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That was really long, and could honestly use a lot of condensing, but I'm going to attempt to look through this and quickly give my opinion.
Introduction: Whether or not you get "several orders of magnitude" more resources than you could normally, I don't think that the actual benefit is multiplied by that much. As I've said before, resources like Iron and Quartz are only useful in great amounts for construction. Their use in progression is very brief, although they are too uncommon to use in major construction, unless you want to spend a long time trying to mine for them.
Gamerule Idea: I think I'm okay with this. Maybe a gamerule that makes mobs only drop things when killed by the player? That shuts down a lot of bigger farms, while leaving most of the less useful ones. (Technically Villager crop farms can be disabled already using mobGriefing.)
That means that farms aren't obsoleted entirely (You could try and funnel mobs into a chamber for the player to manually kill them), but I think that means server owners can at least add back a decent amount of "survival".
Mob Changes: Eh, I'm more of a fan of the gamerule.
Fishing Changes: As someone that feels the fish farms aren't super balanced, I'm okay with nerfing them a bit. However, from my experience with using one, I've never gotten a single Mending book, although I've gotten quite a few other books as well as bows and fishing rods with Mending. Because of how unlikely it is that the player will get a Mending book through normal fishing, wouldn't it just be more balanced to make sure that the player can never receive a book, bow or fishing rod with Mending?
Without the ability to immediately get a Mending rod to effectively do AFK fishing, the farm becomes a bit harder to set up, and without the reward of Mending, the farm isn't super-duper overpowered, while still granting you enchantments that might be more easily gained from doing the enchanting in a table.
Villager Crop Farms: Villagers rarely ever do what they're supposed to do in the wild. (So many Villages already spawn without a Farmer anyway.)
I don't think we should make this kind of farming harder to do. As you said yourself, this isn't a high priority because food is so plentiful anyway. The worst thing the player can do is trade the crops for emeralds, but Villager trades are so expensive anyway.
Chicken Farms: I can already plant a field of potatoes and bake them all in a furnace with a bucket of lava, so I don't think it's essential that this farm gets nerfed.
Iron Golems: I think I covered this one with my discussion about Iron as a farmable resource.
AFK changes: No please, I don't want a random system like this for me to deal with.
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Because dust is not really... known... to stop a mass of flowing water?
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This is your suggestion, you gotta come up with the mechanics yourself and not leave blanks for us. Though you did give an idea for the ectoplasm, but still.
Again, your idea so you gotta come up with the stuff. It's alright to ask for help, but after you established what the ideas are beforehand.
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Adding gold as currency would be a terrible decision. Emeralds were thrown in to be something original in terms of currency, and not gold which an infinite amount of games always overuse... Don't see any point in the "broken box" thing.
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The uncraftable things shouldn't suddenly become craftable. Especially the totem. The only one I could maybe support is the name tag, but the recipe you gave makes it too easy to get.
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What's with the "this isn't how it's meant to be" statements in your suggestions..? You not agreeing with something doesn't rewrite the logic of said thing being "not meant to be". If there's no sheep nearby, you have to rely on spider string.
I can just slap a dirt house together. I can't complain about this, but It doesn't really change difficulty/offer a challenge by all that much.
Realism isn't a positive trait. It's a neutral one. Realism doesn't really mean anything. It's gameplay we care about. No one is gonna have the thought process of "man I hate this mechanic but hey it's realistic!" This 'fix' also seems like it would be super buggy. Especially in multiplayer. The first 'fix' is much more plausible.
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This isn't a good reason to remove it from everyone's game.
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I think you should have done some searching. People suggested this stuff for years. Emerald and obsidian armor are among the most unfavored suggestions. A few bonus points for attempting to give the armors some uniqueness, but are overpowered. Emeralds can be farmed easily so it'd be stupid easy to get that stuff. Coal and redstone armor would be weird.
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I would actually love this to the unhealthiest degree ever. I can't see it happening, but I'd be all over it.
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Satisfy the community or satisfy you? I've never heard anyone else have this problem. Not a single other person. Ever.
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I think that's what he meant. Mojang is not gonna add this weird "Survival 2" gamemode. Gamemodes affect the player more than they do anything else. Which is why adding new mobs just for this awkward gamemode doesn't work out.
It feels like you've added things off the top of your head, because some of your ideas feel inconsistent and 'slapped-in just because'. The hunger is our stamina bar, we don't need another type of stamina bar. Changing the mechanics slightly isn't very appealing.
We don't "need" a new gamemode. Who needs it, all of us or you? If people want a different experience, they can get mods. There's a million things players lean towards, but that doesn't mean there should be a gamemode to cater to every type of player. The gamemodes we have now give us all that we need.
Players will play how they play. Even this gamemode will probably have some people playing it differently than how you want it. I don't think Mojang would want to balance two different survival modes when just one can be worked on.
I'm glad your understanding the negatives, but... well I'm gonna be a broken record once more: gamemodes aren't about thrown-in mobs and mildly tweaked mechanics.
Why not just balance survival mode better instead of adding another one..? Again, why does this gamemode get to touch vanilla while thousands of others' gamemode suggestions don't (and all got shredded in the process).