Quote from theartbook35»
If you have a suggestion for how to make this idea better, rather than being outright opposed to it, I am all ears. But you're acting as though you're speaking to Mojang and as if this is something that is officially being added to the game. I'm not Mojang and this is in the suggestion board.
If the core idea is something that doesn't work, it's not something that can be "fixed" or "made better". If thirst is something I outright don't want, then simply changing the mechanics isn't gonna accomplish anything. This isn't me trying to be rude, this is just a headache mechanic that digs into gameplay rather than help it.
People were BEGGING for horses, and once they were added everyone was really excited. But how often do we actually use horses to travel? Going through deserts is a death-trap, going through forests is nearly impossible, bringing them in water is super-slow and requires a lead IF you can find a swamp, can't go over mountains for fear of fall damage... etc. etc. etc. It's a feature that qualifies as annoying, and could be completely removed from the game and everyone would be able to survive without them.
Before horses were added, I always opposed the idea because we already had methods of travel. Though horses were made original enough to be considered unique to other passive mobs and are pretty helpful. But note that horses are much different than thirst because they have no way of hindering the game. They don't need to be monitored endlessly without hope of rest.
The 'pets' people want are from a lot of users here who just want "more more more" instead of understanding that adding the same thing but just as different animals are boring and unoriginal.
The difference between the horse mob and my suggestion is that the horse could be removed and have no effect on gameplay. But if you add in the thirst meter and all its features, play with it for a while, then completely remove it, you'll end up noticing a difference in gameplay, and definitely a negative one.
I'm sorry but this comparison doesn't work. I wouldn't care much personally if horses were removed, but they're more positive than negative. They can also be unused and just left to wander the world if you don't care for them. Thirst however is just... there. And it doesn't go away. Making it an option doesn't save the idea because it doesn't need to be added at all. I can't for the life of me see the negativity in adding thirst then removing it. Again, why even add it all? The only way thirst could work is if it had no drawbacks and only positives if it were filled. But even then, gameplay is just fine without it. People nowadays are still complaining about hunger.