I'm working on building a Japanese castle and it requires quite a bit of quartz. I could use concrete, and it's a great block, but the white concrete has a grey/blue undertone. Bone can be used, but it's a bit dingy. Wool is another possibility but the texture isn't smooth. Diorite would be okay if it didn't have the black and grey specks in it. In addition to it's innate beauty, quartz is the only white block that can be slabbed and staired. (I'm not counting sandstone since it's more cream/pale yellow.)
I think the whole "pirate" thing is a bit too boring and cliché. Human mobs altogether usually don't work out. I think this idea would land if the mobs had more originality toward them.
Sorry to say this feels like simple copycatting of villagers of the Overworld and giving them a new coat of paint. And taking the iron golem and making a "lava golem" and "end golem" isn't very creative.
The player's rate of losing hunger is dramatically reduced when holding this tool. This should be on leggings or boots. Not a tool. That's weird.
Crushing
Max level: 1
When mining iron or gold ore, it turns it into ingots automatically, instead of needing to smelt the ore. Ores mined this way drop XP like other ores. Can be combined with Fortune to give a higher yield on iron/gold ore. Cannot be combined with Silk Touch. A very said-before idea. Not the worst idea but dampens the point of furnaces.
Experience
Max level: 3
Gives more experience from mining ores. This would flood the player with way too much XP. Especially from Quartz.
Swords:
Critical (need a better name lol)
Max level: 4 (5)
Does more damage for critical hits. Level 5 can only be applied with an anvil. Sounds balanced on paper, but isn't in actuality. That damage adds up in the end and is easily spammable.
Stunning
Max level: 3
Chance to give Slowness V for 2 seconds to an enemy. The chance increases with the level. With level 3 there is a 100% chance. Why copy slowness to an enchantment?
Recharge
Max level: 3
For 1.9 combat mechanics, this decreases your attack cooldown time. Can also be applied to tools (such as an axe) with an anvil. The entire point of 1.9's combat was to not have the decreased cooldown at all. No point in putting that in an enchantment.
Recover
Max level: 1
Gives you regeneration when you have 2 or less hearts of health (or when your health bar starts shaking).
Why is this on a sword?
Armor:
Sneaky
Max level: 4
Decreases damage taken while sneaking. Kind of random and situational. Players will just sneak on purpose to get this buff. It's the same as protection but with sneaking.
Tank
Max level: 3
Decreases knockback taken from attacks. Fair enough.
Escape (boots only)
Max level: 2
When attacked, you receive speed II for a hasty getaway. The duration depends on the level of the enchant. Seems like a mini-speed potion. I'm 50/50 on this.
Healthy
Max level: 2 (3)
Gives you 1 extra heart (in the form of health boost) for every level of enchantment. Level 3 can only be applied with an anvil. Ehh, there's already a potion that does this.
Increases the distance you can shoot. (I got this idea from the same forum post as Drawback)
Good.
Homing
Max level: 1 (2)
With this rare enchantment (as rare as Infinity), the arrow will predict which entity it is most likely to hit and curve its path toward that entity. The amount of curvature the arrow makes will depend on the level of the enchantment. Level 2 can only be applied with an anvil. Feels a bit cheap. It's already stupid easy to pelt something with arrows.
Dude do you even understand why we're not supporting? Creepers and Endermen are designed to fit the game more. Again, do I want to be abducted and experimented on against my will? No. No.
I can't nope any harder than I just did. This is all way too goofy and unfitting. I don't want to be abducted. I don't want non-game fitting experiments to be done on me. I don't want aliens messing up my terrain. The game should have no guns whatsoever. This is all just weird, trollish and would be a very 'immature' add.
The idea is good on paper (no pun intended?), but Minecraft isn't a story game. It works off of everything being originless. And not everyone will like the stories, so it's better for things to be a mystery than to be cheesy, badly written or just plain boring. The tips part is fine, but once you know how to do everything, the tip books will be a waste of space.
which can be enchanted with shrinking, which makes you the size of a bee.
This is where you lost me. What's with this habit of putting complicated and awkward attributes for your mob ideas? Fire proof bees? Bee wool? Bees collecting lava? Where and how are you putting stuff like together for this idea?
The idea is senselessly over-complicated, unfitting and super random. Support = no.
Let's be a little realistic here, the coal has to go somewhere.
I am frozen in pure, unforgiving confusion when people say stuff like this. So I'm gonna annoyingly take damage over a mechanic that never needed to exist, but I'll tell myself "well at least it's realistic!! <=]" Super extreme no support. Why would you ever want this?
The thing is, when mobs are about to kill you are you are about to starve, just put it on peaceful. There goes the challenge.
With this idea, you can still enjoy a challenge and not be tempted to cheat this way.
That doesn't work as a good solution. What if the difficulty is locked? Peaceful is not gonna make up for troll tornadoes that destroy everything just because.
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Quartz is pretty plentiful in the Nether. I don't see much point in having a mob drop it.
That's a weird reason for this.
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I think the whole "pirate" thing is a bit too boring and cliché. Human mobs altogether usually don't work out. I think this idea would land if the mobs had more originality toward them.
2
Sorry to say this feels like simple copycatting of villagers of the Overworld and giving them a new coat of paint. And taking the iron golem and making a "lava golem" and "end golem" isn't very creative.
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1
Google. Some kids just post without thinking or looking at the date.
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Dude do you even understand why we're not supporting? Creepers and Endermen are designed to fit the game more. Again, do I want to be abducted and experimented on against my will? No. No.
You skipped over that point completely.
0
Awful comparison. Zombies don't abduct us against our will, do experiments nor mess with the terrain?
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A lot of these are very plausible and would fit with the game almost perfectly. Though some of those mobs have more mechanics than they really need.
70% support.
1
I can't nope any harder than I just did. This is all way too goofy and unfitting. I don't want to be abducted. I don't want non-game fitting experiments to be done on me. I don't want aliens messing up my terrain. The game should have no guns whatsoever. This is all just weird, trollish and would be a very 'immature' add.
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I think the idea is wicked good tbh.
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This is a bit better than your other mob ideas. It's a decent idea but the attributes are kinda out there. I'm 50/50 on this.
Neutral Stance
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The idea is good on paper (no pun intended?), but Minecraft isn't a story game. It works off of everything being originless. And not everyone will like the stories, so it's better for things to be a mystery than to be cheesy, badly written or just plain boring. The tips part is fine, but once you know how to do everything, the tip books will be a waste of space.
Extremely minimal support on only the tips part.
1
This is where you lost me. What's with this habit of putting complicated and awkward attributes for your mob ideas? Fire proof bees? Bee wool? Bees collecting lava? Where and how are you putting stuff like together for this idea?
The idea is senselessly over-complicated, unfitting and super random. Support = no.
1
I am frozen in pure, unforgiving confusion when people say stuff like this. So I'm gonna annoyingly take damage over a mechanic that never needed to exist, but I'll tell myself "well at least it's realistic!! <=]" Super extreme no support. Why would you ever want this?
0
That doesn't work as a good solution. What if the difficulty is locked? Peaceful is not gonna make up for troll tornadoes that destroy everything just because.