
- CavGunnerV2
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Member for 13 years
Last active Sun, Jan, 11 2015 16:34:11
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1783
epicSplashBattle posted a message on Pixelmon 8.1.2 (12th Nov 2020)Posted in: Minecraft Mods
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc. -
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Rumsey posted a message on Crafting AzerothPosted in: Screenshots[Update] Dec. 24th, 2013:
Crafting Azeroth version 1.0 has been released!
Download Now: CraftingAzeroth-v1.0-release.torrent (6.8 GB)
Crafting Azeroth v1.0 includes over twice the content of the original beta version, including the new continents of Outland, Northrend and the Great Sea, in addition to the original continents of Kalimdor and the Eastern Kingdoms. Additionally, many zones that first appeared in the beta version have been re-generated using newly added blocks and features. To learn more about v1.0, you can view screenshots in the updated image gallery, read the included readme file, or explore the interactive map in your browser.
[Update] Jan. 23rd, 2014:
There is a nice Mac OS X installation guide Link Removed. Thanks Joshua Reeves!
May. 17th, 2014:
Someone asked me to modify CA-Static and CA-Teleport so they would only affect the Crafting Azeroth map, so I made a separate version of both plugins that checks the world name before applying any changes. You can download them here and here.
About this project:
The Crafting Azeroth project is a full-scale reproduction of the World of Warcraft environment for Minecraft. The creation of the map is heavily automated, assisted by custom software that I have developed. The best way to explore the map is inside Minecraft, but you can also view the map in your browser by clicking the link below:
Screenshots of the map can be seen in the following galleries, including all new screenshots of Outland and Northrend. If you are unfamiliar with World of Warcraft, the "Before and After" gallery will show comparison screenshots between World of Warcraft and Minecraft:
Additional information about the map and many older screenshots are available in this this archived post.
Frequently Asked Questions (FAQ):
Q. How does the conversion process work?
A. Custom software converts the continents of World of Warcraft into Minecraft blocks using a process known as voxelization. This software converts everything in the game, including all the buildings and natural details, down to the individual tree stump. Once the parameters for the software have been set, the conversion process takes approximately 48 hours and requires no human intervention.
Prior to the conversion process, I needed to match textures from World of Warcraft to the appropriate material in Minecraft. For example, an object with a wooden texture might be converted into wooden planks, while an object with a mossy texture might be converted into mossy cobblestone. I created a special software tool to help perform this assignment, but selecting materials for all 10,000+ textures in the game still required many hours of work.
Q. How large is the world?
A. The current version of the map spans approximately 500 square kilometers and contains over 100 billion blocks. The highest part of the world, the peak of Mt. Hyjal, stands more than a kilometer above sea level. Since the map exceeds the Minecraft height limit, the world had to be divided into seven altitude layers, each connected via a server-side plugin that Link Removed as they approach the height limit. To be played locally, the map requires 22 gigabytes of available hard-drive space.
Q. Does the world include underground areas, like dungeons and caves?
A. Yes, the map includes all caves and dungeons that are not part of a separate instance. So, areas like Blackrock Mountain are freely accessible, but dungeons like Blackrock Depths or Molten Core are not. The map also includes many randomly generated caves similar to those found in Minecraft.
Q. Do you plan to convert any other zones, such as Pandaria?
A. Yes, work has already started on Pandaria, but it will take a bit more time before the zone is ready to be released. The conversion process can also be used on dungeons and battlegrounds, so they may appear at a later date, but they are not top priority right now.
Q. Where can I download a copy of the map?
A. The full map is available to download right now, just click the BitTorrent link at the top of this post, or download from this mirror. If you don't want to download the map to your computer, you can explore a read-only version of the map by adding wow.cursecraft.com to your in-game server listing.
(new) Q. I downloaded the map, but now I'm stuck in Outland. What do I do?
A. Entering the Dark Portal in Hellfire Peninsula should return you to the Blasted Lands in Azeroth, just as it does in World of Warcraft. If the portal takes you to the Nether instead, you may not be using the correct plugins. Check the readme file for instructions on how to download and install a Bukkit server with the required plugins. The readme also lists some useful /tp commands for teleporting to key locations.
(new) Q. The game runs really slow when I'm near a jungle. How can I fix this?
A. There are two important things you can do. First, set your graphics in Minecraft to "fast", so that leaf blocks are opaque rather than transparent. Second, make sure that you are running the map on a Bukkit server with CA-Static-1.0 plugin correctly installed. Doing both of these things will greatly improve performance in large jungles and forests and should also help preserve the map from damage.
(new) Q. Can your software convert games other than WoW?
A. The same technique could be used on other games, but it would require a tremendous amount of additional work. The converter would need to be adapted to handle different file formats and then specially configured for the new data set. This is a very time-consuming and technically challenging process, so I have no plans to use the software to convert other games.
Q. Who is involved in this project?
A. The conversion software for this project was developed by Rumsey (RamsesA). Hosting support for the Minecraft server is provided by Cursecraft, and in particular Martin Benjamins (Marlamin), who helps manage the server directly. The mapping software used to generate the Google Maps view of the project was developed by the Minecraft Overviewer team.
For a more detailed list of credits, please consult the readme file. Special thanks also goes to Alan J. Lee for offering to redirect the craftingazeroth.com domain to this page.
Q. Who can I contact if I have more questions?
A. In addition to posting here, you can contact me via [email protected] or Twitter, or send a private message through this website. If I do not respond right away, check if it's something covered in the readme or this FAQ.
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admiralwaffles posted a message on AxanRPG || Closing -- Other projects on the horizonAgreed. ^^Posted in: PC Servers -
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kimon201 posted a message on AxanRPG || Closing -- Other projects on the horizonHey Cav, you have my full support for future projects as well!Posted in: PC Servers -
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Rumsey posted a message on Crafting AzerothOutland is now online at cursecraft.com:1337, you can get to it with /warp OutlandPosted in: Screenshots
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iArchemedes3 posted a message on AxanRPG || Closing -- Other projects on the horizonSent you a PM Cav, as I say in it you've got me and Blue's full support for your future projects.Posted in: PC Servers -
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Dethscythe posted a message on AxanRPG || Closing -- Other projects on the horizonGood guy admin, closes server down, refunds moneyPosted in: PC Servers
+1 good sir -
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ArktosDysis posted a message on My Indie Voxel GameGREENLIGHT UPDATE:Posted in: General Gaming
Dysis is now available to check out on Steam Greenlight!
Vote here now: http://steamcommunity.com/sharedfiles/filedetails/?id=107019583
KICKSTARTER UPDATE:
There are only5 days lefton the Kickstarter, so check it out quick!
Hey everyone! I'm finally launching a kickstarter for Dysis!
You can find details on the Dysis main page: http://dysis.net
or through the kickstarter page: http://www.kickstart...330858688/dysis
Plus check out the launch trailer:
The kickstarter page has extra commentary at the end of the trailer if you are interested about more details and some more video of in-game footage, plus it talks a bit about the rewards!
Thanks for your time!
-Chris
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Hey all,
UPDATE:
Real-time chunk generation via openCL!
UPDATE(old):
I don't want to be a silly and advertise my own game, but I am trying to get the word out for a game that I am developing from the ground up! (and therefore I'm being a bit of a silly, my apologies!). Since my game is voxel based (ie: the terrain is all cubes), I feel like it will be targeted with many comments such as "that's just another minecraft clone", and while of course I have been inspired and love minecraft in many ways, I am definitely NOT trying to clone it - I just want to use ideas that it uses and ideas I got from playing minecraft to design a game that I would like to play (and hopefully others might enjoy too!). I have also been inspired by Terraria, Halo and an older game called Worms (2d, destructible environment - great fun!).
My game is called Dysis, and I've been developing it for nearly 6 months now - it is my first computer game, but I am a practiced programmer, so this isn't brand new to me. My plan is to release the game in alpha/beta (a la minecraft release model) in the next couple months, with multiplayer modes such as deathmatch, capture the flag, survival (co-op against AI), etc. And then develop a large scale adventure with my engine (the plot of the adventure is already in place, but I won't release that until I have it in the game) - a quick hint of that is on my website: Dysis.net
Minecraft really focuses on creative and adventure modes, and while I absolutely plan on having those modes in my game, I want to focus on a faster paced fps style play with a lot more multiplayer options. I've been building the game from the ground up to be multiplayer (so there is no difference between single player and multi - at least with a good connection) - hopefully I can differentiate myself enough from minecraft and inform users that I am definitely not intending to steal any of Mojangs great work! (I have tons of respect for Notch).
Having said all that, here are some screenies and my most recent gameplay footage:
Hope you like it, and I would appreciate any comments/compliments/suggestions/what have you. Please be nice as I'm just trying to share a dream I've been working on. Thank you for your time!
-Chris -
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FlowerChild posted a message on Better Than Wolves Total Conversion!Posted in: Minecraft ModsQuote from olegoleg1234
FlowerChild, i want you to add COOL STUFF instead of more and more hardcore modes.
I think everyone else has answered this sufficiently, but to sum it all up:
a ) No.
b ) Hardcore modes are cool.
c ) As I've said before: I aim to make this mod good...not popular. Play it or don't, it's all the same to me, and I have a proven track record of making unpopular decisions when I feel they are right. - To post a comment, please login.
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Right. I've been a lousy owner on this one.
I haven't kept it updated, I haven't spent as much time as I've liked to fix all the bugs, and even though all promised content was there...it wasn't up to what I portrayed it to be.
So, I've decided I'm going to just shut the server down permanently. There's no way it's going to become as lively was it once was.
The original plan was to pass it off to another Admin to take care of, but then we realized that they had less time to work on it than I did, so there is really no point.
I have other projects I started months ago that are now coming to light again, so you'll likely see those popping up in the future.
And as for the people who donated, if you wish for a refund, please PM me the name of the account is was sent from, the email of the account, and the confirmation code of your donation (I have all this information from everyone who donated, I need it to confirm that it's you who I'm sending it back to).
Some older donations might make it impossible to send back, as it goes against my policy of "The last people to donate should get it back first", but I'll do my best.
Just know that if more people request refunds than I have funds, the later people may not get their money back, since there will be none left to send.
Thanks again for everything, you lot.
Sorry I couldn't live up to the name.
Cheers!
CavGunner
Final Date; November 30th, 2012
Update; All donation money has been given back as refunds.
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Yet you played and loved my last few servers.
Still bitter about being banned, huh? Not surprised, really.
Mostly surprised you keep coming back to this thread. Quite the dedication you have here.
Either way, your opinion really doesn't matter much to me. We wanted to ban you on 12 Days, but we didn't have enough direct proof.
I should start adding rules that say "If you're an absolute ass to everyone on the server, even though you're breaking no rules, we'll still ban you for kicks. Go utilitarianism."
Either way, since you're the only one that seems to think what you have posted, then your opinion really does mean squat.
(Not to mention I'd still host servers if I really wanted to, since the majority of the population who have played them do, in fact, like them.)
Not to even mention that the reasons I'm shutting it down aren't because "It's dead". Wasn't even on the list.
If only you were capable of thinking past the small little box of thought on your head.
Have a nice day.
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Still fixing some minor bugs, but it's up.
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Accepted!
Accepted!
Accepted!
Accepted!
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Right!
Here's how things are looking;
I got called back to base today. But it's only for a couple hours. After that, I'm back home and working straight on the server.
I'm really hoping it will be up tonight, as I need to go to bed earlier than normal to get up early tomorrow. As in, for 5AM.
NOW!
In the event that it is NOT up tonight, it WILL be up tomorrow! No questions asked!
I'll be home all damn day tomorrow specifically to get this server running if I can't get it online tonight!
As promised, you will all be given some starter cash if I can't get it up tonight. I read the comments about not wanting overpowered starter gear, and I agree completely, though it was never the intention
Just keeping ya'll updated!
I did get a TON done earlier today in the way of setup. So tonight is now more likely...though not definite.
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Accepted!
Accepted!
Since I know you, I'll let the key thing slide.
You got your second number and your letter mixed up, but they're right.
Accepted!
Sorry, mate.
You'll be accepted so long as your ingame name is the same as your Forum name, but please re-post the application with your ingame name included. It makes things a lot easier for us on our end!
And players are free to RP if they wish, but it is not an RP server.
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Finally home.
Now time to figure out why things went to hell while I was gone, and get this server running.
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If anyone continues after this, I will remove your Greylist application from my confirmation list and ban you from the server before it even starts.
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Accepted!
Re-post your app with the key, I can't go digging through all the past pages!
Dammit, Foul!
Fix the last number in your key and re-apply!
Accepted!
No, you don't!
Your last number is wrong! Fixed that up, re-apply, and you'll be good!
Denied.
Get your key, or you can't get Greylisted.
With the underscore...you're right!
Without, you're wrong!
But the underscore is fine!
Accepted!
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Also. To everyone.
Stop fighting on the thread. Use the forums for that.
No need to unneeded posts here.
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I'll do that tonight.
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...
Quite a bit.
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I got everything working!
TeamSpeak is up, and I'm now preparing the Minecraft server!
It still won't be up for a few days...but I got it working!
I'll put the TeamSpeak IP up once everything on it is settled.