I return. I don't know if anyone still cares, but I am here again.
I have revamped tools to look more distinct and have given each of the diamond/bone tools unique names.
In order from top-down left-right they are:
Gravedigger (Bone Shovel)
Ripper (Bone Sawblade)
Sacrilege (Bone Pickaxe)
Culling (Bone Knife)
Cultivator (Bone Plow)
I intend to do iron and gold armor next.
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Jul 2, 2011Posted in: Resource PacksUpdate Released
Reeds/Sugar canes and all associated crafting trees have been redone, among a few other things.
Reeds/Sugar Canes/Cream Husks are now Corpse Bells.
Sugar/Cream is now Herbal Remedies.
Milk is now Vaccines.
Eggs/Basilisk Eyes are now Strange Apparatuses.
Paper is now Corpse Petals.
Books/Grimoires are now Medicine Bottles.
Cake/Scum Cake are now Medical Kits.
Bookshelves are now Medicine Racks.
Sheep have a new wool texture.
Grasstops have been altered slightly.
Cacti have been recolored.
Desert shrubs are now a thing.
Soundpack now has it's own version of rain and thunder.
Some other crap I probably forgot.
If there's anything I forgot or any bugs let me know.
Jun 17, 2011Posted in: Resource Packs
Desert shrubs are done and cacti have been recolored, hopefully making it a little easier to tell what they are.
I'm a musician and I could probably come up with some groovy ambience or something if you'd like, or even some more melodic descriptive music.
Maybe you could direct me to some of your work sometime?
I think The Nether needs to be much less ambient dark colors and much more violent and bright - red, basically. I know you disagree, but it's supposed to be like hell. Hell is a very red place - not the place for subtlety. Right now Jolicraft has your nether pretty beaten, and that's odd considering it's the self-proclaimed happiness tex pack. His eyeball ghast skin is godly.
Pardon me, but to ask me to make hell out of The Nether is as asking a mason to build a cathedral with naught but dirt and sand. As such, I did not paint The Nether as a dimension of suffering, but as the rotting core of the lands of Gloom. Dark, quiet, inhospitable, The Nether embodies the essence of the pack, a dreary place of darkness and fire and the moaning of strange creatures not of the surface world as we know it.
Also, retexturing blocks should at least be somewhat identifiable as what they originally were. Keep in mind you're working with blocks that are already incorporated into structures that people have spent a lot of time building.
My texture pack is made for playing, not as a skin deep film to be coated over a world already built. I made this with the intention of making it strange, unusual, and unique. I surmise that if I cannot beat the competition in skill or dedication then I can at least beat them in creativity.
Criticism aside (constructive, I hope), this is easily the most promising tex pack on the web right now. You have my full support. I actually created this account just to express how pleased I am with your work. Anxiously awaiting future versions!
Well thank you for your support, I appreciate every constructive comment I can get.
Jun 5, 2011Posted in: Resource PacksQuote from Crowbarsurgen
I am litteraly in love with this pack. :smile.gif: I can't stop using it ever.
Oh hey somebody actually posted in my topic. Nice to see someone who appreciates my work.
I've been on a bit of hiatus recently, lots of anxiety the past few days since coming off some medication.
I will be coming back as soon as I get in contact with a certain twisted individual who apparently never checks his ****ing email.
May 6, 2011BONE ARMOR (Diamond)Posted in: Resource Packs
Ready for next release:
-New Flint texture + name
-New Feather texture + name
-New Matches texture
-Bone (skeleton drop)
-Bonus: Apple + Gold Apple
To do list:
-Maybe Chain Armor. Maybe.
The next release will mostly be armor, as you can see, and also some item textures.
Lately I have been thinking about retexturing the more decorative things in the game (Lapis, Paintings, Dyes + Wools, etc.) We'll see what I'll ultimately set my sights on next.
Apr 16, 2011Posted in: Resource PacksQuote from grimwit »You're current "Download" option is quasi-broken. It works, but only if you un-zip the gloomcraft zip, pull out the Reskin folder, then re-zip everything in the reskin folder and ues the new compressed file as the texture pack.
Found the problem. New upload should fix it.
Oh, and I've been watching your latest videos. They're a real riot.
Has anyone told you that you have the most delicious evil laugh?
And you can just call me "Cetus," no need to be overly formal.
And please check your Private Messages once in a while.
Apr 14, 2011Cetus_Amicus posted a message on [Adv] Four Towers Adventure Dungeon and other maps by WreckageSome searching on google lead me to your map, I have played it through it's entirety and I am very impressed.Posted in: Maps
I found it through a post on another site suggesting my soundpack would go well with this map, I opted to play it with both my soundpack and texturepack and I am inclined to agree. Though the sound of zombies and skeletons gets very repetitive due to their aggravating frequency, and the paintings of 'the overlord' depict him as a strange fellow of many artistic interpretations, I do believe my work goes quite well with yours, if I do say so myself.
A couple of my ambiance sounds is that of a child crying, which was incredibly appropriate given the narrative, giving the player a sort of haunting echo of their child's voice. This was especially wonderful when it happen right in the place where he was supposed to be and even the text noted the incident.
The lack of annoyingly hard jumping puzzles combined with a fluid narrative, well-stocked supplies, impressive architecture, and genuinely clever puzzles enabled an optimum gameplay experience. Though I felt that zombies and skeletons as obstacles were rather overused, and other enemies were disappointingly sparse in their distribution.
I am pleased to say that I completed this map without ever using the walk-through and feel that that is an excellent indication of it's quality design. Some rooms, such as the explosive room in part 2, were brilliant in their construction and greatly awed me in their implementation. While others, such as the interior of the gold tower, were beautifully constructed and simply magnificent to behold.
The ending, in particular, satisfied me. After dynamiting the atrocious portal to the nether and gazing upon the glorious prize that is home I felt truly rewarded for my time spent at this map. I like to think that the really reward is giving the player a breathtaking home to live in and explore the world from, don't you?
Once again, I must say that I am highly impressed by your work and would love to see more from you.
And yes, I did spend several minutes looking through the thesaurus to find words suitable to the quality of your work.
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