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[1.13] Interesting Hidden Features Part 2 >> (1 Viewing)
by Cavinator1
10 462
[1.13] Interesting Hidden Features Part 1 >> (1 Viewing)
by Cavinator1
22 3,035
Assassin of Steve (Adventure Map Trilogy) [Assassin of Steve 3 - Endergeddon has been released!!!] >>
by Cavinator1
88 11,721
BlazeandCave's Advancements Pack (329 advancements total across ten tabs!) >>
by Cavinator1
20 4,052
[1.11] New and awesome but hidden features. >>
by Cavinator1
17 14,941
Advancement Trigger - scoreboard_changed >>
by Cavinator1
0 139
Minecraft: The Island: Inaccuracies and Explanations >>
by Cavinator1
2 437
[1.12] New and awesome but hidden features. >>
by Cavinator1
33 11,145
[1.11.1] A tag that makes it so that fireworks don't damage mobs (for map-making) >>
by Cavinator1
12 1,027
1.9 Mob Teams >>
by Cavinator1
53 15,011
[1.11] Vindicators should be able to hold custom items >>
by Cavinator1
5 776
Command block labelling >>
by Cavinator1
2 302
If you dual wield two different tools you should be able to use them both on different types of blocks >>
by Cavinator1
2 301
Command block delay setting >>
by Cavinator1
3 1,002
Working boat-spaceships in 1.10! >>
by Cavinator1
2 671
Why 1.10 shouldn't allow block states to be used in commands directly. >>
by Cavinator1
6 855
Custom Generator >>
by Cavinator1
0 516
[1.9] How to make skeletons shoot tipped arrows? >>
by Cavinator1
13 3,832
[Poll] When do YOU think 1.10 will come out? >>
by Cavinator1
26 1,358
Make it so you can just use one of dx, dy or dz to select all entities within a range of one type of coordinate. >>
by Cavinator1
0 260