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    posted a message on WorldPainter v2.4.3 - graphical & interactive map creator/generator
    Quote from Gaminobara»

    i dug down and fell out of the world from where i was, thus dying, and by doing so i managed to respawn with freedom of movement, only now i cannot break or build anything outside of the beacon thingy.(also, I got a pic of the beacon thingy.)


    That is the Minecraft world border, which apparently has been set to be very small. There is only one person who could have done that. ;)
    Posted in: Minecraft Tools
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    posted a message on WorldPainter v2.4.3 - graphical & interactive map creator/generator
    Quote from Triliton»

    Version 2.4.3 makes my workspace very unavailable. I can only toggle annotations, layers, and biomes. Terrain and custom terrain dissapears in the left meny row, and i cant resize them either nor drag them out.


    Strange. I can't reproduce that. What exactly do you mean by "toggle" and "disappear in the left menu row"?

    Perhaps it helps if you reset the workspace layout? (View -> Workspace layout -> Reset current and default (or Reset current, default and all saved worlds))
    Posted in: Minecraft Tools
  • 1

    posted a message on WorldPainter v2.4.3 - graphical & interactive map creator/generator
    Quote from didntdsaythat»

    Looks very promising. Dost it provide any (automatic) smoothing functions eg to get rid of ugly transitions / chunkwalls between different worldgenerator biomes?


    Not automatic, but there is a Smooth operation with which you can smooth over chunkwalls and such, yes. Remember that this is a map generator though, not a map editor. It's editing abilities are very limited.

    I guess only vanilla blocks are supported?

    No, any block you like, provided you know the block ID to use.

    Posted in: Minecraft Tools
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    posted a message on WorldPainter v2.4.3 - graphical & interactive map creator/generator
    Quote from Bloodmasked»

    I want to use "Allow Minecraft to populate the entire terrain", but how do I edit the frequency of lava and water lakes? They're everywhere and it looks ugly.


    That's the downside of letting Minecraft populating the terrain. You could set the world type to Superflat and enter a preset that will still generate everything else, but not the lava and water lakes, but I'm not sure to what extent that would work and I can't help you with the preset to use (you can find Superflat preset generators online though). Try experimenting with that.

    Minecraft these days has a customized world type in which I believe you can tweak settings like this, but WorldPainter doesn't support that.
    Posted in: Minecraft Tools
  • 1

    posted a message on WorldPainter v2.4.3 - graphical & interactive map creator/generator

    Bug fix release!


    I just released version 2.4.3 of WorldPainter, which fixes a bug (introduced in the previous release) which caused an error when loading schematics. That should once again work! Sorry about that. You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Let me know if you encounter any problems and enjoy!

    Posted in: Minecraft Tools
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    posted a message on WorldPainter v2.4.3 - graphical & interactive map creator/generator

    New release!


    I just released version 2.4.2 of WorldPainter. Mainly it fixes the incompatibilities with Java 9, especially on Mac OS X, but there a few other little things:


    • Added support for new blocks in Minecraft 1.11 and 1.12
    • Added support for the Minecraft 1.12.2 jar for displaying Minecraft biomes
    • The Export and Merge buttons on their respective screens are no longer disabled if some condition is not met. This was causing confusion. Instead, an error message will be displayed when you press Export or Merge, explaining the problem
    • Entities from custom objects will now be assigned a random UUID each time they are placed by WorldPainter, making it once again possible to use (for instance) schematics to place mobs and other entities in the map. Previously Minecraft would remove all but one of such entities, since they all shared the same UUID
    • Bug fix: fix some incompatibilities with Java 9

    You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Let me know if you encounter any problems and please enjoy!

    Posted in: Minecraft Tools
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    posted a message on WorldPainter v2.4.3 - graphical & interactive map creator/generator
    Quote from Dragon3025»

    EDIT: Alright I can get this to work on an object layer, but not on a plant layer. I think you're still supposed to be able to do this in a plant layer though, because the plant layer settings window shows a preview to the side that lets you see what it's like when its faded.

    There are two types of layers: continuous layers, which can have a varying intensity per block, and on/off (binary) layers, which are either on or off for each block. The plants layers is an on/off layer. This is because for the plants layer, every block that has the layer is guaranteed to get a plant (providing it's a suitable location of course).

    The intensity of the brush works differently for each type. For continuous layers (such as the tree layers and custom object layers) the intensity of the layer is set to the intensity of the brush. For on/off layers, the layer is "spray painted" on and the intensity of the brush governs how fast it is "sprayed". At 1% you should notice the layer is dusted on pretty lightly.
    Posted in: Minecraft Tools
  • 0

    posted a message on WorldPainter v2.4.3 - graphical & interactive map creator/generator

    Testers wanted - Please retry!


    (The previous version of this test release didn't have all the changes. If you still couldn't launch it on a Mac, then please download it again and retry! Sorry about that...)


    I'm about to release a new version of WorldPainter, which should fix the bugs people are experiencing when trying to run it on Java 9 (especially on the Mac, where it does not even start). I don't have a Mac though, so I can't test it. In addition, the release contains some low level changes which have the potential to interfere with loading existing worlds and/or exporting maps, which I want to test thoroughly before releasing this version to everyone.


    So please, if you're experiencing problems running WorldPainter on Java 9 or you want to help me test the new release, download and install it below, and test whether:

    • You can install and run WorldPainter
    • Rotating custom brushes works without errors
    • You can load, export and merge existing worlds of various ages

    The change log of this release is as follows:

    • Added support for new blocks in Minecraft 1.11 and 1.12
    • Added support for the Minecraft 1.12.2 jar for displaying Minecraft biomes
    • The Export and Merge buttons on their respective screens are no longer disabled if some condition is not met. This was causing confusion. Instead, an error message will be displayed when you press Export or Merge, explaining the problem
    • Entities from custom objects will now be assigned a random UUID each time they are placed by WorldPainter, making it once again possible to use (for instance) schematics to place mobs and other entities in the map. Previously Minecraft would remove all but one of such entities, since they all shared the same UUID
    • Added support for running on Java 9

    Download links:


    Windows 64-bit

    Windows 32-bit

    Mac OS X


    Please help me out and report back whether it works or whether you experience problems! Many thanks in advance for your help!

    Posted in: Minecraft Tools
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    posted a message on WorldPainter v2.4.3 - graphical & interactive map creator/generator
    Quote from Perlin8»

    I have trouble importing the world map file into minecraft. The world painter program only saves as .world files, but my minecraft programme only recognizes .mcworld files.


    The .world format is WorldPainter's own format and isn't meant for opening in Minecraft. To open a world in Minecraft you Export it. But note that for now WorldPainter can only export to the MCRegion or Anvil formats, in other words to Minecraft Java Edition!
    Posted in: Minecraft Tools
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    posted a message on WorldPainter v2.4.3 - graphical & interactive map creator/generator
    Quote from Alestrose»

    I edited a world originally made in world painter. After merging and entering the game I find that a huge portion of my terrain is covvered in cobble and mossy cobble columns, 2-4 blocks high.


    Without more details it's impossible to tell. One thing that sometimes catches people out is that WorldPainter does not Import cobblestone, because that is a man-made block. So if you have chunks of cobblestone in the ground (for example because you used the Rock terrain type, which is a mix of stone and cobblestone), those don't get imported and will cause holes in the ground in the WorldPainter world.

    Normally that's not a problem, because once you Merge the world back with the map the cobblestone from the existing map is merged back into the holes. However what people sometimes do is remove the holes, for example with the Smooth or Flatten tools. If you then Merge the world with the original map the cobblestone from the existing map is pushed up since there is no longer a hole for it go into.

    Could that be what's happening in this case?
    Posted in: Minecraft Tools
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    posted a message on WorldPainter v2.4.3 - graphical & interactive map creator/generator
    Quote from kalakgl»

    Anyonw knows what could make these strange elevation changes?


    Most likely there is cobblestone in the ground in those locations in the existing Minecraft map. Cobblestone is considered man-made by WorldPainter and is not imported, so it leaves holes where the cobblestone chunks were. If you're going to be Merging this world back to the Minecraft map then there shouldn't be a problem; WorldPainter will merge the cobblestone blocks from the existing map back into the holes.

    However if you want to Export this map instead of Merging it then you should fix it. You could use the Smooth or Flatten tools in those areas to get rid of the holes, and if you want cobblestone chunks again then you could replace the terrain in those areas with Rock, which is a mix of stone and cobblestone (and most likely how those cobblestone chunks got there in the first place).
    Posted in: Minecraft Tools
  • 0

    posted a message on WorldPainter v2.4.3 - graphical & interactive map creator/generator

    FYI: there is a known incompatibility between Java 9 on Mac OS X and WorldPainter, which prevents WorldPainter from starting. I'll look into it, but that might take a while since I don't have a Mac to test things on. In the mean time, if you're on a Mac, keep using Java 8 until I am able to work around the incompatibility.

    Posted in: Minecraft Tools
  • 0

    posted a message on WorldPainter v2.4.3 - graphical & interactive map creator/generator
    Quote from Greyrabbit00»

    Hey, I'm having some issues with using world painter to modify a map for my server, after I modify the terrain and play on the map I get a substantial amount of lag (high memory usage). I am merging the world from and into a pre-existing map. Is there a particular event causing this that can be solved, or is it just the maps merging?


    WorldPainter merges the maps, that is not a process that continues afterwards. There's nothing in particular that WorldPainter does that would cause lag, but there are map aspects that might cause it, such as large masses of flowing water and/or lava. Could it be something like that? Whatever it is, it should stop lagging after a while as the situation stabilises.
    Posted in: Minecraft Tools
  • 0

    posted a message on WorldPainter v2.4.3 - graphical & interactive map creator/generator

    To all who posted download links for WorldPainter during the site outage: thank you very much! I really appreciate you guys helping each other out! :D


    Having said that, now that the site is back up, I would like to respectfully request that you delete the downloads and edit your posts and take the links down. I'd like to try and avoid a proliferation of old versions floating around the Internet, causing confusion... ;)

    Posted in: Minecraft Tools
  • 0

    posted a message on WorldPainter v2.4.3 - graphical & interactive map creator/generator

    Hello everyone. I'm back, and so is the WorldPainter site! :D


    My apologies for dropping out for so long. I've been renovating my house, and ironically that took longer, and took more of my time, than the long holiday which I had warned everybody of... And then my provider had a huge crash, and completely trashed the VPS that was running WorldPainter, destroying the site, and years of stats and other precious data. :angry:


    I got the site back up on a new VPS (at a different provider). You can download WorldPainter again, and it should no longer give long pauses or errors when it is checking for updates at start up. Let me know if you still encounter problems! Some of the site is still missing, most notably the wiki. I'm trying to restore it with pages from the Internet Archive, but it could be a while before that's back...


    The renovation is slowly winding down and I'll have more time for WorldPainter, so expect me to be around again from now on.


    Sadly I don't have the time to go back and read all the messages from since I've been away. If you still have a problem or suggestion you would like me to look at, feel free to post it again! Sorry about that...


    Once again my apologies for dropping off the radar, but I'm back again! Have a great New Year's Eve, and here's to a great 2018 for WorldPainter. I have big plans. :)

    Posted in: Minecraft Tools
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