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    posted a message on Enchantment: "Skillful"

    This sounds good on paper, but can potentially give the player way too much experience in the long run.

    Posted in: Suggestions
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    posted a message on dreams that commonly occur when sleeping
    Quote from WarningStorm6»


    if they fail to kill it, their player dies outside of the dream. if they stay in the coma for to long the player dies anyways. if the player dies, then their spawn point is gone and they spawn in the original spawn area.


    Uh I don't want any of that. These are annoying dangerous penalties that just don't need to be there. This is interesting and all, but I don't want to go through this dream stuff every time I want to use a bed and skip time. No support.
    Posted in: Suggestions
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    posted a message on Crafting Recipe Ideas

    The uncraftable things shouldn't suddenly become craftable. Especially the totem. The only one I could maybe support is the name tag, but the recipe you gave makes it too easy to get.

    Posted in: Suggestions
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    posted a message on Macro Forest
    Quote from Shroom_Kid»

    --ATTENTION: THIS THREAD IS A WORK IN PROGRESS. IT WILL BE UPDATED--


    You should maybe not do this. A lot of people won't check a thread over and over to see if it's updated. It's best to give the whole idea up front. It's not that bad of a problem here since you gave us enough info, but still.

    I don't know about the gigantic trees. Jungles already take that one. Some of the stuff in this biome seems pretty random.
    Posted in: Suggestions
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    posted a message on New Game Mode: Constructive Mode

    And you want this gamemode just to circumvent automated farms?

    Posted in: Suggestions
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    posted a message on Bring back the Far Lands as a Biome.

    Yeeeeaah... The Far Lands was pretty much a massive glitch that revealed a ton of ores. I don't think Mojang is gonna put back something that was fundamentally broken and removed for a reason.

    Posted in: Suggestions
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    posted a message on A Change To Beds

    I never understood this mindset of beds being 'overpowered'. Yes, you can skip the night, but you still potentially cut yourself off from drops the continuous spawning hostile mobs could give you. It'd be pretty annoying not being able to skip nights, especially when you got a lot of stuff to do in the daytime.


    Fix 2 sounds like it would pave the way for a lot of bugs and even desyncing. I'd hate to see that on multiplayer. Fix 3 just seems arbitrary. The extra sleep time is not always gonna hurt players as they'll find an effortless way around it.

    Posted in: Suggestions
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    posted a message on New Game Mode: Constructive Mode

    I think I confused mobs with your idol things. Which the setup for those is really weird. What if I want these idols in normal survival? Sorry to be a broken record here, but uh... Minecraft's gamemodes don't work like that.

    Posted in: Suggestions
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    posted a message on New Game Mode: Constructive Mode
    Quote from Wolftopia»

    1. We all know Mojang doesn't really look at these forums, so I don't expect Mojang to do anything I suggest.

    I think his point was that if Mojang saw this, do you really think they'd consider this?

    2. What mobs did I suggest that would be unique to this gamemode?

    I could've sworn you suggested mobs earlier?
    Posted in: Suggestions
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    posted a message on Random Mob Ideas
    Quote from Wolftopia»

    Actually, Shroom_Kid made a dedicated thread to the "underwater forcefields." Here is the link.

    Not really the best habit to post a suggestion and then have someone go to another thread just to understand something.
    Quote from Shroom_Kid»

    The reason the rustler is a creeper variant of the process of attacking. When it launches its branches at you, it builds up a ton of pressure einside of it using gunpowder. Then it releases that pressure, causing an explosion inside of it, which propels its branches in various directions.


    I kind of get it, but I think mob ideas go farther when they're original. Having another creeper comes off as... cheap.
    Posted in: Suggestions
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    posted a message on Random Mob Ideas
    Quote from Shroom_Kid»

    They drop magic raindrops upon defeat, which can be used to create underwater force-fields, but that's a story for another day.


    Bzzzzt! Nope. If you're gonna present something, explain it. Don't create a "to be continued" moment. Not everyone will check back on a thread just to see if one small thing was updated. Anyway, mob itself is okayish.

    Gerritoid-Giant water striders. They float on the surface of bodies of water. They won't attack you unless you are in the water. If they are ever outside of the water, they will scurry around looking for the closest body of water. They have 20 hp. They drop antennae and Gerritoid legs.


    What do both of those drops do? No idea what these things truly offer since you're leaving stuff unexplained...

    Ender knight-Elite endermen. They wear capes and hold Enderblades. Unlike normal endermen, they will attack you on sight. They have 60 hp, and will drop their blades and ender pearls


    No thanks. This comes off as super clichéd. Even knights alone go unsupported here. Endermen wearing capes? I'll pass.

    Rustler-A desert variant of the creeper. It's brown, and looks like a more dehydrated version of a creeper. Instead of exploding, it will shoot out many sharp branches in all directions. Unlike normal creepers, they will not die upon using this move. Instead, they must take a moment to recharge. During this process, they will avoid the player. The branches can be blocked using shields. Upon death, they will drop rustler branches, gunpowder, and sticks.


    This is really random. Why is this even a creeper variant?


    Frog-A tamable mob. They can be found in swamps, usually resting on lily-pads. They are much bigger than normal frogs, being about the size of a wolf. You can tame them by feeding them bugs, which can be caught with a butterfly net. They move by hopping around, and won't suffocate underwater. They attack using their long tongue. They will also chase arthropods, like spiders. If it finds small bugs, it will use its tongue to swallow them whole. It will also do this with other small mobs.


    Ehh, sounds like an upgrade of a wolf if bugs are around. Also sounds like I might lose the chance to get drops when these mobs are just being swallowed whole.


    Wisp-The wisp is a mob that is constantly on fire. It resembles a light blue, tiny ghost. It spawns in dark forests and woodland mansions. If you are hit by it, you will catch fire. It drops ectoplasm upon defeat.


    Dude, what's with all these unexplained drops? This sounds not much different than being hit by a zombie that's on fire. Does this thing also burn down entire forests just by existing? I hope not.
    Posted in: Suggestions
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    posted a message on A Change To Beds
    Quote from Wolftopia»

    Why Do Beds Need A Change?

    This probably isn't how it was meant to be, and is sort of unbalanced.


    What's with the "this isn't how it's meant to be" statements in your suggestions..? You not agreeing with something doesn't rewrite the logic of said thing being "not meant to be". If there's no sheep nearby, you have to rely on spider string.

    Fix 1- House Requirement
    Just like a villager house has to be a door with a block on top, there would be requirements for sleeping in a bed. There would need to be a block above it, walls within a certain radius surrounding it, and a ceiling. If the room is larger than 5x5, it would have to be lit up too.


    I can just slap a dirt house together. I can't complain about this, but It doesn't really change difficulty/offer a challenge by all that much.

    Fix 2- Speed Up Time

    Instead of just instantly skipping to day, time would actually be sped up, meaning a zombie or creeper could come up to you and attack you.
    Pros:
    • Solves the issue
    • Adds realism

    • Also makes furnaces and crops progress over night, which is a common request

    Cons:
    • Could be very laggy


    Realism isn't a positive trait. It's a neutral one. Realism doesn't really mean anything. It's gameplay we care about. No one is gonna have the thought process of "man I hate this mechanic but hey it's realistic!" This 'fix' also seems like it would be super buggy. Especially in multiplayer. The first 'fix' is much more plausible.
    Posted in: Suggestions
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    posted a message on Block:Autocrafter
    Quote from Shroom_Kid»

    You can attach hoppers to it, so it could work for automatic farms.


    All I had to do was know the name of the block to know this idea wouldn't work out. These auto-crafty ideas usually go unsupported because of the potential overpoweredness of them. It just paves the way to an even lazier player, as some effortless farms already exist.

    Posted in: Suggestions
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    posted a message on Ideas for NEW Blocks/Ores, Weapons, Trading System, and Tools

    Reeeeedundant ideas. There's no reason for any of this apart from adding more just to add more.

    Posted in: Suggestions
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    posted a message on New Game Mode: Constructive Mode
    Quote from Wolftopia»

    Also, I would like to add that if there is a separation, the original Survival Mode should not be the side that has all of the auto-farms. It doesn't make logical sense, as it is not what the gamemode name or description would suggest.


    There's a ton of things in survival mode that can be made that wouldn't match up to what the gamemode suggests. Someone is always gonna find a crafty way to do something. You can at least choose to not have those things, which I know isn't a very good defense in its own right because of multiplayer. But I'd rather have rebalancing on one gamemode than to do this weird "split" thing that any sensible person knows Mojang won't do...

    Posted in: Suggestions
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