Curing everything is fine, but I don't see the point in that nausea stuff. No other food makes you sick when eating too much, so making cheese the only one that does this is just awkward.
So I'm pretty animated about this. And that's because WE want more stair choices! I mean, there's other things we'd want (like more types of trees- COUGH COUGH FRUIT TREES), but right now, we need to focus on the stairs.
Who's "we"?
So first we deal with adding the stairs.
Then we add fruit trees.
Fruit trees are important because..? It sounds like you're doing some mass projecting here. This technically turns your thread into a wishlist.
Well, there won't be a single "Blocks" thread, as I'll be talking about the new blocks where they are relevant (for example, when I talk about the overworld). Thanks for the offer, though.
My offer also extends to mobs. You've seen my custom texture/model work. I never disappoint.
I'm watering it down less than I'm buffing it up. The end result is that potions are more powerful, but not that much more powerful.
I'm still not getting at all how you think current potions are underpowered. I don't know, maybe you haven't used them long enough or in the best ways possible. Potions have been complete game-changers for me. One Strength 1 potion and I could find myself dominating a situation where I would have been killed otherwise.
And you can still drink both of them. Most effects should last more than 30 seconds. However, you need to be skilled enough to survive the delay, or else you're relying on potions instead of skill too much.
I could understand this if you drank a fart-ton of potions, but a second potion causing nausea is still annoying. You say you think potions are underpowered, but there are some of us who find them balanced as is, which in our point of view would just be a pointless nuisance of a change. Even if your idea is perfectly balanced, it's not the best approach.
Many other games just don't let you drink potions in succession at all. This system does, it's just punishing. If you need multiple effects quickly, use the potion combination system.
So... combining potions beforehand causes no sickness, but drinking them separately does?
We now have the recipe book, so remembering recipes won't be an issue (and most people should be able to remember even the anvil's 7x7 recipes after enough repetition). Unlocking things as you progress gives a feeling of accomplishment (granted, it's annoying when overdone, but there's no way to tell where overboard is without a working proof of concept to playtest).
We are nowhere near using up all combinations of crafting to ever need 4x4. Badprenup already nailed this one. Anything past 4x4 is insanely too much. I don't even want to imagine clicking and dragging on a 7x7 grid every time I want to make something. Recipe book or not.
Let me know when you get to the "Blocks" thread of this mass suggestion. I'll be able to actually provide images for that one, if need be.
Yes, it's balanced—for Minecraft. Minecraft 2 is a different matter; it's designed to be harder. However, I, along with a bunch of other players, find that the inability for potions to stack makes them underpowered (if it wasn't so annoying, then why is stackable potions such a common suggestion?).
An idea being suggested a lot doesn't make it good. There's a reason why potions never stacked in the first place? I don't get where the "underpowered" thing even comes from. You're suggesting this stuff to stack but then dampen it down with the annoying potion sickness thing. Why buff it and then water it down if it can just be left alone?
And besides, Minecraft isn't school, so I guess you can't compare the two.
Ugh, dude. No. The comparison had to do with your really weird answer.
Regardless of certain opinions, Minecraft isn't cancer, so I guess this comparison doesn't work either.
And here I'm thinking that cancer, school and Minecraft were all the exact same thing this whole time. It's a good thing someone was on this forum to tell me otherw- Duuuuude, again. This is about your answer about your potion stuff.
Anyway, the nausea is the solution to the potion balancing problem. It is not the solution to the nausea.
There's gonna come a time where two potions will really help you out. That doesn't need to be ruined with some annoying effect.
And how often do you bother to make yourself as such? It's not very difficult to get ingredients, so you could be this lightning fast tank with night vision all the time—but you don't because moving potions around is annoying and can't be done in the heat of battle when they're the most important.
That's why you drink this stuff before the battle. You can also pull it off during one, it's just more tedious to do. There's another issue, if I'm fighting a boss and need all the help I can get. I don't want some trollish nausea effect happening.
Regardless, it seems neither of us is going to be gaining ground if this argument continues. Even if potions being stackable is somehow imbalanced, it's not the end of the world and won't remove all difficulty. Do you have feedback on anything else in the suggestion?
The 4x4 and 5x5 crafting grids are too much. They're overspoiling and pave the way to having to remember a mass ton more complex recipes. Also, you make a comment on how easy it is to get a crafting table. There's a lot to do in the game, chances are, it's best to have all this stuff unlocked from the start.
And if you want to avoid said annoyance, then you can simply not drink more than one potion at a time. The system is designed so that you can drink more than one potion at a time, but doing so punishes the player. Besides, it gives a realistic use to an otherwise pointless potion effect.
That's stupid. The potion system is perfectly balanced as is. You can't stack potions but you can drink as many as you want, and some of them require extremely hard to get ingredients. On of that, you may have to do some speedy click-dragging to get to more potions in your non-hotbar inventory. That's like saying "If you don't want to be in the school play, just drop out of school!"
With the nausea effect, you won't be able to see as well. You can still do stuff, but you won't be as effective. You should still be able to mine, as I don't see having multiple mining effects being too unbalanced, but where it would really be unbalanced, combat, it makes it more difficult to properly gauge where your opponent is.
So this annoying nausea is more annoying than I thought...
I'm talking about the sequel. You can consume your first potion quickly, but trying to consume more than one in quick succession is discouraged, though not impossible. The quote is right after I talked about potions being drunk faster and not impeding movement.
In the first quote I responded to in this very post, you provided the problem as the solution... to the problem. Let's cure someone's cancer by adding more cancer cells to their cancer cells.
I can not get over the fact that you said potions are "clunky and often underpowered", but then present something that weakens the integrity of them. Just... huh? They are not underpowered. You're missing out, dude. The right potions can turn you into a lightning fast tank with night vision. That is the ultra-antithesis of underpowered.
Good luck actually doing any fighting or undersea mining without being able to see what you're doing.
Water Breathing adds some extra light to your diving. Not enough? Night Vision.
Regardless of the potion sickness, the game is being designed with the fact that you can consume multiple potions at a time very quickly. It's not imbalanced as a good player is expected to do it.
Wait, I'm so lost now. You're talking the game (first or second) being designed for quick consuming of potions but your idea of potion sickness stops that? I don't even know the context of this very quote.
I don't know about you, but I have never once brewed a potion in Minecraft[/i].Potions are clunky and often underpowered. To fix this, you drink potions twice as fast, are no longer slowed down by them, and they stack to 4.
You. Can't. Be. Serious. Are you aware how powerful potions can be? Do you know how much [i]one[/i] potions can turn the tide of things. Being able to walk across the Nether's lava? Able to do some deep sea mining because Water Breathing? Fighting with Strength I and Swiftness I, while splash potioning your wolf with Strength I. Yeah, that's not underpowered in any sense of the world. No potion stacking.
Like what RobertFrans said, a game like The Sims has nothing to continue off of, yet it still has had multiple sequels. A sequel doesn't need to be a continuation of something, it can be a reimagining of the original or a game that adds a lot of new features. As Minecraft is a game that is constantly adding new features, the former fits better, which is what I'm aiming to do in my series (not that I fully agree with this suggestion, however).
The Sims and Minecraft have very different mechanics, and The Sims can't be constantly updated in the same way Minecraft can. No matter what my mindset is, I can not for the life of me picture a sequel to this game. A story thrown in would make it so much worse.
Uuugh come on. More "Minecraft 2" threads? There's nothing to continue off of, so there's no reason for a *sequel. The game we have can already be beautifully updated, and it works perfect with no story or anything. Adding that stuff just waters down the experience.
Uhh, could you add some line breaks to that please? It looks borderline wall-of-textish.
So far I don't support or unsupport. It's a good idea, but sounds like it could get kind of unbalanced if I tame enough of these things and have a "fishing industry" going on.
Like I said in the other thread about potions, this just worms around the balance of potions not being stackable for overpowered combination. Potions not stacking is like that for a reason.
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It's okay, but I don't think I'd make these claws when I could easily stack blocks below myself.
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This forum encompasses the PC. Anyway, I don't think there needs to be that much complexity just for an eclipse sprite.
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Curing everything is fine, but I don't see the point in that nausea stuff. No other food makes you sick when eating too much, so making cheese the only one that does this is just awkward.
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Because this is sooooo important... -____-
Who's "we"?
Fruit trees are important because..? It sounds like you're doing some mass projecting here. This technically turns your thread into a wishlist.
no.
???
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My offer also extends to mobs. You've seen my custom texture/model work. I never disappoint.
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I'm still not getting at all how you think current potions are underpowered. I don't know, maybe you haven't used them long enough or in the best ways possible. Potions have been complete game-changers for me. One Strength 1 potion and I could find myself dominating a situation where I would have been killed otherwise.
I could understand this if you drank a fart-ton of potions, but a second potion causing nausea is still annoying. You say you think potions are underpowered, but there are some of us who find them balanced as is, which in our point of view would just be a pointless nuisance of a change. Even if your idea is perfectly balanced, it's not the best approach.
So... combining potions beforehand causes no sickness, but drinking them separately does?
We are nowhere near using up all combinations of crafting to ever need 4x4. Badprenup already nailed this one. Anything past 4x4 is insanely too much. I don't even want to imagine clicking and dragging on a 7x7 grid every time I want to make something. Recipe book or not.
Let me know when you get to the "Blocks" thread of this mass suggestion. I'll be able to actually provide images for that one, if need be.
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An idea being suggested a lot doesn't make it good. There's a reason why potions never stacked in the first place? I don't get where the "underpowered" thing even comes from. You're suggesting this stuff to stack but then dampen it down with the annoying potion sickness thing. Why buff it and then water it down if it can just be left alone?
Ugh, dude. No. The comparison had to do with your really weird answer.
And here I'm thinking that cancer, school and Minecraft were all the exact same thing this whole time. It's a good thing someone was on this forum to tell me otherw- Duuuuude, again. This is about your answer about your potion stuff.
There's gonna come a time where two potions will really help you out. That doesn't need to be ruined with some annoying effect.
That's why you drink this stuff before the battle. You can also pull it off during one, it's just more tedious to do. There's another issue, if I'm fighting a boss and need all the help I can get. I don't want some trollish nausea effect happening.
The 4x4 and 5x5 crafting grids are too much. They're overspoiling and pave the way to having to remember a mass ton more complex recipes. Also, you make a comment on how easy it is to get a crafting table. There's a lot to do in the game, chances are, it's best to have all this stuff unlocked from the start.
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Yeah I stopped there. I don't want anything that's hostile and has 300 health.
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That's stupid. The potion system is perfectly balanced as is. You can't stack potions but you can drink as many as you want, and some of them require extremely hard to get ingredients. On of that, you may have to do some speedy click-dragging to get to more potions in your non-hotbar inventory. That's like saying "If you don't want to be in the school play, just drop out of school!"
So this annoying nausea is more annoying than I thought...
In the first quote I responded to in this very post, you provided the problem as the solution... to the problem. Let's cure someone's cancer by adding more cancer cells to their cancer cells.
I can not get over the fact that you said potions are "clunky and often underpowered", but then present something that weakens the integrity of them. Just... huh? They are not underpowered. You're missing out, dude. The right potions can turn you into a lightning fast tank with night vision. That is the ultra-antithesis of underpowered.
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Balance? Balance?! Dude, that's annoying.
Water Breathing adds some extra light to your diving. Not enough? Night Vision.
Wait, I'm so lost now. You're talking the game (first or second) being designed for quick consuming of potions but your idea of potion sickness stops that? I don't even know the context of this very quote.
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You. Can't. Be. Serious. Are you aware how powerful potions can be? Do you know how much [i]one[/i] potions can turn the tide of things. Being able to walk across the Nether's lava? Able to do some deep sea mining because Water Breathing? Fighting with Strength I and Swiftness I, while splash potioning your wolf with Strength I. Yeah, that's not underpowered in any sense of the world. No potion stacking.
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The Sims and Minecraft have very different mechanics, and The Sims can't be constantly updated in the same way Minecraft can. No matter what my mindset is, I can not for the life of me picture a sequel to this game. A story thrown in would make it so much worse.
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Uuugh come on. More "Minecraft 2" threads? There's nothing to continue off of, so there's no reason for a *sequel. The game we have can already be beautifully updated, and it works perfect with no story or anything. Adding that stuff just waters down the experience.
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Uhh, could you add some line breaks to that please? It looks borderline wall-of-textish.
So far I don't support or unsupport. It's a good idea, but sounds like it could get kind of unbalanced if I tame enough of these things and have a "fishing industry" going on.
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Like I said in the other thread about potions, this just worms around the balance of potions not being stackable for overpowered combination. Potions not stacking is like that for a reason.