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    posted a message on FullThrottle Alchemist

    Hey I probably should have spoke up before when people were being so hostile towards this mod a couple years ag I just wanted to thank you for updating and remember generally the only people who complain are the one who don't like it people who like it tend to stay quite and play the game. Thanks for all of your hard work and screw the guys who made you uninterested in further development a couple years ago.

    Posted in: Minecraft Mods
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    posted a message on Omni Directional player transport system

    Wow hadn't realized they had added this I'll have to look into it. See if it can do what I'm looking for.

    Posted in: Requests / Ideas For Mods
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    posted a message on Omni Directional player transport system

    So I was just working on my modular cube base when it hit me how cool it would be to have a pipe like system for the player to move to predefined destinations in world. I have two ideas of how this could be implemented I was thinking either it would look like light beams that when you step into it you hover a bit then a gui pops up asking which node to travel to then it routes you through. Nodes of course being intersections that would be labeled. Or you could have a tube like system that has multiblock nodes that once again can be labeled and when right clicked on drop the player into a tube and routes them to their destination. This would of course be a 2x2 or 3x3 setup so that the player could be moved anywhere in the system. I like the idea of this to create a nice middle ground between straight teleportation and minecarts. Preferably it would be the light idea or you could have multiple tiers with varying speeds. Lower being pipes and higher being beams of light. I tend to prefer physical travel over teleportation. This just seems like it could be a good addition to a sprawling high tech base that can frankly get somewhat hard to navigate in the later stages.

    Posted in: Requests / Ideas For Mods
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    posted a message on Progressive Automation - Upgradeable Machines

    It would be really nice to have the option of using dirt instead of cobble in the miner. I actually need cobblestone.

    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]

    You know what would be really great is if you added the ability to implement crops through json files similar to fluxed crystals. I'm not sure how difficult that would be probably not too difficult if you haven't used to many magic numbers. Basically variable substitutions the hardest thing about it would probably be the textures. I just like the feel of this mod a lot more than fluxed crystals.

    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]

    It's not publicly available though you can get it from the mad pack on atlauncher.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]

    Has anyone made any compatibility patches to allow you to grow other mods crops. It would be pretty cool if it could handle the crops from harvestcraft and whatnot.

    Posted in: WIP Mods
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    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]

    This is a great mod definitely makes the world feel more alive I've added it to solitarycraft plays quite nicely works as a great place to begin then you can get into technical automation and wahtnot.

    Posted in: WIP Mods
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    posted a message on Advanced Generators v0.9.19 - Added multiple turbine and capacitor tiers!
    Yeah it would also be pretty awesome if you could output steam and whatnot. Though that may be getting a tad bit complex. And defeat the purpose of an all in one generator if you just use it for the steam and then send it to engines. Yeah I would love to get my blaze farm going again with soul shards and feed those straight into this generator.
    Posted in: Minecraft Mods
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    posted a message on Advanced Generators v0.9.19 - Added multiple turbine and capacitor tiers!
    It would be really great if we could get some sort of solid fuel burning. I was always a big fan of the steam engines boilers and solid fuel. Any chance of this or are you intending your mod to only be for late game energy generation.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Yeah I've never understood it either. I find that a lot of the mod authors have forgotten that the only reason they are allowed to develop these mods is because Mojang allows it though I guess soon that will be because M$ allows it. Either way I've never liked the idea of adf.ly and the sorts. Just give me a donation link and I will happily donate but when you give me an adf.ly link it almost makes me not want to use the mod. And now he is saying if he can get $500 then he will allow it to be used in modpacks. Under the constraints that he can revoke that permission at any time that is ridiculous.
    Posted in: Minecraft Mods
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    posted a message on Problem with large set of mods
    Having some issues with a modified version of dns modpack. Here is a log http://paste.ee/p/VS6mF Mostly I have only updated mods. I added one or two extra immibis mods. Wish I knew how to read the logs. Thanks for any help.
    Posted in: Mods Discussion
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    posted a message on Idfix and Idfix Minus: mods for resolving Id conflicts
    I've noticed that this mod has been missing a lot of ids recently I have had to change quite a few manually. Biggest one is plant mega pack. I am going to have to change all of them manually. though I have run into conflict a lot less thanks for the great mod.
    Posted in: Minecraft Mods
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    posted a message on Very Slow Startup
    Okay so I know my loading time is going to be very slow with as many mods as I have loaded but there is one particular point where my game hits a massive hiccup and and just sits here for around a minute. Here is my log at that exact point

    http://paste.ee/p/hs8IP

    If anyone could help that would be great. Even if I can't fix it I would like to know why that slowdown is occurring.
    Posted in: Mods Discussion
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    posted a message on Truss Mod (RP2 -style frames)
    Quote from meriler98

    Fixed it. Just a trouble with id conflict between native and idfix`s.

    In the future put your crash logs in spoilers so people don't have to scroll forever to get past it.
    Posted in: WIP Mods
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