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    posted a message on -==The Gemstone Brotherhood==- Vanilla|Factions|Skype|Playing Minecraft How It's supposed to be Played|Accepting Alliances
    Age (Will not influence us picking you):17

    Maturity (1-10):6

    User Name/ IGN: MrCaptainWTF

    First Name/What you want to be called:Nick

    Favorite Minecraft activity:PvP

    Favorite Kitchen Utensil to use in the Shower (Optional, this is just for fun): Diamond studded fork

    How long have you been playing Minecraft?: 3 years I think

    Have you read and accepted the rules?: yes

    Skype (Optional, but recommended): MrCaptainWTF
    Posted in: Clans
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    posted a message on [1.7]Underground Survival
    Quote from Odenezen

    1. Change it so you can't go down the tunnel until after you set off the lava.
    2. Your resource gathering area has dark spots in which a zombie, enderman, and spider have already spawned and harass you while you gather. If intentional, this is too hard as they take away a lot of gathering time. If not, change it.
    3. Your "tunnel" leads back above ground.
    4. Fix your spawn point. Are we suppose to spawn in the iron box with your lever and signs or inside the house? Your current download goes to the house.


    Thanks for responding. :)
    The monsters were intentional but now that I think about it you are right, it is too difficult, I will change that. As for the spawn point, you were supposed to spawn in the iron box, and I set the spawn there, so I don't know why you are going into the house, I will look into that. For your other two problems in my map, thank you, I will change them immediately because those were not intended. Thanks again.
    Posted in: Maps
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    posted a message on Youtuber Looking For Maps to Play
    Name: Underground Survival
    Genre: Survival
    Map Maker: me
    Post: http://www.minecraftforum.net/topic/2277325-17underground-survival/
    Download: http://www.mediafire.com/download/8jpg5exbkbqo3ka/Underground Survival.zip
    Other info: This might not be something that you are looking for, but I thought you might like it.
    If you make a video out of it could you send me the link?
    Posted in: Maps Discussion
  • 0

    posted a message on [1.7]Underground Survival
    Everything should be working now.
    Posted in: Maps
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    posted a message on [1.7]Underground Survival
    Underground Survival


    Underground Survival is a map that is exactly how it sounds, you survive underground!



    You start in a small house in a small enclosed area:
    But as soon as you exit the house, lava falls from the sky:


    You have a very short amount of time to collect resources,



    and head underground...

    Download here


    Note: I have just started making maps and any suggestions, tips, or comments are very much appreciated. Thanks!
    Posted in: Maps
  • 0

    posted a message on Hardest Game?
    I agree for I want to be the guy

    I play civ 3 hardest difficulty and easily win. :/
    Posted in: General Gaming
  • 0

    posted a message on -----------Closed--------------
    In-game name: MrCaptainWTF
    Location & Age: 15
    Previous Bans (Includes other servers):none
    Who refered you?: none i just looked
    Reason you should be accepted: Im a good person
    Have you Voted?(tiny.cc/tartarusvote voting might speed your application process): yes
    Special Key(Do not Leave Blank): MFmc
    Additional Info:
    Posted in: PC Servers
  • 0

    posted a message on How to make a gun/ammo system? (ModLoader)
    looks like you need some gunpowder :P, this mod looks good.
    Posted in: Modification Development
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    posted a message on How to make a gun/ammo system? (ModLoader)
    I think mabye put some sort of loop
    for would be best, if you havent tried it already


    edit: misread sorry
    Posted in: Modification Development
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    posted a message on Spawning lightning
    Im trying to get lightning to spawn and I cant figure it out. This is what I have so far:

    EntityLightningBolt entitylightningbolt = new EntityLightningBolt(par1World, par2EntityPlayer, );

    This is from EntityLightningBolt that I need but I cant get what the doubles are and how I should enter them:

    EntityLightningBolt(World par1World, double par2, double par4, double par6)

    Can anyone direct me furthur
    Posted in: Modification Development
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    posted a message on TechGuy's Modding Tutorials
    what about spawning a lightning bolt from an item. So far i have gotten:

    EntityLightningBolt entitylightningbolt = new EntityLightningBolt(par0World, par2EntityPlayer,

    but i cant figure out what the other variable in it are:
    (EntityLightningBolt)

    EntityLightningBolt(World par1World, double par2, double par4, double par6)
    Posted in: Mapping and Modding Tutorials
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    posted a message on I need a Pro Modder's Help!
    can you give us the code that you typed it has something to do with a string being out of range, hence:
    java.lang.StringIndexOutOfBoundsException: String index out of range: 8
    Posted in: Mods Discussion
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    posted a message on TechGuy's Modding Tutorials
    Quote from DragoonScull


    Do you ever heard something about "spawneggs"? maybe you should take a look in their code..
    EDIT1: spawneggs are called "MonsterPlacer" in MineCraft code:
    /*ItemMonsterPlacer.java*/
    
    [...]
    
    	public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7)
    	{
    		if (par3World.isRemote)
    		{
    			return true;
    		}
    
    		int i = par3World.getBlockId(par4, par5, par6);
    		par4 += Facing.offsetsXForSide[par7];
    		par5 += Facing.offsetsYForSide[par7];
    		par6 += Facing.offsetsZForSide[par7];
    		double d = 0.0D;
    
    		if (par7 == 1 && i == Block.fence.blockID || i == Block.netherFence.blockID)
    		{
    			d = 0.5D;
    		}
    
    		if (spawnCreature(par3World, par1ItemStack.getItemDamage(), (double)par4 + 0.5D, (double)par5 + d, (double)par6 + 0.5D) && !par2EntityPlayer.capabilities.isCreativeMode)
    		{
    			par1ItemStack.stackSize--;
    		}
    
    		return true;
    	}
    [...]




    so I figured out enough to get EntityLiving entityliving = (EntityLiving)EntityList.createEntityByID(100, par1World);
    (not just that I got everything else straightened out) what is par1World? I found it in Entity list but I cannot get what it does.
    Posted in: Mapping and Modding Tutorials
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    posted a message on What I should do
    oh :(
    Posted in: Modification Development
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