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    posted a message on Pixel Reality: realistic visuals at default resolution - Still Lacking But Better Than Nothing!
    Caves are really scary looking with the luminance pack, bravissimo! If the main pack had support for all of the mods I use I'd install it in a heartbeat because I love the way it looks.
    Posted in: Resource Packs
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    posted a message on [1.6.4/1.6.2/1.5.2/1.4.7] Energy Manipulation 1.1.10 - STABLE
    just the mod i've been looking for! i've made some edits that fix certain values (arrows, books, hardened clay, haybales, etcetera) and replaced the emeralds in the crafting recipe with nether quartz (due to the mods i'm using, emeralds are made even rarer if not nonexistent.) i'm very much happy to see what is basically my favorite part of Equivalent Exchange back and updated for 1.6.2!
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Quote from Furious1964

    I tried using this code and FTB crashed. If it works for you, can you provide the full config file?


    i removed the "itemconfigkeys" for natura hatchets and it worked, for I had the same crashing problem. hope I helped!
    Posted in: Minecraft Mods
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    posted a message on [1.6.X]Natura
    Bug Report! some of the newer Natura logs can't be smelted into charcoal, including (but maybe not limited to) fusewood, maple, silverbells, maple, willow, and amaranth. cheers!
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    simpleores {
    	 S:axeIDList=<item:Copper Axe>; <item:Tin Axe>; <item:Mythril Axe>; <item:Adamantium Axe>; <item:Onyx Axe>
    	 S:configPath=SimpleOres Configuration/SimpleOresIDs.cfg
    	 S:modID=SimpleOres
    	 B:overrideIMC=true
    	 S:shearsIDList=<item:Tin Shears>; <item:Adamantium Shears>; <item:Onyx Shears>
    	 B:useShiftedItemID=true
    }


    trying to get Simpleores to work with Treecapitator and nothing is working. can anyone gimme a hand?

    no matter if i use the item names given in the config or the ids themselves, these mods REFUSE to work together. game runs and everything it's just that Simpleores axes don't work with treecapitator. ughhh
    Posted in: Minecraft Mods
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    posted a message on Custom Ore Generation: First Revival
    has anyone got this working with simpleores? i'm drowning in text and my brain's absolutely fried
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    i'm not very good with .cfgs and all my efforts to make this mod work with SimpleOres 2 + Fusion's axes have failed. can someone please help me?
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from Annysia

    Currently they do not spawn in the green swamp. This is because they are hard coded into vanilla. A few months ago Scott wrote some Forge hooks that should allow us to do that and we will try in v4. This hasn't been tried in v3 because Scott retired several months ago, Exterminator Jeff retired shortly after that. Shecky has only been on the team for a couple months and has made great progress on the mod, but we are wanting to move on to v4 and stop adding things to v3.

    The logs that are not smelting are the quarter logs and the elbow logs for the bald cypress. The regular logs for the bald cypress will smelt. This was just something over looked in the new version. I will ask Shecky to fix this when he is back in town. He's currently traveling for his job.



    good to hear! another question of mine... is there any way to make trees/decorations added by this mod to spawn in biomes added by other mods? I use Better World Generation, and the added biomes seem a little plain in comparison to Extrabiomes'.

    thanks for the clear answers so far!
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    wondering if Slimes spawn in Green Swamplands... and if not, why not?

    Also: i've run into a bug so far: Bald Cypress logs can't be smelted into charcoal, but normal Bald Cypress logs can.
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    -edit: i am as bad a reader as I am a lumberjack. woops! -
    Posted in: Minecraft Mods
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    posted a message on MCSkin 3D
    Found the "1.8 -> 1.0" conversion tool.

    the amount of gratitude I have for you is measured in goats! you've saved me tons of effort in manually updating my 160+ self-made skins. bravissimo!
    Posted in: Skins
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Do you think saguaro cacti will ever find their way to this mod? Those things are lovely and they have so much character!
    Posted in: Minecraft Mods
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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    Cube, this mod rules. Thanks for helping me so much! If I had the money to donate, I would.

    I've run into a small bug though - my tools won't mine Furnaces, Droppers, Dispensers, Ender Chests and Anvils, even though it mines the rest of the blocks I set.

    id = config.getItemId("pickMeteorId");
    name = "pickMeteor";
    displayName = "Meteor Pickaxe";
    addToCreative = true;
    creativeTab = "tools";
    damage = 4;
    full3d = true;
    toolClass = "pickaxe";
    harvestLevel = 2;
    efficiency = 7.0;
    maxDamage = 375;
    enchantability = 5;
    onHitEntity = "itemstack.damageItem(2);";
    onBlockDestroyed = "itemstack.damageItem(1);";
    harvestBlocks = "23,43,43,20,45,52,61,62,98,109,112,113,114,116,117,118,130,137,139,140,145,147,148,154,155,156";
    effectiveBlocks = "23,43,43,20,45,52,61,62,98,109,112,113,114,116,117,118,130,137,139,140,145,147,148,154,155,156";
    textureFile = "meteorpick.png";


    edit: also the tools I've made refuse to be enchanted by an enchantment table. the armor I've made works for enchantments and my tools can still be enchanted, but not repaired, by an anvil. enchanted customstuff also lacks the fancy shine.
    Posted in: Minecraft Mods
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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    can you make custom pickaxes be effective against furnaces and stuff by default? I can't seem to make this pickaxe mine stuff like furnaces or cobble walls or quartz blocks, even with effectiveBlocks.

    id = config.getItemId("pickMeteorId");
    name = "pickMeteor";
    displayName = "Meteor Pickaxe";
    addToCreative = true;
    creativeTab = "tools";
    damage = 4;
    full3d = true;
    toolClass = "pickaxe";
    harvestLevel = 2;
    efficiency = 7.0;
    maxDamage = 375;
    enchantability = 5;
    onHitEntity = "itemstack.damageItem(2);";
    onBlockDestroyed = "itemstack.damageItem(1);";
    effectiveBlocks = "23,43:0,43,20,45,52,61,62,98,109,112,113,114,116,117,118,130,137,139,140,145,147,148,154,155,156";

    textureFile = "meteorpick.png";
    Posted in: Minecraft Mods
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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    edit: woops
    Posted in: Minecraft Mods
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