people over on GBATemp are rippin thru it and only thing Moddable is just Textures, as if it'd have the capability to actually do anything decent would more or less just be a bottle of Snake oil.
- CaelThunderwwing
- Registered Member
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Member for 12 years, 4 months, and 20 days
Last active Sun, Sep, 17 2017 18:52:35
- 0 Followers
- 142 Total Posts
- 14 Thanks
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Sep 17, 2017CaelThunderwwing posted a message on Minecraft on Nintendo 3DS Out Now!Posted in: News
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Jun 15, 2013CaelThunderwwing posted a message on Minecraft Weekly News: Spooky Mobs, Xbox One Edition & Minecraft WoW Revisited!i actually am not looking foward to the Xbone edition. if your going to get that edition why not just upgrade your PC you'll spend about the same in the videocard (possible if you need it) the extra ram + cost of the edition.Posted in: News
xbox 360 had a point it was a cheaper solution to people who allready had a 360 but had fallen on hard times or cant afford to upgrade from a rather low end PC. -
Apr 9, 2013CaelThunderwwing posted a message on TU9 Update For MCX360 Is Now Livetried a few old tricks having played FFXI-360 for a few years and others (the FFXI tricks were Install disc to HDD thru that feature [Patched the XI discs are on the DoNotInstall Blacklist]exit the game thru normal means slowly (waiting 30 seconds between each menus) Reinstall the game (which alot had to do) and the easiet was Play music from network/Pendrive while loading/trying to play. and w/ nothing working (my 360 just received a sudden new Dash update too O-o)the No Internet connection doesnt even work now.Posted in: News
only thing that come sto mind theres a server crash and thats what we see as "Connection lost" (i guess 360MC treats SSP like 1.4 +PC SSP. as a Server :/) or we indeed have save Corruption going on :/
you guys can add me if you want (CaelThunderwing) but im hardly on XBL due to teh fact i dont hav egold (and kinda pointless for adding me just for MC. [besides im on FTB Most the time anyways :P] - To post a comment, please login.
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Maybe i should have my head examined but having for the S&Gs played an ooold 1.2.5 pack and used MAtmos, felt like seeing if there was a release for 1.10.2 since there isnt and even he unoffical continuation hasnt been touched in teh last 2 years ehh i guess? but is there an enviromental sound mod like the old matmos for 1.10.2?
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you happen to know a "Magnet mode" Replacement as well? i've been using simple magnet and it seems it uses a really old baubles API and is causing crashes when Anything its dragged along the UI when inventory's open.
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since MFR hasnt been updated (looks like its either been abandoned or being completely rewritten for 1.10) that feeds, harvests, butchers Animals in a radius to a block/item.
i looked into MekCraft but its crashing in a slightly modified vers of DW20 for 1.10 even w/ its dependencies installed.
and is there anything that does a means of Power conversion?
as well is there a 1.10 equiv to Morph?
kinda been stunted to 1.7.10 for too long and feeling like it's time to move on.
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not going to ask when will it be updated but outside checking back here every so often is there a twitter or such page to keep an eye on progress when you do feel like updating (as you said that w/ the changes to 1.10 that its going to be a PITA and your not really into that Challenge at this time)
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Kinda sad it's droped but was fun for what there was
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Take your time, Happy to see it hasnt been left for other reasons, if/when you do will it be 10.2 or 11.1?
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just updated to the latest version and now i'm getting this crash verry shortly after reaching Title Screen:
http://hastebin.com/arexaxijoc.coffee
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but this is weird, when i change features outside teh tail (the new update teh other day for it added ears and wings) if fixes MPM's Model render WHEN it "Steve Skin's" Except switching to Ear Type 1 in MPM it all breaks again. going to test 2 instances w/ MPM /Forge and MPM/Forge/Tails and see if its related to Ear Type 1 in MPM (agin im not sure if it's related, but my skin is MPM v1 based im not sure if its whats been the root of the mod breaking render after death,)
Edit: w/ MPM and Forge 1231 after death skin breaks, using any ear type works EXCEPT type 1 and Bunny those break the render of the skin details. and tested in an instance w/ MPM+ Tails, set an ear type in it and set MPM to None/anything besides Bunny or Type1 and the Model fixes itself even after deaths.
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this request would be more a Update for V2 Just Removing the Red Stripes would be the only real Change. (the two attached is one w/o bandanna but is w/o the stripes i no longer care to keep and "Small F1" is the current one.)
Name: CaelThunderwing
Species: Mana Dragon
Clothes: She's Always in the Nude :3 well theres always a bandanna
Facial Hair:
Normal Hair: White :3
Colours: Blue/White
Hair colour: [Hair colour hex triplet] See Attached,
Eye colour: [Eye colour hex triplet] See Attached
Skin/Fur colour: [Skin/Fur colour hex triplet] See Attached.
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as for what TheMasterCaver said yea i dont think that would violate the EULA in the manner that'd get your ass in such hot water what would is if you gave it to anyone .
Pretty much you want a cape? Saveup goto Minecon, or learn Java make a Cape mod just for yourself and be done.
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(as you see default)
# toolleveling
#--------------------------------------------------------------------------------------------------------#
# Leveling Module: Setup the leveling system how you like it
##########################################################################################################
toolleveling {
# Adds a random bonus on these levleups if 'RandomBonuses' is enabled
I:BonusesAtLevels <
2
3
4
5
6
>
# Each modifier is equally likely on levelup. Disables useful bonuses. [default: false]
B:CompletelyRandomBonuses=false
# The amount of modifiers new tools have. [range: 0 ~ 9, default: 0]
I:ExtraModifiers=0
# Adds an extra modifier on these levleups if 'ExtraModifiers' is enabled
I:ModifiersAtLevels <
2
4
6
>
# Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') [default: true]
B:RandomBonuses=true
# Disables less-useful modifiers on levelups. Like a sword with silktouch, or a pickaxe with beheading. [default: true]
B:UsefulBonuses=true
# XP tooltip shows numbers, in addition to percentage [default: true]
B:detailedXpTooltip=true
# [range: 1 ~ 99, default: 6]
I:maxToolLevel=6
# Current XP% is shown after the level [default: false]
B:showMinimalTooltipXP=false
# Current XP is shown when hovering over a tool [default: true]
B:showTooltipXP=true
# Can your skill with tools 'level up' as you use them? [default: true]
B:toolLeveling=true
# Exponential multiplier for required boost xp per level [range: 1.0 ~ 9.99, default: 1.12]
S:xpPerBoostLevelMultiplier=1.12
# Exponential multiplier for required xp per level [range: 1.0 ~ 9.99, default: 1.15]
S:xpPerLevelMultiplier=1.15
# Change the XP required to level up tools in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
I:xpRequiredToolsPercentage=100
# Change the XP required to level up weapons in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
I:xpRequiredWeaponsPercentage=100
Heres the Harvest Level tweaks:
##########################################################################################################
# harvestleveltweaks
#--------------------------------------------------------------------------------------------------------#
# Harvest Level Tweak Module: Introduces a slower mining level progression.
##########################################################################################################
harvestleveltweaks {
# Changes the Diamond and Emerald modifier: Apply it to a bronze level tool to obtain diamond level. Required unless you have steel or similar. [default: true]
B:diamondRequired=true
# Change durability of all tool materials (in percent) [range: 1 ~ 999, default: 80]
I:durabilityPercentage=100
# Change mining speed of all tool materials (in percent) [range: 1 ~ 999, default: 100]
I:miningSpeedPercentage=90
}
even reduced by 10% that picks nearly same Makeup, it's breaking blocks at a rather fast speed,
https://copy.com/FA2HqT6pFwT1OGwN (tried to upload to YT unlisted, but it's taking forever to process so sorry for the response delay)
i dont know if thats Soly from the ammount of Redstone applied or not just. feels way too fast and trying to reduce this way too fast breakspeed.
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i want to set in the configs so its not slower than original when said pick is first made but not be "Grief the world OP fast"