• 0

    posted a message on Adding copper wire for redstone use
    Quote from MaskedGeek»

    You never know, they may introduce it later on in copper development after they've already made a few more additions to how copper can be used.


    Well bit off topic but we know 1.18 is (probably) going to be the 'Combat' update so could 1.19 be the 'Metallurgy' update ?
    An update that add new functions/features to the metal ores such as 'Blending' ores together to produce new tools/weapons ?

    We've recently had Diamond/Netherite 'blending' which might've been a trial run to see if the players like it or not. Maybe Mojang might expand this to the metals - How about blending Gold with Iron ?? Faster mining of gold with the durability of Iron ??

    Posted in: Suggestions
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    posted a message on Adding copper wire for redstone use
    Quote from MaskedGeek»

    What about: 9 x raw copper -> 1 copper ingot -> 16 copper wire. Then 1 x copper wire + 1 x Redstone dust = 1 x Redstone wire. That way you're incorporating Redstone into wire crafting, though still require some kind of terminal to connect the wire between, as well as converting Redstone power in dust to the wire, and visa-versa?





    This actually sounds a bit like a suggestion I did a while back (not going to repeat it here) except in my suggestion it was mainly to produce a block to allow vertical connections between redstone dust lanes instead of torch towers.

    Since my suggestion shows the 'wire' touching normal blocks powered by redstone dust we wouldn't need a special terminal, since these wires get 'powered' in a similar way to Repeaters etc.. if it's touching a powered block - It's powered

    This means any block powered by redstone dust/repeater/comparator etc acts as a terminal & has 5 other faces where a 'wire' can be attached to

    If we REALLY need a 'terminal block' for wires - why not just use the Copper block ??

    IMHO my suggestion still stands however now that we have copper then using that instead of Blaze rods seems a more logical way of crafting

    (FYI - I used Lightning rod as 'Copper wire' in the picture just as an example, which actually makes a bit more sense than adding another new block )




    Posted in: Suggestions
  • 0

    posted a message on New villagers jobs

    Personally I think that Villager trades DO need an update (I think this is what OP is actually implying).

    What with 1.17 coming up introducing new blocks etc, I'm hoping the trades of villagers get updated to reflect them


    For example

    - Stone Mason currently only wants Stone/Granite/Andesite/Diorite/Nether Quarts but I would suggest adding Calcite/Deepslate

    - Tool/Weapon/Armorer only wants Iron ingots, I suggest adding the ores (gold/iron/copper) as well as trading Netherite stuff

    - Farmer currently doesn't do anything with Honey, so would like to see a trade for Honeycombs added (ok this ISN'T a 1.17 item, but its something I'd still like to see)

    If OP is in fact talking about New Villagers JOBS, then I would like to see something like a 'Florist' who wants flowers (lets say 16 poppies for 1 emerald) & can sell Dyes (2 dyes for 1 emerald)

    I know we have wandering traders but they only Sell flowers/dyes in Bedrock Edition. Java only Sells flowers for 1 emerald

    Posted in: Suggestions
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    posted a message on wardens should drop clay so that we can have clay farms and renewable brick sources
    Quote from eiche_brutal»


    The warden isn't just a new mob you can build a farm for.

    It's a hostile mob. It's a dangerous thing you don't want to mess with unless you want a tough fight.

    I know that it should drop some kind of trophy. But clay, realy?


    I also agree - The warden SHOULD drop something, but IMHO it should be something 'Rare'

    With the Wither boss we get the Netherstar
    With the Dragon we get the Egg (+ lots of XP)
    With the Warden - ????


    Since - afaik - The warden is 'Blind' & senses the player by sound, then maybe it should drop a new item related to 'sound/vibration'

    Maybe a 'Shulk Seed' which you plant like a normal seed in Dirt or maybe like the ChorusFlower only on a certain block type (Deep Slate ??)
    The seed will grow into 'Shulk Vines' (similar to the Twisting Vines, maybe only 2-3 blocks high though) which you can harvest with Shears
    - A normal Shears drop more seeds (maybe a 1-2 drop) - great for a Shulk Sensor Farm
    - Silk touch Shears will drop the Vines, which you can place onto mycelium (maybe) to make/craft a 'shulk sensor'
    Posted in: Suggestions
  • 1

    posted a message on Does Anybody Know How I Can Convince My Parents To Get Minecraft Java Edition? Please Help!!!

    You could say its for educational purposes..

    redstone can help learn about logic circuits & 'electrical' designing


    The Creative mode is educational in learning how to build structures & interior designing (especially if you add Mods that add 'normal' furniture like toilets, kitchens etc)


    You can learn about survival & breeding, farming & how to trade

    Posted in: Discussion
  • 2

    posted a message on Bottling your exp

    I've always liked the idea of 'Bottling your XP'

    There's been times I've had a lot of XP & did something stupid & died losing it all - by bottling it up I could've save it before attempting suicidal events


    My personal idea is a bit more simplistic...

    1. To 'Bottle' your xp you just place a normal glass bottle onto an enchantment table & depending on the amount of Lapis you use determines how much XP is going to be stored in the bottle - as shown on each level.


    The enchanted bottle of XP will have a 'glow' effect added to it to show its not a standard 'bottle of XP' & have a Name of 'Bottle of XP [xx]' to show how much is stored in it (where xx] is how many levels it holds)



    2. The newly created enchanted 'bottle of XP' is broken just like any other type of Bottle of XP except instead of the normal vanilla low XP levels - it actually give you the number of lvl that were stored based on the Lapis you used

    In my attachment it would cost you 1 Lapis to store 8 Levels, 2 Lapis to store 17 Levels & 3 Lapis to store 30 Levels

    Posted in: Suggestions
  • 0

    posted a message on Help ! Warn in Log "Unable to load model"
    This is not really a problem, just curious to know why it pops up.

    I use a custom resource pack - made up of stuff from other resource packs (like Ovo/Ozo/John Smith) & some '3d' items/blocks from VanillaTweaks website, just to replace some of the standard Minecraft blocks etc
    On loading my Log file shows the following Warning
    [Worker-Main-14/WARN]: Unable to load model: 'minecraft:iron_bars' referenced from: minecraft:iron_bars#east=true,north=true,south=true,waterlogged=true,west=true: java.io.FileNotFoundException: minecraft:models/iron_bars.json

    Ok, so I KNOW that there's probably a json file missing - in the 'assets/minecraft/models/ ' folder perhaps ? - although I DO have such files in "/assets/minecraft/blockstates/" and "/assets/minecraft/models/item/"
    iron_bars.json [blockstates] {
    "multipart": [
    {
    "apply": {
    "model": "minecraft:block/iron_bars_post_ends"
    }
    },
    {
    "when": {
    "west": "false",
    "east": "false",
    "south": "false",
    "north": "false"
    },
    "apply": {
    "model": "minecraft:block/iron_bars_post"
    }
    },
    {
    "when": {
    "west": "false",
    "east": "false",
    "south": "false",
    "north": "true"
    },
    "apply": {
    "model": "minecraft:block/iron_bars_cap"
    }
    },
    {
    "when": {
    "west": "false",
    "east": "true",
    "south": "false",
    "north": "false"
    },
    "apply": {
    "model": "minecraft:block/iron_bars_cap",
    "y": 90
    }
    },
    {
    "when": {
    "west": "false",
    "east": "false",
    "south": "true",
    "north": "false"
    },
    "apply": {
    "model": "minecraft:block/iron_bars_cap_alt"
    }
    },
    {
    "when": {
    "west": "true",
    "east": "false",
    "south": "false",
    "north": "false"
    },
    "apply": {
    "model": "minecraft:block/iron_bars_cap_alt",
    "y": 90
    }
    },
    {
    "when": {
    "north": "true"
    },
    "apply": {
    "model": "minecraft:block/iron_bars_side"
    }
    },
    {
    "when": {
    "east": "true"
    },
    "apply": {
    "model": "minecraft:block/iron_bars_side",
    "y": 90
    }
    },
    {
    "when": {
    "south": "true"
    },
    "apply": {
    "model": "minecraft:block/iron_bars_side_alt"
    }
    },
    {
    "when": {
    "west": "true"
    },
    "apply": {
    "model": "minecraft:block/iron_bars_side_alt",
    "y": 90
    }
    }
    ]
    }
    iron_bars.json [item] {
    "parent": "minecraft:item/generated",
    "textures": {
    "layer0": "minecraft:block/iron_bars"
    }
    }

    I've looked at other resource packs & none of them have a JSON file in the 'assets/minecraft/models/' folder anyway On top of this - none of the iron_bars.json files in my pack (such as 'iron_bars_post.json etc) even have a 'Waterlogged=true' statement in them so I have no idea where this is even coming from (BTW I usually use MultiMC tas my Launcher)

    I know it's my resource pack since I don't get this warning if I remove it

    Any help Appreciated

    Link to my Resource pack: https://www.mediafire.com/file/aq9t46lr55sh2q3/Fojo_%2B_VT_1.16.x.zip/file
    Posted in: Resource Pack Help
  • 0

    posted a message on For the life of god I cannot remove a hologram.

    Not sure (not on pc atm to test) but I think it's something like


    '/kill @e[type=ArmorStand,r=5]'

    (r = radius)


    Or

    ,

    '/kill @e[type=ArmorStand,distance=.. 5]


    I think the distance one is for later versions though (note the '..' this means 'up to xx blocks away' if it was just the number then it would be 'exactly xx blocks away')


    EDIT: Ok got onto PC & tried. The command


    '/kill @e[type=ArmorStand,r=5]


    will delete all armor stand within 5 blocks of your position

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Save game and map render
    Quote from eiche_brutal»

    You could set up a worldborder. That way you don't need to worry about the generation too much.


    Here is a link to the commands:

    https://minecraft.fandom.com/wiki/Commands/worldborder


    Except world border is java exclusive & OP is using Win 10/Switch (Bedrock) versions

    Posted in: Discussion
  • 0

    posted a message on For the life of god I cannot remove a hologram.

    I placed an armor stand down in a 1.9 world & tried your command & I get 'Unknown command. try /help for a list of commands'


    I've managed to remove the stand using '/kill @e[type=ArmorStand]' even though the entity is called 'armor_stand' when you use [F3] & G for advanced tooltips

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on BOATS

    'Nether wood' ?? or do you mean the 'Crimson' & 'Warped' stems ??


    If you do then I think the clue to them being 'Stems' & not 'Log' might give you a clue.


    These are not actual woods - these are a type of Fungus similar to the giant red & brown mushrooms in the overworld.

    You cant make boats out of the red & brown mushrooms & so you cant make boats out of Crimson & Warped Fungus

    You cant even use any of these as fuel in the furnace either

    Posted in: Suggestions
  • 0

    posted a message on Rendering entity causing my game to crash
    I'm not much of an expert either but the lines
    Description: Rendering entity in world java.lang.NoClassDefFoundError: com/animania/common/entities/sheep/EntityEweBase

    seem too indicate it may have something to do with the 'Animania' mod. I also notice that you using v 2.0.3.28 (animania base) which on the page states
    As of version 2.0.0, Animania has been split into Addons! To get the Animania Animals that you used to get, you need to download the Farm Addon and the Extra Addon! Additionally, all configs need to be regenerated!

    & I can't see any of those other mods installed - which I think you'll need at least the farm one to have Sheep
    Posted in: Java Edition Support
  • 0

    posted a message on cant find lan world, other way around find it, but cant join.

    Sounds like a problem at your end..
    I am probably wrong (No expert on networking) & sure someone could come up with a proper explanation but IIRC there are certain 'ports' that need to be open to allows communications between PC's on a LAN & it sounds like your 'receiving' port may be open but your 'sending' port is closed.


    Your sister may be 'sending' the info of her world & since your 'Receive' is open, this is why you can see it but when you 'send' a request to join - it is being blocked and when you open your world, since your 'send' port is blocked this is why your sister can't see it

    Maybe you got a firewall/antivirus or security suite that is blocking certain ports.


    Have you an option to disable it for a while to see if your Lan linkup works ?

    Posted in: Java Edition Support
  • 0

    posted a message on I flooded my house, how can i fix it?

    Don't know about Spongebob their homes, characters etc but have you actually tried sponges to remove the water ?


    A single sponge can remove a 5x5x5 area of water - it won't remove all the water if there are water source just outside this area, but by placing several around you should be able to remove a majority of it

    Posted in: Discussion
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from Robijnvogel»

    You CAN drop XRay-58 1.12.2.jar into the forge Mod folder like other mods. So I have no idea why you would use that 63 version that does not work that way.


    Agree - however op shows he had v63 so I gave instructions on how to install using the version he already had.

    Didn't think of suggesting V58 instead

    Posted in: Minecraft Mods
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