I’ll greet the beastie with my blade, after you lass!”
-After investigating the recent robbery of the town's scarce food supply, a Hunter with sparse evidence accuses another Huntress of doing it. As he threatens to kill her on the spot during these desperate times, a crowd of town members appear around them. You're in this crowd. What do you do?
Shiva: *would have been casually moving along the road having collected food for her Professor, only to spy the commotion rumbling up nearby, with a bite of curiosity she would approach the circle and watch the scene unfold quietly with an analytical tilt of her head. Waiting and watching.*
Hunter: “Liar! You're a thief and a two bit curr! I know you're responsible for this! No one else was in the area at the time the shipment went missing! I ought to cut you down where you stand!” *He shifts and readies his weapon, signaling his intent to cut the Huntress down where she stands.
Huntress: *shifts readying her weapon, nervously thumbing her weapon, clearly out matched in this conflict as she glances fearfully to and fro, rising ire in her voice* “I am telling you! I wasn’t near the area! I take a walk at that time anyway! How could I or why would I steal the food! The townsfolk need it more then I!”
Shiva: *would shift forward, politely asking for pardons as if this was a crowd at the local deli, before moving to the rings center, speaking up with an attempt at a defusing tone* “Hunter: This is an illogical method of interrogation, whilst this technically falls within the legal scope of judicial law on the frontier, I recommend a review of the evidence to ensure clarity of mind in this tense situation. We cannot rush to rash or illogical conclusions no matter how convenient at the moment they may seem.”
The Hunter *scowls and throws a glance towards Shiva and shifts his weapon towards her in warning, his tone irate and angry*. “Yeah tin can? What would you know? Your coming forth to defend her against my evidence, how do I not know your in on this too huh? Yeah it makes sense don’t it, she has an accomplice to keep watch and throw up an alibi! Both of you are thieves!”
Huntress: *would shift towards Shiva and keep her weapon drawn but slightly lowers it, aiming it towards the ground, as she speaks up harshly* “Aren’t you hearing yourself? You're accusing a fellow Hunter of petty theft? I put my life on the line for this town only to steal from it? Not to mention there isn’t any reason for me to be at the food storage!”
Shiva: *would raise her hands, servos clicking faintly as she nods quietly, attempting to assuage the fears of the Hunter, gently indicating for him to lower his weapon* “We can settle this without the need for bloodshed, the Grimm are more than content to pick our city apart one citizen and one brick at a time, we must stand united, if we falter and succumb to doubt, we are only making ourselves easy pickings for the Grimm. This are hard times, but I implore you to lower your weapon, let us discuss these accusations in private… where we can make a decision from there.”
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Seems like an interesting concept to say the least, the owner is competent and the story I expect them to weave will keep one on the edge of their seats.
All in all, I'd say for folks to give it a shot, it seems like a different breed of server inspired by eastern animation.
+Recommended for doing something fresh!
Best of luck Tyler!
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Salutations!
In brief, I am the co-owner of an up and coming roleplay server, with carefully developed lore and style. Our venture will boast a blend of more conventional tabletop systems used in many RPG's and our own proprietary system to handle character stats. However we are currently snared in our server development as we lack one of the most vital building blocks for a properly designed map and builds... The texture work!
We are currently seeking a talented individual or group that are willing to take paid commission to craft the textures we will be using for our upcoming map and server. The position is paid and the rates are negotiable and flexible but entirely dependent on the quality of work produced. The aim and style of the pack is either x16 or x32, we are seeking to speak and elaborate on the style and ability of our artist to allow us to decide which of these scales would best work with the nature of our theme.
Briefly, a few points in which we are looking for.
1) The style are somewhat gritty more akin to a dark fantasy, the source of inspiration would be akin to the game Bloodborne or possibly even Darkest Dungeon in style choice and color palette we are holding firm to see what the artists can offer before we fully select a style moving forward.
2) Some items will not be matching their MC counterparts as we will be altering the crafting system in many ways to allow and facilitate a custom system that better suits our tabletop style and design. As such pieces such as minecraft armor are to be left transparent as they are unused in our system. We will provide a comprehensive list of what is used and what needs to be textured.
3) Concerning updates to minecraft and the requirement of updates to the pack itself, we will happily discuss commissions to update the pack should some large update come forth that requires radical rework to the pack itself.
Our final note, is we happily encourage the artist in question to release the pack to the public, as we are not interested in privatizing our pack or textures ect. We hope to hear back from any talent that still may be lurking these forums and we thank you for your time!
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Salutations!
In brief, I am the co-owner of an up and coming roleplay server, with carefully developed lore and style. Our venture will boast a blend of more conventional tabletop systems used in many RPG's and our own proprietary system to handle character stats. However we are currently snared in our server development as we lack one of the most vital building blocks for a properly designed map and builds... The texture work!
We are currently seeking a talented individual or group that are willing to take paid commission to craft the textures we will be using for our upcoming map and server. The position is paid and the rates are negotiable and flexible but entirely dependent on the quality of work produced. The aim and style of the pack is either x16 or x32, we are seeking to speak and elaborate on the style and ability of our artist to allow us to decide which of these scales would best work with the nature of our theme.
Briefly, a few points in which we are looking for.
1) The style are somewhat gritty more akin to a dark fantasy, the source of inspiration would be akin to the game Bloodborne or possibly even Darkest Dungeon in style choice and color palette we are holding firm to see what the artists can offer before we fully select a style moving forward.
2) Some items will not be matching their MC counterparts as we will be altering the crafting system in many ways to allow and facilitate a custom system that better suits our tabletop style and design. As such pieces such as minecraft armor are to be left transparent as they are unused in our system. We will provide a comprehensive list of what is used and what needs to be textured.
3) Concerning updates to minecraft and the requirement of updates to the pack itself, we will happily discuss commissions to update the pack should some large update come forth that requires radical rework to the pack itself.
Our final note, is we happily encourage the artist in question to release the pack to the public, as we are not interested in privatizing our pack or textures ect. We hope to hear back from any talent that still may be lurking these forums and we thank you for your time!
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-- Out Of Character Stuff --
Minecraft Username -
Karan_Sjet
Age -
22
Why are you interested? -
Started roleplaying off way back when on old school systems such as D&D 2, 3.5, and 5 in addition to Rogue Trader (Both the Classic and Fantasy Flight Games Version). Moved on from such after a few years and as the new editions came out, I myself settled in for the past few years with Call of Cthulhu, adamantly in love with the game and the genre, really is one of a kind. Otherwise I've had some experience on various chatroom organized roleplay and a few sessions on places like roll20, with larger groups along with the classic games run in gameshops. I do heartily relish trying new things, thus why I am here!
-- In Character Stuff --
Name
Amelia Magister
"Amelia the Harried"
Source: Stemming from the nature of her work on some regions of the world, she was in some cases, overburdened in her duty and quests. Whilst originally a taunting name by some town guard that saw her as a threat to the public peace, she adopted the name on the virtue that her deeds were received well by the common folk she aided.
Gender
Female
Age
29
Description
A human with lithe and well maintained frame eternally veiled, bears upon it a plethora of nicks and scars hailing from countless measures of blood expiation within her home's vale. She stands in with a willowy figure at roughly 5'11, her limbs lankly and taut with dense coiled muscle from ridged training and near constant workload. Her face is well framed, a bit gaunt without her proper facial wrappings, a pair of dull jade eyes, keen and sharp permit her watch the world about her, however it is noted that her right eye is somewhat faded and milky in appearance, betraying the presence of an old wound that nearly robbed her of her vision in said eye.
Profession
Hunter, however where many would track the natural beasts of the world for substanance, Amelia instead hunts greater quaries of the world, her goal and aim to bedevil objects and artifacts and users of darker origins, lest the horror that befell the lands sieze hold of them once more.
History
Drifting steadily from the folds of distant lands, Amelia's dour sense of humor and duty, bear from the estranged childhood and youth she did poses nearly three decades ago within a tiny cloistered vale, hidden away in a mountainous region of the world. In this estranged region it was almost ritual that the elder child of a apostates couple would bear brunt of the practice of attempting to obtain redemption for their parents and themselves. Being such the local abbey, requires that their first born be offered up as a expiation for their parents slights against the local sect. As such, being their first born, Amelia was offered up as blood payment for their transgressions, the tiny infant brought from her cradle unto the undercrofts of the abby, as she was raised in a sterile and detached climate within the church.
Drilled daily upon her platitudes and catechism, as she was brought up within the indoctrinating regime within the folds of the abbey and the parish. Lashes were earned for her failings, as the developing young lass mind bend and folded, warping to suit the military needs of the abbey itself. As proverbs say, the slave learns to love the lash, as it guides them forth, so too did Amelia. Whilst among the monks and zealots of her parish, she was trained rigorously in a myriad of arts and crafts, aiming to leave her well rounded and adjust to the life of a beast hunter and delver of darker places. Her natural wit and clout aiding her rapid ascension into the upper echelons of the cloistered coven, she however is eternally illusive when it comes to questions pertaining to her training or her coven.
As months turned over unto years and then to decades, her training only intensified as time marched onward, the young female, now firmly within her early thirties, having undergone rigorous trials and tribulations, was christened and sent forth in an attempt to bolster the defenders of the realm, acting as tribute from her estranged home parish to assist the the myriad of heros upon their quests. Being so, she set off for the wall and the region that lays beyond. Her task was closer to that of a relic hunter or crusader in the hunt for a sacred object. As her creaking cart drew her closer and closer towards her goal, she would grin in titillation, knowing soon her greatest trial lay before her in her quest to see to the future of the realm she swore to protect....
Items and Gear
Whilst on her road towards our present destination, she has attempted to move incognito thusly has garbed herself in thick traveling leathers and bound her scarred face with a heavy scarf. Atop her head rests a feathered and elongated tricorne from her native vale. The black stains leathers and cloaks she travel with are merely to connotate her as a roving pilgrim, much akin to a apostate in mourning. In addition to bearing her traveling attire, she does bear with her a tome of catechism and various rites.
Weapons
Her normal equipment choices would be hardy and well designed estoc and similar thrusting swords. Whilst she is trained to use other weapons, the focus and intent of her training was built upon the estoc as her primary thrusting sword, with a parrying dagger or some sort of handbow as her off-hand weapon.
Positive Traits
She was given rigorous and constant physical training to shape and hone her body to the peak of its physical conditioning within the confines of her own human mortality and frailty. Each training session leaving a new host of scars and scalding upon her flesh to steel her mind against what the sect feared as a coming storm. Whilst lacking in the ability and talent of the arcane, her instructors ensured that her physical flesh would be at its zenith, in the hope to counter act the potent power of the arcane.
In hand with her physical training, many of the local regions finer instructors came forth to assist in her training and to augment the knowledge of the local parish. As such she was brought up with a blade within her palm and drilled harshly to ensure that was as progressing in her trade as swiftly as one physically could. For nearly three decades she trained both in the field and off such, routinely plundering elaborate dungeons designed by the remote parish for testing of mettle, her talent with a bladecraft, made her a rising star within the covens ranks, eager to go forth to pursue her Hunt of the fouler things of this world.
Negative Traits
Like many that come from yonder distant vale, she bears many of the inbuilt dislikes and prejudices that come from folks that live their insular lives away from the greater whole of humanity . As such due to the oddity of her youth and its alienating facet, she in many ways functions extremely poorly within traditional or conventional society, thusly being her interactions with many common folk are clipped and precise, as she sorely lacks many of the more common social graces. As such she is more often then naught to be found either drinking heavily within a pub her social mask present, or within the cloistered inner areas of the local church fervently stooped in her rites and prayers.
In addition, her frame whilst well honed and highly specialized in the tasks she was raised and born to venture forth unto, she routinely can fall into overuse and strain of her body. Being such and due to the presence of old wounds that dot upon her frame, she is prone to re-injuring and over-straining her body when in hazardous situations.
Other
I do have skype, however I don't give it out on public channels, feel free to PM me here for my name.
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Huh curious concept, I like the story themes and elements, will definitely check this out at launch~
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I will admit, I rather like the concept and the presentation, Already submitted an application, hope to see how this plays out!
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My thanks for the accept!~ Do pardon the Lovecraftian tones, I am a huge sucker for his writings and concepts~I do look forward to moving onward and checking the server out!
However I seem to be having some Mojang related issues with my Hong_Meiling Account, would it be possible to request my alt, Minamitsu_Murasa , Be whitelisted instead? It would greatly hasten my arrival on server! Thanks again!
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IGN:
Hong_Meiling
What’s the most important rule?:
"Respect everyone and behave intelligently"
"... I've seen it! The thing that watches between the boards of the floor! Such a horrid creature, inky as the moonless night and rancid as the carrion in the mortuary! Don't you see it too?! Its there!! At the edge of the candles light!..."
- Except from the Diary of Olmund Shaw, The Mad Hermit of Buskow
Character Name:
Zyr'Ithal
Purpose for coming to the lands of Bide:
... Bore at midnight upon the weary and mucky roads of the forests hold, a swaying and buckling four horse carriage did bestride the dreary roads unto Bide. The pitted and aged wood stage coach buckled along with its four horse team as it bore its passenger along to their destination, the chartered locale was that of this unbridled land, a land wrapped in the enigma of its own devise.
The somber duo of passengers that occupied this twilight carriage, sat unmoving across from one another, the first garbed in robes deep and yawning in their veil, their frame tall and poorly suited fro the ergonomics of the bench seat within the rattling carriage. The fellow passenger , an uneasey Doctor from parts unknown would shift uncomfortably, a steady state of unease at the somber silence the co-occupant possessed. As a steady rain roiled up from the mountains east, the uneasy silence was broken by a staggered and parched movement of the Doctor's throat as it gestures towards the figure present "... Strange weather this time of year, aye? I... didn't quite get your name when we boarded... You are?"
The swaying of the cart cast the flickering lanterns light to and fro within the cloistered interior of the cart, the spatter of mud upon the creaking door, gave pause as the cloaked figure appeared to be collecting their thoughts, arranging them for proper utilization... "Thisssss one did not provide their name.... It hasss no name, my good Doctor..." The Doctor, shifts idly dabbing his brow with a handkerchief as he nods along with the wheezing and raspy tone of the cloaked figures voice, "Well... Have you a destination then my good man?"
The figure gives pause, its head tilting to and fro as it peers outside of the mud spattered window of the cart, as the gnarled trees pass outside in a building blur, the bulbous and far too wide head of the cloaked figure would turn itself back to the doctor and tilt slightly, movement within the shadows of the facial region of the hood, gave the doctor pause.... "Thisss one venturesss unto the realm to find that which wasssss losssst to itsss massssster.... countlesss cyclesss of the lunar body ago....Ssstolen it most unfortunately wasss the tome of itssss Massster, Thisssss one musssst now find it among the ancient placessss of thisss world...." The Doctor gives a weary chuckle, a few beads of sweat running down his brow... "How long will you be staying then?" The figure turns slightly, leaning back as it reclines, watching the Doctor with two wide set and unnaturally set orbs of auburn. Its voice wheezes one last time as it settles back for the duration of the trip, ambivilant of the Doctors continued presence and unease....
.
"As long assss thissss one needssss Doctor.... The grimoire will be returned unto itssss massster'sss hand..."
Race:
An eldritch entity from the nebulous void between planes of existence, purpose formed by the chaotic whims of the Great Old Ones - It is classified as a "Star Spawned"
Character Abilities:
Physically dwells within realms unknown, projects its will and astral self onto the physical world in the form of a skulking cephalopodic entity, thereby preventing it from permanent death on the physical plane as it will merely begin the task of reforming its physical frame. Unerringly potent arcane wielder, specializes in the eldritch and extra-planar magics. Is formed with the singular task of seeking out the unknowable in a inter-planar quest for knowledge, as such it is extremely knowledgeable in a variety of disciplines and circles of information. Holds unbridled desire for knowledge of the physical realm.
Weaknesses:
Feeble physical frame, Is tethered to the physical via powerful eldritch charms, as such well trained practitioners of the arcane are particularly dangerous and potent in severing and banishing this entity. Whilst in the flesh, the entity is entirely mortal and of the plane it exists upon, I.E. Its physical body suffers from poisons, physical damage the same as any other mortal being. As such if the physical body of the entity is destroyed, it must begin the laborious process of rebinding its astral self to a new physical body, formed by the altering of the planes prima materia. Such process is indeed tedious and can take some volumes of time to accomplish.
Being an entity removed from the physical plane, the physical features and body structure of the creature, further cast it in an odd light as its chosen form is that of a bipedal and stooped humanoid entity, However the various cephalopodic features that comprise the entity's body further drive home the point. In place of forward hinged legs, the entity bears thin stalk like limbs that swing on the back hinge beneath its lengthily robes. The flesh of the creature is not unlike that of an octopus sans the ability to warp its color. The face of the creature is bulbous and unnatural, bearing wide eyes not unlike that of a squid, with an array of tentacles affixed to the location in which a human jaw would be present.... As such, even garbed in heavy cloaks and looming shadows, the entity provides a palpable air of its inhumanity, making integration with human society, laborious in the least and impossible at best.
With its nature extending from beyond the physical plane, the entity is ponderous in many ways, it is not uncommon to find it waiting unnatural lengths of mortal time before it preforms some clandestine action for purposes known only to itself , as the entity bears a warped perception of "time", its not uncommon for it to lack the urgency or comprehension of passing time beings of this reality possess. Thereby in someways making it horribly ineffective and dreadful when dealing with physical social expectations and or time sensitive events. Being such the entity speaks in what many consider, in an archaic and bizarre fashions, routinely using terms and verbiage from ages past, limiting its ability to blend into the physical world. It flesh and blood body it bears is something innately xeno to this entity, for example sometimes can forget to breath, as its physical body is simply so unnatural to it.
-A woman is in the middle of constructing a wall for the town she resides in. You see two other men doing the same in the distance. She spots you and is immediately hostile towards you, the wandering stranger. First, diffuse the situation and then take it from there.
Zyr'Ithal : *would shift and draw up close upon inspection of the wall, its haggard and stooped frame swaying slightly under its heavy cloak, its thin four fingered hand gestures towards the wall and the cautious human* "Human.... Thisssss one hassst come from the folds of the foressst wide, it sssseeksss ssshelter from the elementssss.."
Women: *blinks and drops down from her perch atop the wall and shifts wearily forward, taking each step cautiously, eying the unnaturally tall and gaunt figure in their robes as the raises a hand* "Yeah? Sure you do mate, who are you and what are you doing about skulking in the woods at this hour, ain't you aware that its a bit late for someone like yourself to be wandering..."
Zyr'Ithal: *Shifts and its bulbous hooded head turns slowly watching the movements of the female as it shifts, its stalk legs covering a patch of ground swiftly as it moves, attempting to walk towards and within the city, failing to acknowledge the womens inquiry* "Thissss one will broke no quarrel with your kind nor sssshall it sssseek confrontation, it merely requiresss food and resst for itsss frame... It asssuresss you it will caussse no trouble..."
Women: *Shifts and blinks surprised at the figures disregard for interaction, and furrows her brow, moving forth swiftly waving a fist sharply as she barks at it* "Hold! Hold! You dolt! I don't think your ears are working you fool! I said halt and identify yourself!"
Zyr'Ithal: *Would come to a proper halt and incline its head turning round about to face her as it leans down to her level, stooping low as it wheezes, its gutteral voice sputtering as it lifts free a small bag of coin from the folds of its robes* "Thissss will ssssuffice assss collateral if one issss found breaking itssss word...Thissss one hasss broached no societal law, ssssave for moving about at a time humans consider unresspectable.... " *It nods slowly and waits idly for her reply*
Women: *Shifts and moves to take the coins, inspecting them idly as she turns them over in her palm* "Collateral, eh? Yeah I suppose then.... I don't trust you shady lot.... but I ain't sure I got any reason to suspect ya, when you put it like that... Fine, get ya'self gone.. I didn't see you.." *She nods curtly and moves to return building her wall, idly toiling about*
Zyr'Ithal: *Bows low and gracioiusly as it moves to vanish unto the bowls of the city in an effort to find lodging and proper locale for rest.*
-A player who is RP’ing as an inventor is working on a prototype engine in his open air workshop located in town. Another player who plays a notorious street thug starts harassing the inventor for money and machine parts. Interact with them.
Zyr'Ithal: *shifts and skulks along the inner streets nearing the inventors workshop, the stooped and hunched figure idly coming to a halt by the entrance of the inventors workshop, pausing as they glance inward to attempt to gauge the situation, taking notice of the two figures within the shop*
Thug: *attempts to prod at the inventor and snarls slightly as he motions over to a pile of components upon the inventors table* "... Cough it up ya useless git, I know your holding out on me, Your two weeks overdue on a loan that you owe me and I won't be so generous this time you lousy two bit hack..."
Inventor: *Shirks back, hands raised as the thug seems to push the tension up sharply* "L-Listen I swear to you... I-I will have the money, I just need a few more days, I've got this machine here.... I-Its gonna revolutionize travel, I can SWEAR I'll have what I borrowed and more!"
Zyr'Ithal: *shifts and opts to intervene and shuffles forth within the inventors lab silently, as it moves to try and tower over the human thug with its unnatural height, its voice wheezing slowly as it speaks up* "Thisssss one notes your frivolity in pursssssuit of mundane physical trinkets and pointless ores from the womb of the earth below.... Your actionsss interfer with the progress of knowledge..."
Thug: *Shifts and turns, staring at the cloaked chest of Zyr, as he cranes his head upward and stares defiantly at the cloaked figures face, sneering sharply as he moves, gesturing sharply at the newcomers chest vehemently* "Yeah? And your a rat that doesn't know when to keep his nose out of other folks business! So scram ya freak, I ain't got no time for you!"
Inventor: *Shifts back wearily, moving to distance themselves from the Thug and the cloaked figure, weary of what the duo were doing here within his lab, all too unsettled by the tension radiating from his lab.*
Zyr'Ithal: *remains stoic in the face of the thug, and shifts, raising a quad-fingered hand as it points towards the doorway, its cloaked an hooded face idly turning and nodding* "Human, your apparent lack of inssssight hasss lead thissss one to realize you may fear your mortal coil isss trapped.... fear not, thissss one hasss located an entrance for you.... It advisssesss you withdraw... the time isss nearly noon, a trio of Guardsss make their roundsss in this locale at thissss time..."
Thug: *flinches sharply at the mention of the time, and shifts checking his pocket watch, he mutters a muted swear and shifts attempting to move away from the cloaked figure, gesturing back towards the inventor* "Bloody.... Aight you get this one mate, Don't think yourself lucky next time! I'll be back tomorow! You hear?!" *With that he jogs off briskly to avoid the guards patrol...
Inventor: *releases a pent up breath in relief and nods towards the cloaked figure as he shifts forward wearily* "A-Aye my thanks for that.... that man ain't been nothing but trouble fer me since I used his services.... My thanks Mr...?"
Zyr'Ithal: *Shifts and stoops down lower as its hood sways heavily* "Ssseeker... You make call thissss one Sssseeker.... Thisss one hasss need for the mind within the confines of your mortal coil, It sssseeksss that which it cannot find, you will asssisst thisss one on itsss tasssk.... " *It nods abruptly moving to try and inspect the inventors work*
Inventor:*Blinks slowly confused, before glancing over as he wipes his hands on his apron* "I-I.... you need what? S-Sure friend? I suppose I could give you some help.... what do you need?" *He nods moving over to ensure the figure wasn't tampering with his prized invention.*
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----OOC Info----
-Minecraft IGN:
Hong_Meiling
-Skype name (Optional, for server chat):
I don't use skype, sorry!
-Do you have any prior roleplay-related experience, if so could you give an example?
I've been a Owner, Developer and Lore manger going on 10 years now... through my decade of experience I've penned lore for various servers and story arcs ranging from simple fetch quests, to entire complex socio-politcal systems for nations with thousands of years of history.... I've got experience in player/consumer engagement and how best bring a community forward and keep them hungry for more content...
As a personal note, I was on the launch team of Fallout: Sins of our Fathers, back when it launched originally, I headed up the administration team and the Brotherhood of Steel during launch and for several months onward, only reason i stopped was due to the mind numbing pain of schooling, and familial medical issues but being so I'd love to help out in any capacity! Whilst under myself and my Co-Admin's care and guidance our server witnessed a 30% growth in the servers population with easily 70% retention rates among new and old players alike, our income and revenue, via donations, grew easily 45% due to an active playerbase and their fond love and generous charity to give back to our server owner for creating such a wonderful place to play and engage in the story of Fallout!
I've got the drive and motivation to provide quality lore, characters and ample time to engage in universe building... I've been round Minecraft since Indef... I've played it too and fro, unique concepts for stories are eternally engaging! I do hope to be considered! Outside of Minecraft, I've played dozens of characters, from various table top games, ranging from Call of Cthulhu (Personal fav!), to Only War, and the Rogue Trader series of games... I've Game Mastered many of my own campaigns and I love to engage my audience and write interactive and living stories that broach into topics pertinent to the modern day and age! I've penned a few poetic pieces that have won regional and national competitions back when I was in school, I currently am penning a novella myself, So let there be no fear pertaining to my love of writing!
My experience of roleplay and the craft extends far beyond the realm of simple minecraft roleplay. I've been an avid D&D GM and player at various gameshops and in some local conventions since the advent of 3e, I've run countless campaigns and ventured trek-less distances with players from all walks of life and from dozens of different cultures and life styles. I routinely review my works diligently to ensure player feed back is optimal and satisfactory, because at the end of the day, we are all here just playing a game! We outta have fun whilst we do it!
-Define Power-gaming in your own words:
Power Gaming includes the forcing of actions upon another player without giving them a proper chance to respond or retort, and in addition it includes over engineering a character to be far too imbalanced within the confines of roleplay. E.G; Mary Sues/Gary Sues, Superman... Individuals like that with unbelievable powers.
-Define Meta-gaming in your own words:
The use of ill-gotten information whilst out of character, to provide some substantial boost to your character or position, this can include ore-meditating or abusing weaknesses listed on someones character sheet, or tidbits about their past that haven't come to be public knowledge via the course of roleplay.
----IC Info----
-Character Rame:
Thyra "Grim Hammer" Stonefang
-Character Race:
Dwarf
-Character Age:
97
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!):
Served as a miner for the earliest portion of her life, roughly from her youth up until her 45th year, before following her father and eldest brother into the anvil of war. There after she served as a warrior up until the present day. As such she is a able miner, and equally dour warrior.
-Character description(At least one to two paragraphs describing your character’s visual appearance.):
Standing at a stocky 4'8 with heavy musculiture from her duties and time upon the fields of strife and within the endless tinkering within the earth, Thyra is a durable and stoically built female for her race. Upon her head rests a thick and mangled mane of auburn locks that rest braided with heavy bands upon her back. Upon her countenance and frame be dozens of grizzled scars and nicks from countless close calls in her time upon the fields.
Her frame is usually clad with thick traveling leathers and few faded trinkets from the ancestral home of the Dwarves. She possesses two azure eyes, one faded and milky and failing due in part to a crude pikes strike to her old helms visor. She bears upon her frame thick trails of tattooed blue ink upon her body, worked into her flesh to designate her kin's marking, indicating she was a daughter of the Stonefang clan.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Dour and possessing a dry wit, there is little of Thyra that one does not see upon first meeting with this weary and scarred dwarven maiden. She is stoic and firm when it comes to task she must handle herself, she is known to be curt and short of temper when agitated or goaded. She is found drunken many a day, as she many a times refuses to function in her daily life without several pints of ale in her gullet, whilst many chuckle at this presuming such is common of Dwarves, it is clear that with each pint of ale Thyra consumes, she buries some guilt deeper within her weary soul.
She is not vain nor conceited, but does demand equal respect to that which she provides. It is worth noting though, she does bear unhealthy and some would say obsessive hatred and loathing of the Pact and their kin, there is no sooner or swifter way to ignite her tar pitch flames of hatred then to bring forth mention of them or the mountains of Thonduhm.
-Character biography (At least three paragraphs describing your character's history and experiences):
Once long ago now it seems, this a free spirited and rapturous dwarven maiden from the bustling halls of Thonduhm, was bright eyed and eager to engage the world and its unknown wonders beyond the stone halls of the dwarven hold. But now all that remains is a wiry and dour husk of the once excitable and energetic lass from ages long past. Thyra was born 25 years before the war's outbreak, unto the line of Baldur Stonefang, an extended and hearty and staunchly traditional family from deep within the mountain hold of Thonduhm. Her father served as a foremen for a region of the mine dubbed by the workers as the Deeping Hold, as such he was a mirthful and jolly fellow as any and the heart and soul of the Stonefang clan. Thyra was the second youngest to be born to her mother and father, she indeed infact claims to have had two brothers, one many years her senior and a younger brother many her junior.
Being the middle child to the expansive and extended Stonefang line, Thyra was routinely overshadowed by her myriad of cousins and her own siblings. As such she shirked the routine and expected courses that a maiden of the family would hold, and instead spent her days toiling endlessly within the Deeping Hold with her father and eldest brother, eternally intent to prove her worth to the family and esteem herself within the eyes of dwarvish culture. Whilst in the depths of the mines expanses, she learned of the nearly endless dangers that poised themselves to take the miners lives, she being a swift learner was taught a myriad of lessons beneath the unforgiving stone of the earth, these years shaped her and ground her spirit and body, hardening her like the stone she worked with for so long.
It was upon her 45th year, many years into the opening days of the Pact's driving wave into the verdant lands of the Alliance, that her father and his kin, were summoned up from the depths of the Deeping Hold, and pressed forth into the standing army that ride forth in perpetual waves to break the coming tide of the Pact's forces. The Stonefang family, being staunch proponents of tradition, answered the calling by sending forth their first born and those of able body into the fray. Being the head of the family clan, Baldur rallied his kin and joined with the marching forces of the Alliance. Whilst strongly dissuaded from joining the march, Thyra refused to leave her father Baldur's side and with them along she marched.
For the next few decades, Thyra spent her time marching with the forces of the Dwarven Hold and members of the Alliance, it was said she could be found alongside her brother and Father, heavy warhammer grasped firmly between her armored hands, fighting with zeal unmatched in the defense of her kin. Each battle drew more and more flesh and blood from the dwarven host, the brutal summer heat and the freezing caress of winters bite, steadily wore heavily upon the once high spirited band of dwarven warriors. After a brutal encirclement within a forlorn vale who's name time had forgotten, Thyra's eldest brother was smote down by the crushing club within the grasp of a trolls hand along with many of their own blood and kin before they could be pulled and extracted from this hellish encirclement by friendly forces. Disheartened and weary from the fighting, the now forty yeared bloodied veterans of Stonefang's clan, were pulled from the fray and given time to mourn their costly dead. Though their rest would not be found, as Thyra mourned her lost brother and fallen cousins, word reached the Dwarven hold that the Pact had shattered the last few bulwarks between themselves and the city of Thonduhm.
Whilst it is said the mighty bastion of the Dwarves held forth the longest against the damnable and streaming tides of the Pact and their relentless attempts to batter down the monolithic gates and hold of the Dwarves, the day did come when even the might of stone can be washed away by the power of the waters stream. With the once glorious gates of Thonduhm in ruin, with foes streaming forth into the Dwarven hold, not once did Thyra nor the Stonefang clan falter in their duty. The Stonefang Clan, tasked with defending the Deeping Hold, and one of the rumored causeway that would permit the civilians of Thonduhm to flee their city in dire times, established themselves in the narrow causeway at the throat of the hastily converted mining tunnel. Numbering nearly one hundred able bodied warriors, the hammers and axes of the Clan met with the brutal iron and leather of the combined Pact forces, as they swept through the now panicked city.
Whilst many other clan's and regiments fought their battles within the monolithic cities blazing ruins, the Stonefangs made their stand within the Deeping's Holds yawning maw, buying time for innocents to flee the onslaught and chaos of the invaders. For nearly 12 hours, the Warriors of the veteran warband, stood four abreast, hammers and axes and pikes driving back each thrust of the Pact's forces, each wave leaving more and more of the warband slain and fallen as they were steadily driven back, boot-step by boot-step.
Upon the 12'th hour, Baldur Stonefang was smote by a great and terrible orc and was hauled down, his head removed and placed upon a pike, further breaking the failing morale of the now heavily diminished warband. With less then twenty seven bedraggled warriors, Thyra took her father's charge, and drove against the endless tide of the Pact, maddened by the loss of her father and her kin, the warband drove on frenzied in grief, as they managed to detonate makeshift explosives set days prior in the event the forces found themselves unable to hold. The titanic detonation brought down the mouth of the tunnel upon both the dwarves and the Pact's forces within this specific area of the mines. With the heaving sigh, the earth gave way, as Thyra welcomed her death at the hands of the unyielding stone, instead of upon the end of an orc's cleaver. It seemed such a fate would not come to the grief stricken dwarven shield breaker, she found herself trapped at the edge of the tunnels, the few remaining dwarven warriors of her band digging her free and hauling her away as she wailed in protest to be buried with her kin.
With her armor rent and hammer shattered, she was taken through the mining tunnels by her few surviving kin, the band numbering no more then six, joined with the few fleeing refugees from the cities fall, as they made their way, westward towards the bastion of Barkamsted. It was said that fewer then 85% of the dwarven folk that dwelled within the towering halls of Thonduhm survived, it is said that Thyra considers herself unlucky for failing to join her kin and father in the cold tomb of earth within the Deeping Hold. Though, in the 2 years since the close of the war, and the uneasy peace that followed, Thyra has served as a mercenary and sellsword, having been given the nick name of "Grim Hammer" due to her hollowed and straight forth approach to situations and problems, it is clear the maiden of Stonefang seeks but one thing, and that is absolution for the death of her father and to draw blood from the Pact till the sea of blood that proverbially drowns the city of Thonduhm, is repaid in full....
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
Thyra would have tied her belt tightly about her waist, as she shifts heavily, shouldering her way through the thick crowd on the route towards her haven, she growls and grimices at the constant influx at this hour, casting disdainful glances up towards humans or taller folk that fail to move aside quickly enough for her liking. She sighs and smacks a hand onto her face as she waits for a pair of humans to end their conversation and move. She bristles sharply as she feels her coin purse move, her honed reflexes snatch at her now empty belt, she growls and spots the child darting away, she shifts and bellows sharply "T'o Harvin' Runt! Get yee back 'ere wth my gold! Thief! Swine! Guards!!" She would attempt to shove her way through the crowd in heated and glowing pursuit of the child, veins in her neck swelling in rage, None make fools of Stonefangs she swears, None.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Thyra would trudge through the thicket, rearing up and swatting away a petulent shrub that refuses to budge, as she makes her way back towards the city. She exhales tiredly, the murky haze of her ale had slowly been ebbing from her, she groans as she makes her way down a crest, mind consumed with thoughts of booze. Till her ears catch sound of said whining from nearby, she would pause and make her way over yonder. Coming across the afore stated scene. She would pause and stare solumnly at the ensnared wolf, her eyes wearily snapping shut, as she shakes her head. She would make her way over towards the entrapped wolves and its pups, and growl sharply as a bear towards them "Oi! Oi! Stop ya squirmin, ya gonna tear ya goddamned leg off.... 'Ere Easy lass, easy... Lemme open it fer ya..." She would shift forward, and attempt to free the wolves foot from the trap as she exhales "Sod the farmers, this ain't how you supposed to fight a foe, ain't no honor killin 'im from miles away.... Bloody farmin gits..."
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OOC:
Minecraft Username:
Mystia_Lorlei
Age:
23
Definition of meta gaming:
The use of ill-gotten information whilst out of character, to provide some substantial boost to your character or position, this can include ore-meditating or abusing weaknesses listed on someones character sheet, or tidbits about their past that haven't come to be public knowledge via the course of roleplay.
Definition of power gaming:
Power Gaming includes the forcing of actions upon another player without giving them a proper chance to respond or retort, and in addition it includes over engineering a character to be far too imbalanced within the confines of roleplay. E.G; Mary Sues/Gary Sues, Superman... Individuals like that with unbelievable powers.
What is your past experience in RP, Fallout or otherwise?:
I've been a Owner, Developer and Lore manger going on 10 years now... through my decade of experience I've penned lore for various servers and story arcs ranging from simple fetch quests, to entire complex socio-politcal systems for nations with thousands of years of history.... I've got experience in player/consumer engagement and how best bring a community forward and keep them hungry for more content... As a personal note, I was on the launch team of Fallout: Sins of our Fathers, back when it launched originally, I headed up the administration team and the Brotherhood of Steel during launch and for several months onward, only reason i stopped was due to the mind numbing pain of schooling, and familial medical issues but being so I'd love to help out in any capacity!
I've got the drive and motivation to provide quality lore, characters and ample time to engage in universe building... I've been round minecraft since Indef... I've played it too and fro, unique concepts for stories are eternally engaging! I do hope to be considered! Outside of Minecraft, I've played dozens of characters, from various table top games, ranging from Call of Cthulhu, to Only War, and the Rogue Trader series of games... I've Game Mastered many of my own campaigns and I love to engage my audience and write interactive and living stories that broach into topics pertinent to the modern day and age! I've penned a few poetic pieces that have won regional and national competitions back when I was in school, I currently am penning a novella myself, So let there be no fear pertaining to my love of writing!
IC:
Name:
Anna Locklear
Gender:
Female
Age:
41
Appearance:
Anna is a gruff and snarky figure, clearly one of wiry persuasion and effective appearance. Anna keeps her garb simple and effective whilst that does seem to contrast her fairly aristocratic facial features, her long jet black hair is usually tied up to keep it from falling in her face whilst she works, she posses a few nicks and scars on her face and neck, disfiguring her in some capacity, the right side of her face was destroyed by a Death Claw's rending talons, leaving said side of her face to be reconstructed with artificial flesh, thus being, she is unable to effectively control the right side of her face, leaving her with a half scowl perpetually. She posses one jade eye, whilst her other eye, is a milky green due to damage sustained whilst in combat. Routinely she wraps her face and head with a heavy cowl to protect and veil her damaged facial features from the brutality of the wasteland sun and wind.
Personality:
Being that her profession is engineering, she may look perpetually displeased, calculating and overly serious, she ironically possesses a strong sense of humor, though some may find her befuddling and be unsettled by her otherwise dark humor. She is reliable and steadfast, though can be fickle if she fears her life in danger, in which she would contently do what she must to ensure her survival. Having traveled across the US in many capacities over her lifetime, she is a very world savvy person, always hungry for lost knowledge.... though she can be cloistered to those of her Chapter for many a folk in the waste may come from disreputable backgrounds.
Traits:
Anna is incredibly talented with machines and equipment, her life was built around the upkeep of machines and parts even before she was recruited into the Brotherhood, strangely enough, she is intimately familiar with Enclave technology and its function, she is able to upgrade and maintain complex machinery and execute repairs whilst in the fray of combat.
Though she may possess extreme proficiency in machinery and combat engineering, her smaller frame and pre-existing injuries leave her il disposed for direct combat in melee, but as such, she does have a nack of plasma weapons and a fond love for their raw power. With that said, she is able to hold her own in a fight, though she is more suited for combat engineering rather then a front-line grunt.
Backstory:
Anna was conceived in a gestation tank in the ruins of Vancouver to a hidden detachment of the North-Western Enclave, after the fall of the Posidon Oil Rig. She was raised to function as a general front-line grunt in the planned Enclave push onto the mainland, but with the collapse of the Command structure after the fall of Posidon, the Vancouver detachment drifted wearily across the country, seeking cover and other elements of their kin. During these days whilst in the depths of the Black Mountains, it was here that Anna suffered her iconic scar and injury whilst investigating strange signals from the mountains depths, leaving her slack jawed and ever-scowling.
The Rallying cry of President Eden drew in the remaining detachment into the bastion of Raven Rock. For the duration of the Capital Wasteland conflict, Anna served as a member of the Sigma Engineering Branch of the Enclaves militant arm. But following the crushing defeats suffered at the hands of Brotherhood and many within the Wastes, along with the destruction of both the Citadel and the loss of Ravenrock, the Enclave gave the order to go to ground and lie low till suitable command and control could be re-established.
As she fled with a bedraggled detachment from the ruins of Raven Rock and the hastily abandoned Adams Base, the contingent fled into the radioactive swamp lands of the South East, the humid heat and brutal wild life, took a toll on the withdrawing scientists and soldiers. As the groups numbers dwindled, they found themselves horrifically set upon by the South Eastern Brotherhood Chapter, in which their numbers where decimated, and the large majority of their contingent was captured. Whilst wounded in one of several skirmishes, she was allowed to recover and in a short time span, was drafted into the Chapter as an engineering specialist.
Whilst the word drifted among the reclusive Southern Chapter of the Brotherhood, that a proverbial technological Eden existed within the northern reaches of the former state of New York, Many within the Chapter found it less then appealing to risk resources after the rumored withdraw of the local Chapter aiming to set up residence within the shattered ruins of the Big Apple. Opting for a more subtle approach to review the potential viability of the ruins of Manhattan, Locklear was sent with the expressed task of recovering information of what befell the Chapter tasked with establishing itself upon the ruins of the Big Apple, and uncovering if the rumors of lost technology was indeed just the musings of old men or some darker truth yet unfound.
Annnd of Course “Tunnel Snakes Rule!”
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I find it disingenuous and a bit insulting to anyone that actually strives to place a application into this place, that you simply are accepting anyone that posts a half-baked application.... Hell why waste time with the apps if your just going to accept everyone with a pulse?
I've read over your posts on the website on why you left and what occurred, I find it grossly irresponsible from a server owner to abandon a project so swiftly due to a poor choice of a co-owner. I find it tedious that this server has cropped up once again under the prior ownership which demonstrated a gross lack of oversight when hot-swapping between this and another fantasy project (Which I do believe was abandoned as well).
If your serious about this project I highly advise either grading applications on the grounds of quality or meritorious work and effort put forth into reviewing them, rather then flipping the proverbial bird to all the folks that applied prior and actually put effort into their applications, by mass accepting anyone that puts some words to a post.
I'll watch this.... hopefully you can figure out what sort of server your running here, if its an dedicated RP server or some horrible anathma of RPG/RP/SURVIVAL/FPS .... something.....
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Can't wait to see this unique tale unfold before us come appointed day! Excellent work to the groups involved on the builds! You guys and the staff have made this awesome server come to fruition.... Awesome work Guys!
Obligatory Song:
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I'd love to take a shot at the advanced access~ Mind adding me?~
Username: Mystia_Lorlei