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    posted a message on Prosdod's Pack version 1.11 (OptiFine/Forge Support): A vibrant, lovely texture pack

    Next update will complete the Prismarine textures. Prismarine cobble will be animated per usual, and Dark Prismarine and Prismarine Bricks will have randomized textures to give the color a bit of variety. Birch trees are complete with their own MCPatcher/Optifine biome coloring (brighter green, yellowy), and have a unique leaf texture. Spruce trees have a new biome map as well, and biome colors in general have been redone to be more vivid. It's gonna be gud, boys.

    Posted in: WIP Resource Pack
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    posted a message on [16X] [1.8 WIP] MINEOUT (FALLOUT TEXTURE / Resource PACK)(Now With Random Textures)(+50,000 Downloads)

    The fly skin for the bat blew my socks off. Love how the mob textures were done!

    Posted in: Resource Packs
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    posted a message on Prosdod's Pack version 1.11 (OptiFine/Forge Support): A vibrant, lovely texture pack

    Bumping, with a new download! Enjoy various tweaks and mob changes, have fun! Have a nice mountain view, and don't forget to report any missing/lackluster textures straight to this thread, or message me on Reddit (/u/prosdod).

    Posted in: WIP Resource Pack
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    posted a message on Prosdod's Pack version 1.11 (OptiFine/Forge Support): A vibrant, lovely texture pack

    1.7 should please anybody who likes Rando-mobs! Pigs, chickens, skellies, zombies, and more!

    Posted in: WIP Resource Pack
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    posted a message on Prosdod's Pack version 1.11 (OptiFine/Forge Support): A vibrant, lovely texture pack

    Basic framework and a small selection of weighted textures for ores, flowers, and tall grass is done. Expect a little variety in the newest release!



    DOWNLOAD 1.6 NOW..?

    Posted in: WIP Resource Pack
  • 5

    posted a message on Prosdod's Pack version 1.11 (OptiFine/Forge Support): A vibrant, lovely texture pack

    2/20/17: New and pretty complete version for your enjoyment. Expect Quark support to be complete next version!


    DOWNLOAD HERE (1.11.2) Feb 27 '17


    NOTE: This texture pack strives for continual improvement. Your criticism is welcome and appreciated.


    What can you do? Report any unsatisfactory textures or especially egregious missing textures. Your input is appreciated.


    Prosdod's Pack is a texture pack meant to be beautiful and readable. Blocks are generally very similar in nature and palette to the default resource pack so builds should generally read the same between packs. I've tried to give this texture pack a very spacious, airy and vibrant look. It's really quite lovely. Give it a try!


    Zany looking terrain.


    My rather average survival base. You can spot the variety of cobblestone and leaf textures I've added.


    Random sidegrass and dirt textures. It's 4D. Dirt so real you could eat it. Eat this dirt


    Older Screenshots

    Posted in: WIP Resource Pack
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    posted a message on [16x][1.8] ~Dandelion~ (Biomes o Plenty support) UPDATED 5/23

    Ughhh this pack is impeccable. Makes me wish I stuck to a set palette when I started work on my personal pack

    Posted in: Resource Packs
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    posted a message on MCSkin 3D

    Chipping in, would kill for a mirror limbs command.

    Posted in: Skins
  • 0

    posted a message on Where do I begin? Would like to start learning how to program mods for the newest version of Forge
    I'm at the point where I have a pretty rudimentary grasp of programming, and I'd like to further develop that by learning how to mod this game. Modding seems fairly accessible to the layman, and as far as I know Forge has streamlined modding to the point that I should probably know how to mod already, but I have no clue where to start.

    I'd like to mod under the Forge API, I don't want to bother with class mods (remember the days when class mods were all we had?). I'm pretty good at pixel art and I have a good sense of direction but the problem is I just don't know how to program for minecraft. Can someone shoot me some tried and true guides? The true first-est step?
    Posted in: Mods Discussion
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    posted a message on Metallurgy 4
    More feedback! Speed values seem a little... goofy. For example, my Damascus Steel shovel's speed far surpasses diamond's, blasting through dirt uncharacteristically fast. I think some values were goofed a little - everything seems a touch too fast for some reason. I mean, I enjoy speed, but it seems a bit off.

    I'm submitting so much feedback because this mod is pretty much my favorite! It's the most metal mod out there.
    Posted in: Minecraft Mods
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    posted a message on Metallurgy 4
    Glad for the feedback dude. I'm so happy to see Metallurgy out for 1.7.2. I've kinda fixed manganese for my save so I can still make a decent amount of steel (steel being my favorite addition).

    Are you going to re-add some of the simpler stuff? Random metals making rails and other devices was nice. Have you done testing to make sure hoppers play nice with the new Alloyer? In my old Metallurgy build, hoppers were a lifesaver, letting me grind metal while I attended to other matters. I think I managed to crash my game hooking up a hopper to an alloyer somehow but I'll replicate that later.

    EDIT: Screwing around with hoppers and the crusher. There doesn't seem to be any logic to where the items are put into the crusher when hoppered into there. Furnace logic is: Top is material, side is fuel, out the bottom is the result. I use the crusher and either the top or sides fill the ore slot, and if the ore slot is filled the items go into the fuel slot. Could you change that so that a side hopper fills the fuel slot, and the top fills the ore slot, exclusively?

    ExtraUtils pipes have a bit of trouble connecting to the crusher, but that's another mod and not high priority. maybe it's caused by the busted hopper logic?
    Posted in: Minecraft Mods
  • 0

    posted a message on Metallurgy 4
    EDIT: Fixed, didnt notice new update

    Crushers frustratingly lack an "on" sprite. I hope the most pressing issues can get fixed soon.
    Posted in: Minecraft Mods
  • 0

    posted a message on Had trouble with Treecapitator + Thaumcraft but got it to work [1.7.2]
    I'm not the only one who's had problems with Thaumcraft + Treecapitator. I needed to tinker around a little to get them to work but now I can demolish both Greatwoods and Silverwoods in a single blow!

        }
        Thaumcraft {
    	    S:axeIDList=Thaumcraft:ItemAxeThaumium; Thaumcraft:ItemAxeThaumium
    	    S:modID=Thaumcraft
    	    B:overrideIMC=true
    	    greatwood {
    		    S:leaves=Thaumcraft:blockMagicalLeaves
    		    S:logs=Thaumcraft:blockMagicalLog
    	    }
        }


    Put that code in your treecapitator config. Works for both greatwoods and silverwoods. Have a good one!
    Posted in: Mods Discussion
  • 0

    posted a message on YALSM - Yet Another Leather Smelting Mod (June 7, 2017)
    Love these mods - speeds up that torturous enchantment bookshelf grind and puts a use to zombies.
    Posted in: Minecraft Mods
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