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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from Captain_Chaos

    Would you mind putting that crash report in [spoiler] tags? It's a bit long and cluttering up the thread.

    I don't know what could have caused that. It sounds similar to a problem somebody else recently reported, but that was in Minecraft 1.5.2, which makes it double strange. I can't reproduce it, if I create a new map with WorldPainter 1.6.4 and load it in Minecraft 1.7.2 it just works. Could you send me a .world file which demonstrates the crash (please doublecheck that it does actually crash Minecraft when you export it)?


    Sorry about the spoiler tags, it is fixed now :)

    But anyway, I tried downgrading my minecraft to 1.6.4 and playing on the map, and it worked just fine. When I upgraded to 1.7.2 again, it still worked. The other worlds I made in WorldPainter still made me crash though. I think I am just going play my worlds in 1.6.4 first and then upgrade them to 1.7.2.
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Hey there, I've been using this tool for a long time and I really love it! The problem is that since I've updated to 1.7, whenever I open a WorldPainter (or make a new one) my game crashes after opening it. I get a crash report something like this:


    ---- Minecraft Crash Report ----
    // Sorry :(

    Time: 10/27/13 8:21 PM
    Description: Ticking memory connection

    java.lang.IllegalArgumentException: n must be positive
    at java.util.Random.nextInt(Random.java:250)
    at agm.a(SourceFile:122)
    at agm.a(SourceFile:27)
    at agg.a(SourceFile:362)
    at apl.a(SourceFile:432)
    at mi.a(SourceFile:160)
    at aoj.a(SourceFile:781)
    at mi.c(SourceFile:95)
    at mh.<init>(SourceFile:31)
    at mg.a(SourceFile:212)
    at mg.a(SourceFile:249)
    at ld.a(SourceFile:155)
    at ld.c(SourceFile:206)
    at ld.a(SourceFile:100)
    at nd.c(SourceFile:87)
    at nd.a(SourceFile:52)
    at ef.a(SourceFile:166)
    at ms.c(SourceFile:134)
    at net.minecraft.server.MinecraftServer.u(SourceFile:529)
    at net.minecraft.server.MinecraftServer.t(SourceFile:441)
    at bsk.t(SourceFile:117)
    at net.minecraft.server.MinecraftServer.run(SourceFile:358)
    at ky.run(SourceFile:617)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.util.Random.nextInt(Random.java:250)
    at agm.a(SourceFile:122)
    at agm.a(SourceFile:27)
    at agg.a(SourceFile:362)
    at apl.a(SourceFile:432)
    at mi.a(SourceFile:160)
    at aoj.a(SourceFile:781)
    at mi.c(SourceFile:95)
    at mh.<init>(SourceFile:31)
    at mg.a(SourceFile:212)
    at mg.a(SourceFile:249)
    at ld.a(SourceFile:155)
    at ld.c(SourceFile:206)
    at ld.a(SourceFile:100)
    at nd.c(SourceFile:87)
    at nd.a(SourceFile:52)
    at ef.a(SourceFile:166)

    -- Ticking connection --
    Details:
    Connection: [email protected]
    Stacktrace:
    at ms.c(SourceFile:134)
    at net.minecraft.server.MinecraftServer.u(SourceFile:529)
    at net.minecraft.server.MinecraftServer.t(SourceFile:441)
    at bsk.t(SourceFile:117)
    at net.minecraft.server.MinecraftServer.run(SourceFile:358)
    at ky.run(SourceFile:617)

    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Mac OS X (x86_64) version 10.5.8
    Java Version: 1.6.0_26, Apple Inc.
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 40114688 bytes (38 MB) / 127025152 bytes (121 MB) up to 1069416448 bytes (1019 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 2647 (148232 bytes; 0 MB) allocated, 2545 (142520 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 3914 (219184 bytes; 0 MB) allocated, 3902 (218512 bytes; 0 MB) used
    Player Count: 1 / 8; [mm['ChaoticPorkchop'/245, l='Minecraftia v2.0', x=96.16, y=92.48, z=-19.45]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.

    Do you know how to fix this? Thanks, and I love this tool.
    Posted in: Minecraft Tools
  • 1

    posted a message on Abandoned Villages
    Maybe some of the glass should be broken on the windows of the abandoned villages to add to the spooky theme.
    Posted in: Suggestions
  • 0

    posted a message on Minecraft Coming for PS3/PS4, Vita
    At least now I know it was worth buying a PS Vita.
    Posted in: Minecraft News
  • 0

    posted a message on Unstitching terrain.png?
    A while ago I downloaded a terrain.png that had a texture I liked in it. I just want to take that texture and replace it with one of the 1.6 textures, but I don't know how to unstitch just the terrain.png. Does anyone know how to do this?
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Snowy Road
    http://www.minecraftforum.net/topic/1006884-tutorial-how-to-post-images-in-your-topic-using-imgur/

    Just ignore whenever he says mods, it works with maps too.
    Posted in: Maps
  • 0

    posted a message on New Adventure Map
    So is it more like a survival map?
    Posted in: Maps
  • 0

    posted a message on [1.5+] [SURV/CTM] Minecraftia Extreme - Tree of Nex
    Cool.
    I think it was a good idea not to do the invisible bats for the bees. The bats don't even fly towards you.
    Posted in: Maps
  • 0

    posted a message on [Minecraft Mini-Organics] Statue Set
    Wow, they look very impressive. I especially like the Wither :)

    Just wondering, is this for people to use in their single player worlds, or can people use these in adventure maps and give you credit?
    Posted in: Maps
  • 0

    posted a message on Hunger Games Map Lost Vegas
    Quote from MINE_LESSS

    Yes i did intentionally write Lost Vegas. The idea behind it was that a bomb went off and Vegas was gone. And Im posting pictures right now. :)

    Ok :)
    The pictures look very nice! I will try it with friends when I find time.
    Posted in: Maps
  • 0

    posted a message on Hunger Games Map Lost Vegas
    Did you intentionally write Lost Vegas? Because the city is spelled Las Vegas.
    And could you post pictures?
    Posted in: Maps
  • 0

    posted a message on [1.5.2] Classic Sonic Generations
    Pictures!
    Posted in: Maps
  • 0

    posted a message on Hazel Islands V1.0
    So many island maps :P

    Looks cool!
    Posted in: Maps
  • 1

    posted a message on SeaHorse Isle 8,000+ downloads in 1 week [Top on reddit & PMC] Cinematic + World DL
    It looks very nice!
    Posted in: Maps
  • 0

    posted a message on A Star Wars texture pack
    the droideka sounds good too
    Posted in: WIP Resource Pack
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