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    posted a message on Quantum Energy - Infinite energy!

    Quantum Energy


    Tired of massive tree farms and lots of charcoal generation to provide your base with much needed RF energy? If you have lots of resources, why not put them to good use!


    Quantum Energy mod is aimed at mid to end game as you will need plenty of expensive resources to craft the items. But these items will allow you to produce infinite energy. That's right, no further fuel needed. But there is no such thing as a free lunch. You will spend a lot resources and you must spend plenty of RF energy on the crafting process, but when you have that top tier 75,000 RF infinite output, you'll see it's worth it!


    There is also an energy booster, which will allow you to use your stacks and stacks of wood, charcoal or lava your might have alongside the infinite energy, so no need to let that go to waste!

    NOTE: This is my first Minecraft mod, so there are still a few bugs and some blocks might still be unbalanced. The mod requires ore generation, so it will require a new world/game.

    Compiled on forge version 10.13.2.1291.


    Download at


    http://minecraft.curseforge.com/mc-mods/229176-quantum-energy


    Progression

    There are 5 types (levels) of ore that spawn in the world. In order of usage, Dubnium, Mendelevium, Einsteinium, Promethium and Technetium

    Once you have mined some of these ores, you can start with the progression tree.


    UPDATED: I made the mistake of calling the first version 1.0. The latest version is now correctly version 0.6. I've made changes to the recipes and the RF output, so be sure to check the post for these changes.


    Level 1

    - Craft an Element Refiner Mk1 - this can smelt the Dubnium ore into ingots - (must be powered by RF)

    - Craft a Rift Spawner machine - must be powered by RF

    - Craft a Quantum Container Mk1 item

    - Place the Quantum Container Mk1 in the Rift Spawner.


    This will create your first powered machine, Flux Generator Mk1 - this output 75 RF/tick (up from 50 RF/t)


    Level 2
    - Craft an Element Refiner Mk2 - this can smelt the Mendelevium ore into ingots - (must be powered by RF)

    - Craft 4 x Flux Generator Mk1

    - Craft a Rift Expander machine - must be powered by RF

    - You will need Rift breacher item - can no longer be crafted, these now have a small chance to drop from Ghasts

    - Craft a Quantum Container Mk2

    - Place the Quantum Container Mk2 in the Rift Expander

    This will create your second powered machine, Flux Generator Mk2 - this outputs 500 RF/tick


    Level 3

    - Craft an Element Refiner Mk3 - this can smelt the Einsteinium ore into ingots - (must be powered by RF)

    - Craft 4 x Flux Generator Mk2

    - You will need a Dimensional Binder item - can no longer be crafted, these now can only be found in Dungeon Chests

    - Craft Quantum Container Mk3

    - Place the Quantum Container Mk3 in the Rift Expander

    This will create your third powered machine, Flux Generator Mk3 - this outputs 4,000 RF/tick (down from 5,000 RF/t)

    Level 4
    - Craft an Element Refiner Mk4 - this can smelt the Promethium ore into ingots - (must be powered by RF)

    - Craft 4 x Flux Generator Mk3

    - Craft String Portal Machine - must be powered by RF

    - You will need a Portal Finder item - can no longer be crafted, these now have a small chance to drop from Withers

    - Craft String Gravitator item

    - Craft Quantum Container Mk4

    - Place the Quantum Container Mk4 in the String Portal

    This will create your fourth powered machine, Flux Generator Mk4 - this outputs 20,000 RF/tick (down from 25,000 RF/t)


    Level 5

    - Craft an Element Refiner Mk5 - this can smelt the Technetium ore into ingots - (must be powered by RF)

    - Craft 3 x Flux Generator Mk4 (down from 4)

    - Craft a Pocket Black Hole

    - Craft a Quantum Container Mk5

    - Place the Quantum Container Mk5 in the String Portal

    This will create fifth and final powered machine, Flux Generator Mk5 - this outputs 75,000 RF/tick (up from 50,000 RF/t)


    Energy Booster

    You can craft an Energy Booster block, which allows you burn coal, charcoal, wood and saplings for RF power. You can place a Flux Generator

    Mk1 or Mk2 in the energy booster to gain additional RF power from these resources.

    Posted in: Minecraft Mods
  • 0

    posted a message on Quantum Energy - infinite RF energy

    captainbeast1, unfortunately I am brand new to mod development. This is my first try so I'm also still learning and trying to understand how it works. I'll be glad to give any assistance I can, but not sure how much I can really help.

    Posted in: WIP Mods
  • 0

    posted a message on Quantum Energy - infinite RF energy

    Most people might think "OP" when they see this mod, but the materials needed to make the highest level is very expensive, and takes forever to get to. I'm currently using this in my own game, and I still stick to Big Reactors with computercraft, railcraft and buildcraft engines galore.


    But from your post I'm just glad to see that those kind of power requirements are out there.


    I am not really planning on making these blocks produce more than they are currently. Might just tweak some levels of ore gen and maybe recipes, as some machines are too quick to get to (IMHO) and the others are waaay to hard as well (no point in having 10 x Big Reactors before you get there either).


    Thanks for the input though :)

    Posted in: WIP Mods
  • 0

    posted a message on Quantum Energy - infinite RF energy

    Thanks for your feedback! Hopefully my mod can then address these power hungry blocks!

    Posted in: WIP Mods
  • 0

    posted a message on Quantum Energy - infinite RF energy

    Just made a very small feature add


    Version 0.6 - there are now tooltips on the GUI screens showing the amount of energy stored in the machines as well as percentage progress made while crafting items in the machines.


    I'm still working on some bugs - one minor visual bug currently: if you have the GUI open of the refiner machines, and place any ore in the machine, the "progress" bar updates, but the energy stored in the machine doesn't update. If you just close the GUI and re-open it will then correctly start updating the correct energy values. Note: the energy is deducted correctly, it's just not displaying correctly when you have the GUI open when placing the item.

    Posted in: WIP Mods
  • 0

    posted a message on Quantum Energy - infinite RF energy

    Thanks for the feedback! Will soon have another updated version out, mostly still tweaking values.


    I'm playing along with the Direwolf20 Season 7, using this mod, to see how power progression is along side this mod. I find already just by having the Mk1 version (75 rf/t) is a blessing! haha. Building small stand-alone farms/altars/automation and you just require that extra bit of power, this is great for that!

    Posted in: WIP Mods
  • 0

    posted a message on Quantum Energy - infinite RF energy

    Over 200 downloads! Thanks guys, and I would greatly appreciate some feedback!

    Posted in: WIP Mods
  • 0

    posted a message on Quantum Energy - infinite RF energy

    New version 0.5:


    - Fixed the generators - the power output was incorrect (when I placed the Mk1, I got 200 RF/t instead of 75...)

    - Added all the "Active" versions of blocks back! Big mistake to try and remove them! Argh. Will work on how to have "one version" of a block.

    Posted in: WIP Mods
  • 0

    posted a message on Quantum Energy - infinite RF energy

    New version 0.4:


    - Added recipe for the Energy Booster block

    - Removed all the "active" versions of blocks to they don't appear in NEI

    Posted in: WIP Mods
  • 0

    posted a message on Quantum Energy - infinite RF energy

    Made a new version 0.3


    Minor tweaks on some energy output numbers. Also includes some minor bug fixes.

    Posted in: WIP Mods
  • 0

    posted a message on Quantum Energy - infinite RF energy

    99 downloads, thanks guys!! Any feedback will be greatly appreciated!

    Posted in: WIP Mods
  • 0

    posted a message on Quantum Energy - infinite RF energy

    New version available - I made the mistake of calling the first file version 1.0. New file is now correctly version 0.2.


    Also made a few changes:


    - Modified the RF output of each level of generator

    Flux Generator Mk1 = 75 RF/t
    Flux Generator Mk2 = 500 RF/t
    Flux Generator Mk3 = 4000 RF/t
    Flux Generator Mk4 = 20000 RF/t
    Flux Generator Mk5 = 75000 RF/t

    - Modified recipes

    Rift breacher can no longer be crafted - small chance to drop from Ghasts

    Dimensional Binder can no longer be crafted - can only be found in Dungeon Chests
    Portal Finder can no longer be crafted - small chance to drop now from Withers
    Pocket Black Hole recipe now only requires 3 x Flux Generator Mk4

    Posted in: WIP Mods
  • 0

    posted a message on Quantum Energy - infinite RF energy

    I am busy making some changes, using a lot of the input I received.


    Some components you can't craft anymore, and they drop only from Ghasts, Withers and are also found only in Dungeon chests.


    I also incremented the output levels of each generator to make it a bit more aligned with the amount you "input" into the crafting recipe, as suggested by hcaz5, thanks!! The top tier item now outputs 75,000 RF/t.


    I will try and release a new version in the next few days.

    Posted in: WIP Mods
  • 2

    posted a message on Quantum Energy - infinite RF energy

    Firstly, thank you very much for the feedback!


    x10 multiplier you say? Do people have games where a base might require 2 or even 3 x 500,000 rf per tick power?


    I was a bit worried that if I made the RF output too high some people might consider this mod a "cheat" and so I tried to make the crafting materials needed quite expensive to off-set that. But you do make a good argument.


    And the pipe/transfer system for that amount also sounds like a great idea! I will start on that as well.


    I really appreciate the feedback, thanks!

    Posted in: WIP Mods
  • 1

    posted a message on Quantum Energy - infinite RF energy

    Quantum Energy


    Tired of massive tree farms and lots of charcoal generation to provide your base with much needed RF energy? If you have lots of resources, why not put them to good use!


    Quantum Energy mod is aimed at mid to end game as you will need plenty of expensive resources to craft the items. But these items will allow you to produce infinite energy. That's right, no further fuel needed. But there is no such thing as a free lunch. You will spend a lot resources and you must spend plenty of RF energy on the crafting process, but when you have that top tier 75,000 RF infinite output, you'll see it's worth it!


    There is also an energy booster, which will allow you to use your stacks and stacks of wood, charcoal or lava your might have alongside the infinite energy, so no need to let that go to waste!


    NOTE: This is my first Minecraft mod, so there are still a few bugs and some blocks might still be unbalanced. The mod requires ore generation, so it will require a new world/game.


    Compiled on forge version 10.13.2.1291.

    Download at


    http://minecraft.curseforge.com/mc-mods/229176-quantum-energy


    Progression


    There are 5 types (levels) of ore that spawn in the world. In order of usage, Dubnium, Mendelevium, Einsteinium, Promethium and Technetium

    Once you have mined some of these ores, you can start with the progression tree


    UPDATED: I made the mistake of calling the first version 1.0. The latest version is now correctly version 0.6. I've made changes to the recipes and the RF output, so be sure to check the post for these changes.


    Level 1


    - Craft an Element Refiner Mk1 - this can smelt the Dubnium ore into ingots - (must be powered by RF)

    - Craft a Rift Spawner machine - must be powered by RF

    - Craft a Quantum Container Mk1 item

    - Place the Quantum Container Mk1 in the Rift Spawner.


    This will create your first powered machine, Flux Generator Mk1 - this output 75 RF/tick (up from 50 RF/t)


    Level 2


    - Craft an Element Refiner Mk2 - this can smelt the Mendelevium ore into ingots - (must be powered by RF)

    - Craft 4 x Flux Generator Mk1

    - Craft a Rift Expander machine - must be powered by RF

    - You will need Rift breacher item - can no longer be crafted, these now have a small chance to drop from Ghasts

    - Craft a Quantum Container Mk2

    - Place the Quantum Container Mk2 in the Rift Expander


    This will create your second powered machine, Flux Generator Mk2 - this outputs 500 RF/tick


    Level 3


    - Craft an Element Refiner Mk3 - this can smelt the Einsteinium ore into ingots - (must be powered by RF)

    - Craft 4 x Flux Generator Mk2

    - You will need a Dimensional Binder item - can no longer be crafted, these now can only be found in Dungeon Chests

    - Craft Quantum Container Mk3

    - Place the Quantum Container Mk3 in the Rift Expander


    This will create your third powered machine, Flux Generator Mk3 - this outputs 4,000 RF/tick (down from 5,000 RF/t)


    Level 4


    - Craft an Element Refiner Mk4 - this can smelt the Promethium ore into ingots - (must be powered by RF)

    - Craft 4 x Flux Generator Mk3

    - Craft String Portal Machine - must be powered by RF

    - You will need a Portal Finder item - can no longer be crafted, these now have a small chance to drop from Withers

    - Craft String Gravitator item

    - Craft Quantum Container Mk4

    - Place the Quantum Container Mk4 in the String Portal


    This will create your fourth powered machine, Flux Generator Mk4 - this outputs 20,000 RF/tick (down from 25,000 RF/t)


    Level 5


    - Craft an Element Refiner Mk5 - this can smelt the Technetium ore into ingots - (must be powered by RF)

    - Craft 3 x Flux Generator Mk4 (down from 4)

    - Craft a Pocket Black Hole

    - Craft a Quantum Container Mk5

    - Place the Quantum Container Mk5 in the String Portal


    This will create fifth and final powered machine, Flux Generator Mk5 - this outputs 75,000 RF/tick (up from 50,000 RF/t)


    Energy Booster


    You can craft an Energy Booster block, which allows you burn coal, charcoal, wood and saplings for RF power. You can place a Flux Generator Mk1 or Mk2 in the energy booster to gain additional RF power from these resources.

    Posted in: WIP Mods
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