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    posted a message on Sleeping bag
    Quote from Wolftopia»

    I still don't understand what you think is overpowered. You can't skip the night any easier with this than you can with a bed. The only difference between this and a bed is that 1. you don't have to break it for it to not set your spawn and 2. you can keep another spawn point you had before. And even those aren't really big deals.

    Skipping the night can be a without setting your spawn point can be a massive advantage depending on where you are. You can skip the night effortlessly with beds, and even easier with sleeping bags. That comes off as a massive buff even though it doesn't look like that on paper.
    Posted in: Suggestions
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    posted a message on Minecraft enderdargon

    You just suggested one of the most unfavored suggestions on this forum. Flying in survival has been proven to be unbalanced as hell.

    Posted in: Suggestions
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    posted a message on Sleeping bag
    Quote from lagagamorp»

    You can already do that by burying yourself

    Hmmm, no. Burying yourself and staying there =/= skipping night altogether.
    Quote from Wolftopia»

    How is this overpowered? Is it because the recipe doesn't require wood? You need wood for a crafting table, you know...

    I explained why in the very post you quoted. A crafting table. Yeah. It's not very to get wood to make one..?
    Posted in: Suggestions
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    posted a message on New Game Mode: Constructive Mode

    Whether you choose to believe this or not. Your reasons are very subjective. What if I want these new mobs but still want the same survival? This is why doing a weird gamemode split thing would be a real dumb choice on Mojang's part. It complicates things for no reason and leaves Mojang to now balance two types of survival. Just no.

    Posted in: Suggestions
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    posted a message on Sleeping bag

    Ehhhh... Sounds overpowered, because you can just skip the night even easier from anywhere...

    Posted in: Suggestions
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    posted a message on Ender villages, and gryphons. (not a wishlist)

    After the village part, it all started to get really random. I don't know if I want villagers just copied over to The End. I don't like the Enderboots because they're boots with "pre-enchantments" on them that for some reason affect hunger..? The gryphon sounds too weird even by Minecraft standards. Why is it tamed by gold?

    Posted in: Suggestions
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    posted a message on New Game Mode: Constructive Mode
    Quote from Wolftopia»

    Adding another gamemode isn't splitting the game. It's allowing for more opportunities. (It's splitting a gamemode.)


    I think that's what he meant. Mojang is not gonna add this weird "Survival 2" gamemode. Gamemodes affect the player more than they do anything else. Which is why adding new mobs just for this awkward gamemode doesn't work out.
    In this, the "stamina bar" does not deplete unless you sprint (for a while) or take damage. Also, the main reason for having this is so that it is recognizable as a different gamemode. It would act more as something you fill up to regenerate your health (like the hunger bar has become) than something to make the player have to get food. I will admit, though, that this is lacking difference to the hunger bar.

    It feels like you've added things off the top of your head, because some of your ideas feel inconsistent and 'slapped-in just because'. The hunger is our stamina bar, we don't need another type of stamina bar. Changing the mechanics slightly isn't very appealing.
    This explains why we need a new gamemode. Current survival has become / is becoming this mode, just with farming not as feature-integrated as in this suggestion. The point of this suggestion is to allow for normal survival mode to have more survival-like features, while keeping the option for players who like the new style of play to play how they like.

    We don't "need" a new gamemode. Who needs it, all of us or you? If people want a different experience, they can get mods. There's a million things players lean towards, but that doesn't mean there should be a gamemode to cater to every type of player. The gamemodes we have now give us all that we need.
    Some people want to not have to gather resources once they've advance; they'd rather build intricate farms. However, there are still others (like me & TheMasterCaver) that prefer to collect the resources manually. The thing is, it's hard for these different types of people to coexist on a multiplayer server, and the whole definition of "survival mode" has been twisted. I personally think a division of gamemodes would be really good, as it would make it clear to how people play and balanced on a server, and also possibly introduce some players to the "original" survival mode playstyle that they might end up enjoying.

    Players will play how they play. Even this gamemode will probably have some people playing it differently than how you want it. I don't think Mojang would want to balance two different survival modes when just one can be worked on.
    Also, personally, I think more additions can be done to both gamemodes, also, since they would now be separate. I have only posted the bare minimum of what could be explored. I understand where you guys are coming from, and I completely respect your opinions, but by the same token I would like you to understand my reasoning behind this separation.

    I'm glad your understanding the negatives, but... well I'm gonna be a broken record once more: gamemodes aren't about thrown-in mobs and mildly tweaked mechanics.

    Do you know what one of the reasons for creative mode being made was? It was actually because so many people wanted to just build that they would duplicate, which was unfair for servers and unfit for the survival gamemode. Now, let's look at our current situation. People have built amazing farms, but no all of them stay true (or balanced) to what survival mode is all about and how it was designed and balanced to be played.

    Why not just balance survival mode better instead of adding another one..? Again, why does this gamemode get to touch vanilla while thousands of others' gamemode suggestions don't (and all got shredded in the process).
    Posted in: Suggestions
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    posted a message on New Game Mode: Constructive Mode

    It doesn't matter how players change or what they want. There have been a million suggestions for different gamemodes, and nearly all of them failed hard. How does this one magically beat all of the others and get to be a part of vanilla? Answer: It doesn't. That's not how gamemodes work and never will, or at least never should.


    Bringing up adventure mode doesn't help your argument, because that gamemode is extremely useful for custom maps. It opens a huge door for customization in a good way, without being too ridiculous or game-breaking. "Constructive Mode" is just "well guys it's like survival but this is different and this and this but everything else is the same. Oh hunger is replaced by a stamina bar for... some... reason." Hunger actually IS the stamina bar. So again, it's just hair-splitting.

    Posted in: Suggestions
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    posted a message on New Game Mode: Constructive Mode
    Quote from Wolftopia»

    Not true. Many players would prefer a middle-ground between survival and creative, while many others would like to keep survival mode the way it was originally intended to be. Having a middle-ground would allow more people to be satisfied.


    No, it's true. Did you hold a survey for said 'many players'? It doesn't matter anyway. This does not warrant a brand new gamemode by itself. Look at the differences between Survival, Creative, Custom and Adventure are so noticeable that it hurts a bit. Your gamemode on the other hand is just Survival but awkward stuff sprinkled in. That is not how gamemodes work. Your gamemode is super inconsistent and all over the place.

    Does there have to be a whole new gamemode for not being able to build or mine?


    I don't get the point you're trying to make here..?

    Words can't describe what I'm thinking. I'm not trying to sound mean, but there doesn't need to be a "Survival 2". It's just goofy hair-splitting.

    Posted in: Suggestions
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    posted a message on Waves and Tsunamis
    Quote from NinjaDogDB»

    If that occurred then there would be two tsunamis pretty close together which can create a lot of lag on older computers.

    Even newer PC's could suffer, given Minecraft's quirky coding. Chunk/light updates alone can hinder newer machines.
    Posted in: Suggestions
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    posted a message on New Game Mode: Constructive Mode

    This is just... really random and weird. The gamemodes we have now encompass everything we could ever want from the game. This however, is just an awkward rework of Survival with changes that sound like they were made up on the spot. There doesn't need to be an entirely new gamemode just for a different type of stamina bar or these strange bedrock idol things.


    I don't see how anyone would want to remember all of these random rules. This idea is all over the place, and might as well be called "Kind of Survival Mode 2". I don't support, sorry.

    Posted in: Suggestions
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    posted a message on The End Update - something that everyone wants

    Cool, I love when the title of a thread speaks for people (and isn't correct). We're adding rubies in the game just to throw in more armor because... just because? No thank you.

    Posted in: Suggestions
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    posted a message on Waves and Tsunamis

    The waves would look super ugly in this game, but might be passable. And I don't want a troll tsunami messing up everything I just made for no reason.

    Quote from ektod»

    come on! the tsunamis are great! i support, it will be good if it destroys a bit randomly the soils, and everything that water would wash away, it will force the players to build dams or reservoirs, and have a nice and intereresting phenomenon, also its not necessay to completely change the water mechanics, for example w = water ________wwww________ → ________________wwww a


    Just... no. This mentality is completely broken and no smart game developer would ever use this reasoning. People don't want to waste time building dams when tsunamis can just not be in the game at all.

    Posted in: Suggestions
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    posted a message on New Clouds

    Don't think I ever thought to notice clouds enough to care about that, but it's a decent idea anyway.

    Posted in: Suggestions
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    posted a message on Bandits!!!

    Nope nopey nope.


    I don't want a mob that takes my items. Why would anyone want this?

    Quote from EnderDude124»

    Actually, I think there IS a mod for this.

    Look it up :3


    "There's a mod for this" posts aren't allowed.

    Posted in: Suggestions
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