• 0

    posted a message on Elite Armageddon - The Ultimate Mod For Destruction

    Any errors or screenshots?

    Is the mod loading?


    If you can give me some more information I may be able to help you.

    Posted in: Minecraft Mods
  • 0

    posted a message on Elite Armageddon - The Ultimate Mod For Destruction

    The beta versions are isolated to the overworld, more options later. I don't know about the release.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8] [WIP] Elite Armageddon - Now open source!

    That wont be so easy when the glass constantly breaks.


    I'll make it harder when I have the patience to continue programming.

    I'm kinda busy with other life commitments, so I haven't been able to do much for a while. Soon, though.

    Posted in: WIP Mods
  • 0

    posted a message on [1.8] [WIP] Elite Armageddon - Now open source!

    I might implement something similar to your first suggestion in the future. Your second suggestion is already implemented and in effect, and to my knowledge glass is refined molten sand, and it would be more realistic to turn it into lava.

    Posted in: WIP Mods
  • 3

    posted a message on Elite Armageddon - The Ultimate Mod For Destruction

    Hi. You've provided me with virtually no information. I cannot help you.


    Sincerely,

    That Mod Author Whom You Didn't Give Enough Information To

    Posted in: Minecraft Mods
  • 0

    posted a message on Elite Armageddon - The Ultimate Mod For Destruction
    Quote from 64M3_4DD1C7»

    Judging by the OP, this doesn't contain anything physical.


    But the update does.

    Quote from Kraken__Lord»

    Sorry if I came off like that, I just feel that 1.7.10 is where the majority of the modding community is right now. I wouldn't hold anything against you if you choose to sustain your mod in 1.8. I just get exhausted of all the larger mod's threads filled with at least two "update 2 1.8 plz" posts per page. From a modpack maker's standpoint, they would want mod's to support the version with the most mods, which is 1.7.10 right now.


    I plan to use 1.7.10 for the time being, probably updating to 1.9 if it's any better.

    Posted in: Minecraft Mods
  • 0

    posted a message on Elite Armageddon - The Ultimate Mod For Destruction

    Not at all.


    I'm saying in general people think of the mod authors working for them instead of modding for personal reasons. If you look at xycraft's thread, you can see (constant ETAs and stuff).


    Also, everything is json modelled now (including items/blocks/entities/anything you see in the world).

    Posted in: Minecraft Mods
  • 0

    posted a message on Elite Armageddon - The Ultimate Mod For Destruction

    I understand, many people are under the assumption that the mod authors work for them.


    Anyway modders' biggest enemy is json right now, and it doesn't look like it's gonna get any better for a while.

    Posted in: Minecraft Mods
  • 0

    posted a message on Elite Armageddon - The Ultimate Mod For Destruction

    Read up on json modelling, it's the reason large mods aren't updating.

    Posted in: Minecraft Mods
  • 0

    posted a message on Error with Extra Cells Installed

    Maybe it's an incompatibility then?


    I'll send it to the mod authors.

    Posted in: Java Edition Support
  • 0

    posted a message on Error with Extra Cells Installed

    I get this error when Extra Cells is installed, but without it it's fine.

    It occurs whenever I enter the world. Sometimes the game force-quits, other times it takes me to the multiplayer screen (from singleplayer). I can usually see the world for a brief moment before the error but that is all.


    The crash is different every time.

    One of the logs is here, courtesy of FTB copying the entire log into pastebin. My apologies. (This log causes the return to multiplayer screen)


    The second log is below: (This one exits the game)




    java.lang.ClassCastException: moze_intel.projecte.gameObjs.tiles.TransmuteTile cannot be cast to com.brandon3055.draconicevolution.common.tileentities.TileGrinder
    at com.brandon3055.draconicevolution.common.blocks.machine.Grinder.func_149673_e(Grinder.java:82) ~[Grinder.class:?]
    at net.minecraft.client.renderer.RenderBlocks.func_147793_a(RenderBlocks.java:8227) ~[blm.class:?]
    at net.minecraft.client.renderer.RenderBlocks.func_147751_a(RenderBlocks.java:4549) ~[blm.class:?]
    at net.minecraft.client.renderer.RenderBlocks.func_147784_q(RenderBlocks.java:4247) ~[blm.class:?]
    at net.minecraft.client.renderer.RenderBlocks.func_147805_b(RenderBlocks.java:255) ~[blm.class:?]
    at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:181) ~[blo.class:?]
    at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1530) ~[bma.class:?]
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1187) ~[blt.class:?]
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1011) ~[blt.class:?]
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989) ~[bao.class:?]
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887) [bao.class:?]
    at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_75]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_75]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_75]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_75]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]
    [00:38:23] [Client thread/INFO] [Mantle-STDERR]: [net.minecraft.client.Minecraft]: ---- Minecraft Crash Report ----
    // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]

    Time: 6/21/15 12:38 AM
    Description: Unexpected error

    java.lang.ClassCastException: moze_intel.projecte.gameObjs.tiles.TransmuteTile cannot be cast to com.brandon3055.draconicevolution.common.tileentities.TileGrinder
    at com.brandon3055.draconicevolution.common.blocks.machine.Grinder.func_149673_e(Grinder.java:82)
    at net.minecraft.client.renderer.RenderBlocks.func_147793_a(RenderBlocks.java:8227)
    at net.minecraft.client.renderer.RenderBlocks.func_147751_a(RenderBlocks.java:4549)
    at net.minecraft.client.renderer.RenderBlocks.func_147784_q(RenderBlocks.java:4247)
    at net.minecraft.client.renderer.RenderBlocks.func_147805_b(RenderBlocks.java:255)
    at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:181)
    at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1530)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1187)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1011)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at com.brandon3055.draconicevolution.common.blocks.machine.Grinder.func_149673_e(Grinder.java:82)
    at net.minecraft.client.renderer.RenderBlocks.func_147793_a(RenderBlocks.java:8227)
    at net.minecraft.client.renderer.RenderBlocks.func_147751_a(RenderBlocks.java:4549)
    at net.minecraft.client.renderer.RenderBlocks.func_147784_q(RenderBlocks.java:4247)
    at net.minecraft.client.renderer.RenderBlocks.func_147805_b(RenderBlocks.java:255)
    at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:181)
    at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1530)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1187)

    Posted in: Java Edition Support
  • 0

    posted a message on Looking for Modders for Tech/Space Themed Mod

    I'm currently developing a mod, named Nothing Matters (for now at least). It had a thread, but it's not updated (at all). The mod will be tech/space themed. I have already planned quite a bit of it out and have some code already written.


    The basic idea of the mod is semi-realistic technological progression, beginning from very early game to late game. I plan to use the RF API and create a system for Mechanical Power. If you would like additional details I can provide them.


    I am looking mainly for modders with rendering experience and Container/GUI programming (I am terrible at rendering, and my attempts at containers haven't turned out that greatly).


    Credit will be given to people who contribute. The mod has no current plans to be open source, but I'll probably release it when I'm finished with it. I don't like voice chat, and mainly communicate via PM.


    If you are interested, you can reply here or in a PM and I'll sort things out. All contributions are appreciated :)

    Posted in: Mods Discussion
  • 0

    posted a message on Elite Armageddon - The Ultimate Mod For Destruction

    Next release.

    Posted in: Minecraft Mods
  • 0

    posted a message on Elite Armageddon - The Ultimate Mod For Destruction

    On CurseForge.

    Posted in: Minecraft Mods
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