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    posted a message on Permissions and /gamemode : Three related questions
    Quote from Crestfallen

    1. I believe there isn't, but don't take my word for it. But you can install this plugin. But its really lightweight and works like a charm. http://forums.bukkit.org/threads/admn-instamode-v1-0-1-permissions-ified-gamemodes-1185.36815/
    2. Yes, you can allow flight in the server.properties. This will allow them to use any other flight mod. The most commonly used one is Zombe's Flymod. http://www.minecraft...-v51-upd-29sep/
    3. No idea.
    4. ??

    Thanks for the InstaMode pointer. Snagging that.

    Now, Zombe's is a mod rather than a plugin, is it not? Please correct me if I'm wrong here: My understanding is that mods are meant to apply to the vanilla Minecraft server, and plugins apply to Bukkit, and you can't really mix the two...?


    (Hmm. InstaMode doesn't appear to work for me. All it will do is display a usage message.)
    Posted in: Legacy Support
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    posted a message on Minor usability tweak suggestions
    Quote from Neospector

    1) You can change the talk key already. It's under options
    2) Try Lightstone/Glowstone in the ceiling/floor, it should provide enough light to stop monster spawns.


    Oh, I forgot to add earlier ... yeah, I thought about glowstone in the ceilings. The trouble is, in a large structure we're talking some really SERIOUS quantities of glowstone, and it seems to me like the light from glowstone starts out dimmer in the first place than a torch and doesn't reach as far. A 3x8 block panel of glowstone set into a 4-block-high ceiling (which is about the ceiling height that looks right visually) illuminates the floor under it scarcely more than a single torch right below the same ceiling does.

    The really weird thing about glowstone ... have you ever noticed how a glowstone block will actually shade certain blocks placed right under it?
    Posted in: Suggestions
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    posted a message on Minor usability tweak suggestions
    Quote from xcausex

    I like it, this is a very common feature in some MMOs I've played, where different keys are associated with chat related commands. You have your ordinary open chat button, but then if say you are sending/replying to a tell, you press the button associated with those and it automatically opens your chat bar with the appropriate leading command such at "/t name" with name being the name of who you are replying to. Much better than hitting the chat button, then typing out that bit manually.

    If I am not mistaken the OP means that t would still open normal chat as you expect, but hitting / will also open chat but with a / already supplied into the chat line, to streamline entering commands a bit. Which is a good idea, and should be implemented.


    That's another way of stating it, yes.
    Posted in: Suggestions
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    posted a message on Permissions and /gamemode : Three related questions
    First: Is there a permission I can grant to allow users to use the /gamemode command without giving them full op powers? I have several users who have semi-private "sandbox" world in which they have pretty much demigodly powers, but I don't want to be tossing unrestricted full godliness around with complete abandon. I assume there's a permission I can grant to them, I just need to know what it is.

    Related to that: The main reason they want to change gamemode is to have flight. Is there a simple way I can grant my players the power of flight without using creative gamemode?


    More distantly related: I understand that code related to flight checks is responsible for the "You moved too fast" disconnect when using netherportals. In 1.8.1, that check has gone berserk on my server, and it thinks EVERY use of a netherportal is a hack attempt, so you get disconnected every time you use a netherportal. Is there any way to turn that check off?

    Afterthought: I'm wondering now whether this last, plus the recent inability to strike new nether portals, could possibly be a side-effect related to having five worlds sharing two nethers, and if so, whether it'll go away if I give each world its own dedicated nether. ...And that would be "No."
    Posted in: Legacy Support
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    posted a message on Lava as furnace fuel
    Quote from Dapper Dan

    Minecraft isn't about realism though. [...] After all, diamond armor and tools really make no sense either.


    My point exactly.
    Posted in: Suggestions
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    posted a message on Minor usability tweak suggestions
    Quote from meeees

    1.thatd be annoying when you chat
    2.too big of a light can lag

    Why would it be annoying? It'd make no difference at all to chat. 'tHi!' would still be 'tHi!' The only change is when you entered a command, Minecraft would know you need to be in talk mode, so '/say Hi!' would have the same effect as 't/say Hi!' now. You'd still hit t (or whatever you had it set to) to get into talk mode for chatting. You just wouldn't need to hit the t as well as the / every time you wanted to type a command.
    Posted in: Suggestions
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    posted a message on Minor usability tweak suggestions
    Quote from RDMonkey

    1. pressing "t" isn't really that hard, and in my opinion, pressing "/" is just as bad.
    2. The torch is a good light source and unless your building something THAT big, a couple torches should cover ther area.


    You and Neospector both missed the point. I don't mind hitting a key to talk. I don't mind hitting a key to enter a command. But having to remember to hit BOTH keys - first the "I'm going to type something now" key, then the "and it's going to be a command" key - gets old fast. The / that prefixes a command isn't used for anything else, and only does anything in talk mode. Would it really be so bad to have / automatically put you into talk/command mode if you're not already there? If commands have to be typed in talk mode, and I start typing a command, the game should know I need to be in talk mode and Just Do It.

    Changing the talk key to / COMPLETELY misses the point. I already said that's not what I'm talking about. That just changes 't/say' to '//say', where all I SHOULD need to type is '/say'. And if I'm entering Worldedit commands, 't//replace' now becomes '///replace'. This is NOT an improvement.


    Oh, and yeah, I am building something "that big". :smile.gif: I have a fortress with towers that are almost 40 blocks tall and 36 blocks across at the top. (Loosely based on Conwy castle in North Wales.) I have 72 torches on the top of each tower and I'm STILL getting occasional creeper and skeleton spawns.
    Posted in: Suggestions
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    posted a message on Lava as furnace fuel
    Quote from Dante8411

    I'd be fine with just being able to use the bucket again. By the time you've carried lava into your domain, you'd have enough coal to be set for life anyway, so it's just less obstructive to let us keep the bucket, BUT we can't remove the bucket until the furnace is done burning.

    You've been able to remove the bucket at all? My bucket vanishes the moment I put it in the furnace.
    Posted in: Suggestions
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    posted a message on Minor usability tweak suggestions
    Two minor usability suggestions, not really related to each other:

    1. With every command in the game requiring a leading / and needing to be entered in talk mode, how about having / automatically put you into talk mode?

    (No, this is NOT as simple as just changing the 'talk' key to /. My point is I want to be able to just type '/say foo', '/kick player' instead of 't/say foo', 't/kick player'. The constant need to remember to prefix everything you type with a t gets irritating, particularly when doing complex work with, say, WorldEdit. What I'm after is the ability to enter commands that all start with a / as it is, without having to type a t first every time as well as the command prefix character.)


    2. I'd really like to see the light from torches extend further (or have a better source of artificial light that spreads further), or some other mechanism for preventing monster spawn within designated areas. As it stands, if you're building any kind of large structure, you can't prevent monsters from spawning inside your structure except by covering every level surface in sight with completely ludicrous numbers of torches. The light from a torch placed four blocks up on a wall (yes, I frequently use four-block-high ceilings, trying for non-claustrophobic ambience here) is already dimming by the time it reaches the floor directly below the torch.
    Posted in: Suggestions
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    posted a message on Lava as furnace fuel
    Quote from Dapper Dan

    What would stop you from carrying a bucket of lava to your house, setting it in a hole, then placing a furnace on it?

    The point of a furnace is that it requires you to decide what to do. You balance out the need vs. want.


    It's not like the supply of furnace fuel is limited now, when coal and wood are abundant and charcoal easy to make from wood. (Though using a wood-fueled furnace to make charcoal from wood, then using the charcoal to fuel the furnace ... heck, you might as well just run it on wood in the first place.)


    I'm equally good with the idea of eliminating the lava bucket as a furnace fuel source in the first place. Almost all of the the arguments against direct-lava-heated furnaces apply equally to a lava-bucket-heated furnace. (And if we're going to talk realism, as some others have, a furnace heated by a bucket of lava almost certainly wouldn't work in the real world.) Just, well, if we're to accept that you CAN run a furnace by sticking a bucket of lava in it ... well ... shouldn't a whole pool of lava sitting against the back of it work even better? I mean, at least it's consistent.
    Posted in: Suggestions
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    posted a message on Nether problems: can't strike new gates
    Quote from Biophile

    I am not a modder, but I am a mod user. I didn't check but did you already get the 1.8.1 plugins update, because if you didn't it might have glitched. If so maybe you should make the server vanilla and install the plugins, one at a time to see which glitched it.

    Far as I know, all my plugins are up to date. I think what I missed stating above was that to try to eliminate plugins as a cause, I stopped Bukkit and restarted vanilla, pluginless, unmodified, out-of-the-box Minecraft 1.8.1, and the problem was still present: I still could not strike any new portals or relight dead ones.
    Posted in: Legacy Support
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    posted a message on Lava as furnace fuel
    Quote from DamnedDragon

    Even though Minecraft is leaning towards realism at the moment, I don't think any more realistic features should be added (Not the hardcore ones, anyway). And you CAN carry lava in a bucket, it just needs to be made out of highly heat resistant metal.


    One hopes you will pardon me for snorting a little at 'Minecraft' and 'realism' used in the same sentence. :smile.gif: It seems a little odd to be talking about realism with materials that mostly behave drastically differently from their real-world counterparts (not the least of which being that very few of them will even give gravity the time of day), days and nights that last a few minutes, giant spiders, Endermen, the Nether... Oh, and let's not forget netherrack, a material which burns forever without being consumed.

    I mean, if we're going to talk realism, you can't make weapons or armor out of diamond, you can't make a usable axe out of wood, and no way can you smelt iron and bake bread in the same oven/furnace. The required working temperatures are over a thousand degrees apart, whichever scale you're using. There's a lot about Minecraft for which the only way to reconcile it with reality is smile, nod, say "A wizard did it", and move on. :wink.gif:


    (Not that I intend this in any way as a knock against Minecraft. It's just the nature of the game.)


    Oh, and if you need to carry extremely hot liquid materials like lava or molten metals, most of the time you generally use a ceramic (or ceramic-lined) cruble er, crucible rather than a simple metal bucket. (Bad fingers. NO DONUT!)
    Posted in: Suggestions
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    posted a message on Lava as furnace fuel
    We all know the trick of fueling a furnace by putting a bucket of lava in it. But you can't take the bucket back out again, and it continues to be consumed when you're not using the furnace. Not ideal.

    So, a suggestion: Any furnace placed adjacent to (either next to, or directly on top of) lava is "fueled" indefinitely by the heat of the lava, is "always on", and requires no additional fuel.
    Posted in: Suggestions
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    posted a message on Nether problems: can't strike new gates
    I have a problem. I have a server originally set up using vanilla Minecraft 1.7.3, then converted to Bukkit, then updated to vanilla Minecraft 1.8, then 1.81, then to Bukkit 1.81. Installed plugins are BukkitUpdater, Essentials, LWC, LyTreeHelper, Multiverse-Core, Multiverse-Portals, Multiverse-NetherPortals, Permissions, WorldEdit, WorldGuard.

    It seems that since first updating to vanilla 1.8 or 1.8.1 (not sure of the exact point), I lost the ability to create new nether portals. Existing portals continue to work, but new ones cannot be lit, and existing ones that get blown out (by ghast fire, say) cannot be relit.

    I have allow-nether=true in server.properties, and I can mvtp to either of the existing nether worlds. I discovered that Essentials defaults to having all nether functions disabled (for the love of god, why?), and re-enabled them in Essentials. The following is my Essentials/config.yml nether section as it now stands:

    nether:
    enabled: true
    folder: nether
    portals-enabled: true
    generate-exit-portals: true
    ratio: 16

    I've tried making the folder value exactly match an existing nether world, and that didn't work either. (Does that setting imply Essentials will only support a single nether world?)

    What am I missing? Nether portals USED to work, and existing portals STILL work, I just can't create any new ones or relight any.


    Oh, also: EVERY time I use a netherportal that is working, I get disconnected because I "moved too quickly". How do I turn that off? I understand the check is supposed to be there for something to do with flight, but it's gone completely berserk.
    Posted in: Legacy Support
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