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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from DrZhark »
    Quote from Yrael »
    This is such amazing stuff. I love the ogres - particularly the cave-dwelling cyclops.

    I only have one minor quibble - I think perhaps the lionesses are a tad too passive at the moment. They won't attack me unless I'm within a couple of squares of them.


    I'm updating the lioness aggressiveness in the next version of the mod

    I have to squash a bug in the Cave Ogres spawn, they sometimes spawn in the surface...



    If you make the cyclops more rare, can you make it really tough? That would be fun to fight if it was really strong.

    Maybe Flame Wraiths could spawn in the Nether? That would be cool.
    Posted in: Minecraft Mods
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    posted a message on [MOD] In-Game InvEdit v2.1 - GUI and 1.2.6!
    good mod, but needs to cycle through blocks faster than just rapidly clicking

    maybe some item buttons that are separate from the block buttons?
    Posted in: Mods Discussion
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from MrMagoo22 »
    My friend came up with this one, so if its stupid don't blame me, lol. He suggested that you add carrots to the game that could be used to tame horses better. The carrots would grow out of the ground. I thought it was pretty funny.

    carrot crops sound pretty cool
    Posted in: Minecraft Mods
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    posted a message on Request: Battle-Axe Weapon
    :Diamond: :Diamond: :Diamond:
    :Diamond: :|: :Diamond: =
    [] :|: []

    A heavy weapon that does more damage than the sword as a tradeoff to the amount of materials it requires. There is no wood, stone or gold battle-axe because wood and stone are extremely common. Digs things slower than fists and slows down the player slightly when the axe is equipped. The player cannot jump while equipped with the axe, so it's favorable for battles on flat areas. Has a far lower rate of fire than the sword.
    :Iron: does 5 damage.
    :Diamond: does 10 damage.
    Posted in: Mods Discussion
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    posted a message on [WIP] Obsidian Doors by Kingbdogz
    Good idea for SMP jails or something.
    Posted in: Mods Discussion
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    posted a message on Mod Diamond

    I didn't know diamonds could be so delicious
    Posted in: Mods Discussion
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from DivideByZero »
    Ogres are too weak. They need to be more of a challenge if they give diamonds.
    Alternatively, make them drop damaged diamond tools.



    The only ogres that drop diamonds are the elusive, blueberry colored Cave Ogre.

    Nightmare Mode by Corosis may make you rethink the whole "too weak" thing. Once saw an ogre smash all the way through my house.
    Posted in: Minecraft Mods
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    posted a message on REQ: Rings! (with sprites, explanaitions, diagrams)
    Quote from Blodappelsin »
    Excellent work, RiverC. :smile.gif:

    echoing this

    my baby, it's hatching!
    Posted in: Requests / Ideas For Mods
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    posted a message on [MOD] Ayu's Mods (Requesting help...)
    Quote from firefudge »
    Quote from Captain Crazy »
    I can't seem to spawn Slimes.

    wouldn't slimes have to be in their special chunks and down low enough?


    maybe instead of just putting "Slime=1" I need to put "SlimeLarge" or "SlimeMedium"...
    Posted in: Mods Discussion
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    posted a message on [V1.2] King's Mods - Neutral Creepers, Nether Tools![V8.10]
    what does the sand creeper look like?
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD] Ayu's Mods (Requesting help...)
    I can't seem to spawn Slimes.
    Posted in: Mods Discussion
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    posted a message on Share your BiomeTerrain Mod v10.x + Settings
    Name: Nightmare Lands
    Author: Captain Crazy
    Description: Colossal, beautiful land formations hide the ghastly monsters proliferating underneath... Prepare for awe-striking sights and nail-biting fights!
    Screen Shots:
    A huge landform in front of my spawn.

    A horrid Wraith in the depths.

    The friendliest spawn area around!

    BiomeTerrain Mod, Mo' Creatures, and Nightmare Mode come together with scary results!
    Settings:
    <Biome Mod - All Biome Variables>
    biomeSize:1.5
    minMoisture:0.0
    maxMoisture:1.0
    minTemperature:0.0
    maxTemperature:1.0
    snowThreshold:0.5
    iceThreshold:0.5
    
    <Biome Mod - Swamp Biome Variables>
    muddySwamps:false
    claySwamps:false
    swampSize:2
    
    <Biome Mod - Desert Biome Variables>
    waterlessDeserts:false
    removeSurfaceDirtFromDesert:false
    desertDirt:false
    desertDirtFrequency:0
    
    <Cave Mod - Cave Variables>
    caveRarity:7
    caveFrequency:40
    caveMinAltitude:8
    caveMaxAltitude:128
    individualCaveRarity:25
    caveSystemFrequency:1
    caveSystemPocketChance:0
    caveSystemPocketMinSize:0
    caveSystemPocketMaxSize:4
    evenCaveDistribution:false
    
    <Cave Mod - Dungeon Variables>
    dungeonRarity:100
    dungeonFrequency:8
    dungeonMinAltitude:0
    dungeonMaxAltitude:128
    
    <Cave Mod - Lava Pool Variables>
    lavaLevelMin:0
    lavaLevelMax:10
    
    <Cloud Mod - Cloud Variables>
    cloud2DHeight:120.0
    cloud3DHeight:108.0
    cloud3DThickness:4.0
    
    <Deposit Mod - Above Ground Variables>
    flowerDepositRarity:100
    flowerDepositFrequency:2
    flowerDepositMinAltitude:0
    flowerDepositMaxAltitude:128
    roseDepositRarity:50
    roseDepositFrequency:1
    roseDepositMinAltitude:0
    roseDepositMaxAltitude:128
    brownMushroomDepositRarity:25
    brownMushroomDepositFrequency:1
    brownMushroomDepositMinAltitude:0
    brownMushroomDepositMaxAltitude:128
    redMushroomDepositRarity:13
    redMushroomDepositFrequency:1
    redMushroomDepositMinAltitude:0
    redMushroomDepositMaxAltitude:128
    reedDepositRarity:100
    reedDepositFrequency:10
    reedDepositMinAltitude:0
    reedDepositMaxAltitude:128
    pumpkinDepositRarity:3
    pumpkinDepositFrequency:1
    pumpkinDepositMinAltitude:0
    pumpkinDepositMaxAltitude:128
    
    <Deposit Mod - Above/Below Ground Variables>
    evenWaterSourceDistribution:false
    waterSourceDepositRarity:100
    waterSourceDepositFrequency:50
    waterSourceDepositMinAltitude:8
    waterSourceDepositMaxAltitude:128
    evenLavaSourceDistribution:false
    lavaSourceDepositRarity:100
    lavaSourceDepositFrequency:20
    lavaSourceDepositMinAltitude:8
    lavaSourceDepositMaxAltitude:128
    
    <Deposit Mod - Below Ground Variables>
    dirtDepositRarity1:100
    dirtDepositFrequency1:20
    dirtDepositSize1:32
    dirtDepositMinAltitude1:0
    dirtDepositMaxAltitude1:128
    dirtDepositRarity2:0
    dirtDepositFrequency2:0
    dirtDepositSize2:0
    dirtDepositMinAltitude2:0
    dirtDepositMaxAltitude2:1
    dirtDepositRarity3:0
    dirtDepositFrequency3:0
    dirtDepositSize3:0
    dirtDepositMinAltitude3:0
    dirtDepositMaxAltitude3:1
    dirtDepositRarity4:0
    dirtDepositFrequency4:0
    dirtDepositSize4:0
    dirtDepositMinAltitude4:0
    dirtDepositMaxAltitude4:1
    gravelDepositRarity1:100
    gravelDepositFrequency1:10
    gravelDepositSize1:32
    gravelDepositMinAltitude1:0
    gravelDepositMaxAltitude1:128
    gravelDepositRarity2:0
    gravelDepositFrequency2:0
    gravelDepositSize2:0
    gravelDepositMinAltitude2:0
    gravelDepositMaxAltitude2:1
    gravelDepositRarity3:0
    gravelDepositFrequency3:0
    gravelDepositSize3:0
    gravelDepositMinAltitude3:0
    gravelDepositMaxAltitude3:1
    gravelDepositRarity4:0
    gravelDepositFrequency4:0
    gravelDepositSize4:0
    gravelDepositMinAltitude4:0
    gravelDepositMaxAltitude4:1
    clayDepositRarity1:100
    clayDepositFrequency1:10
    clayDepositSize1:32
    clayDepositMinAltitude1:0
    clayDepositMaxAltitude1:128
    clayDepositRarity2:0
    clayDepositFrequency2:0
    clayDepositSize2:0
    clayDepositMinAltitude2:0
    clayDepositMaxAltitude2:1
    clayDepositRarity3:0
    clayDepositFrequency3:0
    clayDepositSize3:0
    clayDepositMinAltitude3:0
    clayDepositMaxAltitude3:1
    clayDepositRarity4:0
    clayDepositFrequency4:0
    clayDepositSize4:0
    clayDepositMinAltitude4:0
    clayDepositMaxAltitude4:1
    coalDepositRarity1:100
    coalDepositFrequency1:20
    coalDepositSize1:16
    coalDepositMinAltitude1:0
    coalDepositMaxAltitude1:128
    coalDepositRarity2:0
    coalDepositFrequency2:0
    coalDepositSize2:0
    coalDepositMinAltitude2:0
    coalDepositMaxAltitude2:1
    coalDepositRarity3:0
    coalDepositFrequency3:0
    coalDepositSize3:0
    coalDepositMinAltitude3:0
    coalDepositMaxAltitude3:1
    coalDepositRarity4:0
    coalDepositFrequency4:0
    coalDepositSize4:0
    coalDepositMinAltitude4:0
    coalDepositMaxAltitude4:1
    ironDepositRarity1:100
    ironDepositFrequency1:20
    ironDepositSize1:8
    ironDepositMinAltitude1:0
    ironDepositMaxAltitude1:80
    ironDepositRarity2:0
    ironDepositFrequency2:0
    ironDepositSize2:0
    ironDepositMinAltitude2:0
    ironDepositMaxAltitude2:1
    ironDepositRarity3:0
    ironDepositFrequency3:0
    ironDepositSize3:0
    ironDepositMinAltitude3:0
    ironDepositMaxAltitude3:1
    ironDepositRarity4:0
    ironDepositFrequency4:0
    ironDepositSize4:0
    ironDepositMinAltitude4:0
    ironDepositMaxAltitude4:1
    goldDepositRarity1:100
    goldDepositFrequency1:2
    goldDepositSize1:8
    goldDepositMinAltitude1:0
    goldDepositMaxAltitude1:32
    goldDepositRarity2:0
    goldDepositFrequency2:0
    goldDepositSize2:0
    goldDepositMinAltitude2:0
    goldDepositMaxAltitude2:1
    goldDepositRarity3:0
    goldDepositFrequency3:0
    goldDepositSize3:0
    goldDepositMinAltitude3:0
    goldDepositMaxAltitude3:1
    goldDepositRarity4:0
    goldDepositFrequency4:0
    goldDepositSize4:0
    goldDepositMinAltitude4:0
    goldDepositMaxAltitude4:1
    redstoneDepositRarity1:100
    redstoneDepositFrequency1:8
    redstoneDepositSize1:7
    redstoneDepositMinAltitude1:0
    redstoneDepositMaxAltitude1:16
    redstoneDepositRarity2:0
    redstoneDepositFrequency2:0
    redstoneDepositSize2:0
    redstoneDepositMinAltitude2:0
    redstoneDepositMaxAltitude2:1
    redstoneDepositRarity3:0
    redstoneDepositFrequency3:0
    redstoneDepositSize3:0
    redstoneDepositMinAltitude3:0
    redstoneDepositMaxAltitude3:1
    redstoneDepositRarity4:0
    redstoneDepositFrequency4:0
    redstoneDepositSize4:0
    redstoneDepositMinAltitude4:0
    redstoneDepositMaxAltitude4:1
    diamondDepositRarity1:100
    diamondDepositFrequency1:1
    diamondDepositSize1:7
    diamondDepositMinAltitude1:0
    diamondDepositMaxAltitude1:16
    diamondDepositRarity2:0
    diamondDepositFrequency2:0
    diamondDepositSize2:0
    diamondDepositMinAltitude2:0
    diamondDepositMaxAltitude2:1
    diamondDepositRarity3:0
    diamondDepositFrequency3:0
    diamondDepositSize3:0
    diamondDepositMinAltitude3:0
    diamondDepositMaxAltitude3:1
    diamondDepositRarity4:0
    diamondDepositFrequency4:0
    diamondDepositSize4:0
    diamondDepositMinAltitude4:0
    diamondDepositMaxAltitude4:1
    
    <Deposit Mod - Hell Variables>
    evenFireHellDepositDistribution:false
    evenLightstoneHellDepositDistribution:false
    lavaSourceHellDepositRarity:100
    lavaSourceHellDepositFrequency:8
    lavaSourceHellDepositMinAltitude:4
    lavaSourceHellDepositMaxAltitude:124
    fireHellDepositRarity:100
    fireHellDepositFrequency:10
    fireHellDepositMinAltitude:4
    fireHellDepositMaxAltitude:124
    lightstoneHellDepositRarity1:100
    lightstoneHellDepositFrequency1:10
    lightstoneHellDepositMinAltitude1:4
    lightstoneHellDepositMaxAltitude1:124
    lightstoneHellDepositRarity2:100
    lightstoneHellDepositFrequency2:10
    lightstoneHellDepositMinAltitude2:0
    lightstoneHellDepositMaxAltitude2:128
    brownMushroomHellDepositRarity:100
    brownMushroomHellDepositFrequency:1
    brownMushroomHellDepositMinAltitude:0
    brownMushroomHellDepositMaxAltitude:128
    redMushroomHellDepositRarity:100
    redMushroomHellDepositFrequency:1
    redMushroomHellDepositMinAltitude:0
    redMushroomHellDepositMaxAltitude:128
    
    <Replace Block Mod - Replace Variables>
    removeSurfaceStone:false
    
    <Terrain Mod - Terrain Variables>
    waterLevel:32
    maxAverageHeight:0.0
    maxAverageDepth:0.0
    fractureHorizontal:-1.0
    fractureVertical:0.7
    volatility1:1.0
    volatility2:21.0
    volatilityWeight1:0.01
    volatilityWeight2:0.01
    
    <Terrain Mod - Bedrock Variables>
    disableBedrock:false
    flatBedrock:false
    bedrockobsidian:false
    
    <Terrain Mod - Temporary Variables>
    disableNotchPonds:false
    
    <Tree Mod - Tree Variables>
    biomeTrees:false
    globalTreeDensity:0
    rainforestTreeDensity:5
    swamplandTreeDensity:0
    seasonalforestTreeDensity:2
    forestTreeDensity:5
    savannaTreeDensity:0
    shrublandTreeDensity:0
    taigaTreeDensity:5
    desertTreeDensity:-20
    plainsTreeDensity:-20
    iceDesertTreeDensity:-20
    tundraTreeDensity:-20
    globalCactusDensity:0
    desertCactusDensity:10
    cactusDepositRarity:100
    cactusDepositMinAltitude:0
    cactusDepositMaxAltitude:128
    
    <Underground Lake Mod - Underground Lake Variables>
    undergroundLakes:false
    undergroundLakesInAir:false
    undergroundLakeFrequency:2
    undergroundLakeRarity:5
    undergroundLakeMinSize:40
    undergroundLakeMaxSize:60
    undergroundLakeMinAltitude:0
    undergroundLakeMaxAltitude:50


    Prepare for a challenge, all who dare to challenge the depths!
    EDIT: Lowered the water level, Increased Iron's maxheight. I accidentally set the Votality2 to 21, but that can stay because I don't entirely know how Votality works.
    Posted in: Mods Discussion
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    posted a message on MOD REQUEST: Slimes spawn like other hostile mobs
    I liked slimes. They were adorable little buggers, weren't they? It would be great to see them come back as a common surface mob.

    I'm thinking 80% of the spawned slimes would be medium, 10% would be large, 5% would be huge and 5% would be tiny.
    Posted in: Mods Discussion
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    what's that "time control" I see on the config file?
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I installed the ducks but they are mysteriously absent from my world.
    Posted in: Minecraft Mods
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