Hey you! Since you made it here, yes this is an official source for my shaders. Beware of fishy "shader websites". Also be sure to check this thread every now and then for updates and news! (Or Twitter, Facebook)
What is "Sildurs shaders"?
It's various shaderpacks for optifine with it's inbuild shadersmod. The goal is to create performance friendly shaders that run on any system, while still offering great visuals. The most lightweight shaderpack being enhanced default. They are also highly customizable using the available ingame shader options. So be sure to check them out!
Vibrant shaders screenshots:







Enhanced Default screenshots:





Fabulous shaders screenshots:


Basic shaders screenshots:

Videos: (More videos are welcomed!):
Minecraft Cinematic - SILDUR'S VIBRANT EXTREME V1.19 | 4K60fps (v1.19):
Minecraft 1.12 - BEAUTIFUL GRAPHICS! by JerenVids (vibrant shaders v1.166):
Review/Showcase by PythonGB (v1.153):
EthosLab taking a look at my shaders (v1.153):
Cinematic by XDanielcrafter1X (v1.141):
Me, showing of some new settings that can be tweaked ingame - while playing. (there are more tweakable features by now)
Agreement:
(read this before downloading, you accept it by downloading!)
You are not allowed to:
- Rename any shaderpack and upload them as yours.
- Modify my shaderpacks and upload them with your name on.
- Provide mirrors by reuploading my shaderpacks.
- Copy and paste code or whole files, (like gbuffers_water.vsh) into your shaderpack.
You are allowed to:
- Create videos of it, linking this thread or my fb page would be great!
- Modifiy it for your own only - without sharing it online.
Downloads and changelogs are available on my website:
https://sildurs-shaders.github.io/downloads/
https://sildurs-shaders.github.io/changelogs/
Consider supporting me on Patreon and get early access to updates!
https://www.patreon.com/Sildur
Vibrant shaders features:
(Latest update: January 1, 2022)
- Pretty much everything, it's my main pack. It also has alot of ingame options, so be sure to check them out.
Lite and medium preset should be used on Macs, Intel gpus and low end gpus. While high and extreme should be fine on most modern gpus.
Enhanced Default features:
(Latest update: January 1, 2022)
- Full support for default minecraft, meaning things like night vision work fine!
- Temporal anti-aliasing (TAA), Shadows, colored shadows, underwater shadows, godrays, bump and parallax mapping, reflections, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look.
Everything listed above can be tweaked ingame, so be sure to check out those shader options!
Shaderpack using Mojangs inbuild shader function, supported version: 1.16.1
Fabulous shaders for 1.16.5:
(Latest update: June 28, 2020)
- This is a shaderpack using the inbuild mojang shader functions. It requires the fabulous shader option to be turned on.
- Features: Antialiasing, Bloom, Celshading, Depth of Field, Tonemapping and ported mojang shaders Bumpy and Blobs.
See the installation guide on my website for how to use it and for changelogs:
https://sildurs-shaders.github.io/install/
https://sildurs-shaders.github.io/changelogs/
Legacy Shaders:
Sildur's Basic Shaders v1.051 Regular
Sildur's Basic Shaders v1.051 Motion Blur
Sildur's Basic Shaders v1.051 DoF
Sildur's Basic shaders v1.02 World curvature
Sildur's Basic Shaders v6 ACID Incomatible with macs
Features:
- Crossprocessing (Different colors, see screenshots.)
- Motionblur
- Depth of Field
- World Curvature (outdated)
- Crazy Acid shaders (outdated)
Reporting Bugs or Problems:
Example:
Getting error final.fsh and composite.fsh plz help me
Nvidia GTX 960, driver 362.00
Windows 10 Pro x64
Here's my log output:
.....
Please post your log output in a spoiler by doing this (spoiler)your text(/spoiler) replace () with [].
Want my signature? Here's the code:
<a href="http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1291396-1-6-4-1-12-2-sildurs-shaders-pc-mac-intel-vibrant" target="_blank" rel="noopener noreferrer"><img src="https://i.imgur.com/WLlEhKf.png"></a>
You can find me here to be always up to date on whats going on:
My other projects:
Enhanced Skyrim Special edition
Enhanced Elder Scrolls Online
Enhanced Monster Hunter: World
Witcher 3 Improved antialiasing
Nioh 2 Improved antialiasing
Credits\Thanks:
Chocapic13 & Alexei, Vibrant shaders based on them.
Karyonix - Maintains and updates the GLSL mod, which without my shaderpack would not work.
Sp614x - Updating and including the shadersmod in optifine.
Skype/Discord Testers - Helped me solve common bugs and problems.
N3rdFall, for this awesome signature!
~Sildur
82
1
sadly i still don't know yet.
anyway, optifine is implementing something interesting which allows me to use a better transparency support. you might want to wait for v7 series.
edit : unfortunately i'm not changing the rendering method due to some limitations.
1
probably because some chunks are not loaded. luckily i have a hacky fix.
go to shader options, shadows>enable shadow leak fix
3
1
might be your minecraft settings, make sure to turn on weather. might be the shader option too. check in world > weather
go to shader option, visual > enable resource pack support.
1
yes there is!
go to shader options, go to lighting > set day/night/rain skylight strength to lower values
1
yep i know this, most shader have it too and it's unfixable afaik
you can use any version of my shader, as long as you're using the latest version of optifine (D8), i recommend v6 series (6.0.0b for performance, 6.1 for more customization and compatibility).
if optifine screws other mod and you're using karyonix's shadersmod, you can use any below v6 series (i recommend v42 for performance, v53 for best quality).
2
you're welcome
v6.0.1 will be released in few days. it will have more stuffs from v53, additional options, and more stuffs.
thanks for reminding me with descriptions too! i'll work with it when i can.
1
hi, i never seen this kind of bug before.
you might want to join this discord : https://discord.gg/F4BtNAc
we can talk about the bug easier there
1
BSL Shader v6.0 Patch 10/3/2017
change of plans, i swapped the development priority. more effects in v6.0, nether and end support in v6.1. here's what's new :
-DoF(normal and fog blur only. bokeh not included) and motion blur are back. you still can enable both at once.
-average exposure. looking at white wool (or other bright object) darkens the screen, looking at black wool(or other dark block / area) will brighten the screen. this effect is subtle and there's no smooth transition.
-updated water color. now, it's based on minecraft's lighting system. lit areas have semi transparent light blue, while darker area have almost solid looking dark blue. this feature is very helpful to differentiate water in certain conditions.