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Last active Fri, Mar, 5 2021 07:49:28
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Apr 3, 2015 Posted in: Minecraft Mods
Oct 20, 2017Posted in: Minecraft Mods
sadly i still don't know yet.
anyway, optifine is implementing something interesting which allows me to use a better transparency support. you might want to wait for v7 series.
edit : unfortunately i'm not changing the rendering method due to some limitations.
Oct 20, 2017Posted in: Minecraft Mods
probably because some chunks are not loaded. luckily i have a hacky fix.
go to shader options, shadows>enable shadow leak fix
Jan 22, 2017Posted in: Resource Packs
*WARNING* : This post contains "storytelling". If you don't like absurd explanations, you can ignore the text, and first two screenshots.
This is Minecraft's grass. To be precise, tall grass. This "block" consists of two planes. Simple, yet beautiful isn't it?
By using bone meal on grass block, you can easily grow a patch of tall grass. Use more, grassfield.But i feel like there's not enough, even when i use a lot of bone meal.
That's why i made this resource pack.
Extra Grass is a simple yet powerful resource pack. It contains no texture, only .json files. By using this resourcepack, tall grass will have four planes, instead of two. The model resembles crop models, and it's purely not intended.
Tall grasses are also randomly rotated. No more repetitive 45 degree tall grasses!(Shaders used to show tall grasses from top easier)
Some tall grasses are squashed or stretched, giving more height variety.
It works well too with most resourcepacks. Left uses normal tall grass, right uses Extra GrassResourcepack used in these screenshots (from top to bottom) : Faithful x32, Conquest, Chroma Hills, and WoK Flows
For extra satisfaction, here's how grassfield looks like with Conquest, BSL Shaders (with personal modification for terrain displacement. it won't be available public), and Extra Grass!Also, special thanks to MrCrayfish's Model Creator!
If you think four planed tall grass beats two planed tall grass, grab it now!
Aug 2, 2017Posted in: Minecraft Mods
might be your minecraft settings, make sure to turn on weather. might be the shader option too. check in world > weather
go to shader option, visual > enable resource pack support.
Jul 15, 2017Posted in: Minecraft Mods
yes there is!
go to shader options, go to lighting > set day/night/rain skylight strength to lower values
Jul 8, 2017Posted in: Minecraft Mods
Really love the shader. It is the very best one I've seen imo.
Only thing that is bugging me is I get those white lines where the sky ends ( when i turn it on and off it's really clear that the line form where the sky ends ) that form a sort of box of what I believe is the max draw distance.
I was wondering if there is any way to removed them? Like turn off a setting or something similar.
I'm using only your shader a ressource pack called riverwood so it might the ressources pack but it seems to be working fine with other shaders so idk. When I turn off custom sky ( which then use the default one I believe ) the problem also persist.
If you have any advice on how to solve this it would be really appreciated.
If not.. oh well, i'll just live with it since I can't get myself to play without either of those 2 now. =p
yep i know this, most shader have it too and it's unfixable afaik
you can use any version of my shader, as long as you're using the latest version of optifine (D8), i recommend v6 series (6.0.0b for performance, 6.1 for more customization and compatibility).
if optifine screws other mod and you're using karyonix's shadersmod, you can use any below v6 series (i recommend v42 for performance, v53 for best quality).
Apr 19, 2017Posted in: Minecraft Mods
I felt like I needed to say, I've been using your v5.3 shaders for a while now, and while I check out other shaders every once and a while, I always fall back on the BSL shaders because I can tweak them just EXACTLY like I want. Also, unlike some other shaders, you have actual descriptions on what the different options actually do and it's much appreciated.
v6.0.1 will be released in few days. it will have more stuffs from v53, additional options, and more stuffs.
thanks for reminding me with descriptions too! i'll work with it when i can.
Apr 2, 2017Posted in: Minecraft Mods
hi, i never seen this kind of bug before.
you might want to join this discord : https://discord.gg/F4BtNAc
we can talk about the bug easier there
Mar 10, 2017Posted in: Minecraft Mods
BSL Shader v6.0 Patch 10/3/2017
change of plans, i swapped the development priority. more effects in v6.0, nether and end support in v6.1. here's what's new :
-DoF(normal and fog blur only. bokeh not included) and motion blur are back. you still can enable both at once.
-average exposure. looking at white wool (or other bright object) darkens the screen, looking at black wool(or other dark block / area) will brighten the screen. this effect is subtle and there's no smooth transition.
-updated water color. now, it's based on minecraft's lighting system. lit areas have semi transparent light blue, while darker area have almost solid looking dark blue. this feature is very helpful to differentiate water in certain conditions.
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Aug 24, 2013Sildur posted a message on [1.7.10 - 1.18]Sildur's shaders [PC/MAC/INTEL] Enhanced Default v1.13 released (Patreon EA, 1st December)Posted in: Minecraft Mods
Hey you! Since you made it here, yes this is an official source for my shaders. Beware of fishy "shader websites". Also be sure to check this thread every now and then for updates and news! (Or Twitter, Facebook)
What is "Sildurs shaders"?
It's various shaderpacks for optifine with it's inbuild shadersmod. The goal is to create performance friendly shaders that run on any system, while still offering great visuals. The most lightweight shaderpack being enhanced default. They are also highly customizable using the available ingame shader options. So be sure to check them out!
Vibrant shaders screenshots:
Enhanced Default screenshots:
Fabulous shaders screenshots:
Basic shaders screenshots:
Videos: (More videos are welcomed!):Shader comparision by Alpha Benchmarks:
Minecraft Cinematic - SILDUR'S VIBRANT EXTREME V1.19 | 4K60fps (v1.19):
Minecraft 1.12 - BEAUTIFUL GRAPHICS! by JerenVids (vibrant shaders v1.166):
Review/Showcase by PythonGB (v1.153):
EthosLab taking a look at my shaders (v1.153):
Cinematic by XDanielcrafter1X (v1.141):
Me, showing of some new settings that can be tweaked ingame - while playing. (there are more tweakable features by now)
(read this before downloading, you accept it by downloading!)
You are not allowed to:
- Rename any shaderpack and upload them as yours.
- Modify my shaderpacks and upload them with your name on.
- Provide mirrors by reuploading my shaderpacks.
- Copy and paste code or whole files, (like gbuffers_water.vsh) into your shaderpack.
You are allowed to:
- Create videos of it, linking this thread or my fb page would be great!
- Modifiy it for your own only - without sharing it online.
Downloads and changelogs are available on my website:
Consider supporting me on Patreon and get early access to updates!
Vibrant shaders features:
(Latest update: November 15, 2021)
- Pretty much everything, it's my main pack. It also has alot of ingame options, so be sure to check them out.
Lite and medium preset should be used on Macs, Intel gpus and low end gpus. While high and extreme should be fine on most modern gpus.
Enhanced Default features:
(Latest update: December 1, 2021)
- Full support for default minecraft, meaning things like night vision work fine!
- Temporal anti-aliasing (TAA), Shadows, colored shadows, underwater shadows, godrays, bump and parallax mapping, reflections, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look.
Everything listed above can be tweaked ingame, so be sure to check out those shader options!
Shaderpack using Mojangs inbuild shader function, supported version: 1.16.1
Fabulous shaders for 1.16.5:
(Latest update: June 28, 2020)
- This is a shaderpack using the inbuild mojang shader functions. It requires the fabulous shader option to be turned on.
- Features: Antialiasing, Bloom, Celshading, Depth of Field, Tonemapping and ported mojang shaders Bumpy and Blobs.
See the installation guide on my website for how to use it and for changelogs:
Sildur's Basic Shaders v1.051 Regular
Sildur's Basic Shaders v1.051 Motion Blur
Sildur's Basic Shaders v1.051 DoF
Sildur's Basic shaders v1.02 World curvature
Sildur's Basic Shaders v6 ACID Incomatible with macs
- Crossprocessing (Different colors, see screenshots.)
- Depth of Field
- World Curvature (outdated)
- Crazy Acid shaders (outdated)
Reporting Bugs or Problems:Pick the shaderpack from the shaders list, after that goto .minecraft/logs and attach the latest.log in your post.
Getting error final.fsh and composite.fsh plz help me
Nvidia GTX 960, driver 362.00
Windows 10 Pro x64
Here's my log output:
Please post your log output in a spoiler by doing this (spoiler)your text(/spoiler) replace () with .
Want my signature? Here's the code:
<a href="http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1291396-1-6-4-1-12-2-sildurs-shaders-pc-mac-intel-vibrant" target="_blank" rel="noopener noreferrer"><img src="https://i.imgur.com/WLlEhKf.png"></a>
You can find me here to be always up to date on whats going on:
My other projects:
Enhanced Skyrim Special edition
Enhanced Elder Scrolls Online
Enhanced Monster Hunter: World
Witcher 3 Improved antialiasing
Nioh 2 Improved antialiasing
Chocapic13 & Alexei, Vibrant shaders based on them.
Karyonix - Maintains and updates the GLSL mod, which without my shaderpack would not work.
Sp614x - Updating and including the shadersmod in optifine.
Skype/Discord Testers - Helped me solve common bugs and problems.
N3rdFall, for this awesome signature!
Sep 28, 2016CryinMo posted a message on BSL Shaders - 1.13.1 Compatible - 800K+ Downloads!Posted in: Minecraft Mods
These are some of the best shaders I've ever used and I do a lot of comparison. What I like about these is the amount of flexibility there is to customize the light levels both during the day and for night (with torch level), I hate the way most shaders treat night and interiors, BSL rocks! The colors are really nice as well as the shadows and the sky treatments.
I have two small requests, if you ever think of adding more tweaks (maybe for the 1.11 update?) -
1) In the water color section, would it be possible to get a selection that is between the Classic and the Clear settings? I love the clear but I do need to have some color for some of the photography I do in MC, but the Classic is too saturated for some things. Anyway, just hoping you might be able to provide a tweak at some point if possible.
2) Is it possible to add an "Ambient Light" setting for nighttime, something that would just boost the ambient light level across the board when the game is in nighttime? That may not be doable, but if there was a setting that affected ambient light level in general, I could make use of that in nighttime scenes and switch it off for daytime, but I'm sure that's a lot of work for something not a lot of people would want.
Anyway, even if you don't do these suggestions, I really hope you maintain the shaders for future Minecraft updates 'cause I LOVE these, they are currently the only shader pack I use! Excellent work, thank you for providing them!
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