Hello all, and welcome to the revival of my first forum risk game, Antarctica! This game is slightly different than most other risks. I hope you come and stay awhile, and have a grand time while you're at it!
Rules are subject to change.
Rules:
Every color is governed by the player who first claims it. Only the leader has the abillity to make treaties.
Other players of a color can attack for the empire, as well as the leader
Maximum 3 players/color
You may only cross water at a sea route/bridge
Each player may attack 2 times per update.
Attacking:
Just post saying "[Insert your country here] attacks [Insert attacked country here]", or "[Insert Country here] Expands [Direction]." I'll take care of the rest.
How many territories does each attack take?
That depends on what you role. This is this risk's attack system:
Your role is the last digit of your post number.
Rolling 1-3 gains 3 territories. Rolling 4-6 gains 5 territories. Rolling 7-9 gains 7 territories. Rolling 0 gains 9 territories.
What about alliances?
To make an alliance with another country, make sure you have their consent. You may be allied with only 2 countries. To break the alliance, attack them, or tell them it's off.
Months and seasons:
Every Update (round), a month passes. Every 3 months, the season changes.
December-February is Winter. During winter, one random country will be unable to attack or get attacked for the rest of the season. All attacks yield 2 less territories than normal.
March-May is Spring. During spring, all attacks gain 1 less territory than normal. Not much.
June-August is Summer. During summer, all attacks gain 1 extra territory per attack.
September-November is Fall. During fall, Eskimo boats appear at some point in Antarctica. They will pour out of the boats and attack land until the boat is surrounded and destroyed.
Times have been tough for me and my family after trying to deal with a ring of bullies around my school. I'd like to ask of you to freeze me as when I was number 3 or so in line, because I haven't had any time to be on. Thanks.
Wait, I can save the grace ocelot. Its taking 5000 damage per turn, but we don't use turns! The godmodder turned it to a round system then a day system so no turns are passing for the ocelot to take damage from!
I already saved GO by taking off the curse, but this helps too!
Hiding does not make it immune to curse damage. Your grace ocelot is going to DIE! Well, you could save it by removing the curse, but that would cause you to melt... 7000 damage to DV!
I am not a physical entity, but a player with infinite health, lives, and the inability to melt, because I am not a thing. I just control things. So, I remove the curse from the GO.
GO comes out of hiding because it is protected, and attacks Darth Vader!
I start building the decoy castle, which has double heath and defensive abilities. It also has weak attacks. This will be attacked when the decoy tower is destroyed.
1/10
I pick up a solid Titanium pitchfork, and chase the gunner through the burning gay meadow that Lisharon summoned, eventually tackling him and poking him in the anus with it while I make him whack himself with a bucket.
0
A is for Atom
A is for Apple
A is for an assortment of other things
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Rules are subject to change.
Rules:
Just post saying "[Insert your country here] attacks [Insert attacked country here]", or "[Insert Country here] Expands [Direction]." I'll take care of the rest.
How many territories does each attack take?
That depends on what you role. This is this risk's attack system:
Your role is the last digit of your post number.
Rolling 1-3 gains 3 territories.
Rolling 4-6 gains 5 territories.
Rolling 7-9 gains 7 territories.
Rolling 0 gains 9 territories.
What about alliances?
To make an alliance with another country, make sure you have their consent. You may be allied with only 2 countries. To break the alliance, attack them, or tell them it's off.
Months and seasons:
Every Update (round), a month passes. Every 3 months, the season changes.
December-February is Winter. During winter, one random country will be unable to attack or get attacked for the rest of the season. All attacks yield 2 less territories than normal.
March-May is Spring. During spring, all attacks gain 1 less territory than normal. Not much.
June-August is Summer. During summer, all attacks gain 1 extra territory per attack.
September-November is Fall. During fall, Eskimo boats appear at some point in Antarctica. They will pour out of the boats and attack land until the boat is surrounded and destroyed.
Map:
Green- Captain awesome's Sandwich Empire
Blue- Unclaimed
Red- Unclaimed
Yellow- Unclaimed
Purple- Unclaimed
Pink- Unclaimed
Claim your color while you can, for there are only limited slots! I will start the game when all colors are taken.
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Times have been tough for me and my family after trying to deal with a ring of bullies around my school. I'd like to ask of you to freeze me as when I was number 3 or so in line, because I haven't had any time to be on. Thanks.
0
Also, remember your promise to make the next chapter original, Bioshock.
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0
Decoy Castle: 4/10
I already saved GO by taking off the curse, but this helps too!
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I am not a physical entity, but a player with infinite health, lives, and the inability to melt, because I am not a thing. I just control things. So, I remove the curse from the GO.
Decoy Castle: 3/10
0
0
I start building the decoy castle, which has double heath and defensive abilities. It also has weak attacks. This will be attacked when the decoy tower is destroyed.
1/10
0
0
0
0
1/5
0
0
18/25