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    posted a message on I've not posted in quite a while, but....

    You've (The collective Microsoft, 4K, and residual Mojang coders) taken a beautiful and marvelous poetry of coding, (Minecraft 360) and turned it into a laggy/frame dropping piece of crap!


    Hope the feedback helps.

    Posted in: MCX360: Discussion
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    posted a message on Add Me!
    Older player, casual but capable, seeking to fill friends list with cool minecraft players.



    CGI Artist2



    Add me!





    \
    Posted in: MCX360: Looking For
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    posted a message on Looking to add some xbox 360 minecraft players. I have a ton of mini-games, hunger games, parkour maps
    add me: CGI Artist2





    Please no noobs or younger than 15.
    Posted in: MCX360: Servers
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    posted a message on MOB CAP!!!
    Thanks for that.
    Posted in: MCX360: Discussion
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    posted a message on Game Freeze Anyone?
    I was viewing the credits from the main menu, and it froze before they finished. Definitely the first time I've seen that. I'm fairly certain it's not my Xbox as I keep it clean and cool, and no other games have frozen, at least not recently.
    Posted in: MCX360: Discussion
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    posted a message on MOB CAP!!!
    I kept waiting for someone more knowledgeable than myself to chime in here... I did notice some interesting things. I have a world with a large subterranean cavern. (I dug out a space from y-4 to y-12 and 75x120 for a slime farm) This large area was well lit and usually empty. I remember being so excited to see a few slimes hopping around the corners, but they were actually still very rare.

    After the update, I loaded my world and went down into the cavern, and found a freaking slime orgy! They were wall to wall! Little ones, big ones, all jumping around like crazy and I laughed out loud! I said to myself, "Well they changed something! They livened up the place for sure." Now I'm not sure what changed. I believed the limit was something like 16 per mob, but there were definitely more than 16 slimes down there. Also, it seemed to me that they changed the way certain mobs despawn. I think there are many situations when chickens and other valuable mobs get caught in cracks, caves, jungle leaves or other features, leading to an overall reduction of accessible mobs. When I thought about it, it made sense. I've been reading how people are getting upset to see their horses or other pets just disappearing without reason, but I think that whatever they did, it's definitely been a huge improvement. Minecraft is just getting more shiny and that's very good to see. I was so afraid Microsoft would do to Minecraft what they did to Skype. These changes are good, and we should all rejoice that brighter days are ahead.

    If someone wants to chime in with more technical details on what's changed, please do.
    Posted in: MCX360: Discussion
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    posted a message on Double Helix: Minecraft Blue Print
    I'm happy to have some interest in this. Please someone make a suggestion for the next blueprint.

    Good suggestions:

    1-Dome -150 square radius.

    2-Qbama Bust -90 square height.

    It's that easy. A short sentence describing an organic shape you'd like to see including at least one axis of block count,

    and BAM!.. I'll post your custom blue print in 24 hours or less.
    Posted in: MCX360: Discussion
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    posted a message on Double Helix: Minecraft Blue Print
    @SoulEmpire

    I've pressed the thank button for every one of your posts in this thread.

    How is it going? Do you have a screenshot for us yet?
    Posted in: MCX360: Discussion
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    posted a message on Double Helix: Minecraft Blue Print
    Quote from SoulEmpireยป
    I'm now building this monument . It'll be in city ... Maybe in Super Sky as well ...

    YAY!! Thank you for your post!!! At last someone likes it enough to attempt a build! You've made my day, and I respect your effort. I know it's a lot of work! Please post a work in progress pic if you can. You are first in line for a custom blue print of your choosing if you so desire. Good luck in your build! I know you will be pleased in the result. Thanks again!
    Posted in: MCX360: Discussion
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    posted a message on Double Helix: Minecraft Blue Print
    I don't think you people understand how cool this is... you can go right now to my Imgur and build this really cool thing in your world! You could even be bothered to post a design you'd like, and I'll make the CGI assisted blue print for you.
    Posted in: MCX360: Discussion
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    posted a message on Double Helix: Minecraft Blue Print




    I would love some help building this in Minecraft 360. Please msg me on XBL: CGI Artist2
    Posted in: MCX360: Discussion
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    posted a message on why is my thread gone?
    Ok so my first post.... in the 360 section.... About something cool. I play only 360. And my thread is gone with no warning? Why?
    Posted in: MCX360: Discussion
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    posted a message on Double Helix: Minecraft Blue Print
    Hello All!

    I created a procedure in my favorite 3D authoring program to spit out blue prints of models. I can choose the fidelity of the shapes, (how many blocks) each of the blue prints contains. I've uploaded the best so far to an album here: Blue Print

    I would really love some input on what I should build next. The system is great for large organic shapes that would otherwise be very difficult to design. I only play the 360 Minecraft. I'd love to make a few friends and get some help building, or help build!

    My GT: CGI Artist2 add me!

    [[[[[ Update Dec 21 2014 ]]]]]]

    Added some renders of the current schematic to IMGUR...SEE BELOW. As you can see it turned out really nice. You can easily climb up inside the structure and I imagine it's going to be super neat depending on which material you use.
    Posted in: MCX360: Discussion
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