• 0

    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Quote from SuperLateFunTime

    I will open up the mod in creative, it will show the explosives and missiles, but, after a few seconds, the game starts lagging severely until it freezes, and in the meantime the missiles disappear from the GUI. The game crashes, and it tells me that there was a GL error "at Post Render" with a code of 1285: Out of Memory. I don't know why, but it happens regardless if I have Optifine or not.
    Update your Java and allocate more ram to Minecraft
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Quote from Evsey9

    THERES NO GENERATORS!!!!!!!! Tryed to install only ICBM, still, no generators. Why? How to fix this?
    Install Resonant Induction.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Resonant Induction - Universal electricity manipulation and Tesla towers!
    Quote from PlayerX2000

    I understand that, but why did they have to remove all the old downloads? I mean lots of people are still in 1.5 because many, if not most, mods aren't updated. Some UE mods aren't even updated. I'm not the only one who wants 1.5 mod with extra electrical stuff, and it used to be electric expansion, and now it is this, both of which are awesome, but from the combination of you not back porting and the Electric Expansion guy removing all the downloads(if he didn't please let me know where to find them), leaves the 1.5 players floundering with only copper wires to move their energy around.
    It was his decision and choice to do whatever he likes with his mod. Sorry but there's nothing much I can do about it. Back-porting RI is not a feasible request. The work is almost equivalent to coding another mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Universal Electricity - An Electricity System Modding API
    Quote from Exkakx

    It looks like the URL is hidden for some reason...?

    http://universalelec...ctric-expansion

    This is really confusing. xD
    For those who don't know, I'll only repeat once. Electric Expansion is dead. The successor of the mod is called Resonant Induction.
    Quote from Superkalasnikov

    God damn it Calclavia... Why in the hell you removed BC? What should i do? Should i download the new BC and some other mods to make it work? since only thing i get is two, item.copperwire and item.coalgenerator and other stuff,They have no texture,nor any abilities. WHY DID IT HAVE TO STOP!! WHY!! I cant play icbm with the new cool Laser Turret(Underpowered :/)
    Basic Components is still there.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Resonant Induction - Universal electricity manipulation and Tesla towers!
    Quote from PlayerX2000

    So do you know if there is a version of electric expansion for 1.5? Because on the UE website, on the electric expansion page, there is a download link for 1.5...only it doesn't work. I understand that you don't have time to back port it, but I need some wires in my 1.5 world! It's one way or another for me.
    The mod is dead. The mod author of that mod also left.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Resonant Induction - Universal electricity manipulation and Tesla towers!
    Quote from chaosenatic

    So... what kind of electricity does it use? I only saw 'kJ' which I don't know how to produce.
    Universal Electricity.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Resonant Induction - Universal electricity manipulation and Tesla towers!
    Quote from GhostlyStroll

    I was going to download Electric Expansion for my 1.5.2 but i found out that author dropped the mod after 1.4.7. Well this is the successor and it is intended only for 1.6.2. How am i suppose to connect my fusion reactor now if there's no wires?

    P.S. I am using Voltz Modpack
    I'm sorry, you might have to wait for Technic to update Voltz...
    Quote from PlayerX2000

    Do you think you can make a downgraded version for 1.5.2? Originally I was going to use Electric Expansion, but all the downloads vanished, and I heard this was the successor, and I ws very disappointed that I couldn't use this is my 1.5 MC. If you don't want to downgrade this, than please point me towards a working download for electric expansion for 1.5.2.

    Also, where can I find documentation on tis mod?
    Never mind, found it. Just put in stuff about wires please.
    Sorry! No time for backports!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Resonant Induction - Universal electricity manipulation and Tesla towers!
    Quote from chaoko99

    mind you, can this be a default part of the ampz pack?
    It will
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Quote from Death_is_silent

    hep please

    ---- Minecraft Crash Report ----
    // Who set us up the TNT?

    Time: 8/8/13 5:58 AM
    Description: Ticking tile entity

    java.lang.NoSuchMethodError: buildcraft.api.power.IPowerReceptor.getPowerProvider()Lbuildcraft/api/power/IPowerProvider;
    at mekanism.generators.common.TileEntityGenerator.isPowerReceptor(TileEntityGenerator.java:200)
    at mekanism.generators.common.TileEntityGenerator.onUpdate(TileEntityGenerator.java:107)
    at mekanism.generators.common.TileEntityHeatGenerator.onUpdate(TileEntityHeatGenerator.java:43)
    at mekanism.common.TileEntityBasicBlock.func_70316_g(TileEntityBasicBlock.java:37)
    at net.minecraft.world.World.func_72939_s(World.java:2204)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:548)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at mekanism.generators.common.TileEntityGenerator.isPowerReceptor(TileEntityGenerator.java:200)
    at mekanism.generators.common.TileEntityGenerator.onUpdate(TileEntityGenerator.java:107)
    at mekanism.generators.common.TileEntityHeatGenerator.onUpdate(TileEntityHeatGenerator.java:43)
    at mekanism.common.TileEntityBasicBlock.func_70316_g(TileEntityBasicBlock.java:37)

    -- Tile entity being ticked --
    Details:
    Name: HeatGenerator // mekanism.generators.common.TileEntityHeatGenerator
    Block type: ID #3010 (tile.Generator // mekanism.generators.common.BlockGenerator)
    Block data value: 0 / 0x0 / 0b0000
    Block location: World: (234,66,252), Chunk: (at 10,4,12 in 14,15; contains blocks 224,0,240 to 239,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Actual block type: ID #3010 (tile.Generator // mekanism.generators.common.BlockGenerator)
    Actual block data value: 0 / 0x0 / 0b0000
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:2204)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:548)

    -- Affected level --
    Details:
    Level name: ICBM
    All players: 1 total; [EntityPlayerMP['death_is_silent'/141, l='ICBM', x=232.07, y=66.00, z=251.05]]
    Chunk stats: ServerChunkCache: 629 Drop: 0
    Level seed: 3346222068223998344
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: World: (220,64,256), Chunk: (at 12,4,0 in 13,16; contains blocks 208,0,256 to 223,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 1154 game time, 1154 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 110623 (now: false), thunder time: 113306 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_07, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 282570896 bytes (269 MB) / 509542400 bytes (485 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 10466 (586096 bytes; 0 MB) allocated, 3280 (183680 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
    FML: MCP v8.04 FML v6.2.35.804 Minecraft Forge 9.10.0.804 9 mods loaded, 9 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{6.2.35.804} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{9.10.0.804} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ICBM|Contraption{1.3.2} [ICBM] (ICBM_Contraption_v1.3.2.213.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ICBM|Sentry{1.3.2} [ICBM] (ICBM_Sentry_v1.3.2.213.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ICBM|Explosion{1.3.2} [ICBM] (ICBM_Explosion_v1.3.2.213.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Mekanism{5.5.7} [Mekanism] (Mekanism-v5
    Fixed in latest build
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Modular Force Field System - Force fields, security systems and automated construction!
    Quote from devaking

    hi calclavia, im trying to get this mod to work with minefantasy. it all works fine, its just that im trying to remove your recipe for steel, since i want to use the one of minefantasy.

    i checked both config files and already asked AnonymousProject for is help. dind't find anything and AP sent me here.

    i dont know if you could think of a code line, a mod or anything that could help me. cause i really want to add this mod to my personal pack but its based on MF so its kind a hard right now.

    tks in advance
    Look at Basiccomponents.cfg
    Posted in: Minecraft Mods
  • 0

    posted a message on Resonant Induction - Universal electricity manipulation and Tesla towers!
    Quote from WolfmanX9

    ''you been...thunderstruck'' Awesome mod!. Can't wait to see future updates on this mod.

    Edit: Just a suggestion: add a tool to check how much electricity it is in the block that you right-click on with the tool.

    Edit-Edit: Never mind, found the mulitmeter tool
    Ninja'd!

    Newest build fixes a lot of bugs!
    Posted in: Minecraft Mods
  • 0

    posted a message on Resonant Induction - Universal electricity manipulation and Tesla towers!
    Quote from nukularpower

    Ugghh.. I wanted to make a mod like this. Almost exactly how I planned it!

    But nonetheless, well done!
    Consider the mod done for you. :) Feel free to suggest ideas and Aidan or I might add it in.
    Posted in: Minecraft Mods
  • 0

    posted a message on Resonant Induction - Universal electricity manipulation and Tesla towers!
    Quote from anicet74

    really nice,just updated my minecraft to try it and it's awesome (as decoration since I don't know how to use it...)


    Be sure to vote for this mod when ModJam voting comes up this week!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Resonant Induction - Universal electricity manipulation and Tesla towers!
    Quote from Aetherr_

    Can you back port this to 1.5.2? Great Mod!!!

    Why does the installation instruction say atomic science?
    Fixed
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Modular Force Field System - Force fields, security systems and automated construction!
    Quote from mofaith107

    hey i am getting a problem with logging onto a server, i have FTB unleashed that i am using, i recently updated it to 1.5.2 and when i try and log into the server it comes up with 'ID 14243 from Mod MFFS is missing' is this the monazit ore that i saw you got rid of and how do i fix it so i can get back on there
    here is the log for this error
    2013-08-04 15:25:31 [SEVERE] [fml.ItemTracker] FML has detected item discrepancies
    2013-08-04 15:25:31 [SEVERE] [fml.ItemTracker] Missing items : {14243=Item 14243, Type basiccomponents.common.item.ItemBase, owned by MFFS, ordinal 0, name null, claimedModId null}
    2013-08-04 15:25:31 [SEVERE] [fml.ItemTracker] Mismatched items : {}
    i am running on windows 8
    Will be fixed
    Posted in: Minecraft Mods
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