Somehow, my mind took this title to mean "we should be able to use it like a Chest" rather than "it should be able to become wheat again." Given the longstanding narrative history of people hiding in hay bales, I now demand that a single item or player can hide in a hay bale block. I demand this.
But also, your thing is important too.
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Feb 3, 2013It's not a part of any update. I think the confusion comes from the last estimate happening to coincide with the expected date for 1.5 -- they were thinking a basic mod API would be added at the end of January, and similarly they estimated that the 1.5 update would be at the end of January. But the two have never been connected.Posted in: Recent Updates and Snapshots
I'm eager for this mod API. Hopefully they work it out sometime in the next couple months.
Jan 26, 2013The mobs need abilities, not damage boosts; as evidenced by the skeletons getting an increased rate of fire and dodging skills. I think the most effective way to make abilities is to give the mobs ways to affect the player's mobility. For zombies, perhaps they grab you instead of hitting you away. For spiders, maybe they throw web blocks. Giving them different ways to inhibit mobility should make all the difference.Posted in: Recent Updates and Snapshots
Oct 6, 2012Yay to keeping the old repairing system alongside this new one. The old one is handy for mundane equipment; I use it all the time on my diamond pickaxes to get a bit of extra mileage (which is a rewarding feeling). This new system is for the special stuff. If I create a diamond sword and enchant it to be Sharpness V, Knockback 2, Looting 3, and Flaming 2 (if that's all possible on one sword), I would pay loads of EXP to be able to renew its durability. And I'd pay loads to be able to combine items to get to that tier of sword awesome.Posted in: Recent Updates and Snapshots
This sounds like a great addition to the game. I'm curious about the recipe for the block; there seems a great opportunity here to add some more adventure to the progression of the Minecraft character.
Oct 4, 2012Now that there are witches, I think Nether fortresses need a new prize to motivate the player to go to them; the witch's hut is clearly the better place to find a brewing stand.Posted in: Future Updates
And yeah, this first effort should be refined. You know what'd be a good little knickknack? If you get into the hut, you can find a witch's hat in a chest, or sitting on a table. You can wear it on your head, to look stylish. That would imbue the place with some value for a large number of people right there.
Sep 28, 2012So... swamps are annoying to traverse on land and by sea. Their most valuable resources are lily pads (functionless, but unique) and vines (which jungles have more of), and now there's a chance that if we decide to stroll through a swamp we'll get rewarded for our optimism by being blasted with potions by an insane loner testificate?Posted in: Recent Updates and Snapshots
Ehn, sure. Sounds good.
Sep 21, 2012Caeric posted a message on dinrb0n nd jEb R ru1niN evrithNg (Why the recent changes are concerning)You'd be surprised what'll stick as "Minecraft" when Halloween is done and the witch is a permanent feature. Halloween is actually something of a recurring theme throughout the game, you know. Zombies, skeletons, giant spiders, the Nether (conceptually), and jack-o-lanterns are all things closely associated with Halloween. I think it's important to Minecraft's survival experience, in fact, that it continues in this direction of striving to use elements of fright and scare. But I guess maybe you mean that for you, witches, bats and costumes (which dyed leather and mob heads most certainly are) bring this game into the realm of "Halloween game." That's fair. I don't see it that way myself, though. I like what I see.Posted in: Future Updates
As for the food, I don't mind so much. I think I'd prefer the old food, but I use texture packs often. The default textures don't affect my gameplay much.
Sep 21, 2012Caeric posted a message on 12w38b - What you may not know about dying armor +PicsHuh. This is good to know. I was gonna try to figure out how to get a green suit exactly the same green as a creeper, and walk around invisible with green pants and a creeper mask to scare people. But I didn't know you could dye armour that's already been dyed, so I gave up quickly. Now I guess I'll be delving more into that. Thanks!Posted in: Recent Updates and Snapshots
I hope we see some colour customization for the other armours, too. Doesn't need to be to the same degree -- maybe just, like... at creation. Like... if you're putting gold ingots into the crafting table to make a helmet, you can throw dye in there to dye it in creation. And it stays dyed thereafter.
Sep 21, 2012Wow, okay. Yeah, the first problem was absolutely that the name of the file was wrong; you did need to remove the "(1)" from the name, because the game needs to be able to find the minecraft.jar directory. I'm pretty sure removing the ".jar" from its name is moot, but I could be mistaken on that.Posted in: Java Edition Support
If you find that the bin folder has a minecraft.jar file (just one) and you still can't get it to work, forcing an update is a good way to reset. That or deleting everything and reinstalling it (probably wanna pull your saved game folder out of there if you do). Forcing an update is an option when you first open the Minecraft.exe, in the Setup button above the Login one. That's really all that the Setup is for, basically. Just click the weirdly long Force an Update button, and when you log in it should write you a new .jar and work properly in the latest official update. Then start over; delete the minecraft.jar and put in the snapshot one with the exact same name as the one that was removed.
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