I know I'm repeating myself here but... that's not a good reason to add something like this. Every player in the world wants more inventory space at times but it's up to us how to manage it. I get you want a useful tool to not be pushover-easy to get, but temple + pocket knife thing =/= logical. Even by Minecraft standards.
I don't support the idea, but I'll try to be constructive anyway and state that something like this could probably still be expensive without being a find-only item. Some seeds can be unforgiving and not only temples, but jungles altogether, so there's so much rarity on something just to save you a couple inventory slots. Sadly, I can't think of a good craft recipe myself.
This idea is different because you take the tools and, yes, craft them together (on an avnvil) but each tool retains their idividual properties and durabilities. The idea is to save space, in both your inventory and your hotbar. So, you could craft two or three picks onto the Tool Case, one with efficiency, one with Silk Touch, one with Unbreaking, and then switch them around depending on what tool you wanted!
The idea is nothing more than something that saves you some inventory space, and I can't see that as something that's worth putting in vanilla. And on top of that, can only be used by finding something you randomly find in a temple.
Yes, you are correct. However, enchantment tables are WAY to random, and there is not a selection list. I just wanted to see something added that would give people something to add progress. Regardless, a new armor build and craftable elytra would be nice.
Enchantment tables are meant to be random. That's balance, not some programming mistake.
In order to make this special Multi-Tool, you have to have a Tool Case, an oblong, faded silver item found only in desert/jungle temples.
That's pretty random. You say this idea is not a tool that does everything, yet you can combine it with other tools and make it so. Unless there's something I missed, this is just another classic "be able to mash tools into one tool" idea. No reason to take the time and spend XP to mishmash tools together when I can just easily switch to another.
You should add explosive arrows it will be really fun
Anyway, the idea makes no sense. From what you've given us, the new craft table acts like an anvil? We can upgrade stuff without the need of a new crafting table.
A divine comedy about religion should never touch the game. Believe me I actually like that story, but it has no place in this game. And not everyone is gonna pick up the reference. This idea does seem like it could complicate the Nether more than it needs to.
That intro at the beginning of the suggestion was probably a bit longer than it needed to be.
Elytra Stuff - Don't see a problem there.
Teleport Station - Seems balanced enough.
Level by Ore - This works fine between just iron and diamond, but note that gold can be farmed and so can emeralds, meaning that making those last two kinds of blocks somewhat easy. I know you can camp an Iron Golem for iron, but iron is still the lowest tier.
Ahhhhh yet another splash milk potion idea, we'll put that in the warehouse with the others and call you in 6 months. That idea is frowned upon for good reason as it's too trollish and overpowered in deleting so many potion effects at once. Why are we talking about horse tails all of a sudden? You're only allowed one idea per thread.
Redstone - That's why it'd have to be carefully built and streamlined. It's the same for all redstone contraptions, isn't it?
Sugar - That's why I picture this as a low-tech alternative to potions that can be used early on, with a heavy drawback.
Redstone - Ehhhh, that seems a bit cop-outish. Not every redstone contraption has the luxury of being perfectly protected like that. What's easier, simply not having redstoned entities or making sure every single contraption out there is active-wrongly proof? Sugar - That's actually a lazy, cheap view in game design. This is just an underpowered mini-potion. But worst of all, it's a mini-potion.
Flint & steel is weapon difficult to use in big battles.
You must click in a block to cause fire, direct click to oponent does not causes fire, and obviously can not be used in the air to do fast attacks.
Also to can click the block where is the mob or oponent, you must be near, and this is hazarous.
Direct clicking on your enemies like this is just as hard in said big battles...
Sorry, but most of these are absolutely awful, and the other chunk of them are just pointless. These ideas mostly consist of already disliked/debunked things on this forum.
Bleeding won't happen, Minecraft won't have gore as it's a game for all ages. Breaking and fixing bones would be horrible, micromanagement. Backpacks are just carry around chests, that's what donkeys are for. The candle is a no-no, as the game would be too laggy with dynamic lighting. Drills sound like an upgrade of pickaxes. I can't see any point for the camp fire because it copies the furnace. The bear trap seems like a bit much since you can already make pretty easy traps.
The only two things I like in the idea are the land marker and edit tools, so very minimal support. No need to turn the game into DayZ.
I really don't see much trouble in adding mods the way we do now. And this doesn't even include something like Mincraft Forge. Simply "just making it so adding mods is easier" is not very easy in itself for the way Minecraft is set up. Especially for a game that gets quite a lot of updates.
There's no doubt something like this could be useful, though it has no reason to be a menu option for just one gamemode. Making it a series of commands would work better.
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Regardless of what your opinion is, it's not an oversight...
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I know I'm repeating myself here but... that's not a good reason to add something like this. Every player in the world wants more inventory space at times but it's up to us how to manage it. I get you want a useful tool to not be pushover-easy to get, but temple + pocket knife thing =/= logical. Even by Minecraft standards.
I don't support the idea, but I'll try to be constructive anyway and state that something like this could probably still be expensive without being a find-only item. Some seeds can be unforgiving and not only temples, but jungles altogether, so there's so much rarity on something just to save you a couple inventory slots. Sadly, I can't think of a good craft recipe myself.
1
The idea is nothing more than something that saves you some inventory space, and I can't see that as something that's worth putting in vanilla. And on top of that, can only be used by finding something you randomly find in a temple.
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Enchantment tables are meant to be random. That's balance, not some programming mistake.
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That's pretty random. You say this idea is not a tool that does everything, yet you can combine it with other tools and make it so. Unless there's something I missed, this is just another classic "be able to mash tools into one tool" idea. No reason to take the time and spend XP to mishmash tools together when I can just easily switch to another.
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I strangely like it. Supports.
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Anyway, the idea makes no sense. From what you've given us, the new craft table acts like an anvil? We can upgrade stuff without the need of a new crafting table.
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You know an idea is gonna be good when the OP needs time to think right at the start of it.
This is all too generic, cliched and bland for vanilla. No support to the Nth degree. And maybe get the gum stuck from out of your question mark key.
1
A divine comedy about religion should never touch the game. Believe me I actually like that story, but it has no place in this game. And not everyone is gonna pick up the reference. This idea does seem like it could complicate the Nether more than it needs to.
1
That intro at the beginning of the suggestion was probably a bit longer than it needed to be.
Elytra Stuff - Don't see a problem there.
Teleport Station - Seems balanced enough.
Level by Ore - This works fine between just iron and diamond, but note that gold can be farmed and so can emeralds, meaning that making those last two kinds of blocks somewhat easy. I know you can camp an Iron Golem for iron, but iron is still the lowest tier.
So moderate support.
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Ahhhhh yet another splash milk potion idea, we'll put that in the warehouse with the others and call you in 6 months. That idea is frowned upon for good reason as it's too trollish and overpowered in deleting so many potion effects at once. Why are we talking about horse tails all of a sudden? You're only allowed one idea per thread.
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Redstone - Ehhhh, that seems a bit cop-outish. Not every redstone contraption has the luxury of being perfectly protected like that. What's easier, simply not having redstoned entities or making sure every single contraption out there is active-wrongly proof?
Sugar - That's actually a lazy, cheap view in game design. This is just an underpowered mini-potion. But worst of all, it's a mini-potion.
Direct clicking on your enemies like this is just as hard in said big battles...
1
Sorry, but most of these are absolutely awful, and the other chunk of them are just pointless. These ideas mostly consist of already disliked/debunked things on this forum.
Bleeding won't happen, Minecraft won't have gore as it's a game for all ages. Breaking and fixing bones would be horrible, micromanagement. Backpacks are just carry around chests, that's what donkeys are for. The candle is a no-no, as the game would be too laggy with dynamic lighting. Drills sound like an upgrade of pickaxes. I can't see any point for the camp fire because it copies the furnace. The bear trap seems like a bit much since you can already make pretty easy traps.
The only two things I like in the idea are the land marker and edit tools, so very minimal support. No need to turn the game into DayZ.
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I really don't see much trouble in adding mods the way we do now. And this doesn't even include something like Mincraft Forge. Simply "just making it so adding mods is easier" is not very easy in itself for the way Minecraft is set up. Especially for a game that gets quite a lot of updates.
0
There's no doubt something like this could be useful, though it has no reason to be a menu option for just one gamemode. Making it a series of commands would work better.