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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from The_Zero_Team»

    I'm not saying this will definitely fix it, but have you tried the released C2 or the preview of C3?

    My bad: I mistyped. I was using C2. The C3 preview, extracted, changes nothing. Same message when I attempt to open the Magic Launcher.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x»

    Double-click the OptiFine JAR, select Extract, use the extracted MOD file in Magic Launcher.


    Well, things just got weird. Extracted via the double-click, didn't change any of the directory stuff. Attempts to use the Magic Launcher result in a message box titled Launch4j which reads "The registry refers to a nonexistent Java Runtime Environment installation or the runtime is corrupted. The system cannot find the path specified."

    Deleted the Magic Launcher, downloaded again, no change. Since this is where my technical skill ends, I deleted my Minecraft versions, redownloaded, same message. Downloaded older versions of the Magic Launcher (1.2.2 and then 1.0), those brought up the same message. What next, boss?


    Edit: Oh, and I re-extracted the C1 .jar, too, and tried. Nothing different.

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from ebennett365»

    i have a big bug OptiFine HD C1 Ultra for Minecraft 1.10.2 does not load magic launcher says no mods found and "???" as version number


    Gonna throw in my lot with this post. I just downloaded a fresh .jar of 1.10.2, a shiny new Magic Launcher 1.3.2, and a baby-smooth Optifine HD C1 Ultra, and got the same situation. When I jump in, nothin'. No evidence of Optifine in effect.
    Posted in: Minecraft Mods
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    posted a message on Should There be More Dungeons in Vanilla?
    I think I'd rather if dungeons spawned with surface access and hallways. There really are plenty of dungeons, it's just hard to find them. So if one in every twenty dungeons had some kind of crude stairway down to it (complete with recesses in the walls so the spawned mobs below can hide from player sight), at least we'd find those ones. And maybe once in a while, dungeons could have corridors connecting them. That's about all I'd need.
    Posted in: Recent Updates and Snapshots
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    posted a message on Upside Down Mobs Easter Egg!
    Can you name bats? I'd love to see a den of Mojang bats fluttering in a cave.
    Posted in: Recent Updates and Snapshots
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    posted a message on Haybale should be a storage block
    Somehow, my mind took this title to mean "we should be able to use it like a Chest" rather than "it should be able to become wheat again." Given the longstanding narrative history of people hiding in hay bales, I now demand that a single item or player can hide in a hay bale block. I demand this.

    But also, your thing is important too.
    Posted in: Suggestions
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    posted a message on Journeys to the Nether much more profitable!
    I think GerbilCrab475 makes a good point, though, because some seeds are going to make it tough to get that experience.

    Maybe there should be a kind of block that acts as a waypoint to the nearest Nether Fortress. Something that, once you're in the Nether, you can follow and find fun and adventure.

    And heck, why not create a special mob that likes to hide around that block? Add some adventure along the way.
    Posted in: Recent Updates and Snapshots
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    posted a message on Don't villagers sound like squidward now?
    I truly hope that we can find underwater villages, wherein all the village houses are Easter Island-like heads. With a sign that says "Tentacle Acres."

    This is probably my favourite sound option. Someone mentioned the Charlie Brown adult-talk, but Don't Starve kinda has the monopoly on that one with the instrumental voices. The squidward nasal huffing is best. And chuckle-worthy.
    Posted in: Recent Updates and Snapshots
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    posted a message on Should Coal Block Smelt 64 or 72 Items?
    You can either lose the 8 smelting units to the limitations of stacking, or to a weird decision in diminishing returns by the developers. I prefer the former, because at least then I could shove 7 items in the furnace if I time it right and get a little extra out of it. Or not, if I want cleaner numbers.

    But honestly, the value of coal blocks is going to be storage more than anything else. With the advent of the redstone block, coal is the most space-tacking resource for me (aside from cobblestone, of course).
    Posted in: Recent Updates and Snapshots
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    posted a message on [Horses]- A good idea or not?
    Quote from randomsteve

    They're blocky, but they are way more detailed then the other mobs and have multiple animations, while most mobs have none.
    Also, they give MC more of an RPG aspect, wich i dont really enjoy. Also you cant compare pigs to horses, and say that 'if you dont like horses ignore them and use pigs.'horses are just so good. Ofcourse pigs will be ignored, why would you want to ride a pig, if you could ride a horse, that doesnt need to be fed carrots, is way faster, stronger, can jump two blocks high, can wear armour, can carry stuf...
    It's my hope that all of the mobs will get some retooling, including pigs. Maybe even some fighting animations! And for pigs, maybe they can get an animation for their nose when they oink.
    Posted in: Recent Updates and Snapshots
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    posted a message on Carpets, Completely Useless!
    Quote from X_angelz_X
    It's pretty ugly with that space missing out, generally in normal home decorations you wouldn't see a space like that via the carpet being cut.
    A normal home also doesn't have a sheer meter rise in the floor, covered over in carpet.

    Not that I'm saying this wouldn't be a nice feature.
    Posted in: Recent Updates and Snapshots
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    posted a message on Go home, redstone. You're drunk!
    If someone could make a dupe profile named Redstone to contest this claim, I'd appreciate that a lot. That'd be greeaat, thaaanks...
    Posted in: Recent Updates and Snapshots
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    posted a message on Skeleton too hard to kill
    I think the changes to the skeleton are great; all the mobs should have adjustments like this that make tactics important. The problem is that the old method of adding difficulty (more HP and damage) sorta multiplies the difficulty of this stuff. How much health and damage each mob has should be revisited when tactical behaviour and nuances are applied to them (such as for the skeleton). I don't know that revisiting the skeleton's health and damage means changing it, but I'd like to know that the devs have used some kind of reasonable method to determine that in the grand scheme, this setup makes for the most interesting challenge they can get from skeletons.
    Posted in: Recent Updates and Snapshots
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    posted a message on What is "Minecraft Realms?"
    This better be a money feature, 'cause if Mojang starts having to host servers for just anybody that decides they wanna press the Create World button, there's gonna be a massive problem for them fast.

    That said, hopefully they keep the fees to a modest amount. Whatever they need to pay for the server boxes, their power, and their maintenance. And maybe a slight, slight profit. Given that this is Minecraft, that'll still add up to a great deal of money.
    Posted in: Recent Updates and Snapshots
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    posted a message on Redstone (GIVE ME A CHALLENGE) what should i make
    Since the introduction of the redstone block, I've been toying with the idea of a vehicle -- that is, because redstone blocks can be affected by pistons, I am hoping that it's possible to build an independent device of redstone blocks and pistons that can inch along without any need for direct control.

    I don't think it's possible still, but I'm not very savvy at redstone stuff. I'd love to be proven wrong.
    Posted in: Redstone Discussion and Mechanisms
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