You can use a series of repeaters set on long delay with a button to activate. Not sure how many you’d need, but it’ll automagically reset itself. Kinda fun to watch the signals chase each other through the line.
I can’t figure out how your configuration would work. Most sorters rely on a hopper that has power applied until it exceeds a specific load. This allows all spaces to remain filled, the first with the desired item and the others with placeholders.
If you use a sorting system to feed furnaces, you have to be careful where you run the fuel feeds. If they’re too close to the sorter red stone torches, the fuel feed might get blocked.
Take some obsidian and flint & steel. Once you find a place you want to stay a while, you can go into the nether and make a path between the two portals. This will allow you access to your stuff.
Ok, here's the circuit you want. The redstone torch keeps the hopper locked until you push the button. The button turns the torch off and sends a redstone signal to the repeaters. Two repeaters, in series, delay the signal to the redstone torch just long enough to allow 3 bottles to leave the hopper.
Sorry for seeming to ignore you. I’ve been sick with an intestinal virus the last few days, and haven’t been on MineCraft. I’ll try to post different angles tomorrow afternoon.
Wattles just posted a collection system that doesn't need the angled track. This would allow your hopper-minecart to sit right under the chest. This should fix the hit box issue.
I use a pair of pistons (not sticky pistons) to push a redstone block that sends an observer clock output to a dropper. the redstone block also starts a delay circuit made of repeaters and redstone dust. You'll have to play with the repeater tic settings to get the exact number of items, but I've been able to get 4 items with 2 repeaters at maximum delay.
I attached a screen shot of my 16 item delay circuit.
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You can try variations, like lnnocent or 1nnocent
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I place workstations in groups around the meeting area.
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You can use a series of repeaters set on long delay with a button to activate. Not sure how many you’d need, but it’ll automagically reset itself. Kinda fun to watch the signals chase each other through the line.
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There are some good YouTube videos that cover red stone basics.
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I’d suggest using YouTube’s search function to find videos, then watch the newest first and subscribe the ones you like.
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Check out the sorter videos on YouTube.
I can’t figure out how your configuration would work. Most sorters rely on a hopper that has power applied until it exceeds a specific load. This allows all spaces to remain filled, the first with the desired item and the others with placeholders.
If you use a sorting system to feed furnaces, you have to be careful where you run the fuel feeds. If they’re too close to the sorter red stone torches, the fuel feed might get blocked.
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Take some obsidian and flint & steel. Once you find a place you want to stay a while, you can go into the nether and make a path between the two portals. This will allow you access to your stuff.
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I was looking at this one
It is actually unloading a hopper minecart into a dropper via a hopper.
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I have noticed non-hostile mobs disappear occasionally. If I disconnect then return they usually come back.
With horses, they are able to jump single height fences. Not sure what turtle capabilities are.
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Ok, here's the circuit you want. The redstone torch keeps the hopper locked until you push the button. The button turns the torch off and sends a redstone signal to the repeaters. Two repeaters, in series, delay the signal to the redstone torch just long enough to allow 3 bottles to leave the hopper.
I tested this with both stone and wood buttons.
Sorry it took me so long to work this out.
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Sorry for seeming to ignore you. I’ve been sick with an intestinal virus the last few days, and haven’t been on MineCraft. I’ll try to post different angles tomorrow afternoon.
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Wattles just posted a collection system that doesn't need the angled track. This would allow your hopper-minecart to sit right under the chest. This should fix the hit box issue.
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Been thinking about this and all I can come up with is using observers to read the progress and send pulses to the circuits.
Unfortunately I'm a bit busy with other things to play much with this right now.
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I use a pair of pistons (not sticky pistons) to push a redstone block that sends an observer clock output to a dropper. the redstone block also starts a delay circuit made of repeaters and redstone dust. You'll have to play with the repeater tic settings to get the exact number of items, but I've been able to get 4 items with 2 repeaters at maximum delay.
I attached a screen shot of my 16 item delay circuit.
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Nice! I may add that to my potions work area.