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    posted a message on Desert Horses
    I will add them spawning in the clay mountains! Thanks for the idea!
    Posted in: Suggestions
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    posted a message on Fireworks Suggestions!
    Fireworks is an unused item that is probably not used much in survival. I love fireworks in creative, but I think it is time to give it some use, and mabye some minor changes.


    Fireworks doing damage:
    I think fireworks should do some damage. I think it should do the damage of an explosion. It would be helpful if there was a ghast right above you in the nether. This can also be dangerous. If there is a roof above you, then it could explode and hurt you badly. It will not destroy blocks though, making it better than making a huge redstone contraption and shooting lit, highly explosive tnt into the air.

    Sideways dispenser shooting: When I put fireworks in a dispenser facing the side, the fireworks just shot upwards. I think you should be able to shoot it to the side with a dispenser. When shot to the side, it can go the distance of an arrow, and can hurt mobs, without breaking any blocks. This would be more recommended than the tnt cannon.

    Embers: Fireworks alaways runs out quick, and it is pretty expensive, so I came up with a way to make it semi-reusable. 10% of the time, fireworks will drop an embur after an explosion. It will show all the traits of the fireworks you used under the name, and will look like a brown, brolken in have firework star with orange sparks on it. It will be called an Embur (duh). What does this do you ask? It can be put in an anvil with some gunpowder to restore the fireworks star to it's original form, so you just have to craft the fireworks rocket with your star, and you have the rocket back. This decreases the chance to write down the name of the fireworks if you want to make that fireworks again.

    Celebrations: I think that villagers should celebrate stuff. A celebration is where all the villagers gather around outside and randomly start shooting random fireworks of any kind up into the air. It is both beautiful, and can sometimes be used as a beacon to find villages. Villagers will only celebrate after any of the following happen:

    -If you, another player, or an iron golem stop a siege.

    -If you kill a villager and an iron golem defeats you for doing it.

    -If you trade at least once with all the villagers in the village.

    -A random day in the middle of the summer (once seasons come out)

    -If no villagers die for an entire minecraft year (once seasons come out)

    -If all the villagers have a baby at some point in their lives.

    Celebrations will last about five minutes, giving you little time to see one. If a villager celebration is disrupted, like if you separate all the villagers, or hurt any villagers, the villagers will stop celebrating, and all the iron golems in the village will attack whoever caused the disruption. Hope you guys like my ideas, and don't forget to vote!
    Posted in: Suggestions
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    posted a message on Desert Horses
    Quote from NexTheRenzor

    Desert Horses? Give me an idea of their color, behavior, and ect. ect., and what they might be used for, if they can be addled, can have chests, and or can have armor?. If you can tell me, I might be able to make a Texture for it, then insert a picture of what it would look like in-game.


    Anyway support.

    They would be exactly like normal horses, but found in deserts and are more rare.
    Posted in: Suggestions
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    posted a message on More Jockey-like mobs
    Thanks :D
    Posted in: Suggestions
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    posted a message on Desert Horses
    I was watching this show called north america, and there were horses in the desert! The commentary said they were endangered, so I had an idea. In the desert, horses should spawn. They are twice as rare as horses on plains, making them a rarity. Since this is based off of biomes, this would be recommended for 1.7. There isn't much to say about it though, but they should despawn quicker unless one drinks out of a desert well, making it to where there are about 5-10 around desert wells. Thanks for listening!

    EDIT

    Horses will also spawn in clay mountains, in which are coming in 1.7

    EDIT

    Horses will try to eat the crops and drink the water in desert village crops, because of having no water source or food source in the middle of the desert, making desert villages another place to find 5-10 of them.

    EDIT

    Horses in deserts are more likely to have better stats, considering that horses in deserts are a little more fierce, but they will be twice as hard to tame.
    Posted in: Suggestions
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    posted a message on More Jockey-like mobs
    I like the spider jockey, but I wish there were more jockey-like mobs. There was a chance that minecraft was going to add zombie and skeleton horses, but they canceled them, and I have no idea why. So I had some suggestions for jockey mobs. First of all, I am thinking that another way for jockey mobs to be created, would be a mob accidentally falling on a mob they can ride. Now on to the mobs that other mobs ride.

    Ghast Rider: Ghast Riders are wither skeletons riding ghasts. They tend to try to get closer to the ground, so if the ghast is killed, then the wither skeleton falls off safely to fight. These are about as rare as spider jockeys.

    Traveler: About every five minecraft days, a villager will find the nearest pig and put a saddle on it, take out a carrot on a stick, and travel away. These villagers will not leave if there isn't a pig or horse within 5000 blocks. If there isn't a pig within 3000 blocks, villagers will take horses, yet it is very likely that a pig will be within 3000 blocks, so finding one on a horse is a rarity. They do not harm you, but they are a good way to get pork, carrots on sticks, trade, and get a free pig to ride.

    Witch and Bat: If a bat comes into contact with a witch, it will stay on the witch's shoulder until the witch is harmed. Then, the bat would come off her shoulder, and go towards her side, get above you, and drop a potion it was holding on you. It is kind of like there is a possibility of the witch having a pet bat. It just gives witches more of a purpose.

    Hope you guys like the ideas!
    Posted in: Suggestions
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    posted a message on Ender Village
    Quote from DragonFlyerz

    I just don't think we need any more villages or villagers. However it does look like you put a lot of time and effort into this suggestion and I do like the idea of enderfruit.

    Thanks! I should make a different thread, but only on ender fruit, because this idea I have realized is bad.

    Quote from Emerald_God

    The EnderChests Wont work because they would have whatever you put in other ones so It Won't work but you can always change that

    Good point.

    Quote from mangabros101

    thanks for making a reference to me!

    I ALREADY SUGGESTED FOR THIS!

    i did add a really good theory though.

    Sorry, didn't notice it.In conclusion, I am making a post only on enderfruit, and it will only spawn in the end, and endermen will rarely drop it.
    Posted in: Suggestions
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    posted a message on The Dragon Thread: Let's Get the Red Dragon Into Minecraft!
    I just have one question. How do you throw the spear?
    Posted in: Suggestions
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    posted a message on Ender Village
    You would think that if endermen have all this supernatural dark power, than they would be able to infect some stuff, right? Like villagers? And wouldn't it be awesome if they could take over villages? And mabye there would be a different way to find strongholds? Well here we go: The Ender Village! Now first, endermen will now attack villagers, but in a special way! They grab villagers by the head, usually by teleporting to them, and disappearing with them. five seconds later, the villager will return, and the enderman will be gone, but the villager's arms won't be crossed, his skin will be black, his robes will be black, and he will have purple eyes. Ender Villagers have the same amount of lives as villagers, but are hostile and can teleport. There noise is like a villager's mixed with an enderman's. These villagers don't disappear in sunlight, and can still teleport in sunlight. They never leave the village, or at least ten blocks out of the village. There is a 5% chance that an ender villager will have the body of an enderman when he returns. There will be new baby endermen. Baby endermen are only one block high. When they infect villagers, they grab them by the legs instaid of the head. Baby Endermen sound like endermen, but more squeaky. Babies can only be infected by baby endermen, and baby villagers turn into baby ender villagers, and are basically the same as ender villagers but are squeakier, smaller, and they run faster. Now on to the actual ender village. Ender villages are like villages, but enderised. The following items are replaced by other items.

    Wood: Obsidian (and new obsidian fence ect.)

    Cobblestone: Endstone (and new endstone stairs ect.)

    Farmland: Endstone

    Crops: Enderfruit (will be explained later).

    Water: Lava

    Chest: End Chest

    Gravel: Obsidian

    Everything else is the same. All the ender chests in the village can only connect to each other. The kind of things in the chests are interesting. The common things are bedrock and obsidian, the normal finds are ender pearls, and stuff you would find in a normal village, and it is pretty rare to find an eye of ender. Ender villages are about as rare as strongholds themselfs. They kind of guard the end portal. In every village, there is a 5x5 five block tall house, with obsidian stairs into it. There is a hole inside of the house, with a ladder in it. go down the ladder, and it will lead you to the portal room. place the eyes of ender down and go in. Ender Villages always guard strongholds, kind of like a challenge before the ender dragon, because personally I don't think silverfish are strong enough. Now on to the final thing I am about to talk about in this: Enderfruit. Enderfruit is a plant with a gray stalk, a bunch of tiny branches drooping down, and black fruits on the ends of the branches. They are found in the end, and in ender villages. They are not recommended for eating, because there is a 50% chance you will restore one hunger, and a 50% chance you can die instantly. These are meant for brewing mainly. They are used for three potions. Brew it by itself, and it gives you or the enemy the effects of the fruit. This is called the potion of risk. Brew it with an ender pearl to get the potion of teleportation, which can teleport you or the enemy anywhere on the map. Then, brew it with an eye of ender to make the potion of all-seeing. This potion is not very helpful as a splash potion, for it does nothing as a splash potion. But for drinking, It makes everything like that one texture pack that gives blocks only an outline so you can see everything, yet this only lasts for one minute. To grow this, you have to take an enderfruit, and place it on endstone. This is the only place it can grow on. You can make the spots on the endstone purple, and increase the time the plant grows by two, by putting it near lava. This fruit takes about the amount of time that crops take to grow. It's first stage is a black bud sticking out of the ground, and it will drop only one fruit. Then, it grows a single gray stalk out of the ground. After that, it sprouts the branches, and after that, the branches get longer and the fruit appears, and will drop 2-3 when the plant is destroyed. When found in the end, it is usually found about every ten blocks. Hope you guys like this. I don't expect you to support this, because I know you guys and you would think it would be dumb, but I just want to get it out of my head.
    Posted in: Suggestions
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    posted a message on Baby zombies: the overpowered menace
    I stinkin love baby zombies. They are fine as they are. They are rare! If you don't like em, just go in your house and sleep through the night instaid of risking the thing you point out when you press shift. I happen to be the kind of guy who stays safe, and only goes out if he knows he is ready, instaid of thinking that nighttime is a day on the beach. Nighttime is dangerous. Baby zombies are fine as they are. But I think I might agree with the burning in sunlight thing, but everything else, deal with it.
    Posted in: Suggestions
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    posted a message on Lemurs: Who needs monkeys?
    This wouldn't be op. Cats scare away the most dangerous common mobs and minecraft, dogs kill nearly every mob, and lemurs only save you from falling from one kind of block and run away from mobs that are around. If anything, this is UP.
    Posted in: Suggestions
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    posted a message on Cactus Suggestions
    How do you make spoilers?
    Posted in: Suggestions
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    posted a message on Pine Tree!: A suggestion for 1.7
    Quote from nightworld115

    I think Mojang already beat you to it :)
    Good suggestion, though.

    Those are spruce trees from a redwood forest. And I said that these would not be in redwood forests.
    Quote from ninjatwist321

    I believe that Spruce trees are pine trees.

    No. Spruce trees are not the right shape, and they don't hurt you.
    Quote from Bandigo

    spruce is like pine but doesn't grow as tall. :)

    edit: and i support this.

    Thanks
    Quote from ninjatwist321

    Thanks for the botany lesson. (not sarcastic, angry, or anything else)

    Ok, thanks for changing your mind :D
    Posted in: Suggestions
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    posted a message on Lemurs: Who needs monkeys?
    Before I start this, I suggest looking at some ideas on branches and supporting them, because lemurs would need these in order to be added. I was thinking about how monkeys are so over suggested, but I was thinking before something simple like that, it would be nice to start out with something more advanced! the lemur! Lemurs are about the size of baby villagers. They are black, grey, and white. They are striped gray and black, have a face that is white, have black around the eyes, have eyes that are yellow with black in the middle, have big puffy tails that are striped gray and black, and have gray ears with pink covering most of the front of them. These are about as fast as ocelots. They can wrap their big tails around branches (which have been suggested many times, so basically choose a suggestion about branches from someone else by searching branches, make the tags branch, and tree, and copy and paste the link from a branch suggestion that you prefer.) and can swing using their tail. They sit when not swinging, and if they see someone, or are moving, they run on all fours. They have about the amount of lives as a baby villager. They only take damage from a fall over fifty blocks, and that only does three damage to them.
    Optional: Taming

    If you had the ability to tame these, you would tame them with cocoa beans. They would follow you around have the ability to save you from a fall off of branches, by curling their tail around the branch and grabbing you by the arms, and giving you the ability to get back up by jumping. You can stop them from saving you by making them sit. They will run away from hostile mobs, but once there is no hostile mobs within ten blocks, they will return to you. This makes them helpful for warning you when a mob is nearby. Tamed lemurs have blue eyes instaid of yellow, and would have a collar like a dog.
    Posted in: Suggestions
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    posted a message on Ores in the nether
    This is pretty vague. I know nothing about these blocks, so no support.
    Posted in: Suggestions
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