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Nov 17, 2010DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!Posted in: Minecraft Mods
Compatible with Minecraft 1.12.1
This Mod adds more creatures to the game.
Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev
You're welcome to add this mod to your modpack. No need to ask for permission
We have a new website!! Please check it here: http://mocreatures.org/home
Download the Mod:
Minecraft version 1.12.1
Minecraft version 1.10.2
Minecraft version 1.8.9
Minecraft version 1.8.1
Minecraft version 1.7.10nothing to report now
How to Install Mo'Creatures Mod:Minecraft 1.6.x+
1. Install Forge using the installer.
2. Launch the game using the Forge profile. Exit the game.
3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.
4. Play! (Make sure your profile is set to Forge)
Download the files linked above
Please make a backup of your minecraft.jar file and then:
1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)
2. install GUI Api (just copy the .jar file into the /coremods folder)
3. Delete the META-INF folder in the minecraft.jar file
4. locate your .minecraft/mods folder
5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)
And this one that explains how to set up a server with Mo'Creatures 5.0.0
This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)
PixelPaperCraft has a section for Mo'Creatures!
Previous VideosThis video explains how to transfer your pets from Minecraft 1.5.2 to 1.6.2
this one is in Spanish and explains most of the features of Mo'Creatures:
This video shows the New Big Cats and Manticores
-fixed crashing bug when hitting werewolves with a tool
-another attempt to fix aquatic animals crashing bugs
-fixed hybrid bigCats and pet amulet bug
-animals can be tamed by riding them again
-fixed Jellyfish crashing bug
-fixed bug that made wyverns revert back to mother wyvern
-exorcised Aquatic animals crashing bugs
-Tamed Ligers can obtain wings by receiving an essence of light
-fixed tiny creatures appearing with the summon command
-fixed game crashing bug when Ents were planting flowers
-fixed game crashing bug with MoCPetNames
-fixed game crashing bug with PetAmulets
-fixed MoCreatures tab name
-fixed Mammoth Platform name
-bunnies can be tamed again
-small creatures can be picked up again
-fixed light blue kitty bed icon
-fixed amulets and fish nets
-BigCats move faster
-fixed bug with inventories of BigCats, Horses
-fixed bug with entities moving sideways
-fixed duplicating item bug when using item on off hand
-fixed animation bug with aquatic entities receiving damage
-Bears can now be tamed by giving meats to cubs
-Bears can now be ridden and given chests
-Split bears into separate entities
-Split ogres into separate entities
-medium fish were split into separate entities
-small fish were split into separate entities
-hybrid big cats are now separate entities
-Updated for Minecraft 1.10.2
[8.1.3] and [8.2.2]
tamed animals will no longer attack the player
tamed bears can be commanded to sit with the whip
fixed invisible kittybeds
[8.1.2] and [8.2.1]
-fixed bug where ghost big cats will revert to normal cats after reloading game
-fixed bug where amulets will disappear from tamed big cats
-fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
-tigers and leopards now show chests
-added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)
-Updated for MC 1.8.9
-BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
-split stingRays and MantaRays
-BigCats can be tamed by giving pork or raw fish to a cub
-big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
-white lions and white tigers are a rare spawn with a 1/20 chance
-ligers are obtained by breeding a male lion with a Tiger
-there is a hybrid between panther and regular leopards
-giving a dark essence to a panther gives it wings
-giving a light essence to a male lion, white male lion or liger will give it wings
-Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
-Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
-There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
-winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)
-fixed kitty beds icons and behavior
-synchronized flying horse wing flapping animations and sounds
-cleaned up the code
-fixed komodo animations
-fixed server code
[8.0.0] devA - Note this is not a release ready version, for testing purposes only
-werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
-werewolves won't complain as much when transforming from human to werewolf form
-improved werewolves moving speed when hunched
-improved dolphin riding code
-turtle swimmimg animation improved
-piranhas move as a herd and attack differently
-deers will jump when fleeing from entities
-horses can also get ready to breed by feeding them a golden carrot
-turtles / bunnies will not receive damage when riding a player
-updated ogre attack animations
-improved minigolem / golem throwing stone accuracy
-added three more crab textures
-foxes now spawn cubs that follow adults and flee from players
-improved maggot animation
-improved ant food picking behavior
-added female turkeys
-ents now plant all the flower varieties
-added bear attack animation
-decreased frequency of goat bleets
-wraiths do not collide with entities, added attack animation
-skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
-MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
-Improved elephant animations
-Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
-Added transform animation to Wyverns
-Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
-Sharkteeh can now be converted into bonemeal
-fixed weapon damage and enchanteability
-added Pet scorpion sitting behavior / animation
-added transform animation to scorpions
-Pet scorpion health boosted to 40 (from 18)
-added wyvern ghosts
-increased Horse health, Horse speed
-Tamed Zebras shuffle again
-The nightmare burning effect last less than before
- Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
- Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
- Fixed Wyverns not laying eggs
- Fixed Pet Amulet glitch with mcMMO
- Fixed Pet Amulet glitch with nametags
- Fixed Ray grow glitch
- Fixed BigGolem dupe glitch
- Fixed wyverns, small fish, and medium fish not dropping the correct egg type
- Fixed possible client crash with Ent's attacking tamed animals
- Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
This command should help server admins replace pets that go missing.
Valid Horse types :
Tier 1 : 1-5
Tier 2 : 6-9
Tier 3 : 11-13
Tier 4 : 16-17
Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67
Valid Wyvern types :
Normal : 1-4, 6-12
Mother : 5
An example of spawning a Zorse would be
'/mocspawn horse 61'
An example of spawning a mother wyvern would be
'/mocspawn wyvern 5'
for previous change logs, refer to the README.txt file
Currently the Mod adds the following creatures:
Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.
Moles are very shy and hide underground from bigger creatures.
Mini golems are mobs that spawn at night and throw rocks at the player.
Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves
Raccoons attack back if provoked. They can be tamed by giving them any edible item.
-Small and Medium Fishpictures pending...
A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole
This is how a fishnet is crafted:
Spawn on beaches next to water. They can be tamed with fishnets
Wyverns are poisonous drakes, they can be found on the WyvernLair.
Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.
The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.
The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.
The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.
To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.
-Elephants and Mammoths
Elephants spawn on Deserts, Jungles, Plains and Forests.
Mammoths spawn on cold biomes.
Elephants drop Hide
A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
Tamed elephants are healed with baked potatoes, bread or haystacks
A harness can be put on tamed adult elephants to make them rideable and attach extra things:
If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
To dismount an elephant, the rider has to make it sit first and then it can be dismounted.
Indian Elephants can be given a special luxurious garment:
In addition to the garment, a nice throne can then be given to the Elephant.
Two chest sets can be put on each elephant, allowing it to carry inventory
A key is used to open the inventory.
Mammoths can also carry two extra regular chests.
Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
While wearing them reinforcement and ridden by the player, they will break blocks.
(However that feature is disabled by default in multiplayer, to prevent griefing)
Mammoths are more effective at breaking blocks than elephants.
A platform can be put on the Songhua Mammoth, allowing them to carry a second player.
To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
The second player can dismount the mammoth by pressing the sneak key.
Komodo dragons spawn on swamps and plains. They attack small animals or players.
Komodo dragons poison their prey.
They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.
An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.
Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.
A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.
Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.
Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.
When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.
As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.
The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)
It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.
When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).
They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.
Including Ants, butterflies, moths, flies, bees, fireflies, dragonflies, maggotts and crickets. Just for ambiance's sake
Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.
check this video by BlockDaddy
Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.
Only regular horses, donkeys and zebras spawn in the wild.
Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.
Tamed horses can be bred with the following combinations:
The Gofa made this video explaining the breeding chart:
This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.
When riding and undead horse, mobs will not attack you.
To obtain rarer horses, you need a Zebra and the rare essences:
Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.
Essence of Darkness. The heart of darkness is a rare drop of bathorses.
Bathorses are aggressive mob horses found at night, mostly on underground caves.
The Essence of Light is made by combining the other three essences
The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.
Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.
Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.
If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.
If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.
Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.
If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.
Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:
Amulet of the sky, to capture pegasus or black pegasus
Fairy amulet for the fairy horses
Ghost amulet, that can capture ghost horses
Bone amulet, used to capture skeleton horses
Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.
Iron Horse Armor
Gold Horse Armor
Diamond Horse Armor
And crystal armor for the rare horses
This is how you craft the Horse Saddle:
The only way to dismount a horse is by clicking the sneak key (shift)
Quick guide on how to breed horses:
Rules for breeding:
-The horses to breed should be kept close (no more than 4 blocks away)
-There should be no other horses around (8 blocks)
-You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
-it takes time (about 1/2 Minecraft day)
Quick Guide on How to use the Horses' Inventory:
-Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
-The horse needs to be tamed, and you need to give it a chest (only once)
-A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.
How to activate the Nightmare's special ability:
-it has to be tamed, you need to give it a redstone.
-after that, ride it... and be careful
You can craft a rope:
that can be used to tie horses and BigCats, so they will follow you.
Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.
The females and chicks will run away and hide their heads in the ground if attacked.
Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.
Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.
You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.
Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.
If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.
Male ostriches are fast and the rare albino ostriches even faster.
Ostriches can carry helmets that will reduce the damage received
A chest can be given to an ostrich and they can carry a small inventory
cloth colored cubes can be given to saddled ostriches to make them carry colored flags
Nether ostriches are obtained by giving any tamed ostrich an essence of fire
Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)
Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn
Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.
Undead ostriches are obtained by giving any tamed ostrich an essence of undead.
-SnakesThere are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.
Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles
Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.
A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures
You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.
Shy dark green snake:
shy dark spotted snake:
Mantarays are peaceful creatures, they won't bother you at all.
They can be tamed by mounting them. Then a fishnet can be used on them
Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!
They can be tamed with fishnets
JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!
Can be tamed with fishnets
Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion
Tamed and wild goats will follow you if you are carrying any edible items in your hand.
You can use a rope on tamed goat to make them follow you
You can milk female goats. Female goats don't have a goatie and have shorter horns
Don't try to milk a male goat. It won't like it
Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.
Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned
Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
Crocodiles drop hides that can be used to craft 'Croc' armor
These shy lil' guys will hide from any other creature bigger than them.
Turtles are resistant to most attacks unless they are upside down.
If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
You can tame turtles by dropping watermelon slices or sugar cane near them.
Once tamed, they will grow slowly, follow you around and also you can carry them on your head!
Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.
Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.
Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.
With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.
Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.
L = leather
G = Gold ingot
Once the cat is tamed, it will look for a Kitty bed with food or milk.
P = wood plank
I = iron ingot
W = Wool (you can use dyed wool as well, it will give you beds of different colors)
P P P
P W P
You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.
You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.
any combination of Raw Pork + Raw fish
Once the kitty has eaten, it will look for an unused litter box.
P = wood plank
S = sand
P P P
P S P
P P P
The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight After a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.
A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.
IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off
L = Leather
I = Iron Ingot
C = BigCat Claws
C L C
If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.
You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.
S = Silk
Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.
A cat will follow you if you have a wool ball on your hand
If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.
You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.
After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.
If a kitten is attacked, its mom will defend them.
Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.
They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.
They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.
Watch this video from BlockDaddy O'Neal showcasing the rats
Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
They drop pork meat
BigCats replace the lions that were part of the initial release of this mod.
Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.
Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.
BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.
Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.
Tamed BigCats will follow you and fight any mob that targets you.
BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.
Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.
If you use a rope on a tamed BigCat, it will follow you and fight your enemies
You can watch this video by Foxy1990, showing how to tame BigCats
They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu
Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water
A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
right click on it while holding any pike.
Fish can also be tamed with fishnets
There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.
You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.
Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.
This video shows how to breed dolphins: (courtesy of Foxy1990)
The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
The shark model was inspired by charle88's thread. He also shared his textures.
The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!
There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.
In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.
Werewolves sometimes will run on all fours, which makes them faster
There are four kind of bears in MoCreatures:
Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.
You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.
Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!
spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.
The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore
The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.
The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.
Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.
They attack smaller prey and if you get close to them, they can also attack you. Be warned
Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.
If you pick up a bird, you can glide safely from heights
They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D model
Frequently Asked Questions
I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.F.A.Q.
Q.: Can I include your mod in my modpack?
A.: Yes you can. No need to ask permission. Just go ahead!
Q.: How do I get off my mount?
A.: Press the 'F' key
Q.: I installed the mod but don't see any of the new creatures.
A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true
Q.: I only want to have xxx mob and not the others, can I?
A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0
Q.: I can't tame/ride a horse
A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses
Q.: I get a black screen when installing the mod
A.: Did you forget to delete the META-INF folder?
Q.: Does this work for SMP?
Q.: The lions and bears are bipeds!!
A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)
Q.: Can you do xxxx mob for me?
A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...
Q.: Does this work for Mac computers?
A.: It does, the installation procedure is different.
Q.: What program do you use to make the mobs?
A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code
Previous versions-MoCreatures v6.2.1 (for Minecraft 1.7.2)-Mo'Creatures v6.1.0 mirror (for Minecraft 1.6.4)
-Mo'Creatures Mod v5.2.5.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.2.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.1.5.zip (Mirror) (MC 1.5.1)
-Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)
-Mo'Creatures Mod v4.7.0 (MC 1.4.7) requires CustomSpawner 1.11.2
-Mo'Creatures Mod v4.6.0a (MC 1.4.7)
-Mo'Creatures Mod v4.5.1.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.5.0.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.4.0.zip (Mirror) (MC 1.4.6)
-Mo'Creatures Mod v4.3.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.3.0.zip (Mirror)
-Mo'Creatures Mod v4.2.3.zip (Mirror)
-Mo'Creatures Mod v4.2.2.zip (Mirror)
-Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.1.3.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.0.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.0.4.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.3.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)
-Mo'Creatures Mod v4.0.1.zip (MC 1.3.2)
-Mo'Creatures Mod v3.7.1.zip (MC 1.2.5)
BannersIf you want to add a Mo'Creatures banner to your signature, you have different options:
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iYxei.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Uwhm8.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/vygdJ.png' /></a>
Thanks to Jibberlicious
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/DH52R.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>And if you survived the bunny infestation...
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iIB8C.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/UNlXu.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Cpu63.jpg' /></a>
CreditsCoding: DrZhark, Bloodshot
Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
Textures, Icons: BlockDaddy and DrZhark
special thanks to:
-ScottKillen: Extrabiomes XL compatibility coding
-AtomicStryker: SMP port for Minecraft 1.2.5
-Cojomax: adding custom sounds
-Freakstricth: Forge sprites
-Vaprtek: initial Horse Model.
-Dorino1: quack sounds plus painterly pack's duck texture.
-Macaque: first boar texture.
-Rondaround: fox idea, AI, sounds and texture
-_303 and Risugami: help with ModLoader and AudioMod
-Corosus: optimization changes in the code
-charle88: shark's model inspiration
-cdrumer11: pink and white dolphin skins
-FireHazurd: first werewolf model and texture
Mar 20, 2012Posted in: Mods Discussion
*DrZhark, on 20 March 2012 - 6:18 AM, said:
I think the best way to go about this list, so it's easy to access is to make a thread with it, I'll link it in the OP, and perhaps you could do a poll to see which mob you guys want done next, and I'll do it.
If you want to take the time to make and maintain that thread, I'll appreciate it
Q.: Can you do xxxx mob for me?
A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...
(...from his Opening Post on the Mo' Creatures official thread:)
Mo' Creatures by DrZhark
I'm Mythra13 and I maintain this thread when I have time and am able. It is official because it has been authorized by Dr Zhark himself. It is UNofficial because it is maintained by myself and there is no guarantee that if you post something here it will make it into his awesome mod. These lists shouldn't be confused with a "To-Do-List" and merely reflect the wishes of those who enjoy the mod and would like to see even more added to it. So without further ado I present the:
OFFICIAL/UNOFFICIAL LISTS of PREVIOUSLY SUGGESTED MOBS
NATURAL MOBS:Ants: Made and implemented
Centipedes: Small but long insects, which can bite the player, sometimes venomous.
Butterflies: Made and implemented
Moth: Made and implemented
Fireflies: Made and implemented
Owls: Made but not yet implemented
Eagles & Hawks: (Forest, Jungle, Taiga, Mountain) Hunt small animals like bunnies or other birds.
Falcons: [Domesticated] Fly when ordered, find drops, bring them back for you, kill small animals for drops.
Vultures: Tries to eat pork, beef, chicken, fish and rotten flesh when dropped on the ground.
Flamingo: (Beach) Pink bird, avoids players and eats raw fish.
Seagulls: (Beach) Can be attracted by throwing fish, cooked or raw, drops feathers.
Pigeons: Tamable bird, eats seeds or bread.
Geese & Swans: Large birds which prefer to be swimming on water where they can find it.
Crabs: (Ocean & Beach) Made and implemented
Lobsters: (Ocean) Spawn on ocean floor, can be caught and cooked as a food.
Shrimp: (Ocean) Passive mob, very small, drops shrimp meat when killed.
Seahorses: (Ocean) Mostly decorative sea creature, avoids being near players.
Sea Turtles: (Ocean) Passive turtle living in ocean, can be ridden.
Electric Eels: (Ocean) Active at night, can shock player do defend itself.
Baracudas: (Ocean) Aggressive fish, also attacks smaller water creatures.
Swordfish: (Ocean) Swims very fast, feeds on squid, sometimes jump above water.
Hammerhead Sharks: (Ocean) Aggressive, eats rays and avoids larger sharks.
Tiger Sharks: (Ocean) Aggressive, reacts to movement much like Ocelot but attacks instead of fleeing.
Killer Whales: (Ocean) Attacks everything but dolphins can even reach shore just out of water to attack.
Whales: (Ocean) Very large, passive animal.
Giant squids: (Ocean) Large, aggressive animal. Spawns in very deep water and is rare.
Narwhal: (Ocean) Lives near snow biomes in ocean, very rare, drops it's horn when killed.
Manatees & Dugongs: (Ocean & River) Passive animals, avoid player.
Hippos: (River) Become aggressive when approached or player is in the water.
Otters: (River) Passive, eats fish, on death it drops 0 - 2 leather and 1 fish.
Platypus: (River) Rare, passive mob, avoids player and is venomous.
Frogs: (Swamp, Jungle) Passive amphibian to improve atmosphere.
Toucans & Peacocks: (Jungle) Colorful birds for improve atmosphere
Geckos: (Jungle) Small, passive lizard to improve atmosphere.
Chameleon: (Jungle) Lizard which uses camouflage and can't attack.
Komodo Dragon: Made and implemented.
Gorillas: (Jungle) Neutral mob, will attack if provoked.
Orangutans: (Jungle) Rare mob.
Chimpanzees: (Jungle) Made but not yet implemented.
Baboon: (Jungle) Neutral mob, whole pack will attack if provoked. Can spawn in groups of 1-5.
Monkeys & Lemurs: (Jungle) Spawn in groups, climb and swing from trees, usually avoid player.
Jaguar: (Jungle) Rare mob, aggressive, can climb trees.
Pandas: Made and implemented.
Sloths: (Jungle) Rare, passive mammal, slow moving
Koala: (Forest) Rare, small, passive mammal, tamable with leaves.
Okapi: (Jungle, Forest) Rare, passive mammal. Like deer and zebra combined.
Tapir: (Jungle, Forest) Rare, passive mammal. Like deer and pig combined.
Anteaters: Rare, neutral mammal. Eats ants and has large, curved foreclaws.
Beaver: (Forest & River) Builds home in river.
Ferrets, Weasels: (Forest) Neutral mobs, avoid player, tamable with raw chicken.
Mongooses: (Forest) Hunt snakes, chickens, mice and rats.
Badgers: (Forest) Small and aggressive mammal.
Moles: (Forest) Made and implemented
Squirrels: (Forest) Live in trees, flying & normal types; flying falls slowly to the ground.
Raccoons: (Forest) Made and implemented
Red Pandas: (Forest) Behave like ocelots, can be tamed with sugar cane.
Hummingbirds: (Forest) Made but not yet implemented.
Porcupines: (Forest) Neutral mob, half heart lost by touching it.
Skunks: (Forest, Plain) Warns player away, then gives the dirty litter effect including nausea.
Lemmings: (Mountain) Small mammals, jumps of cliffs to escape the player.
Bobcats: (Mountain) Smaller sized BigCat that avoids player and hunts birds.
Bighorn Sheep: (Mountain) Neutral, avoids player, attacks with horns if provoked.
Alpacas: (Mountain) Rideable, shearable creature, eats grass like sheep.
Llamas: (Forest, Mountain) Passive mob, eats tall grass, tameable?
Elk & Reindeer: (Forest, Taiga, Tundra)
Moose: (Forest, Taiga)
Giraffes: (Forest, Plain) Eat leaves off trees, are docile creatures.
Gazelles, Impalas, Springboks: (Plain)
Buffalos, Bison: (Plain)
Bulls, Oxen: (Plain) Basically cows with horns, protect cows from players.
Zebras: Made and implemented.
Rhinos: (Plain) Poor eyesight, attacks anything that gets too close.
Elephants: Made and implemented.
Armadillo: (Plain) Passive creature, tough skin.
Kangaroos: (Plain) Neutral, jumping mammal, avoids player.
Hyenas: (Plain, Desert) Aggressive, wolf like carnivore.
Meerkats: (Plain) Found in Savannah/deserts.....Found in large groups..... Make burrows under ground
Bearded Dragons: (Desert) Passive, docile creatures, can be picked up and carried.
Tarantula: (Desert) Aggressive spider, very quick when charging player.
Hedgehogs: (Desert) When attacked rolls up into a ball, you will take damage if you step on it.
Camels: (Desert) Can be ridden like horse but is slower.
Coyotes & Jackals: (Desert) Hunt bunnies, mice and rats, avoids player.
Arctic Foxes: (Tundra) Hunts mice and rabbits.
Tundra Wolves: (Tundra) Hunt slightly larger animals.
Yak: (Taiga) Large woolly oxen, passive and have lots of health.
Walruses: (Tundra) Lives on ice, and it eats fish, and is rarely eaten by polar bears.
Seals & Sea Lions: (Tundra) Hunt penguins, are hunted by polar bears.
Penguins: (Tundra) Passive, found in large groups, can be lured with fish.
Lynx: (Tundra, Taiga) Smaller sized BigCat, hunts mice and rabbits.
Snow Leopard: Made and implemented
FICTIONAL MOBS:Giant Snake: Rare, aggressive serpent, based on smaller snake models.
Giant Bats: Dangerous flying enemy. Spawns only at night above ground.
Giant Bees: (Forest, Plain) Aggressive, flying insect. Oversized version of natural creature.
Giant Mantis: (Forest) Oversized version of natural creature, very deadly. Attacks smaller creatures.
Giant Termites: (Forest, Underground) Spawns in darkness, avoids light.
Giant Worms: (Desert) Sand Worms like in Dune, rare spawn, long and about a block in thickness.
Slivers: Small, slug-like parasite. Doesn't attack directly, infects other mobs making them hostile. Infected creatures have the AI and attack of style of a zombie, periodically releasing a new sliver.
Sirens: Very rare, spawns only on small islands, swims very fast, can paralyze player making them deadly.
Sea Horses: Oversized version of the natural creature. Rideable?
Kelpie (Water horse): A horse that lives in rivers and ponds, but walks on water, is sluggish on land.
Sea Serpents: Can crash boats, and can not survive in too cold of water.
Amamemasu: Lives under ice in cold biomes, smashes up to attack, throwing the player up too.
Kraken: Extremely rare, very large sea monster, found only in deepest ocean, has lots of health.
Leviathan: Spawns once per world, huge creature with many tentacles found very deep in ocean.
Hydra: Very rare, multi-headed creature, lives at the bottom of the ocean, comes up only to pursue player.
Water Elemental: Looks like a waterspout. It's fireproof, and when killed drops a water block that fills the area with water.
Living Pumpkin: Seems harmless until within 2 blocks, then attacks player.
Hostile Melon: Looks like ordinary melon until within two blocks, then attacks.
Stalking flower: Lives in grassy areas, follows you, until jumping onto your face, making you lose health.
Triffid: Tall, mobile, aggressive and venomous man-eating-plant.
Tree Monster: Spawns in the jungle, waits for player to be within 2 blocks then attacks.
Ent: Made and implemented
Dryads, Wood Nymphs: Appear a beautiful women but attack when players back is turned.
Swamp-monster: Somewhat human in appearance but plant like and lives in and near bodies of water in swamps.
Orcs: Aggressive green creatures, occupy ruins and stronholds, wield axes and wear armor.
Kappas: Neutral monkey-turtles that can rarely be found in river areas.
Chupacabra: Aggressive at night, only attacks goats during the day.
Leprechaun: A one block high mischevious creature, drops gold when killed.
Gnomes: Small, irritating creatures, break into houses and move around items in chests.
Gremlin: Small, mischevious creatures. Tampers with redstone powered contraptions.
Hobgoblins: Slightly smaller than the player, throw stones to attack.
Cornish Mining Spirits: Small, dwarf-like creatures, found below y-30, often near abandoned mines.
Forest Sprites: Spawns in areas with trees, peaceful, like to plant saplings.
Brownies: Small, brown humanoids, found in any type of forest.
Good Fairies: Little people with wings that fly around.
Bad Fairies: Like good fairies, but they come out at night and are hostile.
Will-O-Wisp: Peaceful mob, has a chance of guiding a player to a dungeon or stronghold.
Bigfoot, Sasquatch: Large, humanoid, avoids the player but beomes hostile if followed.
Elemental Bats: Fire bats burn player, ice bats can freeze water and drop snow on ground.
Air Elemental: Large, cloud like being. Can use lightning as weapon.
Alkonost: A creature with the body of a bird but the head of a beautiful woman.
Harpy: Neutral bird women that are a rare spawn in Mountains, can be befriended.
Angel: Human looking creature with large white wings on it's back.
Flying Tiger: A tiger with wings, aggressive and dangerous.
Thunderbird: Can only be found flying through the air, not on land, can create lightning to attack.
Phoenix: Rare spawn, immune to fire, attacks if attacked, drops fire related items on death.
Fire Elemental: Neutral, if attacked will burn the player. At death drops a lava block filling area with lava.
Lava Beast: Shoots flaming arrows and lives in Nether
Lava Snake: Spawns in lava pools in the nether.
Fire Hydra: Spawn in the Nether in lava, up to five heads, spit fireballs.
Fire Devil: Spawns near lava, can throw fireballs and is immune to fire.
Shapeshifter: Disguises itself as the block below itself, and if hit with anything, it'll attack you.
Chest Mimic: Appears as a regular chest until activated, then attacks relentlessly.
Wood Golem: Can be crafted with wood blocks and pumpkin, attacks hostile mobs, weakness to fire.
Clay Golem: Created from clay blocks and pumpkin, has low health.
Gold Golem: Created from gold blocks and pumpkin, low health but strong attack.
Diamond Golem: Created from diamond blocks and pumpkin, high attack, lots of health.
Stone Golem: Spawns in caves and ravines, camouflaged as stone.
Nether Golem: Spawns in nether around zombie pigmen, hostile to players.
Centaurs: Live in settlements in Plains biome, intelligent creatures can be aggressive, has a horse's body with a human's upper body.
Gnolls: Live in settlements in Desert biome, very aggressive, hyena-like humanoids, always found in groups making them very difficult to deal with.
Dwarves: Live in settlements in Mountains, short and stocky people, often create mines and prefer to use axes when fighting.
Neanderthal: Live in settlements in Tundra biome, very cunning humanoids, strong and adapted to life in cold regions, ferocious in combat.
Yeti: Live in settlements in Taiga, tall and hairy humanoids, usually avoid players and tend to hide amongst trees, but can become aggressive if not left alone.
Elves: Live in settlements in Forests, tall pointy eared people, protect passive creatures around them, tend to use bows and arrows in combat.
Trolls: Live in settlements in Jungle biomes, very aggressive and dangerous humanoids, hunt animals and have a primitive way of life.
Goblins: Live in settlements in Swamp biomes, short green creatures, very resourceful and use different weapons and equipment in combat.
Merfolk: Live in underwater settlements in Ocean biomes, peaceful and hard to find humanoids due to their living deep underwater. The females are known as mermaids, the males as mermen.
Mushfolk: Live in settlements in Mushroom biomes, humanoids that wear mushroom shaped caps and have a very strange culture revolving around the worship of mushrooms.
7 Sin Themed Enemies: All very rare.
4 Horsemen Themed Enemies: All very rare.
EnderRats: Spawn in the End, more health than Hellrats, but less attack damage.
EnderWraith: Spawn in the End, cause blindness effect when attacking.
EnderOgre: Most powerful ogres in the game, hostile toward the Ender Dragon.
Pyramid Head: Very rare, very aggressive. Powerful enemy, does heavy damage with attacks.
Necromancer: Rare, has weak ranged attack but can summon skeletons and zombies.
Wizard: Avoids player, if pursued becomes hostile and uses spells to attack.
Haunted Old Man: Transforms into skeleton at night if you approach him. (Terraria)
Mummies: Spawns in desert biomes, looks like the zombie but covered in bandages, it burns with sunlight.
Vampire: Spawns at night, burns in sunlight. Can fly but only does in order to avoid sunlight.
Succubus: Only found at night, form of a beautiful woman, attacks by draining player's health.
Banshee: Shreiks loudly to attack players, flies around much like wraith, can also teleport.
Reaper: A stronger version of wraith, carries a scythe, very difficult to defeat.
Lich: Only spawns at night during a new moon, very deadly spell-casting undead being.
Dark Elemental: Vaguely humanoid cloud of darkness can cause every status effect in the game.
Gargoyle: Flying grey creature that turns to stone during the day. The stone form is hard as bedrock, if surrounded by snow blocks it becomes breakable. The block drops itself, and the resulting statue can be used for ornamental purposes in base construction.
Lesser Imp: Flying nuisance enemy.
Greater Imp: Flying nuisance enemy.
Beholders: Classic D&D enemy - Suggestion denied, copyright issues - possible under different name.
Hellhound: Nether creature, immune to fire, only damaged by swords, attacks if player goes too near.
Demons: Rare mob, only found in nether fortresses, powerful enemy.
Jersey Devil: Found rarely in the nether, strong attacks, not much health.
Wyverns: Made and implemented (Tamable, ridable, flying Wyvern).
Drakes: Smaller, less powerful dragons, drakes/spawn only during night time, although, drakes can survive in any dark area.
Dragons: Rare, very large reptile. Lots of HP, and do great damage. Different types depending on biome.
-Red: Lives in or near lava, fireproof, breathes fire. In the Nether hides in lava and eats Ghasts.
-Black: Spawn at night or in the Nether, very aggressive, has area of effect attack.
-Brown: Lives in mountain biomes, avoids being in sight of player, but attacks if player comes close.
-Blue: Lives in water, usually ocean biomes. Has water jet breath attack. Can grab player and attempt to drown them.
-Green: Smaller than most dragons, lives in forests, does not attack unless provoked. Uses biome colors to change its appearance.
-White: Lives in Tundra, freezes water, causes snow storms, lots of health.
-Gray: The smallest of Dragons, lives in caves, very aggressive in protecting its territory. Can dig through stone.
-Gold: Rarest, Largest and toughest of all Dragons, lives primarily in desert.
-Pink: Friendly, flies, only attacks if provoked.
Dinosaurs: Tyranosaurus, Anklyosaurus, Baryonyx, Pterosaur
Arachnoraptor: A combination of a spider and a velociraptor.
Mushroom Dinosaur: Rare and found only in mushroom biome, Shroomasaurus.
Mushroom Minotaur: Minotaur living only in mushroom biome, Mushtaur.
Extinct Creatures: Magalodon, Wolly Mammoth, Saber Tooth Cat, Moa.
Drider: Rare spawn, spider with a human/elven upper body.
Kirin: Very rare, head of a Dragon, antlers, scales, hooves of an ox and tail of a lion.
Cockatrice: Very rare, head of rooster, dragonian wings, aggressive, poisonous creature.
Chimera: Very rare, head and body of a lion, a goat and a dragons heads to the sides, breathes fire.
Manticore: Very rare, body of a lion, head of a man, scorpions tail, its poisonous.
Cerebus: Very rare, three headed hell-hound, spawns only in the nether.
Behemoth: Very rare, very large, four legged creature of monstrous size and power.
Frost Giant: Very rare, spawns in tundra biome, very difficult enemy, lots of health.
Colossus: Very rare, giant statue like creature, powerful attacks and lots of health.
Titans: Very rare, human looking giant. Powerful and intelligent.
Cyclops: Very rare, as strong as cave ogre, carries a large wooden club.
Minotaur: Very rare, bulls head on a mans body, tall and aggressive. Weilds an axe.
Satyr: Very rare, upper body of a man, lower of a goat, avoids player.
Gorgon: Very rare, can cause paralysis if the player looks directly at it.
Golden Sheep: Very rare, can be sheared to get gold or golden fleece.
Nemean Lion: Very rare, claws sharper than swords, golden fur, resistant to weapon damage.
Sphinx: Very rare, spawns in desert temples. Part lion with a human head.
Griffin: Very rare, lion body and eagles head, can fly. Rideable?
Hippogriff: Very rare, horse body and eagles head, can fly. Rideable?
Hippocampus: Very rare, horse's upper body and fish tail. Rideable?
Roc: Very rare, very large, aggressive bird, picks up prey and either drops them, or takes them to the mountain to eat them. Rideable?
Do to the many suggestion for this mod that aren't suggesting a new creature, but instead ask for a change to an existing one or an existing feature, I've now added the following list.
OTHER SUGGESTIONS:Separate the creatures into different biomes more.
Thematic Configuration, separate mods for realistic and fictional creatures.
Make creative mode spawn eggs for all creatures.
Have option to make all animals not despawn.
Add more achievements.
Support for dynmap markers API.
Have all armors work with Armor Stand Mod.
Have Ogres not spawn in Millenaire villages.
Improve models for following creatures: Sharks, Rays, Dolphins, Turtles, Crocodiles, Ghosts, BigCats, Cats, Rats & Mice, Bunnies, Birds, Ducks, Foxes, Goats and Deer
When a panther spawns it should have a 0.001% chance of being a Pink Panther.
Werewolves can attack villagers which creates new werewolves.
Piranhas to spawn only in Jungle biomes.
Make foxes tameable, give them "breeds".
Make crocodiles tameable.
Rats tameable with cheese.
Rabbits tameable with carrots.
Nets and glass jars to catch bugs in.
A buildable scarecrow that will keep away magical (fictional) creatures.
Press a key to have your flying horse fold it's wings to descend quicker.
Allow horses to fit through fence gates.
Make horse-drawn carts, chariots or carriages.
Make dog sleds, and have dogs to pull them.
Advanced wolf breeding to let you get different breeds (Collie, Husky, Labrador, Poodle, Great Dane, Golden Retriever, Shih Tzu, etc.)
DO NOT be confused, I have merely taken the many, many suggestions of others here on this topic and sorted through them and tried to present them in an organized manner. So, I take no credit for the original ideas, just for the sorting and re-posting.
Mar 31, 2013Posted in: Minecraft ModsCrafting DeadCure Version 1.9.5Crafting Dead is a very fast growing mod with thousands of Minecraft players! You can install the mod VIA Technic Launcher! If you want to keep up to date, you can follow, view or like the following social media/website links!Just click the Image!How to install:1. Go to the technic launcher page2. Click Crafting Dead (Its the #1 modpack)3. Paste the platform URL into the launcher4. save and run it!
Aug 5, 2012Fighter_424 posted a message on [Discontinued] [DayM] [1.4.7] | Alpha 1.1.5 | Zombie Survival | 3D Guns & Vehicles [Forge]Posted in: WIP ModsProject is abandoned due to personal issues/whatnot.Mods feel free to delete this thread.
Aug 4, 2013Moress posted a message on [1.6.2] [Forge] MineCraft De-Novo [Complete Concept Overhaul]Posted in: WIP ModsMineCraft De Novo
Welcome to MineCraftDe Novo
(Translates to "MineCraft Anew")
Unfortuneately, In recent weeks, work has grinded to a halt.
The mod is on hiatus until I can find a more dedicated Team.Please PM if you would like more news on this mod.What is Minecraft De Novo?
Minecraft De Novo is a complete overhaul of minecraft. It will, with time, redo, change, and otherwise improve on every aspect of minecraft. Think of it as all of the best mods for minecraft, under a single roof, and done to the same standard.
What makes up De Novo?
De novo focuses on teamwork withing SMP, including specialized professions. Gone are the days of a single person being able to make the best items in the game. Now, only a well organized and diverse group will be able to have the best items.
What are the professions?
There are 6 main and 8 secondary professions. That's a total of 48 possible combinations! For more detailed explanations of each class, read the text document outline, provided in a link below.
I want x-item/block!
Before posting ideas/suggestions, please read the current plans and make sure they havent been put in there already, and that they have not been suggested
Can I help!?
My policy is the more the merrier. If you have any kind of experience modeling or coding for minecraft, send me a private message on the site, and I will send you the application form
Applications Are open!Team
Team Leader: Moress
Modeler: -Texture Artist: -
Coder: -Coder: -
Aug 23, 2013Sacheverell posted a message on Custom Minecraft Soundpack - Man-Made Mouth Noises
Check out this demonstration of R2Bl3nd's newest sound pack for Minecraft, made with his own voice. Enjoy!
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