That's pretty hard to do do, since I'd have to basically write my own version of the vanilla chat box. Maybe someday, though.
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Jun 23, 2015ChatterComa posted a message on [1.6.4] [Forge] Additional Pipes (Teleport Pipes) - Updated! [Build Craft]Posted in: Minecraft Mods
The official forum thread for Additional Pipes is now on the Buildcraft Forum here.
Sorry you're having trouble with the mod. Can you please post your crash log on Pastebin and send me the link?
Lastly, I'm the one who made the recent releases. It says at the top.
Mar 27, 2015Posted in: Minecraft Mods
Ever since Minecraft upgraded its death messages, haven't you always wanted to see the other side of the story, how it looks to the mobs? Well, now you can. This mod prints death messages to the console for EVERY living thing that dies. It kind of resembles the kill feed of fighting games like TF2 and League of Legends.
This mod also adds killing sprees for players and mobs, which display when someone gets lots of kills in a row. It sounds a bit odd, but trust me, it's pretty funny to watch.
See the attachments section, the forum is having trouble with these.
Now updated for Minecraft 1.8!
You can get releases of the mod over on my GitHub Releases Page. It only needs to be installed on the server, but if you want death messages in singleplayer, it works on the client too.
About Death Messages
By default, death messages will display for any mob that dies to a player, another mob, or an inanimate object. You can turn each of these categories on or off as you like in the config file. I'd imagine that they could also be useful for debugging mods with lots of entities, like OreSpawn and Mo' Creatures.
About Killing Sprees
Killing sprees will happen when any mob or player gets a certain number of kills in a row without dying, by default 8. There are four levels, similar to Awesomenauts: Killing Spree, Killing Machine, Legendary, and Awesome. Each level requires twice as many kills than the last one to reach, so Killing Machine would take 16 kills, etc. You also get experience for each level of spree. There are also dying sprees, which happen when a player dies many times in a row.
This mod is open source, you can get the source at my GitHub Repo (my GitHub username is multiplemonomials).
It also uses the open source library Evo Inflector to automatically make the names of mobs plural for killing sprees (e.g. "Creepers are on a Killing Spree!").
Mar 8, 2015Sorry to say this, guys, but I'm stopping development of this mod.Posted in: WIP Mods
Don't despair, though, because there's a good reason I'm stopping: someone has already made the mod I'm trying to make! It's called ProjectE, and they're farther along on this project than I'll ever be. You should try it out, it's almost a complete recreation of EE2!
I'm going to help out a little bit with ProjectE's development, and am also now maintaining Additional Pipes.
Feb 20, 2015ChatterComa posted a message on [1.6.4] [Forge] Additional Pipes (Teleport Pipes) - Updated! [Build Craft]No, there's no forum thread for it (yet). I was waiting for permission from tcooc, which I finally got about a week ago, and I haven't gotten around to it since.Posted in: Minecraft Mods
Feb 20, 2015ChatterComa posted a message on [1.6.4] [Forge] Additional Pipes (Teleport Pipes) - Updated! [Build Craft]Um, actually you can ask me (my github username is multiplemonomials). I'm maintaining AdditionalPipes since tcooc is too busy to do it anymore. Oh, and the releases page (where ones after v4.0.0 are posted) is here.Posted in: Minecraft Mods
Feb 8, 2015ChatterComa posted a message on ProjectE - Equivalent Exchange 2 (EE2) for modern Minecraft versionsHi. I'm the dev of Equivalent Exchange Reborn. When I saw your mod, I realized that you have done everything that I was trying to do already, and probably better then my attempts as well. I'm really happy to see an EE2 replacement that is functional and accurate, so I'm wondering, do you want my help? I don't have experience with models and entities, but I can help with items, textures, and network code. Is there anything I can do to assist with the development process?Posted in: Minecraft Mods
Jan 1, 2015Posted in: WIP Mods
1. They make copies of the item in the top slot from EMC extracted from the things in the bottom slots.
2. There is a banner, look earlier in the thread.
3. Pahimar's system already does that.
Nov 22, 2014Posted in: WIP Mods
Just my two-penneth for the day!
I really want to add this feature, however it gets into a much deeper issue: I don't understand Pahimar's EMC system. I mean, I understand the basic principles by which it operates, but in terms of what code does what, I've never taken a good look at it and am not sure I'd understand if I tried. From what I have seen, it seems like Pahimar meant to add this feature, but the code I have doesn't seem to support it yet. Then again, I remember someone making a git commit to his repository that a feature like this, I'll have to check it out.
Btw i cant find the recipes anywhere on the original EE page the wiki expired, and on the wiki for reborn there isnt a section for recipes. There isnt really a "How to install" section on this forum too, that could be drawing people away. Also is there a overview of what all these things do? and how to use them?
Thanks and i hope i didn't suggest too much
Heh, yeah, documentation... doesn't really exist yet. I really need to work on that (only 3 more posts until I can edit my main post again). Adding an install section is a good idea, especially since it's not that clear that you need Baubles to make this work. I also see your point about the getting started guide, I remember, one morning in middle school, a long time ago, sitting there reading the EE2 Getting Started guide, enthralled by all of the things that you could do. In fact, that was probably one of the main reasons I started developing this.
Nov 22, 2014So I finally learned how to do network-syncing properly (not as easy as it sounds, since there's practically no documentation out there about how to do this in 1.7), and now you get to enjoy the fruits of my labor. After two weekends practically booked solid with a particularly insidious school project, I'm now on Thanksgiving break, so I can give you..Posted in: WIP Mods
Fix condenser shift-click dupe bug described to me via video (by the way, if you've got balance suggestions, just tell me in the thread; I'll listen and I want this mod to make players have to work to be OP)
Fix condensers getting horribly out of sync when playing on servers, at the cost of them becoming very laggy (as in, network/ping lag, not overusing-resources lag)
Fix calcinators getting out of sync, as well as not saving their state if you closed the game while they were burning
Add a crafting recipe for the Red Matter Pickaxe
Implement the Red Matter Pickaxe's right-click ability, Instamine (note that it can be disabled or made more expensive in the config file)
Note that Red Matter Pickaxes in-world may disappear in the next update, since I'm changing them so I can add more Red Matter tools more easily
EDIT: Oops, forgot download link.
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