I running it unfortunately on:
Intel pentium dual core 2.2 MHz
GeForce 9500GT
2bg ram ddr2
That's not so bad. It should run decently. Like I said, I'll do some performance tuning, but it won't become much faster. So all I can say is the usual things: try to run as few other programs as possible, make sure you have the latest drivers installed, etc...
okay thanks, Ill just re-export and see what happens..
If you re-export the same map, you should get exactly the same result in Minecraft, as it will have the same seed.
Quote from Poppa Grey »
lastly, I think I found a small bug. When you scroll to make the diameter of the brush larger, there is no limit, and it can get so big to the point where this message pops up:
Yeah, I don't like putting in arbitrary limits in my software. Just don't make the brush that big... ;-)
Seriously though, I will probably put in some sanity checks like that at some point, but I want to focus on the functionality first. Thanks for the report though!
Use Ctrl + mouse wheel to zoom, or Ctrl + plus and Ctrl + minus. Ctrl + 0 resets the zoom level to 100%. Download the new version here, or from the top post.
I would really like some more feedback about the cavers. They are very different than the cave systems Minecraft generates (much simpler, and at their maximum intensity extremely huge). Please try them out and let me know what you think about them! Remember that the caverns tool tells the program where to generate caverns, but the caverns are still random.
is there any way to prevent minercraft from setting biomes when you want something populated? I want the trees and ores and caves and what-not, but it seems that wherever I populate something, it becomes a snow biome.
No, unfortunately not. The biome information is not stored in the map, it's calculated by Minecraft on the fly at runtime. I suspect that it's just a coincidence that you're seeing a lot of snow biomes though.
that program is AWSOME, but pleaseeeee make options like in map editor. For example make only one line bloks and raund bloks. please, i very want other map editor , MCedit is to complicated. sory for my english.
You mean draw straight lines and create circles and spheres and such? Hmmm, maybe some day, but not any time soon. That's not really what this program is about, it's first and foremost a landscape generator. For details like that the idea is to use other tools.
I'm running all of this on a piece of poop macbook and it works perfectly, I just have one question: How does the cavern tool work exactly? I tried to make a HUGE cavern, almost the whole map was purple/pink, but there was only one small sized cavern?
The cavern tool tells the program where it should *generate* caverns, but the caverns are still random, so it's possible you happened to stumble across a small one. Some more digging should reveal many more large caverns though. The intensity of the layer determines how large the caverns are, and at maximum strength they are really huge.
Edit: by the way, for a simple tool with which you can quickly view a Minecraft level, so you can see exactly what WorldPainter generated, I can heartily recommend Minutor: http://seancode.com/minutor/
Hmmm when i want to smooth or rise up the terrain it takes soo loong cuz performance is decrease D: and its annoying (sorry for my english) :3
Yeah, the smooth tool is very slow. The raise and lower tool should not be that slow though. What kind of computer are you running it on?
I haven't done much performance optimisation yet, as I want to focus on the functionality first. So it will probably get a bit faster, but not much. Also, I don't want the tools to work too fast, because that would make it hard to make small adjustments.
This is soooo great! I've thought about making something like this for quite a while, and I'm that you chose to write it in java :biggrin.gif: I actually thought a lot about how this kind of editor could be easy to use, while being able to fully all three dimensions, and I could not find a way. How are you going to handle overhanging cliffs with the 2D view?
I'm not. :-) That's something this tool is not going to be able to do. I made that choice on purpose, just to be able to have a simple 2D view on the one hand, and low memory needs on the other. The idea is that if you want things like that you go in with a more detailed tool and polish and fine tune the level to your satisfaction.
omg fizzle
when i try it it doesnt work i just spawn in a normal world
[*:3n31hz8b]Export the world (using File -> Export or pressing Ctrl+E)
[*:3n31hz8b]Take a note of the folder it creates
[*:3n31hz8b]Copy that folder to your Minecraft saves folder
[*:3n31hz8b]To find your Minecraft saves folder:
[*:3n31hz8b]Start Minecraft and log in
[*:3n31hz8b]Go to Mods and Texture Packs
[*:3n31hz8b]Click on Open texture pack folder
[*:3n31hz8b]Go up one folder
[*:3n31hz8b]The saves folder should be right there
[*:3n31hz8b]Start Minecraft and go the Singleplayer. The exported world should be one of the choices
But there's still one thing I want to ask: Is there a way to prevent the lava spots in the population layer, don't think anyone making big forests want them to burn down after a while xD.
I think Minecraft does the populating, so if there's no chance for you to prevent those lava spots, what about a tree-brush for painting forests.
As you say, Minecraft does the populating, but you can drastically reduce the occurrence of lava pools on the surface by increasing the terrain height (if you don't need it to be low for creating massive mountain ranges). The terrain in Minecraft is around 64 or higher, so if you create a new map with the terrein at 64 you should get very few lava pools on the surface. You could experiment with lower heights.
A tree-brush is coming, but it's not trivial, as it means I have to build complete trees without having Minecraft do it for me... ;-)
My goal is to build middle earth as one single map, I begun with hobbiton (not exactly hobbiton but the western part of the shire) and its size is 9x9 tiles
so the hole map would approximately be 162 by 144 xD
Nice to see another Tolkien fan! :-)
I did some experimenting, and I can create a 162 by 144 map in my tool if I give it 5 GB of heap space: java -Xmx5G -jar WorldPainter.jar. I can create the map with 4 GB, but then I still get OutOfMemoryErrors later on, I'm not sure why. With 5G it works, but creating the map takes several minutes, and it stays slow after that (not really sure why that is either). Exporting the map takes (literally) an hour. :-)
So it is possible, but you need a large amount of RAM (don't try it if you don't have *more* than 5 GB!), and the performance suffers. Later on I'll probably try to improve the performance on very large maps, but it's a bit early for that now.
0
That's not so bad. It should run decently. Like I said, I'll do some performance tuning, but it won't become much faster. So all I can say is the usual things: try to run as few other programs as possible, make sure you have the latest drivers installed, etc...
0
If you re-export the same map, you should get exactly the same result in Minecraft, as it will have the same seed.
Yeah, I don't like putting in arbitrary limits in my software. Just don't make the brush that big... ;-)
Seriously though, I will probably put in some sanity checks like that at some point, but I want to focus on the functionality first. Thanks for the report though!
0
Zoom!
Use Ctrl + mouse wheel to zoom, or Ctrl + plus and Ctrl + minus. Ctrl + 0 resets the zoom level to 100%. Download the new version here, or from the top post.
I would really like some more feedback about the cavers. They are very different than the cave systems Minecraft generates (much simpler, and at their maximum intensity extremely huge). Please try them out and let me know what you think about them! Remember that the caverns tool tells the program where to generate caverns, but the caverns are still random.
0
No, unfortunately not. The biome information is not stored in the map, it's calculated by Minecraft on the fly at runtime. I suspect that it's just a coincidence that you're seeing a lot of snow biomes though.
0
You mean draw straight lines and create circles and spheres and such? Hmmm, maybe some day, but not any time soon. That's not really what this program is about, it's first and foremost a landscape generator. For details like that the idea is to use other tools.
0
The cavern tool tells the program where it should *generate* caverns, but the caverns are still random, so it's possible you happened to stumble across a small one. Some more digging should reveal many more large caverns though. The intensity of the layer determines how large the caverns are, and at maximum strength they are really huge.
Edit: by the way, for a simple tool with which you can quickly view a Minecraft level, so you can see exactly what WorldPainter generated, I can heartily recommend Minutor: http://seancode.com/minutor/
0
Yeah, the smooth tool is very slow. The raise and lower tool should not be that slow though. What kind of computer are you running it on?
I haven't done much performance optimisation yet, as I want to focus on the functionality first. So it will probably get a bit faster, but not much. Also, I don't want the tools to work too fast, because that would make it hard to make small adjustments.
0
I think the performance is pretty good now, if you don't create huge maps. What part of the application is slow for you, exactly?
Ah, nice to meet you! :-)
0
I'm not. :-) That's something this tool is not going to be able to do. I made that choice on purpose, just to be able to have a simple 2D view on the one hand, and low memory needs on the other. The idea is that if you want things like that you go in with a more detailed tool and polish and fine tune the level to your satisfaction.
0
No, that's not in there. It will be though.
0
Thanks! :-)
Not just yet, but I'm going to make this open source once it's finished enough, and I will probably put up the source on sourceforge.net.
0
[*:3n31hz8b]Export the world (using File -> Export or pressing Ctrl+E)
[*:3n31hz8b]Take a note of the folder it creates
[*:3n31hz8b]Copy that folder to your Minecraft saves folder
[*:3n31hz8b]To find your Minecraft saves folder:
[*:3n31hz8b]Start Minecraft and log in
[*:3n31hz8b]Start Minecraft and go the Singleplayer. The exported world should be one of the choices[*:3n31hz8b]Go to Mods and Texture Packs
[*:3n31hz8b]Click on Open texture pack folder
[*:3n31hz8b]Go up one folder
[*:3n31hz8b]The saves folder should be right there
0
As you say, Minecraft does the populating, but you can drastically reduce the occurrence of lava pools on the surface by increasing the terrain height (if you don't need it to be low for creating massive mountain ranges). The terrain in Minecraft is around 64 or higher, so if you create a new map with the terrein at 64 you should get very few lava pools on the surface. You could experiment with lower heights.
A tree-brush is coming, but it's not trivial, as it means I have to build complete trees without having Minecraft do it for me... ;-)
0
You need to Export it. Choose Export in the File menu, or press Ctrl+E. Then move the directory it creates to your Minecraft saves directory.
0
Nice to see another Tolkien fan! :-)
I did some experimenting, and I can create a 162 by 144 map in my tool if I give it 5 GB of heap space: java -Xmx5G -jar WorldPainter.jar. I can create the map with 4 GB, but then I still get OutOfMemoryErrors later on, I'm not sure why. With 5G it works, but creating the map takes several minutes, and it stays slow after that (not really sure why that is either). Exporting the map takes (literally) an hour. :-)
So it is possible, but you need a large amount of RAM (don't try it if you don't have *more* than 5 GB!), and the performance suffers. Later on I'll probably try to improve the performance on very large maps, but it's a bit early for that now.