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    posted a message on New underwater mob! [updated 18/Jun/14]
    Maybe it's just a gator.
    Posted in: Recent Updates and Snapshots
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Pipi, MineCraft's ram usage usually jumps, if you're using the default amount of allocated ram, you shouldn't be modding your MineCraft.

    To fix the no rain being there, it was answered 2 posts above your first one.

    I have this mod fully working with various other mods. I was suffering from ram spikes crashing my game until I allocated over 4 gigs of ram to MineCraft. The crashes I was experiencing are similar to what you're experiencing, there is a tool floating around to help with getting the crash log.
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    This mod just hit my top 10, simply amazing.

    I am having a small problem, whether I use the default texture pack or painterly, rain drops don't show, but the particles effect of it making contact with the ground is there. I'm not sure if this is because I'm using TooManyItem's rain button, so I'll edit this post if a natural rain storm is fine or not.

    Also a small request, is it possible to make things more biome compliant? I notice things picked up by the tornado turn to greyscale and the leaf particles can look out of place in most areas. It's not a big deal, but I feel it would add a bit more polish to the mod.

    Also the wind is too strong, but people have already commented on that. :Notch:

    Quote from rhj91

    HERES HOW TO FIX THE RAIN
    goto the config folder open up extendedrenderer.cfg with notepad
    change smooth rain to false
    have a nice day :: ))
    and i got the things to work
    i used debug and made it nice:)
    good work courus
    :D


    Thanks a lot, sorry if I asked something that has been answered before.
    Posted in: Minecraft Mods
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    posted a message on Add Natural Disasters
    Quote from manadspaniel

    Nope, would just be to much of a hassle... Plus what about newbies? They start day four of there survival and they just get murdered horribly by a tsunmani... Would that be fun do you think?


    Yes, that does sound fun.
    Posted in: Suggestions
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    posted a message on Rotted Wood
    Friendly bump.

    Sounds like a really good idea that Jeb should push into 1.8 before it officially releases. Shouldn't be too hard to make at all, I bet it could be done in just a couple of minutes.
    Posted in: Suggestions
  • 0

    posted a message on A better Ender Pearl - Short Range Teleportation.
    Quote from koopachris

    I REALLY wish I knew why people like you find that kind of thing funny...


    Because people like me have a sense of humor and know when to lighten up. :iapprove:
    Posted in: Suggestions
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    posted a message on Tool
    A lot of people have been complaining about how they can't find seeds as good as Glacier or Gargamel, I thought I'd give it a go to find one.

    It shouldn't be hard to find epic mountains on this seed, they're practically at every turn, at least from what I experienced.







    All these mountains were connected together, it was quite fun exploring, I hope you find some neat things I wasn't able to see.
    Posted in: Seeds
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    posted a message on Ok, Fine, I'll just be the first to say it.
    I disagree OP, and this seed was almost entirely grasslands.




    Posted in: 1.8 Update Discussion
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    posted a message on WWIII client [SMP] Multiplayer hacks. 1.4
    This is against the rules.

    viewtopic.php?f=1032&t=272380
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from BurnseyBoi »
    Hi everyone. Been following this mod for a while now, eagerly waiting an ATI version. I have an untouched, freshly downloaded minecraft 1.2_02, with an ATI HD5770 card. When I try to run the installer I get this error

    No minecraft.jar supplied.
    Would you like to use the default minecraft.jar (Y/N)? Y
    Extracting JAR . . .
    Applying mods . . .
    shaders: Copying files . . .
    shaders: Patching bytecode . . .
    Exception in thread "main" javassist.NotFoundException: b(..) is not found in kr
    
            at javassist.CtClassType.getDeclaredMethod(CtClassType.java:1215)
            at Patcher.main(Patcher.java:15)
    Recreating JAR . . .
    Cleaning up . . .
    Done
    Press any key to continue . . .

    Any ideas what might be wrong?


    Having the same issue after a clean install with Wild Grass.
    Posted in: Minecraft Mods
  • 0

    posted a message on Use Mediafire and I will NEVER download your files
    MediaFire isn't that bad, no wait and it's a decently fast service compared to RapidShare or MegaUpload.
    Posted in: Resource Pack Discussion
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    posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for Forge
    Posting to show my support for this mod and hoping that a Beta compatible version will be out in the near future.
    Posted in: Minecraft Mods
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    posted a message on Gadaffy's 64x Texture Compilation
    Fantastic texture pack, my only gripe would probably be the dirt, seems like an unusual pattern.
    Posted in: Resource Packs
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    posted a message on How Pathetic Is 4Chan?
    Yeah, this seems like a local problem.
    Posted in: Alpha - Survival Multiplayer Discussion
  • 0

    posted a message on The grass variaton...
    The grass variation would look a lot better if Notch would add some different plants to the game, such as shrubs or something. Also mixing up the tree generator a little bit to allow pine trees, as seen here:
    viewtopic.php?t=26733

    Some small changes such as these would go a long way into making all the Biomes a little more interesting and worth looking at. Though I'm sure Notch has tons of plans to expand Biomes as the year goes on, baby steps as they say and he already did the most difficult part.
    Posted in: Alpha - Minecraft Halloween Update
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