Update (01-01-2018):
For those who do not know yet. The mod is currently being ported to 1.12 here:
All info below if for the older 1.7.10 version.
Update (24-10-2016):
A new version for 1.10.2 is in the making! The entire mod is being rewritten using the new Minecraft code as reference. It should make the mod a lot more stable and customizable. Progress and test versions are posted on the WIP thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2188456-primitive-mobs-update-progress-suggestions-thread
Hello Everyone!
I'm Daveyx0, a minecraft modder that loves to add new mobs into the game, and I present to you: Primitive Mobs.
Primitive Mobs is a mod that adds a variety of clever mobs, either fully original, inspired by other game franchises or brought back from outdated mods. It initially started as a project to revive KodaichiZero's amazing mods, but I soon found that I wanted to add some mobs of my own. I decided to go for mobs that feel simular to the original feeling of the game. Although the name is questionable, it is the reason why I went for Primitive Mobs and I like it. Now, this post will go over all the features that this mod offers. Please take your time to investigate, as I did my best to try and ensure that information is displayed in a clear way. Also take in mind that if you dislike a mob, you can disable it through the mod's configuration files. Open the spoilers to see the information. Thanks and enjoy!
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Prepare for a long list ^^
Docile:
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Details:
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These are basically the same as all other Testificates. The only difference is that they spawn randomly in the world the way animals do. They will not despawn like any other testificate. However because they walk around randomly in your world, they don't have a place to hide from zombies. They trade random stuff as they choose random trade items from all testificate classes.
Same health as any other testificate: 20.
They don't drop anything.
Spawn Time: Any time, Biomes: river, forest, plains, forestHills, extremeHills, desert , Location: Above ground.
Extra:
If another mod adds items to the Testificate trading item list, this fellow will also choose from those items.
Details:
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These don't act like normal Testificates apart from the fact that they are scared of zombies. You can't trade with them and they only appear underground. When you find one, it will follow you around while crying for help (crying particles). You can choose to leave it to die or bring him back to the surface (above y = 60) to make him happy. When on the surface, right-click it for your emerald reward (between 1 and 6 emeralds)! You can only help every Lost Miner once.
Same health as any other testificate: 20.
They don't drop anything.
Spawn Time: Any time, Biomes: all biomes , Location: Underground (below y = 60)
Extra:
Zombies love to attack these guys, making the chance of the player finding a testificate zombie way higher.
Details:
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Well, these guys are quite weird aren't they? This is what happens when a villager spends his life ripping off players.... they turn into sheepman and go to hell. Lovely. So these guys are doomed to roam the Nether but they still love shiny things! The only shiny thing to be found in the Nether is.... gold nuggets (from zombie pigman). They combine them into gold ingots and trade with those. How they got the other stuff? Magic. Anyway this makes trading with them way more profitable than with villagers. These guys will follow you around when you hold a gold nugget. They run away from zombie pigmen though.They actually despawn like mobs so....give them a free gold block to make them not-despawn! Then lure them through a portal or make them a house and they will not despawn so you can always trade! Also they obviously make sheep noises and are immune to fire :3
Same health as any other testificate: 20.
They don't drop anything.
Spawn Time: Any time, Biomes: Nether , Location: Everywhere
Extra:
It's a great Gold Sink!
Bugs:
- They can still change into testificate zombies when killed by a zombie.
Details:
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That looks heavy doesn't it? These guys are like Sheepman however they do not trade like normal. They love smithing and keep doing it even in the Nether. Because they travel around a lot they take their anvil with them. How did they get it? Again... magic!You can repair your tools for specific payment of gold nuggets. If you don't have enough gold nuggets he will emit "disapproval" particles and not repair. The specific costs are below. Just right-click him with the damaged tool, then he will repair it and automatically take the payment. Like the sheepman you can make them follow using a gold block and giving them one for free will make them not-despawn. However they are rarer than normal Sheepman.
Same health as any other testificate: 20.
They don't drop anything.
Spawn Time: Any time, Biomes: Nether , Location: Everywhere, Extra: Rare
Extra:
It's a great Gold Sink!
Bugs:
- Don't rapid click him when repairing!! It can result into double cost for some reason!
- They can still change into testificate zombies when killed by a zombie.
(This one is NEW!)
Details:
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Check out this neat little critter. At least.... if you can find one. These are chameleons and they change color depending on what block they stand on or in. Have fun experimenting with them!
Health: 10
Drops: Camouflage Dye (not 100%)
Spawn Time: Any time, Biomes: plains, forests and jungles , Location: Above ground
Extra:
You can tame them with a watermelon (check out the Pets section).
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Hostile:
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Details:
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The Haunted Tool is an enemy mob. They attack any player on sight.
Haunted Tools come in different appearences. They can spawn as a pickaxe, an axe, a shovel or a sword. This is randomly decided. However they also come in different tiers which correspond to the Minecraft tool materials. They can spawn as a wooden, a stone, an iron, a gold or a diamond tool. Different factor depend on their tier.
Here is a list:
1 Strength = 0.5 heart damage without armor
Wooden Tools: Strength: 1, Health: 10
Stone Tools: Strength: 2, Health: 20
Gold Tools Strength: 5, Health: 5
Iron/Steel Tools: Strength: 3, Health: 30
Diamond Tools: Strength: 4, Health: 50
Here is a rarity table for the tools. There is a very rare variant called the Precious Pickaxe. Take a look at the items section to see what it does!
Tier Rarity Table:
Wood Tool - 35%
Stone Tool - 30%
Gold Tool - 20%
Iron Tool - 10%
Diamond Tool - 4,75%
Precious Pickaxe - 0,25%
When killed, they drop themselves of course 100%. This makes finding a diamond tool worth killing it.
Spawn Time: Nighttime above ground, any time underground, Biomes: all biomes , Location: Above ground and underground.
Extra:
These are actual floating items, meaning that these are texture pack compatible!
Details:
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Whenever you find a chest in a mineshaft, you are overjoyed! Untill now... now you can never be sure anymore... Mimics are chest-like enemies which spawn in caves. They will appear as normal chests. When the player right-clicks them, what will happen is a mystery. Is it an actual chest, a booby trap or an evil mimic chest? Find out!
Health: 20
Strength: 2
Drops: 1 Chest 100%
Here is a list of all possible outcomes when right-clicking a mimic when encountered:
Turns into a:
A chest with actual dungeon loot - 2%
A chest with skeleton related loot and spawns a Skeleton Warrior - 5%
A chest with tool-crafting related loot and spawns a Haunted Tool - 8%
A chest that explodes! - 9%
A chest with bad loot and spawns some bats - 10%
A zombie with a chest on its head - 20%
A mimic chest mob - 45%
A mimic ender chest mob with increased strength and which drops an ender chest - 1%
Spawn Time: Any time underground, Biomes: all biomes , Location: Underground (below y = 40)
Extra:
Their loot takes the item directly from the Mineshaft loot list. So if any other mod would add items to that, they would also appear in these chests!
Also their in-game name is Mimic Chest so it doesn't interfere with other mods hopefully.
You can disable the feature of it changing into a chest for adventure map use.
Details:
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This is probably the main attraction of this mod. They are cute, colorful and awesome! They act and look the same as any other slime though. Treasure Slimes have a specific item in them. When killed they will drop this item. Large slimes almost always have something different then a slimeball in them. A medium slime has a bigger chance of getting a slimeball, while a small slime will always contain a slimeball. There is a large variety of items that the slime can contain. The colour and emitted particles depend on that item.
Health: Depends on size
Strength: Depends on size
Drops: The contained item
Apart from the normal Slime spawn locations:
Spawn Time: Any time underground, Biomes: all biomes , Location: Underground (below y = 40)
Item Rarity table:
Slimeball - 6%
Cookie - 6%
Enderpearl - 6%
Glowstone dust - 6%
Gold ingot - 6%
Gunpowder - 6%
Iron ingot - 6%
Redstone dust - 6%
Blaze Powder - 6%
Lapis Lazuli - 6%
Snowball - 6%
Magma Cream - 3%
Cake - 3%
Diamond - 3%
Emerald - 2%
Golden Apple - 2%
Fire Charge - 2%
Eye of Ender - 2%
Music Disc (any) - 1%
Saddle - 1%
Extra:
Tameable and colourable slime!
If you spot a White slime with a heart in it that keeps following you without actually damaging you, make sure to right-click! It will pop on your head and then it is tamed!! See the pet section for more info!
Remember KodaichiZero?
He/She made one of the best mob mods out there, however Kodaichi has abandoned some of his/her mods when new Minecraft updates arrived. I decided to update some of his/her classics. Check below for credits.
So here they are:
Original Topic: http://www.minecraft...er-families-v5/
Details:
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Mother Spider:
Mother Spiders spawn with 0-6 baby spiders. They are quite strong and will do anything to protect their children. A Mother Spider will attack players on sight or when one of her babies is being attacked. One baby spider will always be on her back.
Health: 20
Strength: 4
Drops: The normal spider drops or rarely a Spider Egg
Spawn Time: Nighttime above ground, any time underground, Biomes: all biomes , Location: Above ground and underground.
Baby Spider:
Baby spiders only spawn with a Mother Spider. They will follow their mother around everywhere. They don't attack players unless provoked. When their mother is being attacked, they will attack the attacker to protect her. When attacking they emit smoke particles out of anger. When the Mother Spider dies, they cry (crying particles) and will wander around aimlessly. However they will still attack when provoked.
Health: 10
Strength: 2
Drops: the normal spider drops
Extra:
Baby Spiders can be tamed!!
Mother Spiders rarely drop Spider Eggs.
Spider Eggs can be used to spawn a Baby Spider! This baby spider will then see you as its mother! See the pets section for more information!
Original Topic: http://www.minecraft...ers-beta-11-02/
Details:
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These little buggers form a new threat to every Minecrafter. Not only do they explode like normal creepers, they do it in a more devious way. They approach the player and JUMP UP into the sky. When they land they explode! The jump makes it possible to evade however in a cave... there might not be enough space to jump so instant explosion! Miners beware...
Health: 15
Increased Speed!
Drops: TNT (not 100%)
Don't worry they are rarer than normal creepers.
Spawn Time: Nighttime above ground, any time underground, Biomes: all biomes , Location: Above ground and underground.
Extra:
Like other creepers, these take the no-griefing setting of a server into consideration.
Original Topic: http://www.minecraft...ers-beta-11-02/
Details:
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You thought rocket creepers were dangerous? Think again. These guys are sure to ruin your day. While they look so innocent, they are sure to give you an unpleasent welcome present in the form of Primed TNT! When attacking, they throw TNT when the player is further away. However when the player approaches, they run away instead of throwing. So it is best to just barge in and attack up close! Watch out though, they leave a trail of fire to protect themselves when running. When below 5 health they go berserk and start throwing TNT even when you are close! On top of this all, they are immune to fire and explosions O_o Good luck!
Health: 25
Drops: Flint & Steel (not 100%)
Don't worry they are way rarer than normal creepers.
Spawn Time: Nighttime above ground, any time underground, Biomes: all biomes , Location: Above ground and underground.
Extra:
Like other creepers, these take the no-griefing setting of a server into consideration.
Festive Creepers will not throw additional TNT when you get inside a house.
Original Topic: http://www.minecraft...rain-slimes-v6/
Details:
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These little suckers jump around beaches. They are like little parasites as they will grab onto the player's head when approached! Then they start sucking your brainzz like zombies!! Punch them to remove them from your head! Larger slimes are more dangerous.
Health: Depends on size
Strength: Depends on size
Drops: Pink slime balls
Spawn Time: Any time of the day, Biomes: beach, ocean, river, Location: Above ground on Sand or Gravel blocks
Extra:
They have a brain-sucking animation when on a player's head.
Here continue the mobs originally created by me:
Details:
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When approached they actually act like normal creepers. That is... when they are alone.These guys act like supporters for other mobs. When there is another hostile mob close, they will follow it and add the following potion buffs to that mob: Strength 1, Fire Resistance 1 and Speed 1. When that mob is destroyed they will choose another mob when one is close, so make sure to get rid of them. When supporting a creeper while a player approaches, it will add another buff to the creeper.... IT WILL SUMMON A LIGHTING BOLT TO CHARGE IT! On top of that, it slows down nearby player by giving them a slowness potion effect. Without a mob to support, it will act like a normal creeper. So be on your guard.
Health: 30
Drops: Fire Charge (not 100%)
Don't worry they are rarer than normal creepers.
Spawn Time: Nighttime above ground, any time underground, Biomes: all biomes , Location: Above ground and underground.
Extra:
Like other creepers, these take the no-griefing setting of a server into consideration.
Details:
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They look slightly different from normal skeletons and are always prepared for sunlight. You will always find these guys wearing a leather helmet. If you look closely they have a sword on their back, with a reason. When further away they shoot arrows using their bow like any other skeleton. However when the player gets close to strike, they quickly switch to their sword! Also notice that they will back up when you get closer. When the player gets further away again, they grab their bow again! Smart little fellows.
Health: 20
Drops: Bones, arrows and equipment (not 100%)
Spawn Time: Nighttime above ground, any time underground, Biomes: all biomes , Location: Above ground and underground.
Extra:
They can get enchanted equipment.
Details:
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These mysterious floating books are long forgotten pieces of work. They now roam the worlds without any purpose. When encountered they don't attack the player instantly. Only when provoked they attack. They are pretty easy to defeat and on defeat they drop a randomly enchanted book! All enchanted books are within the limits of the original miecraft enchantments.
Health:20
Drops: Enchanted Book
High level enchantments are more rare however all enchantment types have equal chances of getting dropped.
Level rarity table:
Level 1 - 40%
Level 2 - 30%
Level 3 - 15%
Level 4 - 10%
Level 5 - 5%
Spawn Time: Any time underground, Biomes: all biomes , Location: Underground below y = 30
Extra:
They can get enchanted equipment.
NBT edit should enable you to specify the drop.
(Redesigned)
Details:
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These evil villagers have learned the dark art of summoning and are not hesitant to use it against a player. They will spawn skull minions to fight for him and while doing so he will try to get as far away from the player as possible. He prefers his minions fighting for him. The skull minions come in a variety of colors and will have a variety of attacks: a red minions sets you on fire, a green minion poisons youa and a blue minions snags your weapon and drops it! So watch out for these fellows.
Health:20
Drops: Skull Minions Orbs and very rarely a Mystery Egg
They are about as rare as witches
Spawn Time: Any time, Biomes: All Biomes , Location: Above ground
(This one is NEW!)
Details:
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The Blaze's brought their new friends! These mobs are no joke. They charge in as soon as they see you. They move with small rush attacks making them zig-zag a bit. Also, this makes them harder to hit with a bow, so watch out! Don't let them tackle you or you catch fire.... Good luck!
Health: 20
Increased Strength!
Drops: Blaze powder (0-3)
Spawn Time: Any time, Biomes: Nether , Location: Everywhere
(This one is NEW!)
Details:
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These mobs are exclusive to swamp biomes, they pretend to be a lily pad but then when something gets close.. CHOMP! They can't see what's on top of their lily pad so you can still jump on them, just don't fall into the water or they will get you. They won't attack their own kind, but especially squids are not safe.
Health: 12
Drops: Lilypad and Balls of tar
Spawn Time: Any time, Biomes: Swamps , Location: In the water
Extra:
Using shears on the lily pad still works >:D
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List of items that change Treasure Slime Pet particles:
Blaze Powder - Flame Particles
Enderpearl - Portal/Enderman Particles
Snowball - Snowball Particles
Bucket of Water - Water Splash Particles
Bucket of Lava - Lava Drip Particles
Note Block - Music Note Particles
Cake - Heart Particles
Gunpowder - Smoke Particles
Mycelium Block - Mushroom Biome Particles
Glowstone Dust - Spark Particles
Redstone - Redstone Particles
Book - Enchantment Table Particles
TNT Block - Explosion Particles
Sugar Cane - Slime Particles
The config files are located in the .minecraft/config/primitivemobs folder after launching the game with the mod at least once!
General Config:
This contains three booleans (true or false) that can be changed to allow certain features to be enabled/disabled.
Only put true or false or it will reset
-Enable/disable blue skull minion weapon stealing ability vs mobs (to prevent overpowered use of it)
-Enable/disable villager sounds for the villager mobs (to prevent annoyance)
-Enable/disable Lily Lurker taking the lily pad block texture for its own lily pad. If disabled it will use the waterlily.png in my entity folder instead (for custom texture support)
Spawn Config:
Here you can change the frequencies of mobs. Put 0 as a spawn frequency to disable spawning of that mob.
There is a boolean (true or false) in the spawn_rates config that changes the way the spawn frequencies are read by the mod.
If the Frequency Modifier Boolean is set to true:
It will take the mob frequencies and read them as percentages. So it will then take that as a percentage of the average mob frequency of each biome the mob will spawn in. For example: I want my Rocket Creeper to spawn 5 times as rare as the average frequency of mobs spawning. This average is 100% spawn frequency. So to make it 5 times as rare it needs to be 20% of the average spawn frequency. So I put in 20 for the Rocket Creeper. If I want it to be 3 times as common, I put in 300. Etc. Why this is usefull: It takes other mod mobs into concideration and will never overpopulate your world this way. Unpopulated areas will most likely end up not spawning my mobs, for which I still need to find a solution.
If the Frequency Modifier Boolean is set to false:
All frequencies are read like any other mod. Do note that the default is "true" so you need to change all frequencies to a way lower number to prevent overpopulation.
Important Note for users of for example JAS:
My mod adds spawns AFTER every other mod, so if you want to control it using an external API I advise you to put all mob frequencies to 0 in my config and spawn them using that API. Putting the frequency to 0 will prevent all spawning. No biome specific settings yet.
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Updating from a previous version? I recommend you delete the config file from the previous version to prevent spawning issues. When having problems always make a new world to confirm these.
@Everyone who wants to use this in a modpack: Go ahead! Just make sure to give appropriate credit and provide a link to this topic!! Remember I have copyright over these creations!
This mod requires Minecraft Forge. Get it here: http://files.minecraftforge.net/
Note: Although A LOT of bug fixing already went into this, be aware that bugs can always occur. Especially in combination with other mods.
Also, the 1.7.2 has not been tested as much as the 1.7.10 version (I had to downgrade in order to get a 1.7.2 version).
v1.0c for 1.7.2 requires Forge 10.12.2.1121+
Link: http://www.mediafire.com/download/x2ih4lxdvit1la4/primitivemobs-1.0c-1.7.2.jar
Older v1.0b:
Link: http://www.mediafire.com/download/e7bb7ms57bnnh9g/primitivemobs-1.0b-1.7.2.jar
v1.0c for 1.7.10 requires Forge 10.13.0.1180+
Link: http://www.mediafire.com/download/8d2be4a8xd0dz43/primitivemobs-1.0c-1.7.10.jar
Mirror Link: https://www.dropbox.com/s/6t4vp3wn4xr83xn/primitivemobs-1.0c-1.7.10.jar?dl=0
(dropbox does have a max capacity of downloads so first try mediafire)
Older v1.0b:
Link: http://www.mediafire.com/download/5cr3tr7zq8o28ek/primitivemobs-1.0b-1.7.10.jar
Installation: Put the downloaded jar into the .minecraft/mods folder. Done.
HAVE FUN! Be sure to leave a +1 and perhaps a comment.
Old versions:
Preferred MC 1.5.2 version Download: Link
Alternate MC 1.5.2 version Download: Link
Mirror MC 1.5.2 version Download: Link
MC 1.4.7 version Download: Link
The following requires you to install the Familiars mod which is found here.
Currently features 3 familiars. More to come!
PrimitiveMobs FamPack 1.4.7 Download: Link
PrimitiveMobs FamPack 1.5.1 Download: Link
(not updated to 1.5.2 yet)
(Also uses mods folder installation)
Texture Pack Support:
mistermadogg has made some Sphax textures for the mod (would appreciate of someone could continue it) (WIP): Link
Changelog:
- Decreased Lily Lurker spawn rate to prevent massive amounts of lag
v1.0b
- Lily Lurker no longer attacks water mobs
- Slime pet no longer despawns in peaceful mode
- Chameleon now is even more mod compatible
- 1.7.2 only: Fixed achievement page crash
v1.0a
- Fixed a crash when throwing a ball of tar while on a server
- Possible fix for brain slime "corpse" glitch (I can't test on 1.7.2 server for some reason)
v1.0
- Initial Updated Release
Showcase Videos:
Any video will be much appreciated!!
Nice showcase video by TheDiamondMinecart
A really nice video by TheAtlanticCraft on v1.0:
A video by GameChap on v1.0 pre-release
Other Amazing Showcases of older versions!
@ showcase makers: I appreciate all the work gone into your showcases! I try to like every showcase/review and give feedback!
Two amazing showcases by ThnxCya showing most features of v1.3:
by ThnxCya
v1.2
v1.3
Gamechap and Bertie on the Haunted Tools:
by adamzonetopmarks
Featured v1.2 Videos:
by SkyDoesMinecraft
by MinecraftUniverse
by HuskyMUDKIPZ
by Vox Populi
Credits:
Most coding and art is done by me, Daveyx0.
Exceptions:
- Backpack from Travelling Merchant and Normal Sheepman are modelled and textured by Gibea.
- Idea for Mimic came from TDWP_FTW.
- The original versions of the Spider Family, Festive Creeper, Brain Slime and Rocket Creeper are by KodaichiZero.
- The Blazing Juggernaut model is made by TehPhailed
Permission:
Quote from
Yes, you have full permission to update any of my old mods. I don't have time for it anymore, but it's great to see them living on anyway. Thanks a lot for your hard work, bro.
- Traveling Merchant professions
- Creepers + Skeleton Warrior heads
- Sheepman Smith interface
- Special pink slime ball blocks
- Better overall modular code
- New Mobs hints:
-- A special new mimic mob
-- A weird friend with eight arms
-- A hungry fellow
-- A stealing fellow
-- A flying biting critter
-- A flying bug with colorful wings
-- More...
+ my next mob: Grove Sprite revival:
Lava Monster mod: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282771-forge-father-toasts-mods-special-mobs-mob
Biomes O' Plenty: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286162-biomes-o-plenty-over-75-new-biomes-plants-and-more
Fast Craft: http://forum.industrial-craft.net/index.php?page=Thread&postID=165893#post165893
Damage Indicators: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286538-hit-splat-damage-indicators-v3-1-2-rpg-ui-and
Legal Stuff:
TERMS AND CONDITIONS[represent]
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp
) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS
FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY
attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify
the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require
advance written permission of the OWNER and may be subject to certain terms.
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Then I read the rest and I was happy again.
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A mod which causes emeralds to spawn in all the different biomes of the Minecraft world not just in the extreme hills. Would some kind soul be prepared to make this for me? (Or point me in the right direction if it already exists?)
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They are little Forest Spirits called Kodama from the anime movie Princess Mononoke.
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So I messed around a little re-naming them.
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It hits every button on my nostalgia circuit, I've been wandering around getting odd looks because I'm whistling the windwaker main theme and outset island theme.
Thanks for making something so lovely.
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My first attempt at minecraft skinning, An angry looking dark elf in a mail shirt.