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    posted a message on Will Someone Make a Poisonous Gas Mod Already!? (it should say 1.10.2)

    I noticed that poster questioning whether that mod had been updated...

    Posted in: Requests / Ideas For Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from trollworkout»

    Yea is still active . Is just the dev is very very slow. We just got a stable 1.7.10 NOW. Check their github you will see they do update it once in a while and there is even 1.8+ version in progress.


    Not sure if you're on the dev team or in contact with them... thinking we may have someone willing to join up maybe?
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2720416-anyone-to-update-and-maintain-ars-magica
    Posted in: Minecraft Mods
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    posted a message on Jeb said Birds were a overdue feature in Minecon...
    Quote from Lordofdragonss»

    Just use Birds from MOCREATURES, theyare perfect - flee from player, make ambient sounds spawn and respawn randomly.
    And you can throw seeds to tame them.

    What they could drop you ask? Feathers (that really need some new crafting recipes btw) and chicken meat (called Bird meat) as rare item.


    Even when they brought in horses based off of Zhark's version, they still adapted them and used original code IIRC, but yeah, I was thinking mostly the same thing you were, Mojang would be well served to have Zhark adapt this idea too.

    And sharks as well. I want to drop villagers with crappy trades into a shark tank in vanilla MC already
    Posted in: Recent Updates and Snapshots
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    posted a message on Will Someone Make a Poisonous Gas Mod Already!? (it should say 1.10.2)

    I wonder how source blocks would work, otherwise your gravity-inverted poison water idea sounds like a very interesting approach to getting poison gas into Minecraft... may even work for smoke to especially while playing with textures etc.

    Posted in: Requests / Ideas For Mods
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    posted a message on concept for food spoiling and also an 'intermodal transport' mod (minecart, caravan, boats)

    @Spaark I dig how you develop all these other peoples' ideas


    Stay awesome!

    Posted in: Requests / Ideas For Mods
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    posted a message on A mod that makes mushrooms cookable

    I'd like to see more recipes involving mushrooms... could be cool to be able to make my favorite sausage and roast mushroom/onion/etc. pizza in Minecraft :)


    If you have interest, ideas, and the time I say develop this

    Posted in: Requests / Ideas For Mods
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    posted a message on Midnight mod a mod that adds everything! Coder needed

    I've got a few ideas for mods (nothing I want to share presently, not until after I've given up developing them on my own anyway) that really aren't related to each other... honestly I could see maybe doing a "master mod pack" if you were like me but also had a few mods already developed- structuring ideas along one central "theme" if anything else will help brainstorm on ideas.


    I really like the giant-related ideas you have- SO sad Mojang elected not to develop that mob further. I'd suggest focusing on your giants-related ideas and then maybe branching out into some of your other ideas.

    Posted in: Requests / Ideas For Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    You just made my day WoT, I've been looking forward to trying this out for some time :D

    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from DrZhark»


    Hi


    I live in Canada. So the prices are about 20% higher than in USA.


    I'm building an i7 with plenty of ram. It was about time to upgrade the PC anyway. I usually enjoy the process.


    Rather than being yet another person encouraging you to work on this mod (I know I've been one of those people in the past) I'll wish you luck on the new PC, be it getting it together and/or keeping it running smoothly. <= total IT guy here
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    I was about to ask if this "might" work in Minecraft 1.10 given how many 1.9 mods work between the two versions... then I saw MentalMouse42's posts (looks like he's trying to run 1.10 if I understand? sorry, just getting back into Minecraft/mods after being out of it for a few years). Is 1.10 sort of a "try it at your own risk" proposition at this point, well moreso than usual? Thanks

    Posted in: Minecraft Mods
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    posted a message on Sand Worm Mod

    This is really amazing work... what sort of experience with coding, modding etc. do you have? Really looking forward to this being released, even in very alpha form :)

    Posted in: Requests / Ideas For Mods
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    posted a message on Tamable Dragons (The Updated idea) (FlightTimeShortened)

    I'd love more dragons to be added to MC, but I have to agree that outside of mods, I really can't see tamable dragons being able to be balanced enough to make it into vanilla. That said, it still is a cool idea you have

    Posted in: Suggestions
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    posted a message on Sand Worm Mod

    Rapid progress on this so far... digging the cultist, I could see someone like him building the vanilla desert temples.


    I should shoot for that sort of time commitment too, you're really inspiring me to develop a few ideas of my own :)

    Posted in: Requests / Ideas For Mods
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    posted a message on "Into The Woods" A Mod Idea
    Quote from TypedScroll»

    aman3712, Sir, I don't think you got the Idea of Lovecraft at all. What you describe is the way the catholic Darleth, a friend of Lovecraft, twisted the mythos. Black Magic paired with a gothic flair where humanity was the center of the universe. Dark forests and bad, bad half deamons. But what Lovecraft intended was giving a vision of the true place of humans in the universe: We are just little ants compared to gigantic beings that dominate the many spaces and dimensions we cant sense, it all is scientific explainable and but with math and understanding of the universe that we don't have and can never fully measure and thats why we think it is magic. It is just a silly accident that Cthuluh is imprisoned on earth. Lovecraft was atheist but wrote about god like beings deep in the void so powerful and terrible that we cant imagine. Heres an example:

    “The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age.”[/header]

    But! But Minecraft is already Lovecraftian in many ways. The Enderman are an example. Or the Creepers that are living plants shooting spores when they explode(Game Theorist). Or the Undead. Or the big Dragon on a floating Island in the void. There is even an Under-Water Temple! In Minecraft there is an underground World with Castles(Mole people) and there are already two portals!!!

    With the new Versions the end got expanded with castles and creepy plants. So why not make a mod that makes use of the already lovecraftian elements? Like replace the End Dragon with Nyralathotep and make that the Ender Egg can hatch a other new Old One. Or Add more twisted plants to the end or make the end castles more abstract. Add Cthuluh to an UnderWaterTemple. Or spawn giant obsidian monoliths in the end, encraved with the runes from the spelltable. Myabe add more biomes to the End? Ice Temples filled with Shoggoths? Whats the secret of the silver fish? Why do Enderman pick up blocks from the overworld? Are they building a Machine in the End to restore the broken World and Unite the dimensions? What are Pigman? Just add it everywhere possible and you have it!


    Uh oh this place got all literary geek

    JK it is good to understand just how the Lovercraftian mythos was originally constructed and how it's changed over time/since other creators started playing with the ideas. Good call on citing Enderman too
    Posted in: Requests / Ideas For Mods
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    posted a message on Sand Worm Mod

    I like both with and without horns... maybe you could do a variation, like the horned one could have higher health/maybe be larger? If I had to pick I'd keep the horns though

    Posted in: Requests / Ideas For Mods
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