So... you want a game where you specifically control a business and it needs to be free. Let me put it this way, you're swimming in very shallow water here. So shallow that you couldn't drown yourself no matter how hard you tried. In short, not a lot of options there.
The Ancient Zombie, as you might have assumed, only spawns in Desert Temples. If you hate this idea and even me as well with an extreme red passion, that's cool. Just as long as you give reasons why you don't like the idea. Even if you don't support, I still want to give you guys a good read, and some pretty images.
Changelog: Last Update - 4/6/2016 (Smaller bullet points are older updates)
Curse is now able to be disabled with milk.
Removed "Vulnerability", "Immunity" and "Satisfaction" potion effects.
Gave Immunity potion a slight buff.
Gave Vulnerability potion effect cause victims to get the "2" version of negative potion effects.
Made Curse last for 2 minutes again.
Milk can't stop Curse.
Ancient Zombie can sprint.
Slightly boosted the mob's health.
Mob no longer burns in sunlight.
In my opinion, I find looting Desert Temples too easy, but I'm not basing this suggestion on that opinion, as this mob also adds a new item, potions/potion effects rather than just "being a challenge and that's it".
Health:(30) Damage:(4 on Easy), (5 on Normal), (6 on Hard) Spawning: They spawn only in Desert Temples. Unlike normal Zombies, they can spawn in light of 10 or less, rather than the standard 7 or less. This means that any sunlight bleeding into the temples will not hinder their spawns too much. They spawn uncommonly, similar to Enderman spawns in the Overworld.
Sounds: Yes, I even made some sounds for this mob. I made a little video here. I know the sounds may be goofy, but they should still give you a hint of what I was going for.
Behavior & Mechanics: They function exactly the same as Zombies, even chasing Iron Golems and Villagers if close enough.. You can already see they have more health and do more damage compared to a normal Zombie by the heart icons up there.
The second difference is that an Ancient Zombie will always turn a Villager into a Zombie - 100% chance, no matter what the difficulty is. The third difference is that these mobs don't burn in sunlight, so they can chase you even if you run out of the temple. Fourth difference is he doesn't summon more of any zombies (of any type). Fifth difference is that he can sprint, so... act fast.
Sure, they're still slow and dumb, but a single tap from this new mob can be very, very detrimental. Why? Because the most prominent feature of this new Zombie is the ability to give you the Curse potion effect for 6 minutes. That's something you don't want. On you that is. Let me explain what that does.
Curse completely negates any method of gaining health for the duration of this effect. Your natural health regeneration stops working regardless of having high hunger. Instant Healing potions will do nothing. Regeneration potions will give you the lingering potion effect, but Curse will cancel that out anyway. Curse will also change what your health bar looks like. It will look like this:
Yes, even the eyes on the Hardcore Mode health bar look all sad when cursed. An Ancient Zombie can't curse you if you hit it with a Potion of Weakness. The chance of getting this potion effect is 15% on Easy, 50% on Normal and 100% on Hard per hit. Other mobs being attacked by this mob can be cursed the exact same way as players - so be wary when your utility mobs pursue them.
Drops: 100% for Rotten Flesh, 45% for 1-3 Bones (each) and 30% for Ancient Flesh.
Woah! Cerroz, what is Ancient Flesh? Calm down, and let me answer the question before you assault me like that.
This slice of 2,000+ year old flesh brings a rather tactical eating choice, which is subject to change in this idea. Eating this will restore all hunger, but still have the 80% chance of giving the hunger effect, along with a 20% to give you blindness for 30 seconds. Feeding this to a wolf will restore all of its health.
So there's my suggestion. I'm cool with whatever you think of it. I hope this was a good read.
These look like things that could be spammed easily in servers. This also seems like something that would fit better in the form of note blocks. I know you can spam with the note blocks too, but not in the way these instruments could.
Also, it doesn't belong in the "Hated and Inferior Suggestions" section, since the puropse of that section is to go over hated ideas for vanilla minecraft, and explain why they're hated, not for hating on actions that a poster decides to do.
I was talking about the "alternate currency" thing for the inferior suggestions section. I didn't want thread linking there as well, I just forgot to mention that that part should be the "presentations you need to avoid" section.
I actually dreamt about a game like this existing a new nights before I came to this thread. That's kind of creepy. Overall, this game looks wicked awesome.
You don't understand , i'm not suggesting adding that into the game , Craft-able etc , what i'm suggesting is there should be an option in the player skin to make some parts glow ( for example : The armor layer added in 1.8 , eyes from the head layer etc )
Seems like a bit much for player skins. I don't know this isn't the best reason to not be on board with an idea like that, but that sounds like something that would be a complete cluttery eyesore in busy servers.
Excellent mob ideas for the biome. The zebra is nice, but the hyenas seem like a downgrade from wolves if they got the attack-you-even-if-tamed feature while wolves do not. I also see the elephant as an overpowered, rideable tank.
I support the zebras, a bit of the hyena part but not the elephants at all.
Edit: Also, just throwing this out there... It's not such a good idea to link to another thread just to explain something. You'd have been better off if you just copy and pasted the zebra part your other thread.
I got an idea for the "Hated and Inferior Suggestions" section.
Alternate Currency Items
"I suggest we have sapphire and rubies. They'd be awesome! Why are they awesome?! Because they could be another form of currency and not just emeralds!" So adding extra sprites that do the exact same thing as emeralds would be awesome because... just... because?! Okay.
Edit: Wait, got another one.
Linking to Other Threads/Sites to Explain Something
I don't think I saw that in the guide. So if someone suggests that they want ghosts in the game, it's a bad idea to go "well I don't need to explain ghosts, so here, <link to some wikipedia page>!" Just because the suggester doesn't feel like doing some extra typing.
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So... you want a game where you specifically control a business and it needs to be free. Let me put it this way, you're swimming in very shallow water here. So shallow that you couldn't drown yourself no matter how hard you tried. In short, not a lot of options there.
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The Ancient Zombie, as you might have assumed, only spawns in Desert Temples. If you hate this idea and even me as well with an extreme red passion, that's cool. Just as long as you give reasons why you don't like the idea. Even if you don't support, I still want to give you guys a good read, and some pretty images.
Changelog: Last Update - 4/6/2016 (Smaller bullet points are older updates)
In my opinion, I find looting Desert Temples too easy, but I'm not basing this suggestion on that opinion, as this mob also adds a new item, potions/potion effects rather than just "being a challenge and that's it".















(30)
(4 on Easy), 

(5 on Normal), 

(6 on Hard)



This slice of 2,000+ year old flesh brings a rather tactical eating choice, which is subject to change in this idea. Eating this will restore all hunger, but still have the 80% chance of giving the hunger effect, along with a 20% to give you blindness for 30 seconds. Feeding this to a wolf will restore all of its health.
Health:
Damage:
Spawning: They spawn only in Desert Temples. Unlike normal Zombies, they can spawn in light of 10 or less, rather than the standard 7 or less. This means that any sunlight bleeding into the temples will not hinder their spawns too much. They spawn uncommonly, similar to Enderman spawns in the Overworld.
Sounds: Yes, I even made some sounds for this mob. I made a little video here. I know the sounds may be goofy, but they should still give you a hint of what I was going for.
Behavior & Mechanics: They function exactly the same as Zombies, even chasing Iron Golems and Villagers if close enough.. You can already see they have more health and do more damage compared to a normal Zombie by the heart icons up there.
The second difference is that an Ancient Zombie will always turn a Villager into a Zombie - 100% chance, no matter what the difficulty is. The third difference is that these mobs don't burn in sunlight, so they can chase you even if you run out of the temple. Fourth difference is he doesn't summon more of any zombies (of any type). Fifth difference is that he can sprint, so... act fast.
Sure, they're still slow and dumb, but a single tap from this new mob can be very, very detrimental. Why? Because the most prominent feature of this new Zombie is the ability to give you the Curse potion effect for 6 minutes. That's something you don't want. On you that is. Let me explain what that does.
Curse completely negates any method of gaining health for the duration of this effect. Your natural health regeneration stops working regardless of having high hunger. Instant Healing potions will do nothing. Regeneration potions will give you the lingering potion effect, but Curse will cancel that out anyway. Curse will also change what your health bar looks like. It will look like this:
Yes, even the eyes on the Hardcore Mode health bar look all sad when cursed. An Ancient Zombie can't curse you if you hit it with a Potion of Weakness. The chance of getting this potion effect is 15% on Easy, 50% on Normal and 100% on Hard per hit. Other mobs being attacked by this mob can be cursed the exact same way as players - so be wary when your utility mobs pursue them.
Drops: 100% for Rotten Flesh, 45% for 1-3 Bones (each) and 30% for Ancient Flesh.
Woah! Cerroz, what is Ancient Flesh? Calm down, and let me answer the question before you assault me like that.
So there's my suggestion. I'm cool with whatever you think of it. I hope this was a good read.
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I was talking about the "alternate currency" thing for the inferior suggestions section. I didn't want thread linking there as well, I just forgot to mention that that part should be the "presentations you need to avoid" section.
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Seems like a bit much for player skins. I don't know this isn't the best reason to not be on board with an idea like that, but that sounds like something that would be a complete cluttery eyesore in busy servers.
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I support the zebras, a bit of the hyena part but not the elephants at all.
Edit: Also, just throwing this out there... It's not such a good idea to link to another thread just to explain something. You'd have been better off if you just copy and pasted the zebra part your other thread.
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I joke. The suggestion is original and well thought out and such, and adds even better use to these utility mobs.
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Alternate Currency Items
"I suggest we have sapphire and rubies. They'd be awesome! Why are they awesome?! Because they could be another form of currency and not just emeralds!" So adding extra sprites that do the exact same thing as emeralds would be awesome because... just... because?! Okay.
Edit: Wait, got another one.
Linking to Other Threads/Sites to Explain Something
I don't think I saw that in the guide. So if someone suggests that they want ghosts in the game, it's a bad idea to go "well I don't need to explain ghosts, so here, <link to some wikipedia page>!" Just because the suggester doesn't feel like doing some extra typing.
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Them making you angry is a secondary reason. If it was a primary reason reason, they'd do more than just steal from you.