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    posted a message on Trying to open a world, get "Building Terrain" then main menu or very few loaded chunks
    Quote from diamond_rake

    I think you just have a corrupted world. Try rolling back to and older version and see if that works.
    The only backup I have was the one I made before I started messing around with MCedit, so it's already corrupted. Guessing I might just be screwed, then? Unless there's a way to fix it
    Posted in: Java Edition Support
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    posted a message on Trying to open a world, get "Building Terrain" then main menu or very few loaded chunks
    My issue is basically all in the title. I was playing fine on this world earlier today, but now when I open it I get "Building Terrain" then it takes me to the main menu screen. Sometimes it will take me into the game after a few seconds, but then only a few nearby chunks are loaded and I can't break blocks or activate pressure plates (blocks come back and plates don't respond). Eventually my fps drops to the point where I can't even pause the game and I have to end the process.
    I've tried searching and it seems like people have had the same issue, but never actually found/posted a solution.
    I don't get a crash log unless I try to open the world again when I'm taken back to the menu. I have a feeling that crash is related to me trying to open the world again while it's already kind of trying to do that. Either way, here's that log:

    Minecraft has crashed!

    Minecraft has stopped running because it encountered a problem; Exception in server tick loop

    A full error report has been saved to C:\Users\Chad\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-26_17.52.53-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(

    --- BEGIN ERROR REPORT 714d3f5a --------
    Full report at:
    Please show that file to Mojang, NOT just this screen!

    Generated 1/26/13 5:53 PM

    -- System Details --
    Minecraft Version: 13w04a
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_03, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 539312432 bytes (514 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 40747 (2281832 bytes; 2 MB) allocated, 40747 (2281832 bytes; 2 MB) used
    Suspicious classes: No suspicious classes found.
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 71
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 5762 (322672 bytes; 0 MB) allocated, 5762 (322672 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.

    at cf.b(SourceFile:103)
    at cf.a(SourceFile:35)
    at jf.b(SourceFile:440)
    at gs.a(SourceFile:76)
    at bhz.b(SourceFile:73)
    at net.minecraft.server.MinecraftServer.r(SourceFile:478)
    at net.minecraft.server.MinecraftServer.q(SourceFile:395)
    at bhw.q(SourceFile:117)
    at net.minecraft.server.MinecraftServer.run(SourceFile:329)
    at gn.run(SourceFile:565)
    --- END ERROR REPORT 711cf6ee ----------

    I'm guessing something in the world is corrupt, but I don't know what it is or how to find that out. I can also play on other worlds just fine, so it's not the whole game that's messed up. I've also force updated a lot. By the way, I'm on Snapshot 13w04a, and I made sure to install that before loading the world after the force update.
    I've also tried messing around with MCedit to solve the problem. I could add blocks and they would appear when I loaded the world, but it made no difference. I also tried deleting my ~100 cows that were nearby but that didn't help. Any help or ideas would be appreciated.
    Posted in: Java Edition Support
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    posted a message on Do you like the new way bonemeal works?
    The nerf isn't a bad idea, but it could be done better. While plants have the green particles around them from the bonemeal, they should just have much better chances of growing/advancing to the next step in their development. That way you could bonemeal a couple seeds and you might get lucky and have some go up several stages while others might only go up one or two. It would just increase the chances of the plant growing when it does the "Am I gonna grow?" checks.
    Posted in: Recent Updates and Snapshots
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    posted a message on New generated structures?
    It would only make sense to keep quartz in the nether, but I don't know how they could fit a bright white block in with tons of red/dark blocks. Maybe if they only spawned sticking out of large enough lava lakes?
    Another issue with this is that it could make quartz (which is already pretty common) ridiculously easy to acquire. Think of making a house out of iron blocks, that's a lot of iron. It would be ridiculous if they made buildings out of any of the other resource blocks. If they made it so you couldn't make quartz back out of the blocks then it might be fine.
    Posted in: Future Updates
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    posted a message on Trying to join a server on the same network, timing out
    My brother and I are trying to play together, but every time I try to join his server (LAN or not) I spawn in on a pillar of darkness, falling into the endless void. Looks like this:

    This goes on for a minute or two until I'm disconnected and it says "Timed out". We both figure it might be something to do with our connection rather than the game, but it can't hurt to ask. So is this the game's fault or our connection's, and how might we fix it?
    EDIT: It works if he joins my own LAN world. Probably some hovering spirits just cursing our cables.
    Posted in: Server Support and Administration
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    posted a message on Caving Finds
    I once went underground. Found some dirt, rocks too maybe.
    Posted in: Survival Mode
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    posted a message on Any Simple yet awesome house designs?
    All houses are terrible. If you were to line all the houses up in order of quality, they would all be stacked on top of each other because they are all equally terrible, being the worst that they can be.
    Posted in: Survival Mode
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    posted a message on Seeds always generate slightly different worlds for me. Bug?
    I'm pretty sure tree, grass and other plant generation is still random, but all of the terrain should be in the same place (ie stone, dirt, etc)
    Posted in: Discussion
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    posted a message on Burning trees with fire
    If this were added, they would need to make it a relatively low chance for the wood to turn to charcoal, otherwise we wouldn't be able to clear out forests/jungles with a good ol' forest fire. Having every log turn into charcoal that easily would also make it way too easy to get huge amounts of fuel. Why should I bother going underground and looking for coal when this jungle tree could just as easily be a quick stack of the stuff?
    Posted in: Suggestions
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    posted a message on Prank Thread
    I had a good time scaring some of my less up-to-date friends on our server. They didn't know about invisibility potions, so I drank one and threw on a pumpkin and chased them around awhile. Another time I filled up bottom of a friend's house with water, but he didn't fix it. He just started using boats to get around inside.
    Posted in: Discussion
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    posted a message on Tell Obama to play Minecraft!
    Why would anyone oppose this? If he manages to find the time to play some minecraft (and of course record it all so I can watch it), then that would be great. He must have some small amount of free time.
    Posted in: Discussion
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    posted a message on Awww, cmon....
    I don't really mind it all that much that creepers drop disk 11, but considering how it's a spooky-noise track instead of music like all the others, it would have been nice to have it in a more spooky kind of place. Like others have said, dungeons, abandoned mineshafts, and strongholds would have all been good places to put them, especially since there are sounds of frantic digging in the track.
    Posted in: Future Updates
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    posted a message on Toggle latch with new repeaters.
    This rules so much that my balls literally exploded.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Anyone feel a bit uneasy with the Anvil repairing? Just a bit?
    Yeah, the crazy high experience costs balance it out pretty well. My only issue with the anvil is that the renaming part of it doesn't really make a whole lot of sense. Why does that ability fall to an anvil, of all things? Seems like it's a completely separate feature from the main purpose of it (repairing/combining enchantments) and it would make more sense to have another item dedicated specifically to that (maybe a lectern?)
    I'm still alright with the renaming being a part of the anvil, but I think I'd prefer a separate thing for that job.
    Posted in: Future Updates
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    posted a message on *NEW BLOCK* Anvils! Falling Anvils *Confirmed* also to rebuild and rename tools. Dinnerbone tweet.
    So they get more cracked with use, but do they eventually disappear? I feel like that may be unnecessary, considering the high prices both for making them and actually using them. If the cracks are just for looks, fantastic!
    Posted in: Future Updates
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