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    posted a message on Sticky pistons should be craftable by applying slimeballs to pistons (by hand)
    However, think about what it's like to accidentally strip a log when you're holding an axe. It happens quite a lot. Now think about accidentally doing the same with pistons.

    Even if it's 1% chance of accidently doing it when I don't want to, it's too big of a risk

    Since the chance of accidentally turning regular pistons to sticky has been brought up twice, I guess I ought to properly and thoroughly engage with this concern.

    For that to happen, one would have to (notice how each step decreases the probability of that happening):


    1. Have a slimeball in ones inventory's
    2. hotbar.
    3. Unknowingly select it in ones hand and
    4. right-click while holding it
    5. in the direction and close range to
    6. the wooden face
    7. of a regular piston.

    Now once we take into account that:

    • Most redstoners tend to place unnecessary items in chests before working on their contraptions.
    • Among different flavours of the same item (different colours, different wood types, etc), there are upwards of 900 items available in survival (even more if one accounts for all the different possibilities of enchantments, but let's not delve into that)
    • about 100 of which (Including items like furnaces and slimeblocks), are directly redstone related, hence far more likely to be in ones hotbar and hand when crafting a redstone contraption.

    It seems just ludicrous to me that the probability of 1 to 3 happening accidentally would be greater than 0.1%. Much less 4 to 7.


    And that's not even taking into account the chance of not noticing altering a piston right in front of ones face, which would be the case in which such alteration could be worse than a minor inconvenience.

    Posted in: Suggestions
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    posted a message on Gold Hoppers, drops the item from its inventory with the highest capacity, rather than from left to right. (sort up to 5 items)

    I stand corrected. The item idea was similar enough that I jumped to conclusions, which I can see now were clearly wrong.


    I'm sorry to suggest you got the idea from someone else.

    Posted in: Suggestions
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    posted a message on Gold Hoppers, drops the item from its inventory with the highest capacity, rather than from left to right. (sort up to 5 items)

    By the way, shouldn't you have given credit to Moonshiner and MrCrayfish for coming up with the idea and implementing it in a mod (respectively)?


    Posted in: Suggestions
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    posted a message on Gold Hoppers, drops the item from its inventory with the highest capacity, rather than from left to right. (sort up to 5 items)

    .

    For a while now Mojang been headed in the direction that different materials should serve different purposes (which I endorse), and a golden hopper which is an improved version of a regular iron hopper is probably out of question. Surely it would make item sorting more practical, but golden hoppers would basically improve on existing functionality rather than adding something particularly new.

    Posted in: Suggestions
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    posted a message on Sticky pistons should be craftable by applying slimeballs to pistons (by hand)

    think about what it's like to accidentally strip a log when you're holding an axe [...] Now think about accidentally doing the same with pistons

    I understand where you're coming from, however, axes are much more commonly wielded on hands than slimeballs (specially since there is no actual reason to even hold them as they don't really interact with anything) and logs are far more common blocks than pistons, so accidentally turning regular pistons sticky would probably be a very unlikely nuisance.


    And, since the difference between the regular and sticky piston texture is on just one out of six faces of the block, there's a very large chance that you wouldn't even know you accidentally made the piston a sticky piston

    I admit, I should've been clearer on how I thought this would work. The way I've envisioned it, one would have to apply slimeballs directly to the wooden surface of pistons, not just anywhere. This alone would probably prevent practically all cases of unknowingly making pistons sticky.

    Posted in: Suggestions
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    posted a message on Piglin hierarchy

    theyre only not hostile if you put on gold armor but that gold armor fails if you open a storage container near them.

    That's more like over defensiveness than proper hostility to me. Piglins refrain from attacking so long as they see you as one of their own (as if one adopts their culture by wearing golden stuff), but are hostile towards pillagers and suspicious strangers.


    Maybe I'm being misled by their oddly amiable design (come on, those flapping ears are adorable), hahaha! That's just my impression of them.

    Posted in: Suggestions
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    posted a message on Sticky pistons should be craftable by applying slimeballs to pistons (by hand)

    This alternative way of crafting sticky pistons would add to how things are crafted in Minecraft (as opposed to just what), making game mechanics just slightly more diverse. While at it, perhaps dispensers could apply slimeballs to pistons (but not undo it). It just feels very sensible.


    By the way, I am not suggesting replacing the current crafting recipe, but adding an alternative way to craft sticky pistons.

    Posted in: Suggestions
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    posted a message on Villages should generate partially enclosed by walls

    The main reason for that is villager protection, but walls could improve village aesthetics as well.

    Protection

    How many times have you worked on a project near a village, only to find out later that in the meanwhile, all villagers were killed by hostile mobs? Walls partially encompassing village borders would create bottlenecks which would provide villagers better chances of getting into safety before being overwhelmed by hostile mobs, as well as give iron golems better chances to fight them off. Since patrols were implemented, some extra protection is more needed than ever.


    Aesthetics

    Walls circling villages would look really nice. They could be made to enhance the variety between villages from different biomes by adopting not only different materials, but also slight differences in wall generation. Moreover, since walls can now support banners as of one of the latest snapshots, they could display white banners, symbolizing villagers' peacefulness.


    Further details:

    • Walls shouldn't prevent dark patches to occur inside villages, so hostile mobs could still spawn inside them.
    • Walls shouldn't generate with light sources on them, or that would prevent too many mobs from spawning nearby.
    • By "village borders", I don't mean the borders of the village structure, but anywhere between those and actual village buildings, so wall shapes can be more complex than plain big rectangles, sometimes contouring buildings.
    • Walls would never generate on village paths.
    • Some of the differences in wall generation between biomes could include: how broken they are; whether they are double sized or not (or maybe have some pattern); materials; etc.
    • Maybe some other structures, like woodland mansions and pillager outposts could also be generated with walls.
    Posted in: Suggestions
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    posted a message on New Villager type

    This idea has been repeatedly suggested ever since the bee update was announced, which is totally understandable, because it's so sweet.


    They could have a small garden-like structure (similar to villages' vegetable gardens) and their beehives could be generated with campfires underneath.

    And they shouldn't be generated in snowy or desert biomes, due to the overall lack of flowers.


    However, I don't think they should sell flowers, just buy them, and sell honey related products instead.

    Posted in: Suggestions
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    posted a message on Fatigue

    As much as I like challenging gameplay, this might be too much of a nuisance. You'd basically have to sleep every couple of nights, or the game would be pretty much unplayable.


    Maybe there could be some consequence more challenging than phantoms for those who spend too many days sleep deprived, but nausea, blindness and slowness would be too much.


    There is one thing I like about your suggestion, though: the gradual escalation of sleep deprivation consequences. How about if over time (and I mean weeks) phantoms became stronger or even spawned with slowness area effects (similar to elder guardians, but with much closer range)? A benefit of this counterproposal is that if you remain indoors, you won't be affected.

    Posted in: Suggestions
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