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    posted a message on Ready for Realms? It's Here!
    Yay! Minecraft Realms! Now, if only it were in Australia... must just be problems with some places... but, if it CAN get here, then that's awesome!
    Posted in: Minecraft News
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    posted a message on [ADV] Pokemon Johto in Minecraft! ~ 1.7.2 ~ IN-GAME POKEMON NOTEBLOCK MUSIC! 375,000 DLs+ (ONLY WORKS IN MINECRAFT 1.7)
    Quote from blitzscrank

    I think i know what you're thinking. is it when someone has "HM Surf" in their inventory, command blocks detect it and remove all blocks that blocked your way if you didn't have that HM.


    I was thinking more in the lines of putting the item in an item frame and it deletes the blocks and gives you back the item... or, yes, holding the item does it too... cut works best with the first option, and I know you can do it, because I saw a video about making a gif in minecraft and this would be basically the same concept, except with fewer command blocks. Strength would be a lot more complicated, while flash will just give night vision (which needs to be held). Also, there could be a radius within the tree to be cut that respawns it when out of range. And the same to be said with boulders. Fly would teleport you to a room with commands to fly to certain areas (or the idea I had earlier with the pokecenters). Waterfall would teleport you when in range with the waterfall (while holding the HM) and possibly the same with whirlpool. Rock slide (I think that's the one) should also be a teleport, hand-held, based command.

    Quote from Kirbys_Channel

    Or if you wanted it to be more compact,you could just retexture the boat texture to look like an HM and then retexture the boat model to look like a swimming pokemon.


    That was what I was planning to do, but I think that it could be possible to escape the map (if there are any cracks). Also, it would look weird... I guess I'd better find out how it looks, and if it doesn't work, who cares? Other than that, if there are any other ways of doing these things (that are as easy and simple as this one), you should say it here. If I don't know how to do it, someone else will!
    Posted in: Maps
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    posted a message on [ADV] Pokemon Johto in Minecraft! ~ 1.7.2 ~ IN-GAME POKEMON NOTEBLOCK MUSIC! 375,000 DLs+ (ONLY WORKS IN MINECRAFT 1.7)
    Quote from Erag0n1

    Why thank you :)

    But yeah as you said if you used let's say 8-bit music that's not too long where it freezes the game to load and have a disabling option it should be perfect (or if not 8-bit then you could record the song in its entirety made from noteblocks and use that as the .ogg sound file).

    I also noticed that in the new resource pack mob sounds stopped working. I took a quick peak into the files and the name of the sounds should be "sounds" rather than "sound" as it's labeled. And custom sounds could go anywhere in the folder although directly in the sounds folder with the other folders is easiest because it's less to specify in the .jason file for the custom sound (which if you don't already know you need to do for each sound you want to add). If anything in any of my comments is someone you're unfamiliar with or need help understanding more feel free to PM me and I'll try to go into explicit details. I'd like to see this map succeed :)


    You're welcome. Btw, I had seen that resource pack sounds issue. I am unsure why they decided to move things over to sounds, but I guess they are sounds.

    Huge comments are crazy :/

    Quote from Erag0n1

    I wouldn't go about removing sound, but either record and play it or set an option to disable it or not.

    As for scoreboards, I'll try and give a basic and adequate explanation for using it here.

    *Creates a objective that "is a dummy" that you control by adding points to it with commands* (there are other non-dummy objectives that update automatically by using an item, killing a mob, moving, and much more)
    /scoreboard objectives add copyright dummy copyright

    *Changes the value of the objective* (You can replace set with add or remove if you'd like. It might help cut down on people skipping gyms and getting insta-8th gym status if you went a heavily reliant on command blocks route with the map)
    /scoreboard players set @a[*insert parameter] copyright 1

    *Play the sound for specific players* (Let's just say for this instance that the song is theme_song)
    /playsound theme_song @a[score_copyright_min=0,score_copyright=0] ~ ~ ~

    *If you decided to have gyms being beaten unlock paths you could do something like this*
    /scoreboard objectives add gym dummy gym
    *when first gym leader is beaten* (I'm not sure exactly how to test that except maybe an item recognizing system with hoppers?)
    /scoreboard players set @a gym 1
    *to recognize the score status as one number you need a max and min at the same number* (set a decent speed pulse to it. it doesn't need much updating)
    /testfor @a[score_gym=1,score_gym_min=1]
    *have a comparator leading into multiple command blocks*
    /setblock X Y Z air 0

    I kinda got carried away with some ideas but at least they're slightly easier to visualize and replicate now lol.


    And you do by chance know how the .json files work for creating custom sounds? I can make a quick example if you'd like

    The biggest problem with command blocks is they can lag your computer... hardcore. If used in small doses, they can work really well. But if your map is simply command blocks doing all the work, and I mean ALL the work (even placing blocks, which is crazy cool btw), they are never good to a computer. The Code does this well, but I think mapmakers are starting to get out of hand. Simple commands can make a map cool, but commands to do everything is ridiculous. It's cool what people can do with command blocks, but don't make a map with billions upon billions of command blocks. And most of them aren't even created by an actual person, they're made through MCedit or something, which is great cos then the map can just come out easily.

    I will say that a lot of things could be improved using command blocks on this map (and that command blocks should be used for this comment cos it's just so long... that's why spoilers were invented), but Blitz, please. If you go down this trail, don't overdo it.

    Other than that, use them for gyms so that you can legitimetly go through to the Elite Four without tossing in a random item and getting through (and also for Red). I just feel that command blocks will be throughout the map and that no matter where I look, they'll appear. Just stick to the basic stuff. This map is fantastic so far without the command blocks. It's just that it could be improved with them. Especially music and gym badge obtaining. On that topic, I know that the badge textures are cool, but take up space. Maybe when the item is obtained, it gets removed from the inventory and added to the scoreboard. If you want to know how to do that... Erag0n1 knows it all :/ I'm still learning Command Blocks myself, so don't be discouraged Blitz :D
    Posted in: Maps
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    posted a message on [ADV] Pokemon Johto in Minecraft! ~ 1.7.2 ~ IN-GAME POKEMON NOTEBLOCK MUSIC! 375,000 DLs+ (ONLY WORKS IN MINECRAFT 1.7)
    Quote from blitzscrank

    if you could add the sounds, I would definitely replace it with noteblocks :) Just make sure it's not too loud. The last time that I added custom sounds in 1.6.4, the sound volume was way too high.

    Also another note, adding in custom music that is about four minutes or longer will freeze your game. It froze my game for about two seconds but others report that it froze for almost one minute.

    I may just copy the map and paste it on a completely flat map that will always generate flat map terrain. I started this map way back when there was anyway to have minecraft generate flat map terrain infinitely.


    IF YOU WANT TO READ THE ACTUAL IDEA, SKIP TO PARAGRAPH 3!!!

    Problems with the music: An idea popped into my head while watching some youtube vids. I was looking at this problem, and I think I figured out some kind of... solution. While not perfect, would still work nicely. As I have seen, the music from the pokemon game can... lag the HELL out the computer. While using multiple files (my solution) could work, the loading for the files would be horrendous. The sound files would probably need to be of high quality to make them not sound like garbage (or high enough) and also not so long so that they lag out people's computers. This can be a problem as you need the perfect point in which the music can play without unrecognisable music and lag. Here's what I say:

    What happened before?: Originally, you were using noteblocks. That failed (damn bugs in Minecraft)... but we can get over it. Let's overwrite the music block notes with music! Oh no... OH NO!!! So... lag killed a lot of computer's... and sound volumes bursted a lot of eardrums, BUT WE CAN GET OVER IT! Let's just try adding the sounds to custom folder... and I don't know how. Now we have a bigger problem at hand. Content ID + copyrighted music = D: So... what do we do? Well, the map is a re-creation on Minecraft, and no one claims to Minecraft really, so we're ok on that. But the music will be a problem, unless we use noteblocks, but we know how that went.

    My idea: Let's just cut that there. My idea is to revisit the old-school noteblocks, but add a new twist. Put it in unison with the newer, sound producing command blocks. Here's how it will go down. Simply create the sound with the noteblock studios creator thing (I don't know what it is), make it into a .ogg file format and add it to a custom folder to produce the sounds there. Since it's Minecraft noteblocks, it's not technically the same, so... nothing will happen to youtuber (hopefully :/).

    An extra idea: I do think that Erag0n1's idea would work really well! In fact, it should be added as well as this idea. This way, if a youtuber is unsure, they can just disable it! (this took 2 tries to make). Also, it could be low quality and still be really good + it shouldn't lag anything badly if it's a long song!
    Posted in: Maps
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    posted a message on Snapshot 13w41a Ready For Testing
    Now that stained glass is here, it would be cool (if possible to easily create) for lights that go through the stained glass to be that colour.
    Posted in: Minecraft News
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    posted a message on [ADV] Pokemon Johto in Minecraft! ~ 1.7.2 ~ IN-GAME POKEMON NOTEBLOCK MUSIC! 375,000 DLs+ (ONLY WORKS IN MINECRAFT 1.7)
    Come back to continue on the mobs. Shouldn't take more than an hour or two... to finish one... or two. Texturing mobs takes time and times vary, just like updates to this map!
    Posted in: Maps
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    posted a message on [ADV] Pokemon Johto in Minecraft! ~ 1.7.2 ~ IN-GAME POKEMON NOTEBLOCK MUSIC! 375,000 DLs+ (ONLY WORKS IN MINECRAFT 1.7)
    Quote from blitzscrank

    The wither boss is so weirdly shaped o.o
    no hands or legs, floating, ribcage
    is it possible to make the ribcage turn into 1 shape?

    no legendary pokemon seem similar to him but haunter might work?

    No, not possible to make ribcage like that. It's so stupidly shaped I can't make it into many pokemon.
    Posted in: Maps
  • 37

    posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler Alert
    Girls in Minecraft? YES! BEST UPDATE EVER! Also, I'm such a fanboy, I sat and waited at the minecraft.net page to see it go to 10, 000, 000

    EDIT: Also the creator of Mo' creatures assisted them. THIS IS GOING TO BE AMAZING!
    Posted in: Minecraft News
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    posted a message on [ADV] Pokemon Johto in Minecraft! ~ 1.7.2 ~ IN-GAME POKEMON NOTEBLOCK MUSIC! 375,000 DLs+ (ONLY WORKS IN MINECRAFT 1.7)
    Quote from blitzscrank



    this map isnt compatible with pixelmon though. you will be teleported everywhere.


    If you add @p[r=3] only people within a radius of 3 get teleported. Adding higher numbers increases radius. @p is for nearest player only. Use this please!
    Posted in: Maps
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    posted a message on [ADV] Pokemon Johto in Minecraft! ~ 1.7.2 ~ IN-GAME POKEMON NOTEBLOCK MUSIC! 375,000 DLs+ (ONLY WORKS IN MINECRAFT 1.7)
    Quote from cheatfreak25

    -snip-
    I dont really know why you put Protection values on the Badges in the first place....


    He put them on so that if you don't know the order of the badges, then you can tell with the protection values... or that's what I'm guessing. If you haven't seen, they go up by one each time.
    Posted in: Maps
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