Possible, use /summon Zombie ~ ~ ~.
Then use /entitydata @e[type=Zombie] {Fire:#s}
Fire for 100s is 5 seconds, or five hits of fire.
- Cerroz
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Member for 9 years, 2 months, and 23 days
Last active Thu, Dec, 14 2017 11:51:57
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RobuxShooters posted a message on [HELP] Summoning mobs on firePosted in: Redstone Discussion and Mechanisms -
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nigathan posted a message on Minecraft Torch Color LightingPosted in: Suggestions
This is the internet, you're assumed male until tits. -
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DarkMetaknight posted a message on More Mushroom MobsFirst off, this would be a small thing, and not effect gameplay too much.Posted in: Suggestions
I think it'd be cool to have mushroom versions of other mobs/animals, I mean if there's a mooshroom, why not a pigshroom, shreep, etc? The only difference is they drop mushrooms instead of normal drops, just like Mooshrooms. These mobs have no different stats at all, and spawn like Mooshrooms. (In mushroom island biomes.) Oh, and they have the same art style as a Mooshroom, red and mushroomy.
I dunno, I just thought that it'd be cool to have this mushroom mobs thing spread out into the other mobs.
Note: No, there is not a mushroom Wither or Enderdragon, or a mushroom slime, magma cube, or blaze.
Imagine silvershrooms, that's be...Really creepy, to be honest.
If there is some lore reason why there is only mooshrooms, let me know. -
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DrDolphinrider posted a message on A Change to Make Dead Bushes RenewableMy suggestion here is pretty simple. As of now, dead bushes are unrenewable, as they generate as part of the world. My suggestion is this: Right clicking a sapling with shears turns it into a dead bush and gives you a stick.Posted in: Suggestions
TL;DR: View attached -
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Teknician posted a message on Granite, Andesite, Diorite Pillars - Variants on Quartz Pillars: Better DecorationWow. Haven't been on MCForums for a while! Life happens I guess.Posted in: Suggestions
Anyway, here's my suggestion ( as copied from http://www.reddit.com/r/minecraftsuggestions/comments/1v3b0w/granite_diorite_and_andesite_pillars_better/ ):
As the new stone blocks will probably have slab and stair counterparts, I figured that they should also have pillar forms, (and possibly chiseled forms), like quartz does. Here's a link to an album of mockups: Link.
If you don't want to click the link, I'll provide the images in situ:
• Crafting recipe would be much the same as quartz pillars; that is, 2 stacked blocks in a crafting bench. Although, the recipe would probably use the polished variety of the minerals instead of the rough.
• They would behave exactly as quartz pillars in how they are placed, and be purely decorative.
• Despite diorite being similar to quartz (i.e. white-ish), I think there's enough contrast between the two for a diorite pillar block to be warranted; especially in builds where low-contrast colours are out of place.
• I modified the granite and diorite textures extensively in an attempt to eliminate tiling issues and (what I saw as) aesthetic issues. The changed diorite texture isn't particularly noticeable, but that is the point. I wanted to make the two recognizable as being actual igneous rocks.
• The pillar blocks also look great next to the polished variety.
• As Egyptian art has thoroughly demonstrated, igneous rocks are useful for all types of applications - sculpture and architecture, chiefly. Granite, andesite, and diorite have all been used as materials for pillar-making.
• A grey stone pillar is long overdue. We've had all kinds of different stone blocks - cobble, smooth, bricks (cracked, mossy, chiseled), and slabs - but we haven't had a proper pillar. Andesite, as it stays close to the original stone in terms of shade, would be a good candidate for a pillar block that fits in with stone bricks and the rest.
• I believe granite pillars would be very useful for building schemes which use a lot of Mesa-type blocks. Granite blends nicely with yellow, orange, red, and normal hardened clay, as well as with red sand and acacia planks. Google "granite pillars" in images and see what comes up.
• Diorite pillars, as previously mentioned, would be an interesting contrast from the blindingly white quartz pillars. Useful when working with light greys and greys, as well as cyan stained clay.
• The 16-bit metadata should have enough space for 3 pillars, 3 stairs, and 3 slabs on top of the existing blocks - getting us from 6 metadata to 15. Chiseled varieties wouldn't fit, which is unfortunate, but the top of the pillar could always be used in a pinch.
Those are the main reasons for what I'm suggesting.
Figured I would get more of a response here than from Reddit. -
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Prince_Deity posted a message on minecraft "SURVIVAL" is booooooringLocked for wishlisting. Please do not make multiple unrelated suggestions in the same thread.Posted in: Suggestions -
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Waddlesail posted a message on who ate jebs brain!?Wow... You are so gullible...Posted in: Discussion -
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0_Zippy posted a message on Detailed Nether Villagers (Lots of Images)Posted in: SuggestionsQuote from Kekilrocks123This idea needs to go away.
Unless you're an admin, this thread isn't going to just magically vanish from existence. So you're probably just gonna have to deal with it...
What do you have against pigmen? how the heck are pigmen UNORIGINAL? what other games can you list that have PIGMEN? Exactly. NONE.
Oh gee, what an interesting point. Why do I say that Pigmen are unoriginal? Because they get suggested all the god damn time. So many people (including you, from what I'm getting) reprogram their minds to think "Hey, we have Zombie Pigmen? Well we need living Pigmen to go with it!" I could have made this suggestion about the popular Pigmen, but I went a step further and brought in something new and not a copy-and-paste of another suggestion.
It makes sense for them to be pigmen. There are ZOMBIE pigmen, so there have to be REGULAR pigmen. Who built the nether fortresses? PIGMEN, most likely. Also, minotaurs are from greek and other civilizations mythology. All other minecraft hostiles tend to be unique, besides the zombies, wolves, and the enderdragon (but not so much for him).
Wow, that first sentence... You know for a fact who built the Nether fortresses? Did you work with Mojang face to face? I didn't think so. Your attempt to insult my idea failed so painfully hard. Please, just hang your head in shame and contemplate how stupid your "argument" is, and don't come back until that happens. -
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starlinvf posted a message on How the heck do you copy and paste in minecraft?Posted in: DiscussionQuote from Roufrout
On my computer you use Command+C to copy and Command+V to paste outside of Minecraft, But in Minecraft its Control+C to copy and Control+V to paste.
Silly Macs trying to be different. - To post a comment, please login.
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The milk idea is a redundant one, and a generally hated one for good reason. The concept of erasing all of player's status effects in one effortless splash would be purely a trollish annoyance.
I don't see a need for semi-weapon tools to get a rework as they are balanced as is. The fact that axes/shovels/pickaxes perform better at collecting some blocks already acts as a good tradeoff for them having lower damage than the sword, so I don't see any need to add these other attributes that would probably just complicate things in the long run.
Why would pickaxes apply blindness and slowness? Pre-enchantments are always a bad idea.
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Then you should have posted this in the Discussion forum.
Sorry, but it would be an absolutely terrible idea to take a well-established Overworld ore and slap it in The Nether. That wouldn't make sense at all, and I don't understand why that would be a good idea.
The pros and cons you listed are purely subjective and mostly opinionated, and aren't really actual pros and cons.
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Then you shouldn't have bothered making one.
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Because they'd be more annoying, and you'd be wasting a lot of arrows, and spend a longer time dodging fireballs. Just because Ghasts are large doesn't mean it's written in stone that they need some health buff.
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Boy, does the entire world mock the U.S.? I wouldn't mind linking my account.
Also, I think the "'Murricans" label is really, really, really played out.
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"Albino" in this case is nothing more than a handle, a name. It's not like these mobs actually are albino in the literal sense. Even the term "Shiny" in pokemon is a player-created name simply because of the sparkle animations they gave when these pokemon appeared on screen.
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Well, whether anyone thinks this is good or bad, it's still very subjective. As of right now, it just extends the lifetime of wood tools. That alone doesn't somehow make the game better.
Let me break this down. When I asked "Why would real life uses matter?" I was asking how mentioning that strengthens his suggestion. As for the "real-life uses matter for everything in every game" part, let me give an example:
Say you and some friends decide to open a restaurant, and one of you says, "We should sell a potato chip, green bean and pepperoni casserole!!" and another of you replies, "Dude, that's absolutely disgusting, why we would ever have that?" Then the guy who came up with the nasty food idea goes "We need food to stay alive! That's why we eat it all the time!!" You don't say?
Was what Mr. Bad Casserole was saying, true? Yes. Did stating that obvious fact make the idea sound better? No. That's what's going on in this thread.
M... Massive? This isn't some sort of new tier, it's a replacement tier that's easy to find, and as such, doesn't drastically change the pacing of tier upgrades all that much. If an ore is gonna exist, it should be presented with more uses from the start otherwise it's practically a "there just to be there" ore.
These are things that should be presented up front.
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We're not raging over them, we're just bringing it up a lot. But yeah, that subject is getting old.
He wouldn't need to start with a million ideas. He began with the that fact copper replaces stone, extending the lifetime of wooden tools. However, as established, that's a neutral idea. I appreciate what he's going for, but I wouldn't call this a "good suggestion" since as of this post, the very basis of the suggestion is purely subjective
You really misunderstood my post by like...
a mile3 miles. Yes, you very obviously want there to be some logical cause-and-effect to anything in a game. That applies to ALL things in ALL games, why does mentioning that help out this copper ore specifically if it's an obvious universal thing? Get me?You started out being a bit too optimistic, and then you sort of cancel that out what you just said toward the end. A player is probably not gonna go "I have to spend longer time with wooden tools, and that's awesome!" They're just wooden tools, and copper ore is easy to find anyway, so this isn't some sort of ultra innovative idea. All you are is spending a little more time finding working your way to iron stuff.
At best, you're adding some delay to move up to iron things, and that's... really it. That delay isn't some sort of thing that'll make us grin ear to ear. It's just a slowed method of upgrading. That doesn't magically make an idea good.
The real life thing could have applied to tin ore, or aluminum ore, or literally anything on the same "level" of copper ore. The real life line could have applied to 1,000 other things with the same framework.
Amen, brother.
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We're going in circles now. In short, posting your guidelines changes nothing. Even the first reply in this thread just flat out said "nope, not readin' 'em!"
That sounds like semi-hidden idea farming.
If you plan on having copper do more than just be a replacement for stone, you should at least list some of those uses. Right now we just have "Here's copper, think of the possibilities!" and at the time of this post, not one unique use is given.
What are you proving by saying this? Obviously you want there to be some form of logic in anything you have in a game. You wouldn't just add a feature where for every sand block you destroy, you can summon 3 frogs with your face, and the frogs are able to paint all grass blocks blue, because paper clips. That's something that encompasses all things in a game, not just copper ore...
Right now, all we have is something that extends the lifetime of wooden tools, and that's nothing special.
He clearly said "(in real life, that is)".
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There's no sense and setting up your guidelines for a thread, we have two massive stickied guides for that, and it's not gonna stop people posting how they want...
I only see this as something that slightly slows down the player's move up the ladder for better ores. It would take a bit longer to go from stone-to-iron than copper-to-iron, which is the point of the suggestion, but I don't see that as being a good thing. I see that more as a neutral "why not" sort of change...