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    posted a message on Megacraft Classic - Be the Block Bomber!

    I'm still working on it. The hours at my job have picked up lately, which cuts into time for updates, but fortunately the game's updates have been fairly small as well.


    This pack seems to have attracted the most attention on Planet Minecraft instead of these forums. You also might want to follow my Twitter feed where I share screenshots of Megacraft's latest developments. My name on Twitter is the same as it is here: CK20XX

    Posted in: Resource Packs
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    posted a message on thirst bar

    Another important point most people overlook:


    The Hunger meter improved the game by making it easier and more convenient to heal damage. That encouraged people to get out and explore their worlds more. How would a thirst meter improve the game? What shortcoming or void in gameplay would it address?

    Posted in: Suggestions
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    posted a message on XP orbs as a consumable item

    This is already in the game, in a way. It's called the Bottle of Enchanting. They're not easy to get, which makes for an interesting dynamic since the Mending enchantment makes them more coveted than before. The ability to carry a stack of tool-repairing items can be invaluable when you have a huge project planned.

    Posted in: Suggestions
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    posted a message on Megacraft Classic - Be the Block Bomber!

    Hey, is there any love left for poor Mega Man on these forums? Cause it looks like he's getting a subpar cartoon next year, so I felt compelled to show proper support by updating this pack for Minecraft 1.10.2.


    I'm kinda lonely here. =(

    Posted in: Resource Packs
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    posted a message on Why most are hating 1.9?
    Quote from Zarlog_Core24»

    I guess I can't really be hating 1.9 anymore now that 1.10 is out. I have tried 1.10 and I can say I quite like it. It still really irritates me that they have done nothing to rebalance the cooldown, but at this point there is no point arguing against it since it's clear this stupid cooldown is here to stay. I am actually quite worried about the direction Minecraft is heading because most new players play it for PvP and not for building. It won't surprise me if they make building impossible in some future update (okay, maybe that was a stretch). I also am going to stop in this discussion now because I have said my own opinion and people keep arguing back with it (and every other 1.9 disliker too).

    Well, good for you. Glad you finally mellowed out. It honestly takes a lot of effort to hate something, so often it simply isn't worth the effort.

    For the record though, it's OK if you don't like 1.9. What's not OK is making up asinine reasons for not liking it. Many, many people have tried to help you here and you've just swatted them aside so you can harp on your religious crusade. It's pretty clear you don't like it because your goal is to never like it no matter what. You're like Lord Hater thinking that Wander and Sylvia are the greatest threats to his galactic conquest. But now that the next update is out, perhaps you'll finally start learning to adapt, like MeMyselfAndPi and all the other old titans of spamclicking have done.
    Posted in: Recent Updates and Snapshots
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    posted a message on Why most are hating 1.9?
    Quote from DerpSquad1O1»

    It is impossible to tell the statistics of who likes or dislikes minecraft 1.9, so I made a survey here.

    http://www.minecraftforum.net/forums/minecraft-discussion/discussion/2684370-minecraft-1-9-survey


    Hm... not sure what to think of this. I mean, I'm not sure how much stock to place in forum surveys, but the results are actually showing that most people like 1.9, like we've been saying this whole time.

    The last question actually left me unsure of how to answer, so good job there. Sometimes the mob AI is trickier than I would like. Sometimes it does make things frustrating. But what was normally frustrating turned out be be thrilling the first time I triggered a Skeleton Horse. It spawned in a library I was building, so I made sure my weapons and food were in order, made sure I had a safe spot to retreat to, then started trading arrows with the four horsemen. It was difficult, but haven't had a good wrangle like that in a LONG time.
    Posted in: Recent Updates and Snapshots
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    posted a message on Help Me Get Into Minecraft Again

    Have you studied redstone and built amazing machines? Have you studied real-life architecture styles and reproduced them?


    That's two ideas for two cents right there, but it's OK if you want to leave the game for a while. I mean, five years? Few people play a single game for so long. Take a break and return when inspiration strikes.

    Posted in: Discussion
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    posted a message on Why most are hating 1.9?
    Quote from Bohose2014»

    Actually the title of this thread should be changed to: Why are people still rehashing the same things over and over again about 1.9 This thread really needs to go away. I couldn't believe it was still going. LOL


    Yeah, I know. Maybe the rise of Donald Trump is what's really making us divisive here.

    The mods tend to like taking multiple topics about the same subject and consolidating them into a single topic though. They do it to keep the boards from getting overrun with vitriol, so I think this place will be, now and forever, your one-stop shop for 1.9 hate and all the faulty reasoning that goes with it. People will likely forget about all this and finish settling down after another couple updates, since hate is not an efficient fuel source.
    Posted in: Recent Updates and Snapshots
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    posted a message on Why most are hating 1.9?
    Quote from DerpSquad1O1»

    My point is, why update if you aren't getting the full experience?

    Because the Elytra is just that awesome?
    Because the new Mending and Frost Walker enchantments are to die for?
    Because you can hold stuff in both hands?
    Because boats were finally fixed?
    Because End Rods and Tipped Arrows are pretty nifty?
    Posted in: Recent Updates and Snapshots
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    posted a message on Legends Never Die (Blockman Dash Revival)

    It's basically finished by now, but the author is having trouble shoving it out the door. Stay tuned.

    Posted in: Resource Packs
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    posted a message on Is the Mending enchantment too overpowered?
    Quote from TheMasterCaver»

    I must agree with Badprenup:

    Zero deaths during the entire 2+ weeks of real time I spent playing this world; the vast majority of the mobs killed were while caving or on the surface at night. This is also with less than maxed-out gear (as far as armor goes) and in this particular case was in a modded world which increases the difficulty of some mobs; while 1.9 made it a bit harder I could significantly upgrade it, same if I played on Hard instead of Normal (I do not see Minecraft as a hardcore Survival game where you should be dying all the time, and like you said, everybody plays the game differently; some play on Peaceful because they do not want to fight mobs, whether or not they are good at it; conversely, I've seen players who play Hardcore with minimal or even no armor for the challenge; just because the latter player dies a lot more often doesn't mean that the game is hard).

    Also, while some say that Mending was added for the Elytra I think of it as a replacement for infinite anvil repairing in older versions, which Mojang likely had in mind when they allowed it to be used on all gear; actually, I wonder why they didn't make it work the same way and require that you repair Mending items in the anvil with level costs dependent on the enchantments (it would be impossible to repair "God" gear but moderately enchanted gear would be very affordable) and the need for diamonds to repair them (people who hate mining surely love it though, which goes back to people playing the game differently).


    That looks like the statistics for my own single-player world, yet I'm still reaching an entirely different conclusion here based on the same set of facts. The thing is, I'm thinking about people other than us two and trying to factor them into the equation. You'd be surprised at how inept a lot of people are at video games, and as easy as Minecraft is for me, I'd rather it not take too hard of a swerve to cater to elitists like myself.


    The Elytra actually was the sole reason Mending was added to the game though. Take a look at the snapshot timeline for 1.9: in snapshot 15w41a, the Elytra was added, and no one used it because it was too difficult to repair. Then in 15w42a, the very next snapshot, Mending was added to fix that.

    Posted in: Recent Updates and Snapshots
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    posted a message on Is the Mending enchantment too overpowered?
    Quote from Kholdstare»

    I'm sure there are people who will die to the common mobs with the best gear in the game, but your video doesn't prove that whatsoever; it just proves that a guy can die while wearing mediocre gear or in situations irrelevant to Vanilla balance.

    (And, specifically regarding your comment about balance: Minecraft's balance is really screwed up. However, it's not that the game is too easy; it's that most of the game is much easier than it should be. No reason for the surface of the Overworld at night to be the hardest part of the game besides the Enderdragon, End Cities, and Ocean Monuments; especially since 1.10 is adding hostiles that are straight upgrades of common mobs to the surface of extreme climates. The game shouldn't get easier as you progress...)

    Well, yeah. I was deliberately being kind of silly when I linked that video. (Hope you enjoyed it!) But my general point is: are us few the only ones who find the game too easy? It seems the game is already plenty hard for everyone except us gaming veterans.

    We're also starting to wade into the ageless debate as to whether Minecraft is actually a "game" or not. It defies many traditional gaming tropes and doesn't seem to suffer for it. Alight, there are skeletons in it that you have to wave a sword at until they stop moving, which would normally characterize a game, but that's not necessarily what you're there for depending on how you play, and the "game" manages to support a vast array of purposes and play styles to this day.
    Posted in: Recent Updates and Snapshots
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    posted a message on Is the Mending enchantment too overpowered?
    Quote from Kholdstare»


    A majority of those deaths were from situations impossible in standard Survival play (PvP, fighting common mobs near the void, excessive numbers of common mobs due to the presence of multiple spawners). In only a few deaths was he in a scenario where he died from a threat reasonable in Survival with equipment where Mending and top-tier equipment would be relevant. Even when he was fighting the Enderdragon, the equipment he was wearing was fairly mediocre (who enchants iron...?)

    If I ever have and am currently making use of Mending in Survival, I also have the equipment and the other enchantments that turn the game trivial. That's what Badprenup is referencing by "if you can kill a boss"; he's referring to if you have the gear to kill one (especially the Wither since skill isn't relevant in his fight). Most of the time he had subpar or no armor and iron equipment in his Survival deaths; not something you would try to kill the Dragon with, much less the Wither.


    Eh... no, I'm afraid I still must disagree. You sound kinda like you're falling into the common trap where you assume that the way you play is the way everyone plays. Minecraft refuses to be bound by your shackles, sir, and that's a big reason why the game has been so renowned and successful.

    Now, I do fully understand your points, but they only seem to apply to us top-tier players who are a minority amongst all the players. Even before 1.9 let me march around with Mending on all of my diamond gear, I'd go into any situation well-prepared and equipped and almost always return home OK. Then I'd see poor saps like that suffering death after death and think, "You know... maybe the game balance is fine as it is. I'll just switch to Hard or Hardcore mode. There's no need for Mojang to crank up the difficulty just to appease 8-bit era veterans like me."
    Posted in: Recent Updates and Snapshots
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    posted a message on Is the Mending enchantment too overpowered?
    Quote from Badprenup»

    That is true. If you can kill the End Dragon and/or the Wither, the game holds virtually no challenge for you anymore. It becomes a very limited version of Creative, just without unlimited flight, unlimited blocks, and instant block breaking.


    I respectfully disagree, and I submit this video as proof. It's from a player who has killed many Ender Dragons and Withers before (although his first encounter with the dragon went hilariously bad).

    Posted in: Recent Updates and Snapshots
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    posted a message on Is the Mending enchantment too overpowered?

    XP farms are basically recharge stations as far as Mending goes. You still have to survive the hostile wilderness and retreat to them before you can reap their benefits. That's pretty mundane, not OP.


    EDIT: I forgot about Bottles of Enchanting. That kind of portable XP is far more likely to break the difficulty curve than an XP farm, which is probably why enchanting bottles are so much more difficult to amass now.


    I wouldn't say automatic fish farms are OP either. When you're trying to fish up enchanted books, every one you get is random, plus Mending is one of the rarer enchantments you can get. You're going to have to spend hours and hours before you get the enchantments you want, and if you aren't going for Mending, you might want to resort to an enchantment table for the lower cost and, say, the chance to get Silk Touch on a tool. You can even use all those leather boots you fish up to absorb enchantments you don't want! So I wouldn't say fish farms are overpowered; I'd say they're just powerful enough.


    Let's also remember the Elytra here, which is the whole reason Mending was put into the game in the first place. It wasn't for mining purposes; it was because Mojang added an extremely cool, rare, and difficult to repair item to the game. So what did people do with their Elytras? They kept them safe in their chests because they were too awesome to use. Using an anvil to repair them was out of the question because they'd quickly became unrepairable and thus useless. Thus the Mending enchantment was added to the game so people wouldn't be afraid to go out and actually use the Elytra.


    One more thing: keep in mind that the void in The End and lava will kill you AND destroy your items to boot. Mending won't help you there.

    Posted in: Recent Updates and Snapshots
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