I really like music discs and that allays and parrots dance to it,but it would be nice if it had some gameplay usage istead of just astetics
This is a bad example but:if you play cat near a ghast it will pacify it and make it have a calm face maybe a little smile (a reference that a ghast is voiced by a cat)
I can't really think of any more but i think this has potential
I am making a map and i want there to be a vault that gives breeze loot when opend,but when i use the key it does nothing,but if i put for example pig instead of a breeze it works perfectly
I dont know if this is a bug or is my command wrong
0
Wool should actually block sounds instead of just skulk sensors
It just makes sense
0
You can use bubble elevators with droppers dropping the item
2
I really like music discs and that allays and parrots dance to it,but it would be nice if it had some gameplay usage istead of just astetics
This is a bad example but:if you play cat near a ghast it will pacify it and make it have a calm face maybe a little smile (a reference that a ghast is voiced by a cat)
I can't really think of any more but i think this has potential
0
I am making a map and i want there to be a vault that gives breeze loot when opend,but when i use the key it does nothing,but if i put for example pig instead of a breeze it works perfectly
I dont know if this is a bug or is my command wrong
Here is the command
/give @p minecraft:vault[ minecraft:block_entity_data={id: 'minecraft:vault', config: {loot_table: 'minecraft:entities/breeze'}}]
0
Goat horns should have a large radius for activating skulk sensors
It would make sense as they are already very loud(can be heard from very far away)
Also maybe a challenge advencment for blowing a goat horn in the ancient city
It would be neat