But not for Java
- guess we'll have to stick to Optifine & shaders
But not for Java
- guess we'll have to stick to Optifine & shaders
I agree a read only forum is useless.. true SOME old information could be useful but I feel sorry for all those developers that have posted their maps/mods etc here.
This forums was my Go To site to learn about mods, command blocks etc - now where am I going to find such info ?????
There's been suggestion of the Discord channel & Reddit channels but will these EVER be as good as this Forum.... ???????????
Planet Minecraft seems cluttered & annoying since it keeps popping up an auto play video that blocks a 1/4 of my screen - even if I close it & choose another page ... up it pops again
Reddit - means I have to sign up to yet ANOTHER site - I've had a quick look & so far not seen mentions of Mods, only what players have created map wise
Offical Minecraft feedback - It just feedback & suggestion... nowhere for developer to post stuff
Discord - another quick look... no Mod/Map discussions, seemily random stuff
WHY CHANGE NOW !!!!!!!!
You will surely be missed as I suspect everyone will now disappear from here, close accounts or whatever..
Personally I can see this site closing down in a year or so because of this
'Pillagers' are 'illager with crossbows' ...
The 'Beast' spawn in with the 'illagers'
You get it from buried treasure chests
but it also mentions
in bedrock edition
I know both bedrock & java are getting more 'equal' in features
edit: my mistake I just noticed down bottom it is also known as 'nautius_core' and pre-existed in JAVA treasure chest loot tables... dam...
so much looking towards a new boss mob
Hmm - an underwater beacon.....
Just one thing to note.... 'Heart of the sea' - while we don't know where we'll get this from (just yet)...
Does anyone else think New 'Boss' mob ???
After all... to get the Netherstar you have to kill the Wither to make a normal beacon, so surely to get a 'Heart of the Sea' you have to kill an underwater boss to get that item
Doesn't Nightvision help underwater as well ??
Hmm I'm STILL having problem running snapshots in Minecraft new Laucher where it Crashes on lauch IF I have the [Launch Option] > [Resolution] switch turned on, although it runs fine with this switched off (although game run at full screen).....
I'm having to use MultiMC to allow me to play/test snapshots at a set resolution other than full screen
Personally I quite like many of the Block changes (not looked at the [2d] items/plants yet) BUT I don't like the changes to the crafted solid Diamond/Emerald/Gold blocks or the standard glass
- I usually like my textures to be move 'smooth' & not have too many lines/border/patterns, something like:-
The Iron/Gold actually LOOK like proper iron/gold, while IMHO, the Diamond/Emerald/Lapis could actually be used for decorative means
(Note these are 32x32 graphics so reducing to a lower 16x16 & they may not look so good).
I also don't like the plain glass texture much .. maybe without the small diagonal corner bits & I may grow to like it - just as long as the Coloured glass is also altered to match. I've always wondered why the plain glass has never matched the coloured glass textures
I think the only block I DON'T really like is the changes to the TNT - I just don't like that orange addition
Depends - Have you got 'Resolution' switched on in the Launcher & trying to run the game in a window & not Full screen ??
If you are - try turning this option off & see if the game runs
ALL recent 1.13 snapshots seem to have a bug that causes game to crash when trying to run the snapshot(s) IF you try to run the game with the 'Resolution' option switched on.
But they STILL not fixed the 'non-full screen' / 'resolution turned on in launcher' bug yet
..... And STILL the 'Switch on Resolution' bug is not fixed
Still having bug problems with switching on the 'Resolution' function in launcher.. hope they get to fix it eventually
I agree - atm we're only given the very basic idea of what the mob does, but so far no details (if any) of what MAY come with it
For all we know
A (& - may drop something new to create a new potion or something.. maybe the flying one will drop something so we can craft Elytras ??
C (& I joked about it in that post) may 'poop' XP from enchanted items swallowed - or killing it will drop XP allowing players to recycle badly enchanted items & get XP back.. or maybe a new type of fertilizer
D - Maybe a new item when crafted produces a new Armour item
Took the vote - My preference A and D.
I'd like more sea life & Minibosses / harder Mobs, although I would've preferred more in the End, or something that'll make players explore more.
Don't forget that we still haven't got a proper 'Illusioner' spawning facility so he could get added at some point
Hmm - Mob C - Hides itself & 'eats' enchantments from items & Mobs ???
I wonder if it stores it up & 'poops' out XP ??
0
A list of the mods you are trying to use may help - there may be a conflict between resources.
Another probability - is one of them an Xray mod ?? - maybe it has accidentally turned on & you may not have any 'Blocks' set up so every block is made transparent
1
I cant be 100% sure but it might be part of your name that is considered offensive.
Part of the reason you may've not had this problem before could be the fact you bypassed Minecraft authorization servers with your cracked game, so it was never recognized by their filters. Now that you've gone legal, then you're getting caught by the filtering system
I've tried to figure it out & atm all I can see is LAPIDOtler.Apparently LAPIDO is a latin word and a search for the meaning comes up with
You may need to alter it slightly to make it non-offensive, maybe change the 'i' to a lower case 'L' - Lapldotler - or maybe changing the 'O' to a '0' (zero) - Lapid0tler
0
I'm not an expert - nowhere near - but looking at the error log it looks like the problem is 'FancyMenu'.
Looking up the Mod & it seems that another mod (Konkrete [Forge] - Minecraft Mods - CurseForge) may be required since it is classed as a 'required dependency' and 'is a library mod used as base for my other [Keksuccino] mods'
(You MAY need the other dependency if you're using animations I guess - but its an optional one)
Try adding the Koncrete one to see if that fixes it, otherwise remove that one & FancyMenu & (hopefully) that will get rid of the error
4
Long story short - I was going to suggest that since copper has variants of stairs, slabs, trapdoors etc then why not the other metals (Iron & Gold).. however it seems someone already suggested this when the caves & cliffs update came out.
So rather than repeat myself - if you think this is a good idea, why not pop over to the original suggestion & up-vote it
Who know maybe Mojang will take notice & add them
1
Sorry - thought the explanation of having a single block that replaces the existing style item sorter might've explained it all
It works the same way as the older item sorter method
An item to be sorted comes along the top, IF it matches the item in the copper hopper then the item in the copper hopper goes down into next row while the new item replaces it in the slot - exactly the same way as how the exiting item sorters work
All I'm suggesting is instead of the 6 x random blocks, 1x comparator, 1 x repeater, 3 x redstone dust & 1 x Redstone torch usually required to make just 1 item sorter circuit, you just craft a Copper Hopper
1
We've all seen the latest Minecon & we've seen the 'What's coming' video showing that new structure with new 'Tuff' & 'Copper' decorative blocks.
While I do like the idea of getting more uses for Copper - decorative blocks isn't one of them
What I like to suggest is a new redstone component called - the 'Copper Hopper'
Crafting is similar to making a normal hopper, except you use copper ingots and maybe a trapdoor instead of a chest (or maybe use the 'new' copper grate block) but what makes this hopper different is that it is used as a filter hopper.
What I mean is when you open up the hopper GUI there is just 1 Slot - in this slot you place an item that you WANT to filter through
It get's 'locked' by redstone like a normal hopper & interacts with comparitor in the same way but while unpowered any item above it that matches the item in it's GUI slot will pass through below
What this means is that instead of the usual Item filters we've all seen used - we can remove a majority of the redstone & replace it all with just 1 'hopper'
0
The '/sounds' folder only existed for pre 1.7.2 versions of Minecraft while
There's a large section that goes into HOW to find the location of the sounds : Locating specific sound files
as well as methods of extracting those files one of which is: Extracting Minecraft sounds through changing file type
0
I've not seen mentioned 'Rotten Flesh'.. IMHO that must be the most useless item in minecraft.
0
Which Graph ? - I assume you mean the circular Pie Graph & not the bar graphs for FPS (bottom Left) or TPS (bottom right) because usually Red means 'bad', Yellow is 'ok-ish' & green is 'OK'
If so - looking at the Wiki page for debug screen & zooming in on the graphic I can see the following
White = gameRender
Cyan = updateDisplay
Purple = fpsPie / tick
Magenta = yield
Blue = render
Light Blue (?!) = blit
Dark Yellow = fpsUpdate
Green = unspecified
Light Yellow = scheduledExecutable
Mid Yellow = sound
0
Dont play Bedrock - but a google search came up with these other suggestions
How To Fix Minecraft Error Code Drowned (alphr.com)
0
Have you tried removing Undead Unleashed mod to see if it still crashes ?
I notice that this Mod also requires 'Geckolib' & 'Curios API' & I can see 'geckolib-forge-1.19-3.1.40.jar' in the list but not any 'curios.jar' files (I assume you need 'curios-forge-1.19.2-5.1.4.1.jar' but cant be sure)
1
I agree it's 'bull' but I don't think they're trying to kill off Java.
If so why are they trying to make both version identical & 'unifying' them ??
Also how do you know they won't add the 'experimental' stuff to Bedrock eventually ??
If they add it to Java & kill it off because players don't like what they added and THEN add it to Bedrock (because that's what they want YOU to have) then they'll kill off Bedrock players as well
3
HATE IT ..HATE IT.. HATE IT
Why on earth would you restrict books to certain Biome Villagers ??
What will happen to SMP's with limited world borders ??
I've seen it time & again that a server updates to include 'new stuff' & early bird players go out & clear out/raid all the available new stuff & leaves nothing for players that come on later..
I can see it happening (IF mojang includes this) that the first day players are going out & finding villagers in different biomes, transporting them to their claims & killing off any they left behind - leaving nothing for the late comers
I've seen it happen when 1.20 came out & we had ruins/archaeology added
- within the first day there were NO ruins left... all Shards were collected & of course - no way to duplicate them - so player were selling them to other players that want them at ridiculous (in-game) money. At least with TRIMS you can duplicate them (although quite expensive to do so)
This is just another way Mojang/Microsoft is ruining Minecraft - they come up with ideas that they think people want on their single player games, but never think of the outcome on SMP's
IF I was thinking of something like this I would keep it basically the same except I would change it so that certain Biome Villagers have a HIGHER % chance of giving certain books based on the Biome they are from
0
Only major things I'd like to see is
1) Have a game rule that allows Dragon egg to (re)spawn when you kill the Dragon - something like '/gamerule dragonegg xx' Where 'xx' is how many times the dragon is killed before the egg can respawn (default 12/13 - basically means once you killed dragon enough times to spawn in all the endgates at spawn THEN a new egg can respawn).
Why ?!?!? - well on Multiplayer servers it is virtually IMPOSSIBLE to get 100% Advancements because of the 'Hold Dragon Egg in Inventory'. You cant get the egg if someone else beats you to it & if that player decides to leave the server, then the egg is 'lost'
2) An easier way to find end cities.. Perhaps a change in gamecode that says an endcity MUST spawn withing 128 blocks of an Endgate.
As you wander around & stumble across a random endgate.. you'll know there a city nearby - or perhaps able to buy a map from a cartographer
3) I read in another post about 'moving' phantoms into the end & being able to kill these & crafting an Elytra from the Membranes .
I think this is too OP, why go looking for end ships if you can craft one, but maybe you COULD craft an elytra from Membranes BUT a crafted one CANNOT have enchantments added to it (No mending/unbreaking) - only one from an Endship can be enchanted
4) as for new Biomes to the end ??
I think MAYBE. perhaps some vegetation on the ground (dried weeds come to mind) to break up the monotomy of the landscape, maybe small oasis of water (so IF you have a trident you could 'fly' that way), but nothing like in the Nether update
0
Do you mean this ??
If so - I found it on Bing first attempt