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    posted a message on Notch Reveals Leveling and Permadeath
    You're all a bunch of whinebags. It's more than likely that it's gonna be optional.
    Posted in: Minecraft News
  • 0

    posted a message on 1.8 Updates: Taller Worlds, Delicious Foods
    I came, all over the place. Seriously, like a fire hose.

    I'm so ****in' pumped for this, might just put myself in a medically induced coma 'til it's released.
    Posted in: Minecraft News
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    posted a message on Image of some Silverfish in game!
    Uh, I don't think you did the structure quite right. I'm guessing the head would be the same shape as the segments, and not that weird tetris block shape. I think that the segments would lie flat instead of having them stand on the narrow face, as silverfish IRL are flattish. I might work on a mock-up myself, but nice work anyway.
    Posted in: Discussion
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    posted a message on [1.7.3] PhoenixTerrainMod (New status update 11/03/12)
    When will Tall Grass generate like it's supposed to? My generated maps are devoid of all tall grass.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] PhoenixTerrainMod (New status update 11/03/12)
    I can't get the block replacer to work very well. It works for some things, like sand, grass, and dirt but for nothing else.
    Posted in: Minecraft Mods
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    posted a message on PhoenixTerrainMod Code sharing thread
    I can't get the replace mod to work with sandstone. I want to replace dirt with sandstone but it won't let me, it just dirtscreens.
    Posted in: Mods Discussion
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    posted a message on PhoenixTerrainMod Code sharing thread
    Quote from Grimmz

    I believe that in the latest PTM version theres a bug which doesn't allow tall grass to spawn.

    Oh, gooch. Is there a previous, working version for 1.6_6?
    Posted in: Mods Discussion
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    posted a message on PhoenixTerrainMod Code sharing thread
    How do I get tall grass and desert scrub to generate? I'm using the Hoodoo settings and they aren't appearing on the small strips of grass. Trees, flowers and reeds all generate, but patches of grass are totally absent.
    Posted in: Mods Discussion
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    posted a message on CRAZYCRAFT II '99 (1.9 PRE 4: Randomob support! Bespectacled wolves!)
    Experimenting with foliage colors. Expect a couple variants in a few: Alien World (colorful alien world with odd wildlife and cool minerals), Hell on Earth (Doom inspired, spiky wasteland that still retains that CrazyCraft simplicity) and Absolute Color (bright, cheery and eye-searinly colorful, expect smiley faces on all things and a hearty dose of MSpaint default purple)
    Posted in: Resource Packs
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    posted a message on CRAZYCRAFT II '99 (1.9 PRE 4: Randomob support! Bespectacled wolves!)
    Guess what, dudes? CrazyCraft II is rearin' ready for the new update. New blocks and everything! Trapdoors and schizz!

    http://www.mediafire.com/file/mbpja8sa2ywdq2g/CrazycraftII1.6.zip

    Download it, you clowns!
    Posted in: Resource Packs
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    posted a message on Map Update!
    Maps are pretty neato, but they also need a little sumpin' sumpin'. Something to make navigating and identifying landforms easier, and for either more detailed or more hugetastic maps. That's why I made this thread.

    MAP TWEAKS
    Maps would have some new functionality. Right-clicking with a map would go to the map screen: a more detailed version that takes up the entire screen. You can mouse over the blocks to see the coordinates of the moused-over regions,mouse over Markers and set options for the map. On the map screen, there would be a few buttons below the map. These include Zoom Size, Cave Mode, Rotation, and Clear Map. You could also name maps by mousing over the name in the corner and typing a new name in it's spot.

    ZOOM LEVELS

    The size of maps now is alright, but I could go for some more detailed (and more huge) maps. Setting the zoom level of the map could cater to this need. When you select the Zoom Size dialogue under the map, it will bring up a menu that has 4 buttons: Detailed, Normal, Big, and Huge. Detailed would show 1 block per pixel on the realtime map, suitable for town use.. Normal would be as it is now. Big would be less detailed, but covering more land than the others. Huge would be a size fit for mapping out entire continents, without detail.

    CAVE MODE

    Cave Mode would make it possible to map out the underground. It would reveal the networks of caves, in a color gradient. Think cave maps from that Cartographer thing.

    ROTATION & CLEAR MAP
    Simple. Rotate Map rotates the map by 90 degrees. Clear map, well, clears the map.

    MARKING FLAGS

    Crafted like:
    :White: :White: :|:
    :: :: :|:
    :: :: :|:
    (Replace White wool with any color. Cannot have two different colors, this is important.)

    Marking Flags are a sign-like, non-block entity that can be placed on the map and given a name, like a sign also. The thing is, these little flags can have multiple colors and will appear as a colored dot (corresponding to the hue used in crafting) on the map. You can give the flag a name, 2 lines instead of four, and will be displayed on the side of the flag, and when the Marker is moused over on the map menu (mousing over the Marker will also show it's coordinates, so you can tell if it's on high ground or subterranean) . This, IMO, would be very useful for marking landmarks, towns, settlements, caves, dungeons, and other stuff needing markings.



    That's all I got now. This would really make maps awesome and useful, if you ask me.
    Posted in: Suggestions
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    posted a message on CRAZYCRAFT II '99 (1.9 PRE 4: Randomob support! Bespectacled wolves!)
    Bump. I don't want this texture-park to go the way of the Hinden-burger.
    Posted in: Resource Packs
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    posted a message on CRAZYCRAFT II '99 (1.9 PRE 4: Randomob support! Bespectacled wolves!)
    Quote from YellowAfterlife »
    This is soo good. Almost everything in it (excluding WIP cows... xD)
    However, I'm getting a bug with grass sides:

    What causes it, how can I fix that, or do you have to fix that?

    You're using a way older version from like 2 months ago. I must've put the wrong link.

    Here it is..


    Updating OP with correct (?) link. Enjoy.
    Posted in: Resource Packs
  • 2

    posted a message on CRAZYCRAFT II '99 (1.9 PRE 4: Randomob support! Bespectacled wolves!)
    Dude, yeah.

    Mission Statement: To create a texture pack that isn't insultingly simple or painfully detailed. Smooth, but with texture. No noise, but hand(mouse?)made details. Ain't no robot taking my jobs. No salmon allowed.

















    Captain Crazy has a hot bod. Where do I download this tantalizing slice of pixelmess?

    Here, you upstanding citizens.
    EDIT: Version 1.3 has launched! Wolves are done, as are the two variants of them. Randomob support, with at least 3 variants for most mobs. A bunch of the zombies are cameos of my previously made skins, zombified except for those who don't need it. You can delete skins you don't like, too!
    Posted in: Resource Packs
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    posted a message on emo/goth skin
    Hello sir! You seem to have asked at the perfect time! The Listerine has just kicked in and I can't see out of my left eye! I hear classical music coming from the neighbors yet the house has been vacant since I stopped using training wheels!




    I think I got all the details right. I've never heard of an emo so I used half of your description and then picked out 2 random articles of clothing from a fashion magazine. I also applied a rainbow swastika because I thought it was necessary.
    Posted in: Skins
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