The starship begins to perform ritual suicide which will allow me to transfer the 55 charges that went into the suicide and the charging to upgrade Jedi. 1/5. Upgrade Jedi.
The starship fires off its ion cannon at the yeti to show off its powers. 64/105
HP: 20,000/20,000
Shields: 400/2,000 (Will recharge 400 every turn, must be gone for attack to go to HP)
Weapons:
Persicion Strike [1250 damage, 5 post charge, 3 post cool down.] Status: Cooling down
Ion Cannon [700 damage, 3 post charge, 2 post cool down.] Status: Cooling down
Cellular Disassembler [450 damage to biological targets, 2 post charge, 1 post cool down.] Status: Idle
Bombard [80 damage to up to 500 things in a stack, no charge, 2 post cool down.] Status: Idle
Last Big Boom [40,000 damage to everything in a stack, 20 post charge, destroys starship.] Status: Idle
Special:
Prototype Wormhole [Starship cannot do anything for 3 posts, when over, starship has shields fully repaired and HP repaired by 7,500
Buffs: [Shielded] Shield must be destroyed in order for the HP bar to take damage. [Flying] Logic decides which attacks fail and which works.
Debuffs: [Prototype] Attacks have a chance to do 50% more damage. [Uncreative] Creative attacks do 10% more damage.
Look at the above post, I'll dumb down your own sentence for you. You became herobrine, killed a person named "Him", then stated that the retards are not immune to diamond swords. Assuming you passed elementary school, your sentence should be on the same topic/idea. Therefore, you implied that you killed a flaming retard named "Him" and not me, invalidating your second post. But then again, your grammar sucks so bad I'm not so sure you passes second grade. I then flick the bird at shadoweater22 for:
A. Having terrible memory(Probably not)
B. Failed to pass second grade(Probably)
C. Thinking that he is the absolute best person in the world and is never wrong and everybody that opposes him deserves to die by firing squad(Maybe)
He/she/it then spontaneously combusts as I throw him towards the godmodder using oven mitts.
The godmodder damages them, killing them with damage damage!
In a way, I can catorgorize this as vague damage but ok...
I summon 100,000,000,000,000,000,000,000,000^100,000 flaming retards to attack the godmodder. The flaming retards are immune to fire damage as they are already on fire, they are also wearing armor that makes them immune to physical damage and only weighs 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.1 nanograms and does not effect movement at all. I also spawn them so fast that nothing can stop the summoning. They are also immune to magic damage, psychic damage, godmodder damage, troll damage, healing damage, splash damage, chuck Norris damage, curse of repetitiveness damage, religion damage, holy damage, unholy damage, knowledge damage, vague damage, confusion, confusion damage, liquid damage, fail damage, computer damage, tree damage, hacking damage, void damage, robot damage, calculator damage, ice damage, mud damage, drowning damage, fall damage, plant damage, kitten damage, furniture damage, house damage, derp damage, herp damage, sword damage, radio damage, microwave damage, infrared damage, visible damage, xray damage, gamma ray damage, nuclear damage, bomb damage, terrorist damage, tower damage, herobrine damage, electric damage, damage damage, missile damage, rocket damage, grenade damage, bullet damage, shadoweater22, and the godmodder. This attack hits because i said so, the flaming retards do more than 2 damage because i said so, and the attack works because i said so.
I summon 100,000,000,000,000,000,000,000,000^100,000 flaming retards to attack the godmodder. The flaming retards are immune to fire damage as they are already on fire, they are also wearing armor that makes them immune to physical damage and only weighs 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.1 nanograms and does not effect movement at all. I also spawn them so fast that nothing can stop the summoning. They are also immune to magic damage, psychic damage, godmodder damage, troll damage, healing damage, splash damage, chuck Norris damage, curse of repetitiveness damage, religion damage, holy damage, unholy damage, knowledge damage, vague damage, confusion, confusion damage, liquid damage, fail damage, computer damage, tree damage, hacking damage, void damage, robot damage, calculator damage, ice damage, mud damage, drowning damage, fall damage, plant damage, kitten damage, furniture damage, house damage, derp damage, herp damage, sword damage, radio damage, microwave damage, infrared damage, visible damage, xray damage, gamma ray damage, nuclear damage, bomb damage, terrorist damage, tower damage, herobrine damage, electric damage, shadoweater22, and the godmodder. This attack hits because i said so, the flaming retards do more than 2 damage because i said so, and the attack works because i said so.
I remind fseftr that the shields must be destroyed before HP can be harmed. I also like posting stats because its easier for me to keep track of whats cooling down and stuff. The starship fires a precision strike on the B52 while saving the ion cannon. I then give the snow mountain natives 24 hours to declare unconditional surrender of all their forces before they get decimated. 63/105
HP: 20,000/20,000
Shields: 400/2,000 (Will recharge 400 every turn, must be gone for attack to go to HP)
Weapons:
Persicion Strike [1250 damage, 5 post charge, 3 post cool down.] Status: Cooling down
Ion Cannon [700 damage, 3 post charge, 2 post cool down.] Status: 3/3
Cellular Disassembler [450 damage to biological targets, 2 post charge, 1 post cool down.] Status: Idle
Bombard [80 damage to up to 500 things in a stack, no charge, 2 post cool down.] Status: Idle
Last Big Boom [40,000 damage to everything in a stack, 20 post charge, destroys starship.] Status: Idle
Special:
Prototype Wormhole [Starship cannot do anything for 3 posts, when over, starship has shields fully repaired and HP repaired by 7,500
Buffs: [Shielded] Shield must be destroyed in order for the HP bar to take damage. [Flying] Logic decides which attacks fail and which works.
Debuffs: [Prototype] Attacks have a chance to do 50% more damage. [Uncreative] Creative attacks do 10% more damage.
I give the survivors 24 hours to declare the unconditional surrender of all NPCs in snowy mountains. 62/105
HP: 20,000/20,000
Shields:2,000/2,000 (Will recharge 400 every turn, must be gone for attack to go to HP)
Weapons:
Persicion Strike [1250 damage, 5 post charge, 3 post cool down.] Status: 4/5
Ion Cannon [700 damage, 3 post charge, 2 post cool down.] Status: 2/3
Cellular Disassembler [450 damage to biological targets, 2 post charge, 1 post cool down.] Status: Idle
Bombard [80 damage to up to 500 things in a stack, no charge, 2 post cool down.] Status: Idle
Last Big Boom [40,000 damage to everything in a stack, 20 post charge, destroys starship.] Status: Idle
Special:
Prototype Wormhole [Starship cannot do anything for 3 posts, when over, starship has shields fully repaired and HP repaired by 7,500
Buffs: [Shielded] Shield must be destroyed in order for the HP bar to take damage. [Flying] Logic decides which attacks fail and which works.
Debuffs: [Prototype] Attacks have a chance to do 50% more damage. [Uncreative] Creative attacks do 10% more damage.
I give Kazar 24 hours to declare the unconditional surrender of all electro units in snowy mountains before the starship opens fires upon them. 61/105
HP: 20,000/20,000
Shields:2,000/2,000 (Will recharge 400 every turn, must be gone for attack to go to HP)
Weapons:
Persicion Strike [1250 damage, 5 post charge, 3 post cool down.] Status: 3/5
Ion Cannon [700 damage, 3 post charge, 2 post cool down.] Status: 1/3
Cellular Disassembler [450 damage to biological targets, 2 post charge, 1 post cool down.] Status: Idle
Bombard [80 damage to up to 500 things in a stack, no charge, 2 post cool down.] Status: Idle
Last Big Boom [40,000 damage to everything in a stack, 20 post charge, destroys starship.] Status: Idle
Special:
Prototype Wormhole [Starship cannot do anything for 3 posts, when over, starship has shields fully repaired and HP repaired by 7,500
Buffs: [Shielded] Shield must be destroyed in order for the HP bar to take damage. [Flying] Logic decides which attacks fail and which works.
Debuffs: [Prototype] Attacks have a chance to do 50% more damage. [Uncreative] Creative attacks do 10% more damage.
The starship used bombard on the starfighters, if they are gone, it uses bombard on the footmen. 60/105
HP: 20,000/20,000
Shields:2,000/2,000 (Will recharge 400 every turn, must be gone for attack to go to HP)
Weapons:
Persicion Strike [1250 damage, 5 post charge, 3 post cool down.] Status: 3/5
Ion Cannon [700 damage, 3 post charge, 2 post cool down.] Status: Cooling down
Cellular Disassembler [450 damage to biological targets, 2 post charge, 1 post cool down.] Status: Idle
Bombard [80 damage to up to 500 things in a stack, no charge, 2 post cool down.] Status: Cooling down
Last Big Boom [40,000 damage to everything in a stack, 20 post charge, destroys starship.] Status: Idle
Special:
Prototype Wormhole [Starship cannot do anything for 3 posts, when over, starship has shields fully repaired and HP repaired by 7,500
Buffs: [Shielded] Shield must be destroyed in order for the HP bar to take damage. [Flying] Logic decides which attacks fail and which works.
Debuffs: [Prototype] Attacks have a chance to do 50% more damage. [Uncreative] Creative attacks do 10% more damage.
I become Herobrine and Kill him because the retards are not immune to Diamond swords
Fail fa fail fail fail fail fail fail, fail fail fail fail fail, fail fail fail.
A. They are completely immune to you and everything you do.
B. Even if they are not immune to you, you only killed "him".
C. Herobrine doesn't exist, just made up by little kiddos like you.
D. The curse of repetitiveness kills herobrine even if he exists.
Btw, I realize im only supposed to post twice but im not really doing anything other than pointing out how he failed.
0
0
0
0
0
0
0
HP: 20,000/20,000
Shields: 400/2,000 (Will recharge 400 every turn, must be gone for attack to go to HP)
Weapons:
Persicion Strike [1250 damage, 5 post charge, 3 post cool down.] Status: Cooling down
Ion Cannon [700 damage, 3 post charge, 2 post cool down.] Status: Cooling down
Cellular Disassembler [450 damage to biological targets, 2 post charge, 1 post cool down.] Status: Idle
Bombard [80 damage to up to 500 things in a stack, no charge, 2 post cool down.] Status: Idle
Last Big Boom [40,000 damage to everything in a stack, 20 post charge, destroys starship.] Status: Idle
Special:
Prototype Wormhole [Starship cannot do anything for 3 posts, when over, starship has shields fully repaired and HP repaired by 7,500
Buffs: [Shielded] Shield must be destroyed in order for the HP bar to take damage. [Flying] Logic decides which attacks fail and which works.
Debuffs: [Prototype] Attacks have a chance to do 50% more damage. [Uncreative] Creative attacks do 10% more damage.
0
Look at the above post, I'll dumb down your own sentence for you. You became herobrine, killed a person named "Him", then stated that the retards are not immune to diamond swords. Assuming you passed elementary school, your sentence should be on the same topic/idea. Therefore, you implied that you killed a flaming retard named "Him" and not me, invalidating your second post. But then again, your grammar sucks so bad I'm not so sure you passes second grade. I then flick the bird at shadoweater22 for:
A. Having terrible memory(Probably not)
B. Failed to pass second grade(Probably)
C. Thinking that he is the absolute best person in the world and is never wrong and everybody that opposes him deserves to die by firing squad(Maybe)
He/she/it then spontaneously combusts as I throw him towards the godmodder using oven mitts.
Umad?
0
In a way, I can catorgorize this as vague damage but ok...
I summon 100,000,000,000,000,000,000,000,000^100,000 flaming retards to attack the godmodder. The flaming retards are immune to fire damage as they are already on fire, they are also wearing armor that makes them immune to physical damage and only weighs 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.1 nanograms and does not effect movement at all. I also spawn them so fast that nothing can stop the summoning. They are also immune to magic damage, psychic damage, godmodder damage, troll damage, healing damage, splash damage, chuck Norris damage, curse of repetitiveness damage, religion damage, holy damage, unholy damage, knowledge damage, vague damage, confusion, confusion damage, liquid damage, fail damage, computer damage, tree damage, hacking damage, void damage, robot damage, calculator damage, ice damage, mud damage, drowning damage, fall damage, plant damage, kitten damage, furniture damage, house damage, derp damage, herp damage, sword damage, radio damage, microwave damage, infrared damage, visible damage, xray damage, gamma ray damage, nuclear damage, bomb damage, terrorist damage, tower damage, herobrine damage, electric damage, damage damage, missile damage, rocket damage, grenade damage, bullet damage, shadoweater22, and the godmodder. This attack hits because i said so, the flaming retards do more than 2 damage because i said so, and the attack works because i said so.
0
0
HP: 20,000/20,000
Shields: 400/2,000 (Will recharge 400 every turn, must be gone for attack to go to HP)
Weapons:
Persicion Strike [1250 damage, 5 post charge, 3 post cool down.] Status: Cooling down
Ion Cannon [700 damage, 3 post charge, 2 post cool down.] Status: 3/3
Cellular Disassembler [450 damage to biological targets, 2 post charge, 1 post cool down.] Status: Idle
Bombard [80 damage to up to 500 things in a stack, no charge, 2 post cool down.] Status: Idle
Last Big Boom [40,000 damage to everything in a stack, 20 post charge, destroys starship.] Status: Idle
Special:
Prototype Wormhole [Starship cannot do anything for 3 posts, when over, starship has shields fully repaired and HP repaired by 7,500
Buffs: [Shielded] Shield must be destroyed in order for the HP bar to take damage. [Flying] Logic decides which attacks fail and which works.
Debuffs: [Prototype] Attacks have a chance to do 50% more damage. [Uncreative] Creative attacks do 10% more damage.
0
HP: 20,000/20,000
Shields:2,000/2,000 (Will recharge 400 every turn, must be gone for attack to go to HP)
Weapons:
Persicion Strike [1250 damage, 5 post charge, 3 post cool down.] Status: 4/5
Ion Cannon [700 damage, 3 post charge, 2 post cool down.] Status: 2/3
Cellular Disassembler [450 damage to biological targets, 2 post charge, 1 post cool down.] Status: Idle
Bombard [80 damage to up to 500 things in a stack, no charge, 2 post cool down.] Status: Idle
Last Big Boom [40,000 damage to everything in a stack, 20 post charge, destroys starship.] Status: Idle
Special:
Prototype Wormhole [Starship cannot do anything for 3 posts, when over, starship has shields fully repaired and HP repaired by 7,500
Buffs: [Shielded] Shield must be destroyed in order for the HP bar to take damage. [Flying] Logic decides which attacks fail and which works.
Debuffs: [Prototype] Attacks have a chance to do 50% more damage. [Uncreative] Creative attacks do 10% more damage.
0
HP: 20,000/20,000
Shields:2,000/2,000 (Will recharge 400 every turn, must be gone for attack to go to HP)
Weapons:
Persicion Strike [1250 damage, 5 post charge, 3 post cool down.] Status: 3/5
Ion Cannon [700 damage, 3 post charge, 2 post cool down.] Status: 1/3
Cellular Disassembler [450 damage to biological targets, 2 post charge, 1 post cool down.] Status: Idle
Bombard [80 damage to up to 500 things in a stack, no charge, 2 post cool down.] Status: Idle
Last Big Boom [40,000 damage to everything in a stack, 20 post charge, destroys starship.] Status: Idle
Special:
Prototype Wormhole [Starship cannot do anything for 3 posts, when over, starship has shields fully repaired and HP repaired by 7,500
Buffs: [Shielded] Shield must be destroyed in order for the HP bar to take damage. [Flying] Logic decides which attacks fail and which works.
Debuffs: [Prototype] Attacks have a chance to do 50% more damage. [Uncreative] Creative attacks do 10% more damage.
0
HP: 20,000/20,000
Shields:2,000/2,000 (Will recharge 400 every turn, must be gone for attack to go to HP)
Weapons:
Persicion Strike [1250 damage, 5 post charge, 3 post cool down.] Status: 3/5
Ion Cannon [700 damage, 3 post charge, 2 post cool down.] Status: Cooling down
Cellular Disassembler [450 damage to biological targets, 2 post charge, 1 post cool down.] Status: Idle
Bombard [80 damage to up to 500 things in a stack, no charge, 2 post cool down.] Status: Cooling down
Last Big Boom [40,000 damage to everything in a stack, 20 post charge, destroys starship.] Status: Idle
Special:
Prototype Wormhole [Starship cannot do anything for 3 posts, when over, starship has shields fully repaired and HP repaired by 7,500
Buffs: [Shielded] Shield must be destroyed in order for the HP bar to take damage. [Flying] Logic decides which attacks fail and which works.
Debuffs: [Prototype] Attacks have a chance to do 50% more damage. [Uncreative] Creative attacks do 10% more damage.
0
Fail fa fail fail fail fail fail fail, fail fail fail fail fail, fail fail fail.
A. They are completely immune to you and everything you do.
B. Even if they are not immune to you, you only killed "him".
C. Herobrine doesn't exist, just made up by little kiddos like you.
D. The curse of repetitiveness kills herobrine even if he exists.
Btw, I realize im only supposed to post twice but im not really doing anything other than pointing out how he failed.