• 0

    posted a message on Lag Spikes Due to Memory Dumps
    After a few minutes of playing modded Minecraft at 70+ FPS, multiple lag spikes ensue. Eventually it gets so bad it freezes every 10 seconds. The game is unplayable. I know it’s not due to any specific mods as I tested out all of them.[/p] Optifine lagometer shows that the lag is due to memory dumps. How do I fix this?[/p] Additional info provided upon request.[/p]
    I have tried allocating everything between 4 and 8 gigabytes. Nothing holds back the lag spikes.[/p]
    Render distance is 8 and auto save is at 30 minutes in optifine.[/p]
    Posted in: Java Edition Support
  • 1

    posted a message on HELP Optifine crashes instantly upon launch

    I have solved the problem, my Forge version of one version off. Thanks everyone

    Posted in: Java Edition Support
  • 0

    posted a message on HELP Optifine crashes instantly upon launch

    Sorry to post this here as I do not know if this is an appropriate place, but I have put this message everywhere I could think of with no reply. Recently I have started modding on my new computer, and everything was going great. That is until recently, when my game started crashing on launch.I removed all mods one by one until I found out that Optifine was the cause. It was working earlier, so I do not what happened. I have tried 4 different versions of forge and 5 different versions of Optifine on Minecraft 1.12.2.


    I consider Optifine a necessity, so this has been pretty frustrating to say the least. Crash Report:


    WARNING: coremods are present:
    Contact their authors BEFORE contacting forge

    // Surprise! Haha. Well, this is awkward.

    Time: 3/3/19 1:57 PM
    Description: Exception ticking world

    java.lang.NoSuchMethodError: net.minecraft.entity.EntityLiving$SpawnPlacementType.canSpawnAt(Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;)Z
    at net.minecraft.world.WorldEntitySpawner.func_180267_a(WorldEntitySpawner.java:226)
    at net.minecraft.world.WorldEntitySpawner.func_77192_a(WorldEntitySpawner.java:135)
    at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:203)
    at WorldServerOF.func_72835_b(WorldServerOF.java:37)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:756)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:239)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)
    at java.lang.Thread.run(Thread.java:745)

    A detailed walkthrough of the error, its code path and all known details is as follows:

    -- Head --
    Thread: Server thread
    Stacktrace:
    at net.minecraft.world.WorldEntitySpawner.func_180267_a(WorldEntitySpawner.java:226)
    at net.minecraft.world.WorldEntitySpawner.func_77192_a(WorldEntitySpawner.java:135)
    at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:203)
    at WorldServerOF.func_72835_b(WorldServerOF.java:37)

    -- Affected level --
    Details:
    Level name: New World-
    All players: 1 total; [EntityPlayerMP['ScabbersStories'/11, l='New World-', x=109.50, y=64.00, z=581.50]]
    Chunk stats: ServerChunkCache: 1135 Drop: 0
    Level seed: 3133518929786696195
    Level generator: ID 01 - flat, ver 0. Features enabled: true
    Level generator options: 3;minecraft:bedrock,3minecraft:stone,52minecraft:sandstone,8*minecraft:sand;2;village,biome_1,decoration,stronghold,mineshaft,dungeon
    Level spawn location: World: (104,4,583), Chunk: (at 8,0,7 in 6,36; contains blocks 96,0,576 to 111,255,591), Region: (0,1; contains chunks 0,32 to 31,63, blocks 0,0,512 to 511,255,1023)
    Level time: 20 game time, 20 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 115242 (now: false), thunder time: 124054 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:756)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:239)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)
    at java.lang.Thread.run(Thread.java:745)

    -- System Details --
    Details:
    Minecraft Version: 1.12.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 208121248 bytes (198 MB) / 671088640 bytes (640 MB) up to 2147483648 bytes (2048 MB)
    JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.42 Powered by Forge 14.23.5.2796 Optifine OptiFine_1.12.2_HD_U_C5 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

    | State  | ID        | Version      | Source                        | Signature                                |
    |:------ |:--------- |:------------ |:----------------------------- |:---------------------------------------- |
    | LCHIJA | minecraft | 1.12.2 | minecraft.jar | None |
    | LCHIJA | mcp | 9.42 | minecraft.jar | None |
    | LCHIJA | FML | 8.0.99.99 | forge-1.12.2-14.23.5.2796.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
    | LCHIJA | forge | 14.23.5.2796 | forge-1.12.2-14.23.5.2796.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |

    Loaded coremods (and transformers):
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Player Count: 1 / 8; [EntityPlayerMP['ScabbersStories'/11, l='New World-', x=109.50, y=64.00, z=581.50]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    OptiFine Version: OptiFine_1.12.2_HD_U_C5
    Render Distance Chunks: 12
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: Seus
    OpenGlVersion: 4.6.0 NVIDIA 388.13
    OpenGlRenderer: GeForce GTX 1050 Ti/PCIe/SSE2
    OpenGlVendor: NVIDIA Corporation
    CpuCount: 4
    Posted in: Java Edition Support
  • 0

    posted a message on Optifine Random Mobs Problem

    It helped enough. I couldn't use your specific files but I was able to recreate approximately what you have. I have tested and confirmed with Optifine 1.12.2 HD U E1 that in 1.12.2 biome specific mob switching works BUT you can no longer use numeric IDs to reference the biomes. It sucks but like I said in my first post, I we all had to do it when updating our packs. I'm not sure if you can use numeric IDs for modded biomes (since I don't pay modded) but if you have entity switching working in any of those I would say those are okay. In the example I packaged all of my zombies are using the correct skins except for in the Cold Taiga biome which I referenced using the numeric ID rather than the game name. Just for the sake of being thorough I included a text document that show the correct syntax for each biome name in 1.12.2 since they didn't show that on the wiki. Hope it helps.


    http://www.mediafire.com/file/3rfq01jf113390c/Biome_Zombies.zip/file


    https://minecraft.gamepedia.com/Biome/IDs_before_1.13


    Unfortunately, that version of Optifine crashes instantly when launched. I've used multiple versions of forge and it still does not work. I used the version of Optifine that I was using before and I got the same problem as the original post.
    Posted in: Resource Pack Help
  • 0

    posted a message on Optifine Random Mobs Problem

    Thanks man, guess it's time to get to work.

    Posted in: Resource Pack Help
  • 0

    posted a message on Optifine Random Mobs Problem

    Hope this helps. If it does not I will go back to my Mac and make the file there. I have successfully done this before, but I was an idiot and deleted all the files.

    Posted in: Resource Pack Help
  • 0

    posted a message on I NEED HELP WITH MY TEXTURE PACK GLITCH!!! (SOLVED)

    Optifine?

    Posted in: Resource Pack Help
  • 0

    posted a message on Player Villager Models [CUSTOM MOB MODEL RESOURCE PACK!]

    I don't think this possible, but I think it would be a really cool idea to make this work with the upcoming "better villagers mod" from the What If series.

    Posted in: Resource Packs
  • 0

    posted a message on Optifine Random Mobs Problem
    I'm trying to make a whole resource pack of biome specific mobs. I know that random mobs (the thing that makes this work) is working because my camouflage creeper pack is working correctly with all biomes. I coded the zombie file the same way and it is not working. The forest zombie is working but the desert, plains, etc, never works.[/p]
    Here's the code[/p] skins.1=2[/p] biomes.1=47 52 54 57 60 62 67 71 74 80 82 83 88 93 96 4 18 132 27 28 155 156 29 157 5 19 133 32 33 160 161 34[/p]
    skins.2=3[/p] biomes.2=2 17 130 94 87 78[/p]
    The numbers represent vanilla biomes AND biomes o plenty. The first rule set is for forests (working) the second is for desert (not working).[/p]
    Posted in: Resource Pack Help
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