I made this list so it is easy for you guys just to copy and paste it into a document of your own, rather than having to go to the wiki every time + its a little easier to find the one you want. I hope it helps.
Enchantments ID
Armour
0 | minecraft:protection | Protection
1 | minecraft:fire_protection | Fire Protection
2 | minecraft:feather_falling | Feather Falling
3 | minecraft:blast_protection | Blast Protection
4 | minecraft:projectile_protection | Projectile Protection
5 | minecraft:respiration | Respiration
6 | minecraft:aqua_affinity | Aqua Affinity
7 | minecraft:thorns | Thorns
8 | minecraft:depth_strider | Depth Strider (1.8)
9 | minecraft:frost_walker | Frost Walker (1.9)
Weapons
16 | minecraft:sharpness | Sharpness
17 | minecraft:smite | Smite
18 | minecraft:bane_of_arthropods | Bane Of Arthropods
19 | minecraft:knockback | Knockback
20 | minecraft:fire_aspect | Fire Aspect
21 | minecraft:looting | Looting
Tools
32 | minecraft:efficiency | Efficiency
33 | minecraft:silk_touch | Silk Touch
35 | minecraft:fortune | Fortune
Bows
48 | minecraft:power | Power
49 | minecraft:punch | Punch
50 | minecraft:flame | Flame
51 | minecraft:infinity | Infinity
Fishing Rods
61 | minecraft:luck_of_the_sea | Luck of the Sea (1.8)
62 | minecraft:lure | Lure (1.8)
Everything
34 | minecraft:unbreaking | Unbreaking
70 | minecraft:mending | Mending (1.9)
- CaptainTron
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Member for 10 years and 6 days
Last active Tue, Jul, 8 2014 11:35:05
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316
user-10298737 posted a message on Enchantment ID ListPosted in: Creative Mode -
213
Cerealkiller posted a message on Skull Candles! [+200 Supporters!]Posted in: SuggestionsAs some of you may have noticed, I am no longer actively supporting this suggestion (although I'd still like to see it in-game). That means no new content will be added to this thread. Thanks for all the support! I'm surprised this thread is still alive.
For the lazy ones:
•It is a new light source;
•It is a new decoration block;
•There is two different types;
•Normal;
•Nether variant (or Wither).
•There is 4 different appearance for each type, but only one will be in the game if this is implemented;
•Torch on top;
•Retextured torch (candle) on top;
•Glowing eyes;
•Glowing eyes, nose, mouth (this one is an alternative of the glowing eyes, so it doesn't really count).
•Each type have its own crafting recipe, only the skull type changing;
•Normal type generates in strongholds and in the lower part of pyramids (or Desert Temples);
•When destroyed, drops a skull (or Wither skull if Nether variant) and a torch;
•Breaks when water or lava tries to flow through it;
•You can't wear it as a helmet;
•You cannot spawn a Wither using the Nether variant instead of the normal Wither skulls;
•Can be placed in 16 different directions;
•Can be placed on walls;
•Both type have a Redstone variant;
•Emits a dim light;
•Gives off Redstone power;
•Can be turned off by right-clicking.To modders:
If you want to make a mod with this, tell me.
Currently, bigeaspk and Mr_danpain volunteered to make one.Okay, so... I was thinking about new decoration blocks to be added in minecraft, when I thought about skull candles.
These ''candles'' would be crafted with a torch on top of a skull. They will both serve as a new light source and a decoration. Breaking a skull candle would give back a skull and a torch. They would also generate in strongholds and at the bottom of desert temples.
There is also a Nether variant: the Wither skull candle (very original name *cough*)! They are crafted the same way as a normal skull candle (but with a Wither skull) and breaking them gives back a Wither skull and a torch. They wouldn't generate anywhere, because it would be too easy to get wither skull to spawn The Wither. It would also be impossible to spawn the Wither with them.
Both types will be destroyed if water or lava attempts to flow through the skull candles. Like heads, they can be placed in 16 different directions and on walls. However, you cannot wear it on your head.
There is a Redstone variant for both the normal Skull and the Wither one. Like normal Redstone torches, they emit a dim light and give off Redstone power.
Appearances:All these images were modified. It took me a long time to make them (though it doesn't look like it).
Normal:
Original:Nether Variant (Wither):
•Torch on topRedstone:
•Retextured torch on top
•Glowing eyes
•Glowing (Alternate)
•Torch on top
•Glowing eyes
Original:
•Torch on topRedstone:
•Retextured torch on top
•Glowing eyes
•Glowing (Alternate)
•Torch on top
•Glowing eyes (I love this one)
Models:
These are models, so they're just the object itself, so no background, effects, ect.
Normal:
Wither:
Oh ho ho!! Didn't expect that, did you?
Again... why not?
Well, I wasn't going to skip this one!
Last one. I promise.Crafting Recipes:
(Idea based on a suggestion from Kitteh6660, or someone else, I don't really remember...)
This section shows the different crafting recipes for the different Skull Candle appearances, if they were all added in the game. For now, I'll just show the recipes for the Normal type. For the Wither type, the Skeleton Skull changes to a Wither Skeleton Skull and for the Redstone variant, the Torch changes to a Redstone Torch.
"The Candle one is too complicated". I thought that the two dyes could change the Torch's color, while the string represents the wick.
•Skull Candle
•Skull Candle (Redstone variant)
•Wither Skull Candle
•Wither Skull Candle (Redstone variant)
As suggested by PatDay, The redstone variant could be turned off by right-clicking, allowing for secret switches (however, to make the switch secret, it would only work with the glowing version of the Redstone Skull Candle).
What do you guys think? You may leave some feedback if you'd like to, I'm not forcing you.
List O' Supporters (including "+1s")(+200 Supporters!!!):(This list is no longer updated. Sorry!)
Me (of course)
Bocaj1000
James9270
Jassycats
Strottinglemon
Spiderraptor42
Kantharr
Abecedarius
The Michael
Akiiuus
FGHIK
Tizorna
Frog81
ninjachubs1
ThatCephalopod
FeatherGuy
brandokid25
nacho1309
Swam_Ruan
Vroqren
Ultrapaglia
Lord_Dust_Bunny
blackfire853
Kliuyyyy
Matix763
Debugman18
ErasmoGnome
Withnothing
zaket22
IkeBlues13
Cybus
mycraftyminecraft
Kantharr
WaterTipper
Skullore
jmprocks
Lanzo777
BodOwens
Kaiser Corax
Digmen
BlazeCrafter
Eraed
Johnbgood626
gladiator60
WoeUntoYou
Zorg14
FDJUwe
Minor Miner
FlaminBurrito2
Giani235
HollowKnight
Epicness1324
ka_doink1234o0
StubbyEE
zorket
Pencilshavings5
blue_cloud
Clonecaptain1139
JuergenSchT
Zardium
Slaytanic093
Alex1234546710
shilohturtle
Dextrous
rp2000
Kitteh6660
TrogafPackerbackrGJ85
cocoa647
habedi1988
Geof94_minecraft
abpop
SilverFishInside
aIpokissa
360Editionplayer21
trencheel303
darathon
bigeaspk
kude42
WeirdCrafter4143
EndermanReviews
PriscillaISBeast
MinecraftianEmpire
bigDon_001
Swam_Ruan
3pix
Zigzagar
joshosh34
ryancarlson
Alexanderjac
Mranth0ny62
Eeirail
TheStriker_
Novicode
DrumMaster4
CheriCam777
Tulaash
Omnom18
irongolemlord
sthegreat
TheRadioactiveCreeper
Mavister__
samshot
thevampman24
Path_Of_Pie
Lungora.
ninjachubs
EnellGmz
uknounx
GallantBlade
Moonknight
aslokaa
JackDandiels
WitherSnow
GotoLink
SkarmorySilver
Jukakun
LexusKnox
Wircea
ItsRex
Vo1dFen1x
SwiftN3S
Mobius762
poiuytrewqa
minerman159
xSatuim
souls
Lai1999
dirtstump
TheBlueRocky
CapriciousLife
AronShark
flaminghawk83
DaRkMaStEd
PORKCH0PZ
Jetstream_Xeno
PandaFire11
Lord_Poring_III
ULiopleurodon
Dr_Troll
ULiopleurodon
EnellGmz
SwaggaBackNZ_2
awesomlyawesome
Momo_Mcbutt
SVGK
Alsanu
killer13307
aurakami
Emerald9Creeper
Mr_danpain
TheEndermansPearl
Andreas90s
jengo3
CornOnTheCob3000
Doguscan
Pokenewb24
roundninja
Lachlan12345MC
aary33
ArrogantLobster
KrishaCzech
xdacc
TrueCoalHunter
Tazkazz
BlackSoul566
Undawg
pwnage_potato
Eikester
Coregamer4
NexTheRenzor
Takuno
TikaroHD
Jragon14
Orangemm
Noobgalaxies
rarekwiebus
Coyfish40
_Furnace_
Drewfro
MahriinIf you see a name listed twice, tell me.
To be in the list, say "I support" in your comment or simply click that little green button in the corner of this post!
Signature:Banner #1:
<br><a href="http://www.minecraftforum.net/topic/1474760-skull-candles/"><IMG src='http://i47.tinypic.com/zoaqfa.png' /></a><br>
(Is he sleepy? Or is he sad? Maybe he's thinking about life? I don't know, but he wasn't supposed to have this expression in his eyes.)
Banner #2
<br><a href="http://www.minecraftforum.net/topic/1474760-skull-candles/"><IMG src='http://i50.tinypic.com/rh4epj.png' /></a><br>
(You know I'm lazy when you see that's the same skull candle in BOTH banners.) -
2
GregNelson posted a message on War Time - Adding armor, and Improving armorPosted in: MCX360: SuggestionsQuote from CaptainTron
As a hard mode player, I feel there is not enough armor to protect you, and the armor is hard to get.
It is called hard mode for a reason.....
Although not quite as blunt as BloodyPhoenix... the crux of his points are valid. Adding imbalanced, easy to obtain armor into the game makes the existing armor pointless.
Obsidian Armor is suggested in other threads, but it isn't necessary in my opinion... the basic argument that comes up around Obsidian Armor is the question, should it be more effective than iron or less effective (protection value)? The general consensus of those that entertain the idea is that the durability should definitely be higher, somewhere between iron and diamond, but effectiveness is in debate.
I don't think it is needed in the game, but I wouldn't mind it either for aesthetic reasons (I like the idea of going around in all black armor).
Your idea of a spiked armor should be re-thought out. For example:
Adding spikes to an armor should use a similar material type as the armor (ie 4 bones for leather armor, 4 iron ingots for iron armor, 4 gold ingots for gold armor, 4 diamonds for diamond armor, for a crafting recipe, chest/body armor in the center, additional component in all 4 corners.
4 hearts health damage to melee attackers is too much, suggest a 50% chance of doing 1/2 heart health damage (per armor type) back on the melee attacker when they attack you and do damage, such that:
Leather (and bone) : 50% to do 1/2 heart per melee attack received
Gold/Chain : 50% to do 1 heart per melee attack received
Iron: 50% to do 11/2 heart per melee attack received
Diamond: 50% to do 2 hearts per melee attack received
A +5% chance, per spiked armor type, to deflect an arrow might be considered, bet reflecting it back at the attacker? I wouldn't support that.
Your proposed recipe to craft armor with bones might be good for a new Bone Armor type (similar to leather), again, for aesthetic reasons, I wouldn't be opposed to a white bone armor as long as it was kept balanced in the game. -
1
Creative1 posted a message on Official MCX360 Twitter Update Thread | September 30thPosted in: MCX360: Discussion
This update came out on October 25 for the PC version, we should getQuote from CaptainTron
If people are saying that we are getting the "Scary update", we will probably get the Wither, because on the Minecraft Wiki I typed in "Wither" and this is what it said: “
New Boss: The Wither. Better Craft a diaper, pal. ~ The Pretty Scary Update Promo Poster
And here is the poster:
- The Wither and wither skeletons
- Beacons
- Bats and witches
- Monsters can now pick up items, weapons, and armor
- Command block
- plus a lot more. You can read about it on the wiki, http://minecraft.gamepedia.com/Pretty_Scary_Update
-
1
BloodyPhoenix posted a message on Respawn PointPosted in: MCX360: Suggestions
For once I agree with you.
Having a /setspawn-type command would make Creative worlds easier to maintain since everyone would spawn in one place in particular instead of in a large grid. -
514
jde posted a message on UPDATED PIX: Gryphons (Balanced flight for Survival mode)ATTENTION TO SUPPORTERS: Please support us on Reddit. This may be our best chance of getting Mojang to notice Gryphons and have them added. Please click here, upvote, comment and help us get an active discussion going: http://www.reddit.co..._survival_mode/Posted in: Suggestions
(See below for more concept art. Above screenshot is photoshopped, not a mod. All art by Papertiger)
DISCLAIMER: Please note that this is not a mod, nor a mod suggestion. This is a suggestion for Mojang to add to vanilla Minecraft.
Hello! I would like to share my ideas of how Gryphons might be a good addition to Minecraft. After deciding to post my suggestion here, I did a search and saw that there have been a few posts about Gryphons throughout the past few years. But they were quite different from what i had in mind, focused on a wide swath of mythical creatures, or mod/add-on related.
My hope is that others will share my vision for simple, balanced, non-immersion-breaking, Mojang-style Gryphons to be added to Minecraft in a future patch.
Here it goes:
A way I could see Gryphons fitting into the Minecraft universe is that in an "Extreme Hills" biome, you could find a nest either on top of a mountain, or on the side of a cliff. I imagine the nest would only be one or perhaps two blocks large and in the shape of an eagle's nest. In my opinion, the player would never see a wild adult Gryphon. The only chance they would have at seeing a Gryphon would be if they raised one themselves. Thus making them FAR more rare and special. Almost like finding diamonds. If the player were lucky enough to find one of these nests, and endured the journey to reach it, they would see an egg sitting in the middle of the nest.
The player would then follow these steps to hatch, raise, saddle and then ride their Gryphon:- The player would take the egg from the nest and bring it back to their home/cave/castle/dwelling and place it on a block of dirt underneath a torch.
- The player would then have to wait a couple of in-game days.
- After a few days pass, a baby Gryphon would emerge.
- The player would then have to feed the baby Gryphon meat or fish once a day for a couple days.
- After a couple days of feeding, the baby Gryphon would grow into an adult, ready to be saddled.
- The player would then place a regular saddle, the type used on pigs, onto their newly raised Gryphon.
- Upon being saddled, the player's new Gryphon is ready to be mounted. But that doesn't mean the player can have unlimited, overpowered flight. No sir.
Just because the player has a Gryphon doesn't mean he or she is able to fly anywhere they want with no limitations. Far from it. This will be nothing like flying in creative mode. It will be a slight advantage over regular walking and jumping that the player will have earned.- Instead of unlimited flight, like in creative mode, a Gryphon rider's flight would be slightly challenging yet still useful. Much like how boats function in Minecraft.
- In order to take off, and to stay in the air, the player would have to press their space bar for every flap of their Gryphon's wings. This means that the Gryphon, just like the player, is effected by the game's gravity. That way, it wouldn't feel like cheating. This may sounds difficult, but i think it would lead to a much more immersive Gryphon flying experience!
- Traveling via Gryphon would sometimes be slightly faster and more convenient than walking on foot, but in some cases it would also be a FAR worse alternative to walking. For example, trying to fly your Gryphon down into and through a cave would be a TERRIBLE idea.
If you have built a giant castle like my brother and I have, which i'm sure MANY of you have, then I have a feeling you'll understand why I think the best use for a Gryphon would be to quickly reach one of the top floors of your castle without having to climb all of it's inner stair cases and ramps.
But there would be many, many more uses, such as:- Getting past mountains a little faster than on foot, and without the need to eat as much.
- Flying over lakes or rivers instead of having to swim.
- Safe late night traveling. That is, unless you get shot by a skeleton's arrow
- Being able to leave from the top floor of your castle or other large dwelling.
- FUN! Or atleast i think it would be.
The last thing I would ever want is to suggest an idea that would ruin the immersion of Minecraft. I believe this idea would be game fitting for Minecraft because of the wonderful animals Mojang has already put into the game. When I think of Gryphons in Minecraft, I can just picture an in-game Gryphon done in Mojang's wonderfully simple yet beautiful art style... All block-ish and colorful
GAME BREAKING?:
No more than a boat would be. You would hardly be able to aim at someone with a bow, let alone actually hit them with an arrow from it. Hitting a player or mob with a sword would be even harder. In order to deal damage to anything, from bow or sword, you'd have to land your Gryphon and completely stop moving. At that point, you would actually become vulnerable due to lack of mobility (You cannot walk or run on a Gryphon, only fly. And take-off isn't instant, due to the need to flap your Gryphons wings.). This is not a mount intended for combat.
Thanks for reading and sorry for the giant wall of text.
I would like to thank Theriasis for their wonderful guide on how to post on the suggestion forum. I tried my best to follow their advice!
CONCEPT ART :
Standing:
Sitting:
Flying:
Model views:
MORE ART:
Click this spoiler for even more concept art and photos.
Brooding box
Dimninds!NOTE: This photo is an inside joke and purely for fun. We do NOT suggest that Gryphons should EVER shoot diamonds. Or dimninds. Click this spoiler to proceedRoostsSpecial thanks to Papertiger for all of the awesome concept art, avatars and signature banners!
SUPPORTER SUGGESTIONS:
You guys have given me many awesome suggestions so i decide to place the most game fitting and balanced ones here:
Disclaimer: I will try my best to describe your guys' ideas and list the names of the people who have suggested them. Let me know if i miss something!
Disclaimer II: This thread is rapidly gaining support and unfortunately i can't always keep track of who has suggested what. I'm most likely to miss some people who deserve credit, sorry. Let me know if i do!
0. HEALTH, HUNGER AND MORTALITY (pinballboy7, Droideka30, Papertiger, zeel, ErasmoGnome, IonicTiger): One of the most talked about suggestions. The idea that tamed Gryphons should have health, hunger and be killable by mobs, other players or enviromental conditions (lava, etc.). It has also been suggested that if your Gryphon gets hungry enough, it will bite/peck at you in frustration, buck you off if you attempt to mount it, or even go off and eat wild animals and/or livestock (pigs, chickens, sheep, cows).
1. Soaring (Papertiger, Droideka30, zeel, crazeenuthead): You should be able to hold down the space bar to make your Gryphon soar, once you have already achieved altitude and speed
2. Wild adult Gryphons in the sky (Papertiger, Paradox01010, zeel): You shoud sometimes be able to see wild Gryphons flying high up (out of reach) in the sky. Perhaps flying in the direction of where a nest and egg is. This would most likely be rare.
3. Walking (Kisdee, RobertFrans): Instead of strictly being able to fly and hop, a mounted Gryphon would be able to slowly walk on the land as well. It would be unable to move up and down blocks (like a pig), but you could just press spacebar to flap its wings in order to hop up to where ever you are trying to get.
4. Breeding (Droideka30, Papertiger, zeel): If you are lucky, and skilled enough, to obtain two Gryphon eggs, and now are the proud owner of two Gryphons, you should earn the right to breed them. Once Gryphons breed, they would lay one egg. It has also been suggested that tamed Gryphons can only breed during a full moon and that when bred in captivity, Gryphons need a "Brooding box" in which to lay their eggs. See Papertiger's brooding box concept art here
5. Gryphon melee attack (Paradox01010, zeel): Your Gryphon would be able to do damage and/or a knockback to enemies that you dive at with it. This would be hard, but if you were able to steer your Gryphon properly, you would inflict damage fairly.
6. A special way to take the egg (Moosemunchee, zeel, RobertFrans, IonicTiger, zapper990): The idea that the player shouldn't simply be able to punch the Gryphon egg until it breaks and then pick it up. Perhaps the player would have to use a pickaxe with the Silk Touch enchant, a piston, minecart and rail, diamond pickaxe, shovel or something else. It has also been suggested that Gryphon nests and eggs should spawn only in the spring and despawn in the fall, meaning that you can never find them in the winter.
7. DOGFIGHTS! / Sky Jousting/ Sky Duels (bebe33, Papertiger, Paradox01010): It would be awesome, wouldn't it?
8. Visual roll while turning (bebe33): The idea that a Gryphon should roll slightly while turning, for visual effect. Much like how a bird rolls as it turns in real life.
9. Pitch (bebe33, zeel): The idea that you should be able to pitch your Gryphon up and down while flying. Pitching it downwards will increase your forward momentum. Pitching it upwards will increase altitude.
10. Thrust (zeel): The idea that you should be able to choose the level of thrust per wing flap based on your timing and space bar usage. (Half flaps, full thrust flaps, etc).
11. Wing angle and banking (zeel):Quote from zeel
Wing angle: Space bar controls flapping, the W A S D keys control the angle of the wings. W angles them down/forward, S andgles back, A and D angle them opposite each other (A: left down, right up. D: left up, right down). This causes role/banking, witch lets you turn, basically A and D let you turn. Flapping while holding one of the W A S D keys will cause thrust in that direction. With W flapping will thrust you forward (no keys basically only gives you upwards thrust), accelerating you. S will cause the flap to come forward, giving reverse thrust, to slow you down (or fly slightly in reverse when taking off). Flapping with A or D will tighten the turn.
Turning: I have already mentioned two ways to turn, but here is the in depth part. Holding W and looking will cause a very slow turn, holding A or D (whatever direction you wish to turn) will cause you to bank in that direction, this makes the turn much tighter. Using both turning methods at the same time is even better, and causes you to bank much more. If, once you have banked to the maximum level, then flap the wings you will turn drastically in that direction, though you will lose a lot more speed than you would in a normal turn.
See also zeel's ideas for flight mechanics
12. Armor! (zeel, papertiger, Droideka30, IonicTiger): The idea that Gryphons should be able to equip special Gryphon-only armor. There would be leather, iron, gold and diamond versions. The better the quality of the armor, the higher movement speed penalty the Gryphon would suffer due to the weight. It has been suggested that you only find these pieces of armor in Strongholds.
13. Inventory (papertiger, Droideka30, zeel, IonicTiger): The idea that you should be able to place an item similar to a saddle bag or pouch on your Gryphon's back that would act as a chest and the Gryphon's inventory. This may or may not be where you would equip Gryphon-only armor at.
14. Talon grab (SkarmorySilver, papertiger): The idea that your Gryphon should be able to grab things with it's talons on command while mounted. Possible things Gryphons could grab: mobs, players, items, blocks. To make it balanced, if your Gryphon did grab a mob or player, the mob or player would still be able to aim up and attack the Gryphon and/or it's rider. With this form of balance in mind, the player would be able to use it's Gryphon to drop mobs from great heights, inflicting falling damage. This would be at the risk of the Gryphon and the Player's health and well being, however.
15. The Spire (IonicTiger): Click here to view IonicTiger's idea for a Gryphon nest atop a spire:
What if the nest, instead of spawning on the side of a cliff, would spawn on a massive spire that, depending on the hight of the mountain it spawned on, would range any where from a mere twenty blocks high, or a staggering hundered blocks high, and wouldn't end until it reached a few blocks above cloud level, thus forcing you to fight the adult gryphon?
The spire would be a jagged piller of rock, twisted and craved by the wind, as it has stood for a millennium, awe inspiring by its sheer size.
The design of it would have to be carefully considered; if too thin in, it would look a bit... strange; I would prefer it to be at least 7 blocks by 7 blocks, but, players would be able to tunnel right under the tower (assuming that it was hollow), and build a dirt tower to come out right under the egg.
You could fill the inside of the spire with lava, but this would be massively off theme.
Possibly the easiest solution to this problem would be to have to tower made of obsidian, and it would not be hollow. You could tunnel under it, but it would be easier to just fight the mother.
Also, as a few pages back there was talk of gryphons, being the most noble of beasts, collecting treasure, why not have blocks of gold, diamond, and emerald embedded in the spire?
They (the aforermetioned valuable minerals) would randomly spawn in the outer most layer of the spire, but there would only be a maximum number of only six blocks spawning in a tower that could be a hundred blocks high, so even getting them would be a mighty challenge.
16. Lance and saddle mounted lance holder (firewave15): firewave15 has suggested that there should lances and saddle mounted lance holders that the player could use from Gryphon and also possibly Horse back. The saddle mounted lance holder would be required in order for the player to maintain control of his mount whilst using a lance. The lance would do damage based on the speed that your Gryphon is traveling upon the point of impact with an enemy. The lance would have a longer reach than a sword, making it ideal for mounted combat. But it would be useless for anything else. The mounted lance holder would most likely break after a set number of uses, perhaps 50.
17. Fear of fire (IonicTiger): The idea that Gryphon's should be afraid of fire, and will not fly within 5 blocks of any fire. This would add balance to PVP ground vs air combat, making players on the ground slightly more defended from Gryphon riders. Players on the ground would still be vulnerable to a Gryphon rider's bow and splash potions, however.
Quote from IonicTiger
It would prevent gryphon riders from totally dominating the battle-field, but would be small enough as to not render gryphon useless in PVP.
CALL TO ARMS... AND TWEETS... AND REDDITS!
I encourage all of our supporters and/or bannerlords to tweet @Dinnerbone and @Jeb_ so that they can become aware of Gryphons and perhaps add them in a future patch. It worked for the "Colored glass" suggestion. They tweeted and got noticed and now have a good shot at having their idea added. We can do it too, guys!
REDDIT:
Quote from zeel
Dinnerbone recently made mention of a subreddit for MC suggestions. With jde's permission I have posted this suggestion there:
http://www.reddit.co..._survival_mode/
I encourage you all to go check it out/up-vote it!
DON OUR BANNER!:
Copy and paste this into your signature:
[url="http://www.minecraftforum.net/topic/1698011-updated-pix-gryphons-balanced-flight-for-survival-mode/"][img]https://dl.dropbox.com/u/95287533/Banner01.png[/img][/url]
BANNERLORDS:
I shall name all those who don our banner! (Let me know if i missed ya):
Papertiger, zeel, Droideka30, empoleon53098, Pinballboy7, Ram9bo, Withnothing, IonicTiger, EmeraldDragon225, SkarmorySilver, gugus294, Xweetok_II,
Sh4rp_Blade15, Minor107, xSatuim, Concerer82, Riggzon, Zbakkar_Herobrine,
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Anyways, my idea is simple, to make at least a minor improvement on the Ender Dragon. He barely does any attacks, in fact from my experience the Ender Dragon only, and sometimes attacks when he is above the portal. And his attack damage isn't too high either, on easy mode he does three hearts of damage, on normal he does five hearts of damage, and on hard he 8 and a half hearts of damage (that's actually alot).
To get to the point, a list of some improvements I think should be added are shown below:
*More attacks
*More and better drops
*More health
More Attacks
One attack can be a Knockback attack. If you get too close the Ender Dragon, he will do a knockback attack, which pushes the player 10 blocks away. This would mean the best attack to use on the Ender dragon would be a ranged attack, with a Bow.
Another thing the Ender Dragon would do, is when half of his hearts are down, he will go in a "rage" mode, which makes him do more damage then he usually does. This attack will start when half of his hearts are down, and will continue from that point on until he dies.
Another thing, that's not really and attack is the Ender Dragon will make a roar noise and then some Ender Man will teleport on top of the towers and protect the Ender Crystals. This "attack" is usually done as soon as you destroy one Ender Crystal.
More Drops
The ender Dragon only drops a Dragon Egg and XP when killed, and you can't do anything with the Dragon Egg except show it off to friends as a trophy. I suggest adding a Dragon Head, which looks like... well, a Ender Dragons Head. It can be placed in an item frame, AND can be worn on your head. When worn, Ender Man are passive towards you, even if you attack them, and it's also just a cool vanity item.
More Health
The ender dragon should have more health. The Wither, which is a boss that will be added in an update soon, probably the next update, is a boss, who has more hearts than the Ender Dragon does. And the Ender Dragon is the boss that when killed, you "beat" the game. The Wither is just a powerful monster. So since the Wither has 150 hearts, the Ender Dragon should have like, 180 hearts or something like that.
Player Suggestions
Thoughts?
3
So the idea is to make more types of tamed dogs. Currently, their are three types of tamed ocelots, so why not have more types of dogs? Maybe different types of dogs can each behave differently, and spawn in different areas. We can keep the regular wolves and add more. For example, a Husky can spawn in Artic (snowy) biomes.
The first type of dog is a Husky. They spawn in Artic biomes. Can be and are tamed with bones. A new item can be a sled, which Husky's can pull, and you can ride. In order to craft a sled, you need to first need to craft wheels. Wheel can be crafted with 4 wooden planks and a stick. You need to craft 2 wheels to make a sled. Then you need to craft the sled itself, which would be crafted with 2 sticks, 4 wooden planks, and 2 wheels. You would then place it on the ground, and then look at the sled and press "A" to attach the Husky to the sled. Then look at the sled and press Left Trigger to ride it. You cannot control which direction the sled can go in. Here is a great topic that suggests dog sleds: http://www.minecraft...ed-and-wagon-d/
Another type of dog can be a German Shepherd. They spawn in villages and in Forests. They can and are tamed with a bone. They are similar to normal wolves, but attack ALL hostile mobs on sight. They are useful for extreme protection, and do more damage than a normal wolf.
The third type of dog, and the second most rarest is a Black Lab. They spawn on islands in the middle of the ocean, and anywhere near water. Can and are tamed with bones
I wasn't so sure about this dog, but maybe, there can be a Ender Dog, which spawns at night, and then despawns in the day. This dog is as rare as Enderman. This is probably one of the most dangerous and most rarest dog. If somebody or something attacks you, and you have the Ender dog as a companion, it will teleport toward the enemy, and do a good 7 hearts of damage. Can and are tamed with bones.
(suggested by IAMH4Z4RD)Another type of dog that only spawns in the Nether is a Hell hound. They can and are tamed with Blaze Rods. They are resistant to fire or lava, and they are weak against water, but do not instantly die in it. They do not attack any of the Nether mobs.
One type of dog and another type of dog cannot breed, only dogs of the same species can breed. For example, two Husky's can breed, but a Husky and a German Shepherd CANNOT breed, because then, how would the puppy look?
Player Suggestions:
More info on Ender Bones:
Used to tame ender dogs. Crafted like this(e= ender pearl, b=bone):
[E][E][E]
[E][B][E]
[E][E][E]
^ We will refer to the "Nether Dog" as "Hell Hound" from now on.
Ways To Support:
*Like the post on Reddit: http://redd.it/23cy2a
*Push that up arrow on the bottom left hand corner of my post
*Tell friends about it
*Show this idea to 4J and Mojang's Twitter
Photo's:
If you would like to see a improved and better thread on more wolves and dogs, click this
Thoughts?
2
Images:
Thoughts?
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And for those who do not what to click the link, here is the quote from the article:
"Xbox Wire: Are there any sweet new packs in the works for "Minecraft: Xbox 360 Edition?"
Daniel: Of course! We're looking forward to creating mashups with other games. The Marvel collaboration is a great start and something we want to continue doing."